eSports as a News Speciality Gold Rush: Communication Ecology in the Domination of Traditional Journalism Over Lifestyle Journalism
Perreault, G. P., & Perreault, M. F. (2021). eSports as a News Speciality Gold Rush: Communication Ecology in the Domination of Traditional Journalism Over Lifestyle Journalism. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 303-320). IGI Global.
New Business Model in the Growing E-Sports Industry
Pesa, A. R., Cicin-Sain, D., & Blazevic, T. (2017). New Business Model in the Growing E-Sports Industry. Proceedings of the 2nd International Conference “Business & Entrepreneurial Economics – BEE2017”, Brijuni, Croatia.
Pesa, A. R., Cicin-Sain, D., & Blazevic, T.
International Conference “Business & Entrepreneurial Economics
Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming
Peter, S. C., Li, Q., Pfund, R. A., Whelan, J. P., & Meyers, A. W. (2018). Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming. Journal of Gambling Studies, 35, 247-259.
Peter, S. C., Li, Q., Pfund, R. A., Whelan, J. P., & Meyers, A. W.
Responsabilité civile–esport et acceptation des risques: renouveau ou statu quo?
Petitprez, E. (2022). Responsabilité civile–esport et acceptation des risques: renouveau ou statu quo?. Jurisport: Revue juridique et économique du sport, (228), 41-45.
https://dialnet.unirioja.es/servlet/articulo?codigo=8392028
Zwischen jugendgefährdenden Medien und Alterskennzeichnungen: Jugendschutzrechtliches zum eSport in Österreich (Between liable to corrupt the young-Media and Age Ratings: Youth Protection on Esports in Austria)
Petschinka, P. (2021). Zwischen jugendgefährdenden Medien und Alterskennzeichnungen: Jugendschutzrechtliches zum eSport in Österreich. SpoPrax - Sport- und E-Sportrecht in der Praxis, 164-169.
SpoPrax - Sport- und E-Sportrecht in der Praxis
Los Cracks de los eSports: Descubre los Secretos del Mundo de los Videojuegos Profesionales
Pettman, K. (2018). Los Cracks de los eSports: Descubre los Secretos del Mundo de los Videojuegos Profesionales. ROCA EDIT.
eSport – Eine Analyse von kompetitiven digitalen Spielen
Pfeiffer, A., & Wochenalt, A. (2011). eSport – Eine Analyse von kompetitiven digitalen Spielen. novum eco Verlag.
Life-world oriented education in the times of the Covid-19 lockdown. Twitch. tv as pedagogical tool
Pfeiffer, A., Bezzina, S., Denk, N., Kriglstein, S., Wimmer, S., & Thielen, C. (2020). Life-world oriented education in the times of the Covid-19 lockdown. Twitch. tv as pedagogical tool.
Pfeiffer, A., Bezzina, S., Denk, N., Kriglstein, S., Wimmer, S., & Thielen, C. In: ICERI2020 Proceedings.
Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports.
Pfeiffer, A., Wernbacher, T., Denk, N., & Kriglstein, S. (2020). Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports.
Pfeiffer, A., Wernbacher, T., Denk, N., & Kriglstein, S.
Laboring Artists: Art Streaming on the Videogame Platform Twitch
Phelps, A., & Consalvo, M. (2020). Laboring Artists: Art Streaming on the Videogame Platform Twitch. In Proceedings of the 53rd Hawaii International Conference on System Sciences.
Hawaii International Conference on System Sciences
Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework
Phelps, A., Consalvo, M., & Bowman, N. (2021). Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. In: Proceedings of the 54th Hawaii International Conference on System Sciences.
Phelps, A., Consalvo, M., & Bowman, N. (
Leadership and gender inclusion in esports organisations
Piggott, L., Tjønndal, A., & Hovden, J. (2022). Leadership and gender inclusion in esports organisations. In Social Issues in Esports (pp. 46-64). Routledge.
Dash in twitch: Adaptive bitrate streaming in live game streaming platforms
Pires, K., & Simon, G. (2014). Dash in twitch: Adaptive bitrate streaming in live game streaming platforms. In Proceedings of the 2014 Workshop on Design, Quality and Deployment of Adaptive Video Streaming (pp. 13-18).
Workshop on Design, Quality and Deployment of Adaptive Video Streaming
YouTube live and Twitch: a tour of user-generated live streaming systems
Pires, K., & Simon, G. (2015). YouTube live and Twitch: a tour of user-generated live streaming systems. In Proceedings of the 6th ACM multimedia systems conference (pp. 225-230).
