Female Fighters: Perceptions of Femininity in the Super Smash Bros Community
description: Adams, J. L. (2016). Female Fighters: Perceptions of Femininity in the Super Smash Bros Community. Press Start, 3 (1), 99-114.
creator: Adams, J. L.
publisher: Press Start
date: 2016
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Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies
description: Adinolf, S., & Turkay, S. (2018). Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 365-372). ACM.
creator: Adinolf, S., & Turkay, S.
publisher: ACM
date: 2018
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Sportification of Professional Gaming: A Study on Gender and Technology
description: Assuncao, C. (2018). Sportification of Professional Gaming: A Study on Gender and Technology. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Leagues, University of Jyväskylä, Finland.
creator: Assuncao, C.
publisher: University of Jyväskylä
date: 2018
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Stfu Noob! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games
description: Blackburn, J., & Kwak, H. (2014, April). Stfu Noob! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games. In Proceedings of the 23rd International Conference on World Wide Web (pp. 877-888). ACM.
creator: Blackburn, J., & Kwak, H.
publisher: International Conference on World Wide Web
date: 2014
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Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends
description: Canossa, A., Witkowski, E., & Ozkaynak, D. (2015). Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends. Working Paper
creator: Canossa, A., Witkowski, E., & Ozkaynak, D.
date: 2015
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Geeks at Play: Doing Masculinity in an Online Gaming Site
description: Chen Christensen, N. (2006). Geeks at Play: Doing Masculinity in an Online Gaming Site. Reconstruction, 6.1 (Winter).
creator: Chen Christensen, N.
publisher: Reconstruction
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Digitale Sportwissenschaften - Schöne neue Welt!?
description: Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.), Informationen für den sportwissenschaftlichen Nachwuchs / Digitale Sportwissenschaften - Schöne neue Welt!? dvs-Kommission Wissenschaftlicher Nachwuchs, Verein zur Förderung des sportwissenschaftlichen Nachwuchses e.V., Jahrgang 27 (2020), Heft 2
creator: Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.)
publisher: dvs-Kommission Wissenschaftlicher Nachwuchs, Verein zur Förderung des sportwissenschaftlichen Nachwuchses e.V.
date: Jahrgang 27 (2020), Heft 2
language: German
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Gaming Sexism: Gender and Identity in the Era of Casual Video Games
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creator: Cote, A. C.
publisher: NYU Press
date: 2020
language: English
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Digital Gaming, Sport, and Gender
description: Crawford, G. (2005). Digital Gaming, Sport, and Gender. Leisure Studies, 24(3), 259–270.
creator: Crawford, G.
publisher: Leisure Studies
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#GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports
description: Fisher, J., & Foust, J. (2022). #GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports. Journal of Communication.
creator: Fisher, J., & Foust, J.
publisher: Journal of Communication
date: 2022
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Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends
description: Gao, G., Min, A. & Shih, P. C. (2017). Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 307-317), ACM.
creator: Gao, G., Min, A. & Shih, P. C.
publisher: Australian Conference on Computer-Human Interaction
date: 2017
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Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live
description: Gray, K. L. (2013). Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, 2.
creator: Gray, K. L.
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date: 2013
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They’re Just Too Urban’: Black Gamers Streaming on Twitch
description: Gray, K. L. (2017). They’re Just Too Urban’: Black Gamers Streaming on Twitch. Digital Sociologies, 1, 355-368.
creator: Gray, K. L.
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Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty
description: Groen, M. (2013). Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty. In K. Mitgutsch, S. Huber, J. Wimmer, M. Wagner & H. Rosenstingl (Eds.), Context Matters (pp. 235–240). Vienna: New Academic Press.
creator: Groen, M.
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date: 2013
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(Un)Doing Gender? Female Tournaments in the E-Sports Scene
description: Groen, M. (2016). (Un)Doing Gender? Female Tournaments in the E-Sports Scene. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 2537.
creator: Groen, M.
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date: 2016
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Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture
description: Groen, M. (2018). Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Groen, M.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
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Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities
description: Hayday E. J., Collison, H., & Kohe, G. Z. (2020). Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities, Leisure Studies, published online before print.
creator: Hayday E. J., Collison, H., & Kohe, G. Z.
publisher: Leisure Studies
date: 2020
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Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
description: Hayday, E. J., & Collison, H. (2020). Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces. Social Inclusion, 8(3), 197-208.
creator: Hayday, E. J., & Collison, H.
