Promoting mental health in esports
description: Kegelaers J, Trotter MG, Watson M, Pedraza-Ramirez I, Bonilla I, Wylleman P, Mairesse O and Van Heel M (2024) Promoting mental health in esports. Front. Psychol. 15:1342220. doi: 10.3389/fpsyg.2024.1342220
creator: Kegelaers J, Trotter MG, Watson M, Pedraza-Ramirez I, Bonilla I, Wylleman P, Mairesse O and Van Heel M.
publisher: Front. Psychol.
date: 2024
language: English
type: Journal Paper
identifier: doi: 10.3389/fpsyg.2024.1342220

Coaching and talent development in esports: a theoretical framework and suggestions for future research
description: Bubna K, Trotter MG, Watson M and Polman R (2023) Coaching and talent development in esports: a theoretical framework and suggestions for future research. Front. Psychol. 14:1191801. doi: 10.3389/fpsyg.2023.1191801
creator: Bubna K, Trotter MG, Watson M and Polman R.
publisher: Front. Psychol.
date: 2023
language: English
type: Journal Paper
identifier: doi: 10.3389/fpsyg.2023.1191801

Esports Coaching: Applying a Constraints-Led Approach to Develop Team Coordination and Communication
description: Bubna, Kabir & Trotter, Michael & Watson, Matthew. (2024). Esports Coaching: Applying a Constraints-Led Approach to Develop Team Coordination and Communication. Case Studies in Sport and Exercise Psychology. 8. S1-9. 10.1123/cssep.2023-0022.
creator: Bubna, K., Trotter, M. G., & Watson, M.
publisher: Case Studies in Sport and Exercise Psychology
date: 2024
language: English
type: Journal Paper

Perceptions of Effective Training Practices in League of Legends: A Qualitative Exploration
description: Abbott, C., Watson, M., & Birch, P. (2023). Perceptions of Effective Training Practices in League of Legends: A Qualitative Exploration. Journal of Electronic Gaming and Esports, 1(1), jege.2022-0011. Retrieved Jul 6, 2025, from https://doi.org/10.1123/jege.2022-0011
creator: Abbott, C., Watson, M., & Birch, P.
publisher: Journal of Electronic Gaming and Esports
date: 2023
language: English
type: Journal Paper

A Parallel Approach to Performance and Sport Psychology Work in Esports Teams
description: Watson, M., Abbott, C., & Pedraza-Ramirez, I. (2021). A Parallel Approach to Performance and Sport Psychology Work in Esports Teams. International Journal of Esports, 1(1). Retrieved from https://www.ijesports.org/article/52/html
creator: Watson, M., Abbott, C., & Pedraza-Ramirez, I.
publisher: International Journal of Esports
date: 2021
language: English
type: Journal Paper

“I Don’t Believe Any Qualifications Are Required”: Exploring Global Stakeholders’ Perspectives Towards the Developmental Experiences of Esports Coaches
description: Watson, M., Trotter, M. G., Laborde, S., & Leeder, T. M. (2025). “I Don’t Believe Any Qualifications Are Required”: Exploring Global Stakeholders’ Perspectives Towards the Developmental Experiences of Esports Coaches. Education Sciences, 15(7), 858. https://doi.org/10.3390/educsci15070858
creator: Watson, M., Trotter, M. G., Laborde, S., & Leeder, T. M.
publisher: Education Sciences
date: 2025
language: English
type: Journal Paper

Introducing esports coaching to sport coaching (not as sport coaching)
description: Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C. (2022). Introducing esports coaching to sport coaching (not as sport coaching). Sports Coaching Review, 1–20. https://doi.org/10.1080/21640629.2022.2123960
creator: Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C.
publisher: Sports Coaching Review
date: 2022
language: English
type: Journal Paper

Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters
description: Ripetta, S., & Silvestri, A. (2024). Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters. PuntOorg International Journal, 9(1), 80–103. https://doi.org/10.19245/25.05.pij.9.1.6
creator: Ripetta, S., & Silvestri, A.
publisher: PuntOorg International Journal
date: 2024
language: English
type: Journal Paper

The Intellectual Structure of Esports Research
description: The Intellectual Structure of Esports Research. (2024). Vallverdú V., Plaza-Navas M., Raya J., Torres-Prunonosa J. Entertainment Computing. https://doi.org/10.1016/j.entcom.2023.100628.
creator: Vallverdú V., Plaza-Navas M., Raya J., Torres-Prunonosa J.
publisher: Entertainment Computing
date: 2024
language: English
type: Journal Paper

An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial.
description: Wachholz F, Gamper N and Schnitzer M (2025) An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial. Front. Sports Act. Living 6:1504205. doi: 10.3389/fspor.2024.1504205
creator: Wachholz F., Gamper N. and Schnitzer M.
publisher: Sports Act. Living
date: 2025
language: English
type: Journal Papers
identifier: doi: 10.3389/fspor.2024.1504205

Les impacts des programmes de sports électroniques sur les joueurs (The impact of Esports programs on players)
description: Les impacts des programmes de sports électroniques sur les joueurs (The impact of Esports programs on players). (2025). Huard Pelletier, V., Chapleau, E., St-Amand-Tellier, B., Tétreau, C.
creator: Huard Pelletier, V., Chapleau, E., St-Amand-Tellier, B., Tétreau, C.
publisher: /
date: 2025
language: French
type: Scientific report