Beyond Gaming: The Potential of Twitch for Online Learning and Teaching
Pirker, J., Steinmaurer, A., & Karakas, A. (2021). Beyond Gaming: The Potential of Twitch for Online Learning and Teaching. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (pp. 74-80).
Pirker, J., Steinmaurer, A., & Karakas, A.
ACM Conference on Innovation and Technology in Computer Science Education
Features of Mental Activity of Students- eSport Players
Pishichik, V. I., Molokhina, G. A., Petrenko, E. A., & Milova, Y. V. (2019). Features of Mental Activity of Students- eSport Players. International Journal of Cognitive Research in Science, Engineering and Education, 7(2), 67-76.
Pishichik, V. I., Molokhina, G. A., Petrenko, E. A., & Milova, Y. V.
International Journal of Cognitive Research in Science, Engineering and Education
eSport in Österreich: eine rechtliche Navigationshilfe
Piska, C., & Petschinka, P. (2019). eSport in Österreich: eine rechtliche Navigationshilfe. Zeitschrift für Energie- und Technikrecht, 63-69
Zeitschrift für Energie- und Technikrecht
https://rdb.manz.at/document/rdb.tso.LIztr20190201?execution=e2s1&highlight=Navigationshilfe+esport
eSport: alte Rechtsfragen - neu gestellt (Esports: old legal issues - repositioned)
Piska, C., & Petschinka, P. (2019). eSport: alte Rechtsfragen - neu gestellt. ecolex - Zeitschrift für Wirtschaftsrecht, 637-639
ecolex - Zeitschrift für Wirtschaftsrecht
eSport vs Sport: A Comparison of Spectator Motives
Pizzo, A. D., Baker, B. J., Na, S., & Lee, M. A. (2018). eSport vs Sport: A Comparison of Spectator Motives. Sport Marketing Quarterly, 27(2), 108-123.
Pizzo, A. D., Baker, B. J., Na, S., & Lee, M. A.
Sensemaking of Novelty: the Dynamic Nature of Integrating Esports within a Traditional Sport Organization
Pizzo, A. D., Jones, G. J., Baker, B. J., Funk, D. C., & Kunkel, T. (2021). Sensemaking of Novelty: the Dynamic Nature of Integrating Esports within a Traditional Sport Organization. Sport Management Review. Published online June 15 2021.
Pizzo, A. D., Jones, G. J., Baker, B. J., Funk, D. C., & Kunkel, T.
Navigating the Iron Cage: An Institutional Creation Perspective of Collegiate eSports
Pizzo, A. D., Jones, G. J., Funk, D. C., & Hall, S. (2019). Navigating the Iron Cage: An Institutional Creation Perspective of Collegiate eSports, International Journal of Sport Management, 20, 171-197.
Pizzo, A. D., Jones, G. J., Funk, D. C., & Hall, S.
International Journal of Sport Management
The strategic advantage of mature-stage firms: Digitalization and the diversification of professional sport into esports
Pizzo, A. D., Kunkel, T., Jones, G. J., Baker, B. J., & Funk, D. C. (2022). The strategic advantage of mature-stage firms: Digitalization and the diversification of professional sport into esports. Journal of Business Research, 139, 257-266.
Pizzo, A. D., Kunkel, T., Jones, G. J., Baker, B. J., & Funk, D. C.
Esports scholarship review: Synthesis, contributions, and future research
Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L. (2022). Esports scholarship review: Synthesis, contributions, and future research. Journal of Sport Management, 1(aop), 1-12.
Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L.
Pluss, M. A., Bennett, K. J. M., Novak, A. R., Panchuk, D., Coutts, A. J., & Fransen, J. (2019). Esports: The Chess of the 21st Century. Frontiers In Psychology, 10.
Pluss, M. A., Bennett, K. J. M., Novak, A. R., Panchuk, D., Coutts, A. J., & Fransen, J.
Perceptual-motor Abilities Underlying Expertise in Esports
Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J. (2020). Perceptual-motor Abilities Underlying Expertise in Esports. Journal of Expertise, 3(2).
Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J.
The Relationship Between the Quantity of Practice and In-Game Performance During Practice with Tournament Performance in Esports: An Eight-Week Study.
Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J. (2021). The Relationship Between the Quantity of Practice and In-Game Performance During Practice with Tournament Performance in Esports: An Eight-Week Study. The Journal of Sport and Exercise Science, 5(1), 69-76.