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date: 2020
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Gaming at a LAN Event: The Social Context of Playing Video Games
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Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games
description: Kordyaka, B. (2018). Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games. In Proceedings of the 39th International Conference on Information Systems (ICIS2018). San Francisco, CA.
creator: Kordyaka, B.
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Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior
description: Kordyaka, B., Klesel, M., & Jahn, K. (2019). Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.
creator: Kordyaka, B., Klesel, M., & Jahn, K.
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Esports and its Reinforcement of Gender Divides
description: Kruthika, N. S. (2020). Esports and its Reinforcement of Gender Divides. Marquette Sports Law Review, 30(2), 347-369.
creator: Kruthika, N. S.
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Communication in Multiplayer Gaming: Examining Player Responses to Gender Cues.
description: Kuznekoff, J. H. & Rose, L. M. (2013). Communication in Multiplayer Gaming: Examining Player Responses to Gender Cues. New Media & Society, 15(4), 541-556.
creator: Kuznekoff, J. H. & Rose, L. M.
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Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
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creator: Kwak, H., Blackburn, J., & Han, S.
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Can a Video Game Company Tame Toxic Behaviour?
description: Maher, B. (2016). Can a Video Game Company Tame Toxic Behaviour? Nature, 531(7596), 568-571.
creator: Maher, B.
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Electronic Sport: How Pro-Gaming Negotiates Territorial Belonging and Gender
description: Maric, J. (2011). Electronic Sport: How Pro-Gaming Negotiates Territorial Belonging and Gender. Platform: Journal of Media and Communication, ECREA Special Issue, 6–23.
creator: Maric, J.
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Online Abuse and Age in Dota 2
description: Mattinen, T., & Macey, J. (2018, October). Online Abuse and Age in Dota 2. In Proceedings of the 22nd International Academic Mindtrek Conference (pp. 69-78).
creator: Mattinen, T., & Macey, J.
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What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
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creator: Paaßen, B., Morgenroth, T., & Stratemeyer, M.
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Stand by Your Man: An Examination of Gender Disparity in League of Legends
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creator: Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D.
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Gender in esports research: a literature review
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Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play
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creator: Ruvalcaba, O., Shulze, J., Kim, A., Berzenski, S. R., & Otten, M. P.
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Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene
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creator: Taylor, N. T.
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Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming
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creator: Taylor, N. T.
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Gender and the Two-Tiered System of Collegiate Esports
description: Taylor, N., & Stout, B. (2020). Gender and the Two-Tiered System of Collegiate Esports. Critical Studies in Media Communication, published online before print.
creator: Taylor, N., & Stout, B.
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Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives
description: Toft-Nielsen, C. (2016). Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives. Nordicom Review, 37, 71-83.
creator: Toft-Nielsen, C.
publisher: Nordicom Review
date: 2016
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See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity
description: Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R. (2020). See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity. In CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honululu, USA.
creator: Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R.
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date: 2020
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Doing/Undoing Gender with the Girl Gamer in High-Performance Play
description: Witkowski, E. (2018). Doing/Undoing Gender with the Girl Gamer in High-Performance Play. Feminism in Play, 185-203.
creator: Witkowski, E.
publisher: Palgrave
date: 2018
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Male Dominant Sport: The Challenges of Esports Female Athletes.
description: Yusoff, N. H., & Yunus, Y. H. M. (2021). Male Dominant Sport: The Challenges of Esports Female Athletes. Social Sciences & Humanities, 29(2), 1415-1429.
creator: Yusoff, N. H., & Yunus, Y. H. M.
publisher: Social Sciences & Humanities
date: 2021
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Masculinity’s New Battle Arena in International E-Sports: The Games Begin
description: Zhu, L. (2018). Masculinity’s New Battle Arena in International E-Sports: The Games Begin. In N. Taylor & G. Vorhees (Eds.), Masculinities in Play (pp. 229-247). New York, NY: Palgrave Macmillan.
creator: Zhu, L.
publisher: Palgrave Macmillan
date: 2018
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Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding
description: Zolides, A. (2015). Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding. Persona Studies, 1(2), 42-53.
creator: Zolides, A.
publisher: Persona Studies
date: 2015
language: English
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