Psychological Predictors of Long-term Esports Success: A Registered Report
description: Martončik, M., Karhulahti, V., Jin, Y., Adamkovič, M. Psychological Predictors of Long-term Esports Success: A Registered Report. Collabra: Psychology 16 January 2024; 10 (1): 117677. doi: https://doi.org/10.1525/collabra.117677
creator: Martončik, M., Karhulahti, V., Jin, Y., Adamkovič, M.
publisher: Collabra: Psychology
date: 2024
language: English
type: Journal Paper

The examination of relationship between e-sports players’ the athlete identities and effective communication levels
description: Karakuş, K. (2022). The examination of relationship between e-sports players’ the athlete identities and effective communication levels. Mediterranean Journal of Sport Science, 5(2), 241-253. DOI: 10.38021/asbid.1117316
creator: Karakuş, K.
publisher: Mediterranean Journal of Sport Science
date: 2022
language: English
type: Journal Papers
identifier: DOI: 10.38021/asbid.1117316

The examination of the commitment to sports and athlete sleep behaviour of esports players
description: Karakuş, K., Cevahircioğlu, B., Apaydın, N. (2021). The examination of the commitment to sports and athlete sleep behaviour of esports players. The Journal of International Anatolia Sport Science, 6(3), 50-64. DOI: 10.5505/jiasscience.2022.25744
creator: Karakuş, K., Cevahircioğlu, B., Apaydın, N.
publisher: The Journal of International Anatolia Sport Science
date: 2021
language: English
type: Journal Papers
identifier: DOI: 10.38021/asbid.1117316

Charting the Scientific Landscape of Esports
description: Charting the scientific landscape of esports, Castro, Leonardo C., 2024, idrottsforum.org
creator: Castro, Leonardo C.
publisher: idrottsforum.org
date: 2024
language: English
type: Journal Paper

Esports Training, Periodization, and Software—A Scoping Review
description: Białecki, A. & Michalak, B, & Gajewski, J. (2024). Esports Training, Periodization, and Software—A Scoping Review. Applied Sciences. 14. 10.3390/app142210354.
creator: Białecki, A. & Michalak, B, & Gajewski, J.
publisher: MDPI Applied Sciences
date: 2024
language: English
type: Journal Papers

Transitioning From Traditional Sport to Esport: Exploring Sport Psychology Practitioners’ Experiences
description: Brain, J., Quartiroli, A., & Wagstaff, C. R. (2024). Transitioning From Traditional Sport to Esport: Exploring Sport Psychology Practitioners’ Experiences. The Sport Psychologist (published online ahead of print 2024). https://doi.org/10.1123/tsp.2024-0074
creator: Brain, J., Quartiroli, A., & Wagstaff, C. R.
publisher: Human Kinetics Journal
date: 2024
language: English
type: Journal Papers

Defining and Spelling Esports
description: Nothelfer, N., & Seth E. Jenny, Seth E. & Besombes, N. (2024). Defining and Spelling Esports. Routledge Handbook of Esports, 6-18.
creator: Nothelfer, N., & Seth E. Jenny, Seth E. & Besombes, N.
publisher: Routledge
date: 2024
language: English
type: Book Chapter

Entering Cheat Codes or to Play True: Where is Anti-Doping going within Esports?
description: Richardson, A. (2024). Entering Cheat Codes or to Play True: Where is Anti-Doping going within Esports? . International Journal of Esports, 1(1). Retrieved from https://www.ijesports.org/article/144/html
creator: Richardson, A.
publisher: International Journal of Esports
date: 2024
language: English
type: Journal Papers

Issues and Threats to the Integrity of Esports
description: Richardson, A., Tjønndal, A., Demetrovics, Z., & Bates, G. (2024). Issues and threats to the integrity of esports. Performance Enhancement & Health, 12(3), 100297. doi:10.1016/j.peh.2024.100297
creator: Richardson, A., Tjønndal, A., Demetrovics, Z., & Bates, G.
publisher: Performance Enhancement & Health
date: 2024
language: English
type: Journal Papers

MAINSTREAM MEDIA COVERAGE (UK) OF ESPORTS TOURNAMENT THE ‘EPREMIER LEAGUE’ FINALS 2019 AND 2021. A MIXED-METHODS STUDY
description: Filotrani, L. (2023). MAINSTREAM MEDIA COVERAGE (UK) OF ESPORTS TOURNAMENT THE ‘EPREMIER LEAGUE’ FINALS 2019 AND 2021. A MIXED-METHODS STUDY. PhD Thesis London South Bank University School of Arts and Creative Industries https://doi.org/10.18744/lsbu.95qyq
creator: Filotrani, L.
publisher: London South Bank University
date: 2023
language: English
type: Dissertations

ESPORT: Electronic Sports Professionals Observations and Reflections on Training
description: Białecki, Andrzej & Xenopoulos, Peter & Dobrowolski, Pawel & Białecki, Robert & Gajewski, Jan. (2024). ESPORT: Electronic Sports Professionals Observations and Reflections on Training. Physical Culture and Sport Studies and Research. 10.2478/pcssr-2024-0021.
creator: Białecki, A., Xenopoulos, P., Dobrowolski, P., Białecki, R., Gajewski, J.
publisher: Physical Culture and Sport. Studies and Research
date: 2024
language: English
type: Journal Papers