The Journal of Sport and Exercise Science
Examining the game-specific practice behaviors of professional and semi-professional esports players: A 52-week longitudinal study
Pluss, M. A., Novak, A. R., Bennett, K. J., McBride, I., Panchuk, D., Coutts, A. J., & Fransen, J. (2022). Examining the game-specific practice behaviors of professional and semi-professional esports players: A 52-week longitudinal study. Computers in Human Behavior, 137, 107421.
Pluss, M. A., Novak, A. R., Bennett, K. J., McBride, I., Panchuk, D., Coutts, A. J., & Fransen, J.
The reliability and validity of mobalytics proving ground as a perceptual-motor skill assessment for esports
Pluss, M. A., Novak, A. R., Bennett, K. J., Panchuk, D., Coutts, A. J., & Fransen, J. (2022). The reliability and validity of mobalytics proving ground as a perceptual-motor skill assessment for esports. International Journal of Sports Science & Coaching, 17479541221086793.
Pluss, M. A., Novak, A. R., Bennett, K. J., Panchuk, D., Coutts, A. J., & Fransen, J.
International Journal of Sports Science & Coaching
Poinssot, M. (2017). Une vie de pro-gamer. Independently published.
Esports Business and Cyberbullying: Risks and Precautions
Polat, V., & Şenbiçer, Ş. (2022). Esports Business and Cyberbullying: Risks and Precautions. In Handbook of Research on Digital Citizenship and Management During Crises (pp. 94-115). IGI Global.
Incorporating Key Human “High-Touch” Needs Into eSports: The Effective Game Zone
Polka, W. S., VanHusen, M. J., & Carlson, J. (2021). Incorporating Key Human “High-Touch” Needs Into eSports: The Effective Game Zone. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 270-302). IGI Global.
Polka, W. S., VanHusen, M. J., & Carlson, J.
Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube
Pollack, C. C., Gilbert-Diamond, D., Emond, J. A., Eschholz, A., Evans, R. K., Boyland, E. J., & Masterson, T. D. (2021). Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube. Journal of nutritional science, 10.
Pollack, C. C., Gilbert-Diamond, D., Emond, J. A., Eschholz, A., Evans, R. K., Boyland, E. J., & Masterson, T. D.
Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch
Pollack, C. C., Kim, J., Emond, J. A., Brand, J., Gilbert-Diamond, D., & Masterson, T. D. (2020). Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch. Public Health Nutrition, 23(15), 2793-2803.
Pollack, C. C., Kim, J., Emond, J. A., Brand, J., Gilbert-Diamond, D., & Masterson, T. D.
Amélioration de la focalisation de l’attention dans le jeu vidéo compétitif
Polledri, T. (2016). Amélioration de la focalisation de l’attention dans le jeu vidéo compétitif. Master’s Thesis. Université de Montpellier, Montpellier.
Polman, R., Trotter, M., Poulus, D., & Borkoles, E. (2018). eSport Friend or Foe. In Joint International Conference on Serious Games (pp. 3-8). Springer, Cham.
Polman, R., Trotter, M., Poulus, D., & Borkoles, E
Joint International Conference on Serious Games
Pope, B. C. (2011). IRL: Creating Cyberspace in Meatspace. Master’s thesis. University of Cincinnati, Cincinnati.
Integration of Sport with Other Industries Like Entertainment. Journal of Sport and Kinetic Movement
Popescu, M. C., Pasarin, L. D., Popescu, S. S., Diaconescu, D. L., & Burcea, G. B. (2020). Integration of Sport with Other Industries Like Entertainment. Journal of Sport and Kinetic Movement, 36(2), 14-20.
Popescu, M. C., Pasarin, L. D., Popescu, S. S., Diaconescu, D. L., & Burcea, G. B.
Let’s Play: YouTube and Twitch’s Video Game Footage and a New Approach to Fair Use
Postel, C. (2016). Let’s Play: YouTube and Twitch’s Video Game Footage and a New Approach to Fair Use. Hastings Law Journal, 68, 1169.
Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso
Postigo Fuentes, A. Y., & Fernández Navas, M. (2020). Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso. Qualitative Research in Education, 9(2), 128-159.
Postigo Fuentes, A. Y., & Fernández Navas, M.
“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports
Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M. (2022). “Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Frontiers in Sports and Active Living, 4.
Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M.
A qualitative analysis of the perceived determinants of success in elite esports athletes
Poulus, D. R., Coulter, T. J., Trotter, M. G., & Polman, R. (2022). A qualitative analysis of the perceived determinants of success in elite esports athletes. Journal of sports sciences, 40(7), 742-753.