A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence
description: Ho, W.K., Sum, K.W.R. & Tang, D. A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence. Curr Psychol (2024). https://doi.org/10.1007/s12144-024-05997-4
creator: Ho, W.K., Sum, K.W.R. & Tang, D.
publisher: Current Psychology
date: 2024
language: English
type: Journal Paper

On the necessity for biomechanics research in esports
description: Dupuy, A., Campbell, M. J., Harrison, A. J., & Toth, A. J. (2024). On the necessity for biomechanics research in esports. Sports Biomechanics, 1–13. https://doi.org/10.1080/14763141.2024.2354440
creator: Dupuy, A., Campbell, M. J., Harrison, A. J., & Toth, A. J.
publisher: Sports Biomechanics
date: 2024
language: English
type: Journal Paper

Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series
description: Lefebvre, F., Besombes, N., & Chanavat, N. (2024). Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series. Journal of Media Business Studies, 1–24. https://doi.org/10.1080/16522354.2024.2335710
creator: Lefebvre, F., Besombes, N., & Chanavat, N.
publisher: Journal of Media Business Studies
date: 2024
language: English
type: Journal Papers

Recognizing Esports as a Sport from an Academic Perspective
description: V. Thiruchelvam and W. Bee Suan, "Recognizing Esports as a Sport from an Academic Perspective," 2022 IEEE International Conference on Distributed Computing and Electrical Circuits and Electronics (ICDCECE), Ballari, India, 2022, pp. 1-4, doi: 10.1109/ICDCECE53908.2022.9792788.
creator: V. Thiruchelvam, W. Bee Suan
publisher: IEEE
date: 2022
language: English
type: Conference Paper
identifier: doi: 10.1109/ICDCECE53908.2022.9792788.

Chapter 31: Corporate social (ir-)responsibility - CSR in esports: a strategic bridge to sport for development?
description: Rintämaki, J., Jane Hayday, E., & Loat, R. (2023). "Chapter 31: Corporate social (ir-)responsibility - CSR in esports: a strategic bridge to sport for development?". In Handbook of Sport and International Development. Cheltenham, UK: Edward Elgar Publishing. Retrieved Apr 18, 2024, from https://doi.org/10.4337/9781800378926.00041
creator: Rintämaki, J., Hayday, E., Loat, R.
publisher: Edward Elgar Publishing
date: 2023
language: English
type: Book Chapters

Fighting Corruption in Esports. Towards Good Governance in Light of Integrity, Transparency and Neutrality
description: Shinohara, T. (2023). Fighting Corruption in Esports. Towards Good Governance in Light of Integrity, Transparency and Neutrality. In: Gilardi, F., Martin, P. (eds) Esports in the Asia-Pacific. Palgrave Series in Asia and Pacific Studies. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-99-3796-7_4
creator: Shinohara, T.
publisher: Palgrave Macmillan, Singapore
date: 2023
language: English
type: Book Chapters

Literacies at Play: Digital-age literacies in high school esports
description: Pérez Cortés, L. E. (2024). Literacies at play: Digital-age literacies in high school esports. In Literacies of the Esports Ecosystem (pp. 11–66). Brill.
creator: Pérez Cortés, L. E.
publisher: Brill
date: 2024
language: English
type: Book Chapters

Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior
description: Lee, Y. H., Shin, W., & Cho, H. (2023). Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior. International Journal of Sports Science & Coaching
creator: Lee, Y. H., Shin, W., & Cho, H.
publisher: International Journal of Sports Science & Coaching
date: 2023
language: English
type: Journal Papers

“It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities
description: Baltzar, P., Hassan, L., Turunen, M. (2023). “It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities in Journal of Electronic Gaming and Esports.
creator: Baltzar, P., Hassan, L., Turunen, M.
publisher: Journal of Electronic Gaming and Esports
date: 2023
language: English
type: Journal Papers

Future design of accessibility in games: A design vocabulary
description: Cairns, P., Power, C., Barlet, M., Haynes, G. (2019). Future design of accessibility in games: A design vocabulary. International Journal of Human-Computer Studies.
creator: Cairns, P., Power, C., Barlet, M., Haynes, G.
publisher: International Journal of Human-Computer Studies
date: 2019
language: English
type: Journal Papers

Designing for Disability: Evaluating the State of Accessibility Design in Video Games
description: Brown, M., & Anderson, S. L. (2021). Designing for Disability: Evaluating the State of Accessibility Design in Video Games. Games and Culture, 16(6), 702-718.
creator: Brown, M., & Anderson, S. L.
publisher: Games and Culture
date: 2021
language: English
type: Journal Papers

Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture
description: Anderson, S. L., & Schrier, K. (Kat). (2022). Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture. Games and Culture, 17(2), 179-197.
creator: Anderson, S.L. and Schrier, K.
publisher: Games and Culture
date: 2022
language: English
type: Journal Papers

Strukturen und Facilities: Infrastruktur, Stakeholder, Ausstattung und Räumlichkeiten im elektronischen Sport
description: Schöber, T., Haut, N., Stahl, D., Baulig, C., Baur, P., Felgendreher, L., Franke, A., Gower, J., Schult, J., Weichert, N. (2024). Strukturen und Facilities: Infrastruktur, Stakeholder, Ausstattung und Räumlichkeiten im elektronischen Sport. Meyer & Meyer Verlag.
creator: Schöber, T., Haut, N., Stahl, D., Baulig, C., Baur, P., Felgendreher, L., Franke, A., Gower, J., Schult, J., Weichert, N.
publisher: Meyer & Meyer Verlag
date: 2024
language: German
type: Book

Marketing im E-Sport. Das 4C Framework und Optionen zur Vermarktung in der Welt.
description: Klose, S., Schöber, T. (2023). Marketing im E-Sport. Das 4C Framework und Optionen zur Vermarktung in der Welt. Meyer & Meyer Verlag.
creator: Klose, S., Schöber, T.
publisher: Meyer & Meyer Verlag
date: 2023
language: German
type: Book

Career Opportunities and Threats in Esports
description: Kartal, M. (2023). Career Opportunities and Threats in Esports.Mediterranean Journal of Sport Science (MJSS).
creator: Kartal, M.
publisher: Mediterranean Journal of Sport Science (MJSS)
date: 2023
language: Turkish
type: Journal Papers

Perceptions of Cheating and Doping in E-Cycling
description: Richardson, A., Berger, N. and Smith, P. (2023). Perceptions of Cheating and Doping in E-Cycling.
creator: Richardson, A., Berger, N. and Smith, P.
publisher: Sports
date: 2023
language: English
type: Journal Papers

Zwift’s anti–doping policy: Is it open to cheating?
description: Richardson, A., Smith, P. and Berger, N. (2022). Zwift’s anti–doping policy: Is it open to cheating? International Journal of Esports.
creator: Richardson, A., Smith, P. and Berger, N.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Papers

Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities
description: Kartal, M. (2023). Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities. International Journal of Disabilities Sports and Health Sciences.
creator: Kartal, M.
publisher: International Journal of Disabilities Sports and Health Sciences
date: 2023
language: English
type: Journal Paper

Quantifying Physical Activity and Self-Determination towards Exercise among Esports Players
description: M. Nicholson, C. McNulty, T. Pavey, D. Poulus, C. Thompson, R. Robergs, V. Kelly (2023). Quantifying Physical Activity and Self-Determination towards Exercise among Esports Players. Journal of Science and Medicine in Sport.
creator: M. Nicholson, C. McNulty, T. Pavey, D. Poulus, C. Thompson, R. Robergs, V. Kelly
publisher: Journal of Science and Medicine in Sport
date: 2023
language: English
type: Journal Paper

eSports Venues: A New Sport Business Opportunity
description: Jenny, S. E., Keiper, M. C., ^Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M. (2018). eSports Venues: A New Sport Business Opportunity. Journal of Applied Sport Management.
creator: Jenny, S. E., Keiper, M. C., ^Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M.
publisher: Journal of Applied Sport Management
date: 2018
language: English
type: Journal Papers

Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy
description: Jenny, S. E., Krause, J. M., & Armstrong, T. (2021). Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy. Human Kinetics
creator: Jenny, S. E., Krause, J. M., & Armstrong, T.
publisher: Human Kinetics
date: 2021
language: English
type: Book

NCAA e-sports 20XX: an analysis of radical innovation adoption through firm collaboration
description: Williams, D. P., Tutka, P., Gawrysiak, J., Jenny, S. E. (2021). NCAA e-sports 20XX: an analysis of radical innovation adoption through firm collaboration. International Journal Sport Management and Marketing.
creator: Williams, D. P., Tutka, P., Gawrysiak, J., Jenny, S. E.
publisher: International Journal Sport Management and Marketing
date: 2021
language: English
type: Journal Papers

Towards a Framework to Support the Design of Esports Curricula in Higher Education
description: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P. (2021). Towards a Framework to Support the Design of Esports Curricula in Higher Education. ACM Digital Library
creator: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P.
publisher: ACM Digital Library
date: 2021
language: English
type: Conference Papers

Esports.edu: An Inventory and Analysis of Global Higher Education Esports Academic Programming and Curricula
description: Jenny, S., Gawrysiak, J., & Besombes, N. (2021). Esports.edu: An Inventory and Analysis of Global Higher Education Esports Academic Programming and Curricula. International Journal of Esports.
creator: Jenny, S., Gawrysiak, J., & Besombes, N.
publisher: International Journal of Esports
date: 2021
language: English
type: Journal Papers

Current Landscape of Higher Education Performance and Health-Related Esports Academic Programming
description: Jenny, S. E., Gawrysiak, J., & Besombes, N. (2021). Current Landscape of Higher Education Performance and Health-Related Esports Academic Programming. Association for Computing Machinery.
creator: Jenny, S. E., Gawrysiak, J., & Besombes, N.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Papers

Leveling Up Esports Health: Current Status and Call to Action
description: Schary, D. P., Jenny, S. E., & Koshy, A (2022). Leveling Up Esports Health: Current Status and Call to Action. International Journal of Esports.
creator: Schary, D. P., Jenny, S. E., & Koshy, A
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Papers

Sport Video Gaming Verses Direct Instruction: Examining Sport Knowledge and Future Sport Intention
description: Jenny, S. E., Chung, J., & Krause, J. M. (2022). Sport Video Gaming Verses Direct Instruction: Examining Sport Knowledge and Future Sport Intention. Creative Commons.
creator: Jenny, S. E., Chung, J., & Krause, J. M.
publisher: Creative Commons
date: 2022
language: English
type: Journal Papers

Physical Educators’ Exergaming Integration Experiences, Attitudes, and Self-Efficacy Beliefs
description: Krause, J. M., & Jenny, S. E. (2023). Physical Educators’ Exergaming Integration Experiences, Attitudes, and Self-Efficacy Beliefs. Sagamore Publishing.
creator: Krause, J. M., & Jenny, S. E.
publisher: Sagamore Publishing
date: 2023
language: English
type: Journal Papers

The Truth about Esports during the Pandemic: Generalizable Economic Sustainability Lessons Learned in France
description: Besombes, N., & Jenny, S. E. (2022). The Truth about Esports during the Pandemic: Generalizable Economic Sustainability Lessons Learned in France. Jönköping University.
creator: Besombes, N., & Jenny, S. E.
publisher: Jönköping University
date: 2022
language: English
type: Conference Papers

Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits
description: Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G.M. Tinsley, Filipe J. Teixeira (2023). Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits. Elsevier.
creator: Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G.M. Tinsley, Filipe J. Teixeira
publisher: Elsevier
date: 2023
language: English
type: Journal Papers

Track chair: Esports and education
description: Jenny, S. E. (2022). Track chair: Esports and education. Jönköping University.
creator: Jenny, S. E.
publisher: Jönköping University
date: 2022
language: English
type: Conference Papers

A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction.
description: Jenny, S. E., & Pastore, R. (2023). A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction. Elsevier.
creator: Jenny, S. E., & Pastore, R.
publisher: Elsevier
date: 2023
language: English
type: Book Chapters

Paradoxical Effects of the Health Crisis within the Esports Industry: How French Esports Organizations Illuminate the Perceived Revenue Growth Façade
description: Besombes, N. & Jenny, S. E. (2023). Paradoxical Effects of the Health Crisis within the Esports Industry: How French Esports Organizations Illuminate the Perceived Revenue Growth Façade. Palgrave Macmillan.
creator: Besombes, N. & Jenny, S. E.
publisher: Palgrave Macmillan
date: 2023
language: English
type: Book Chapters

Physical Exercise and Performance in Esports Players: An Initial Systematic Review
description: McNulty, C., Jenny, S. E., Leis, O., Poulus, D., Sondergeld, P., & Nicholson, M. (2023). Physical Exercise and Performance in Esports Players: An Initial Systematic Review. Journal of Electronic Gaming and Esports.
creator: McNulty, C., Jenny, S. E., Leis, O., Poulus, D., Sondergeld, P., & Nicholson, M.
publisher: Journal of Electronic Gaming and Esports
date: 2023
language: English
type: Journal Paper

A qualitative study on Norwegian esports students' sleep, nutritional and physical activity habits and the link to health and performance
description: Baumann, A., Mentzoni, R. A., Erevik, E., & Pallesen, S. (2022). A qualitative study on Norwegian esports students’ sleep, nutritional and physical activity habits and the link to health and performance. International Journal of Esports
creator: André Baumann, Rune Aune Mentzoni, Eilin Erevik, Ståle Pallesen
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions
description: Hattingh, W., Van den Berg, L. and Bevan-Dye, A. (2023). The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions. Emerald Publishing.
creator: Hattingh, W., Van den Berg, L. and Bevan-Dye, A.
publisher: Emerald Publishing
date: 2023
language: English
type: Journal Papers

The Impact of Actor Engagement on the Business Models of Video Game Developers
description: The aim of this study is to examine the impact of actor engagement, defined as an actor’s voluntary contribution of resources that go beyond the actual transaction/exchange, on the business model concept in the context of the digital media industry. Based on a literature review, the authors develop propositions about the influence of actor engagement on three elements of a company’s business model: value proposition, creation, and capture. The engagement of actors makes it possible for companies to gain access to certain resources, which fosters the development of new or the improvement of existing offerings, resources, activities, revenue models, etc. In a qualitative case study, the authors examine the business model of Blizzard Entertainment, Inc., a global developer of video game content, with a focus on the online video game service World of Warcraft. The results show that actor engagement led to several modifications in the company’s business model, affecting the three business model elements, and is thus considered a relevant driver of changes in a video game developer’s business model. This study contributes to the literature as it clarifies the meaning and relevance of actor engagement in media management. In addition, it offers practical insights into actor engagement and its business consequences.
creator: Nicola Kleer & Reinhard E. Kunz
publisher: International Journal on Media Management
date: 18 Feb 2022
language: English
type: Article

“Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports
description: This article analyzes the relationship between student productive labor, or the creation of media content like podcasts or graphic designs, and the institutionalization of collegiate esports. Through 19 semi-structured interviews with students and professionals involved in different areas around collegiate esports, we found that students’ productive labor was a key force in the institutionalization of collegiate esports that generated value for university institutions, the collegiate esports program, and themselves. Student journalists, shoutcasters, and graphic designers perform immaterial labor (Lazzarato, M., 1996 Immaterial labour. Radical thought in Italy: A potential politics, 133–47) that combines technical expertise and familiarity with esports cultural norms to produce content for their university programs. Students reported their excitement to pursue careers throughout the esports industry while acknowledging the stiff competition and precarious nature of employment, resonating with Bulut’s (2020, A precarious game: The illusion of dream jobs in the video game industry) discussion of ludopolitics to examine who can play games versus who can work in the game industry. The article thus addresses the benefits, and risks, inherent in colleges’ reliance on student labor to structure and promote their nascent esports programs.
creator: Brandon C. Harris, Jared Hansen, Onder Can, Md Waseq Ur Rahman, Maxwell Foxman, Amanda C. Cote & Tara Fickle
publisher: Critical Studies in Media Communication
date: 05 Feb 2022
language: English
type: Article

Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context
description: This study investigates the video game play of a multiplayer firstperson shooter, Counter-Strike: Global Offensive, as part of an esports programme at a vocational school. The game environment is multilingual, and the focal participants are all Finnish-Swedish bilinguals who are proficient in English. The study focuses on the action of providing callouts, which are coordinated English words that refer to specific in-game locations and, when provided, point to opponents’ locations. The aim is to investigate how participants employ callouts as part of their in-game interaction and teamplay, and what they orient to as ‘callout competence’. With a greater understanding of the social organisation of the multilingual game environment and actions, such as callouts, we can better understand the affordances for collaborative and multilingual learning that games can provide for education. Callout competence appears to align with skills and knowledge that may be transferrable into the educational setting; that is, the components that are part of callout competence require collaborative skills and multilingual competence. These skills are part of what makes the teamwork work, as well as an inherent part of activities in an esports education programme that has broadened the classroom to encompass esports game play outside of the classrooms.
creator: Fredrik Rusk & Matilda Ståhl
publisher: Classroom Discourse
date: 03 Feb 2022
language: English
type: Article

eSports: the need for a structured support system for players
description: This study investigates the roles and responsibilities of eSports stakeholders in ensuring eSports players’ health and wellbeing through the following research questions: (1) What are the roles and responsibilities of different stakeholders in helping ensure eSports players’ mental and physical health?; and (2) What are stakeholders’ perspectives on criticisms which may affect players’ health and wellbeing as well as the quality of their careers?
creator: Hee Jung Hong
publisher: Informa UK Limited, trading as Taylor & Francis Group
date: 28 Jan 2022
language: English
type: Article

Let’s Watch Live Streaming: How Streamer Credibility Influences Brand Attitude in Esports Streamer Marketing
description: This study explores if and how perceived Esports streamer credibility influences the audience’s attitude toward the brand endorsed by the streamer. Results from a survey conducted with US adults (N = 277) show the significant and positive relationship between streamer credibility and brand attitude while identifying parasocial relationships and streamer loyalty as two factors mediating the impact of streamer credibility on brand attitude. Structural equation modeling analysis is used to reveal how perceived expertise and trustworthiness of an Esports streamer affect viewer attitudes toward the promoted brands, with theoretical and practical implications outlined.
creator: Qingru Xu, Hanyoung Kim and Andrew C. Billings
publisher: SAGE journals
date: 2022
language: English
type: Research Article

The “big red bull” in the esports room: Anti-doping, esports, and energy drink
description: In this paper, I examine the theoretical foundations of esports anti-doping policies. Specifically, I focus on the health- and integrity-related arguments on which esports organizations rely to justify their anti-doping efforts and how the arguments relate to esports organizations’ partnership with energy-drink companies. First, I briefly explain the creation and development of anti-doping policies in esports. Subsequently, I identify the theoretical foundations of such policies. Then, I expound how the commercial partnership between esports organizations and the energy-drink industry may impact esports anti-doping theoretical underpinnings. I conclude by critiquing this partnership.
creator: Francisco Javier Lopez Frias
publisher: Elsevier Ltd.
date: 02-2022
language: English
type: Article

Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts
description: Devereux, L., Raggiotto, F., Scarpi, D. and Moretti, A. (2021). Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts. In: Pantano, E. (Ed.), Creativity and Marketing: The Fuel for Success (pp. 19-32). Bingley, Emerald.
creator: Devereux, L., Raggiotto, F., Scarpi, D., Moretti, A.
publisher: Emerald Publishing Limited
date: 2021
language: English
type: Book Chapter

Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types
description: Ma, S.-C., Byon, K. K., Jang, W., Ma, S.-M., & Huang, T.-N. (2021). Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types. Sustainability, 13, 4164.
creator: Ma, S.-C., Byon, K. K., Jang, W., Ma, S.-M., & Huang, T.-N.
publisher: Sustainability
date: 2021
language: English
type: Journal Paper

Nationalism in a Virtual World: A League of Legends Case Study
description: Ho, S. (2019). Nationalism in a Virtual World: A League of Legends Case Study. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 74–96). Norderstedt: Books on Demand GmbH.
creator: Ho, S.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Spectator E-sport and Well-being through Live Streaming Services
description: Kim, J., & Kim. M. (2020). Spectator E-sport and Well-being through Live Streaming Services. Technology in Society, 63.
creator: Kim, J., & Kim. M.
publisher: Technology in Society
date: 2020
language: English
type: Journal Paper

The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape
description: Ahn, J., Collis, W., & Jenny, S. (2020). The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape. International Journal of Esports, 1(1). Retrieved from https://ijesports.org/article/15/html
creator: Ahn, J., Collis, W., & Jenny, S.
publisher: International Journal of Esports
date: 2020
language: English
type: Journal Paper

Mediating Effect of Esports Content Live Streaming in the Relationship Between Esports Recreational Gameplay and Esports Event Broadcast
description: Jang, W. W., Byon, K. K., Baker, T. A., & Tsuji, Y. (2020). Mediating Effect of Esports Content Live Streaming in the Relationship Between Esports Recreational Gameplay and Esports Event Broadcast, Sport, Business and Management, published online before print.
creator: Jang, W. W., Byon, K. K., Baker, T. A., & Tsuji, Y.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

Understanding the What and How of Successful Social Live Streaming
description: Giertz, J., Weiger, W. H., Törhönen, M., & Hamari, J. (2020). Understanding the What and How of Successful Social Live Streaming. Proceedings of the 4th International GamiFIN Conference 2020, 167-176.
creator: Giertz, J., Weiger, W. H., Törhönen, M., & Hamari, J.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming
description: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B. (2020). Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming. Proceedings of the 4th International GamiFIN Conference 2020, 199-209.
creator: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms
description: Partin, W. C. (2020). Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms. Social Media + Society, 6(3). 1-12
creator: Partin, W. C.
publisher: Socia Media + Society
date: 2020
language: English
type: Journal Paper

eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
description: Rodrigues, E., & Filgueiras, E. (2020). eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship, International Conference on Human-Computer Interaction.
creator: Rodrigues, E., & Filgueiras, E.
publisher: International Conference on Human-Computer Interaction
date: 2020
language: English
type: Conference Paper

Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements
description: Yang, Y. (2020). Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements.
creator: Yang, Y.
publisher: International Conference on Human-Computer Interaction
date: 2020
language: English
type: Conference Paper

Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming
description: Svelch, J. (2019). Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming. Media, Culture & Society, 1-19.
creator: Svelch, J.
publisher: Media, Culture & Society
date: 2019
language: English
type: Journal Paper

Why do People Watch Others Play Video Games? An Empirical Study on the Motivations of Twitch Users
description: Sjöblom, M., & Hamari, J. (2016). Why do People Watch Others Play Video Games? An Empirical Study on the Motivations of Twitch Users. Computers in Human Behavior, 75, 985-996.
creator: Sjöblom, M., & Hamari, J.
publisher: Computers in Human Behavior
date: 2016
language: English
type: Journal Paper

On Becoming “Like eSports” Twitch as a Platform for the Speedrunning Community
description: Scully-Blaker, R. (2016). On Becoming “Like eSports” Twitch as a Platform for the Speedrunning Community. DiGRA/FDG ’16 – Abstract Proceedings of the First International Joint Conference of DiGRA and FDG.
creator: Scully-Blaker, R.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Does Streaming Esports Affect Players’ Behavior and Performance
description: Matsui, A., Sapienza, A., & Ferrera, E. (2020). Does Streaming Esports Affect Players’ Behavior and Performance. Games and Culture, 15(1), 9-31.
creator: Matsui, A., Sapienza, A., & Ferrera, E.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

The Key to Key Presses: eSports Game Input Streaming and Copyright Protection
description: Kelly, S. M., & Sigmon, K. A. (2018). The Key to Key Presses: eSports Game Input Streaming and Copyright Protection. Interact Entertain Law Review, 1(1), 2–16.
creator: Kelly, S. M., & Sigmon, K. A.
publisher: Interact Entertain Law Review
date: 2018
language: English
type: Journal Paper

Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
description: Karhulahti, V.-M. (2016). Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming. In Proceedings of the First International Joint Conference of DiGRA and FDG, 1–5 August 2016. Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
creator: Karhulahti, V.-M.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

The Affective Labor and Performance of Live Streaming on Twitch.tv
description: Woodcock, J., & Johnson, M. R. (2019). The Affective Labor and Performance of Live Streaming on Twitch.tv. Television & New Media, 20(8), 813-823.
creator: Woodcock, J., & Johnson, M. R.
publisher: Television & New Media
date: 2019
language: English
type: Journal Paper

Live Streaming, Playing, and Money Spending Behaviors in eSports
description: Wohn. D. Y., & Freeman, G. (2020). Live Streaming, Playing, and Money Spending Behaviors in eSports. Games and Culture, 15(1). 73-88.
creator: Wohn. D. Y., & Freeman, G.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

Player Power: Networked Careers in eSports and High Performance Game Livestreaming Practices
description: Witkowski, E., & Manning, J. (2019). Player Power: Networked Careers in eSports and High Performance Game Livestreaming Practices. Convergence The International Journal of Research into New Media Technologies, 1–17.
creator: Witkowski, E., & Manning, J.
publisher: Convergence
date: 2019
language: English
type: Journal Paper

Lagging behind Twitch or on its Own Path: Pressure and Perks on Domestic Online Live Streaming in China
description: Recktenwald, D., & Yiwei, D. (2016). Lagging behind Twitch or on its Own Path: Pressure and Perks on Domestic Online Live Streaming in China. In Proceedings of 3rd Annual Chinese DIGRA Conference.
creator: Recktenwald, D., & Yiwei, D.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Watch Me Play: Twitch and the Rise of Game Live Streaming
description: Taylor, T. L. (2018). Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton: Princeton University Press.
creator: Taylor, T. L.
publisher: Princeton
date: 2018
language: English
type: Book

Let’s Play: YouTube and Twitch’s Video Game Footage and a New Approach to Fair Use
description: Postel, C. (2016). Let’s Play: YouTube and Twitch’s Video Game Footage and a New Approach to Fair Use. Hastings Law Journal, 68, 1169.
creator: Postel, C.
publisher: Hastings Law Journal
date: 2016
language: English
type: Journal Paper

‘It’s like the Gold Rush‘: The Lives and Careers of Professional Video Game Streamers on Twitch.tv
description: Johnson, M. R., & Woodcock, J. (2019). ‘It’s like the Gold Rush‘: The Lives and Careers of Professional Video Game Streamers on Twitch.tv. Information, Communication and Society, 22(3), 336-351.
creator: Johnson, M. R., & Woodcock, J.
publisher: Information, Communication & Society
date: 2019
language: English
type: Journal Paper

Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming
description: Johnson, M. R., & Woodcock, J. (2017). Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming. Thesis 11, 138(1), 26–45.
creator: Johnson, M. R., & Woodcock, J.
publisher: Thesis
date: 2017
language: English
type: Journal Paper

Social Motivations of Live-streaming Viewer Engagement on Twitch
description: Hilvert-Bruce, Z., Neil, J. T., Sjoblom, M., & Hamari, J. (2018). Social Motivations of Live-streaming Viewer Engagement on Twitch. Computers in Human Behavior, 84, 58-67.
creator: Hilvert-Bruce, Z., Neil, J. T., Sjoblom, M., & Hamari, J.
publisher: Computers in Human Behavior
date: 2018
language: English
type: Journal Paper

Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media
description: Hamilton, W., Garretson, O., & Kerne, A. (2014). Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media. Paper Presented at CHI 2014, Toronto, Ontario, Canada.
creator: Hamilton, W., Garretson, O., & Kerne, A.
publisher: CHI
date: 2014
language: English
type: Conference Paper

What is eSports and Why do People Watch it?
description: Hamari, J., & Sjoeblom, M. (2016). What is eSports and Why do People Watch it? Internet Research, 27(2), 211-232.
creator: Hamari, J., & Sjoeblom, M.
publisher: Internet Research
date: 2016
language: English
type: Journal Paper

Esports and Streaming: Twitch Literacies
description: Gerber, H. R. (2017). Esports and Streaming: Twitch Literacies. Journal of Adolescent & Adult Literacy, 61(3), 343-345.
creator: Gerber, H. R.
publisher: Journal of Adolescent & Adult Literacy
date: 2017
language: English
type: Journal Paper

To Watch or to Play, it is in the Game. The Game Culture on Twitch. Tv Among Performers
description: Gandolfi, E. (2016). To Watch or to Play, it is in the Game. The Game Culture on Twitch. Tv Among Performers, Plays and Audiences. Journal of Gaming & Virtual Worlds, 8(1), 63-82.
creator: Gandolfi, E.
publisher: Journal of Gaming & Virtual Worlds
date: 2016
language: English
type: Journal Paper

The eSports Trojan Horse: Twitch and Streaming Futures
description: Burroughs, B., & Rama, P. (2015). The eSports Trojan Horse: Twitch and Streaming Futures. Journal For Virtual Worlds Research, 8(2).
creator: Burroughs, B., & Rama, P.
publisher: Journal For Virtual Worlds Research
date: 2015
language: English
type: Journal Paper

Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch
description: Brewer, J., Romine, M., & Taylor, T. L. (2020). Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch. In DIS2020, July 06-10, Eindhoven, Netherlands.
creator: Brewer, J., Romine, M., & Taylor, T. L.
publisher: DIS2020
date: 2020
language: English
type: Conference Paper

Du streaming au mainstreaming : mécanismes de médiatisation du sport électronique
description: Besombes, N. (2015). Du streaming au mainstreaming : mécanismes de médiatisation du sport électronique. In Obœuf, A. (Ed.), Sport et médias, Essentiels d’Hermès, Paris : CNRS éditions, 179-189.
creator: Besombes, N.
publisher: CNRS
date: 2015
language: French
type: Book Chapter

The Rise of Massive Multiplayer Online Games, Esports, and Game Live Streaming. An Interview with T. L. Taylor
description: American Journal of Play. (2020). The Rise of Massive Multiplayer Online Games, Esports, and Game Live Streaming. An Interview with T. L. Taylor. American Journal of Play, 12(2), 107-116.
creator: American Journal of Play
publisher: American Journal of Play
date: 2020
language: English
type: Journal Paper