Poulus, D. R., Coulter, T. J., Trotter, M. G., & Polman, R.
Longitudinal analysis of stressors, stress, coping and coping effectiveness in elite esports athletes
Poulus, D. R., Coulter, T. J., Trotter, M. G., & Polman, R. (2022). Longitudinal analysis of stressors, stress, coping and coping effectiveness in elite esports athletes. Psychology of Sport and Exercise, 60, 102093.
Stress and Coping in Esports and the Influence on Mental Toughness
Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R. (2020). Stress and Coping in Esports and the Influence on Mental Toughness. Frontiers in Psychology, 11, 1-11.
Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R.
Perceived Stressors Experienced by Competitive Esports Athletes
Poulus, D., Coulter, T., Trotter, M., & Polman, R. (2021). Perceived stressors experienced by competitive esports athletes. International Journal of Esports.
Poulus, D., Coulter, T., Trotter, M., & Polman, R.
Analisis Image Comments to Video Comments Ratio Instagram Pada 5 Tim Mobile Legend Bang Bang Terbaik di Indonesia Pada Tahun 2020
Pratama, I. P. G. R. (2022). Analisis Image Comments to Video Comments Ratio Instagram Pada 5 Tim Mobile Legend Bang Bang Terbaik di Indonesia Pada Tahun 2020.
https://osf.io/n2gq7/download
Podcespots (Podcast Seputar Esports)" Rendahnya Legalitas Hukum Esports di Indonesia"
Prianto, A. A. P. (2022). Podcespots (Podcast Seputar Esports)" Rendahnya Legalitas Hukum Esports di Indonesia" (Doctoral dissertation, Universitas Multimedia Nusantara).
Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond
Pu, H., Kim, J. & Deprano, C. (2021). Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond. Societies, 11, 121.
Virtual Games Meet Physical Playground: Exploring and Measuring Motivations For Live Esports Event Attendance
Pu, H., Xiao, S., & Kota, R. W. (2021). Virtual Games Meet Physical Playground: Exploring and Measuring Motivations For Live Esports Event Attendance. Sport in Society, published online.
Causal Factors Related to Management of eSport Clubs in Thailand
Pumsanguan, C., & Thithathan, S. (2022). Causal Factors Related to Management of eSport Clubs in Thailand. Annals of Applied Sport Science, 0-0.
Predict the victory of the Freefire Esport Master League tournament using Naïve Bayes
Pusponugroho, H., Setyanto, A., & Hartanto, A. D. (2022, November). Predict the victory of the Freefire Esport Master League tournament using Naïve Bayes. In AIP Conference Proceedings (Vol. 2658, No. 1, p. 090004). AIP Publishing LLC.
Pusponugroho, H., Setyanto, A., & Hartanto, A. D.
Putri, F. F. S. (2022). Branding Team Xfg Esport.
http://digilib.ubaya.ac.id/pustaka.php/265306
Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea
Pyun, H., Jang, W. E., Lee, G., Ryu, Y., Hwang, H., & Jeong, J. (2023). Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea.
Pyun, H., Jang, W. E., Lee, G., Ryu, Y., Hwang, H., & Jeong, J.
Proceedings of the 56th Hawaii International Conference on System Sciences
Watching sports on Twitch? A study of factors influencing continuance intentions to watch Thursday Night Football co-streaming
Qian, T. Y. (2021). Watching sports on Twitch? A study of factors influencing continuance intentions to watch Thursday Night Football co-streaming. Sport Management Review, 1-22.
Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports
Qian, T. Y., Matz, R., Luo, L., & Xu, C. (2022). Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports. Journal of Business Research, 145, 482-494.
Qian, T. Y., Matz, R., Luo, L., & Xu, C.
Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach
Qian, T. Y., Wang, J. J., Zhang, J. J., & Hulland, J. (2020). Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach. Communication & Sport, 1-25.
Qian, T. Y., Wang, J. J., Zhang, J. J., & Hulland, J.
Beyond the Game: Dimensions of Esports Online Spectator Demand
Qian, T. Y., Zhang, J. J., Wang, J. J., & Hulland, J. (2019). Beyond the Game: Dimensions of Esports Online Spectator Demand. Communication & Sport, 1-27
Qian, T. Y., Zhang, J. J., Wang, J. J., & Hulland, J.
Qian, T. Y., Zhang, J. J., Wang, J. J., & Hulland, J. (2020). Beyond the Game: Dimensions of Esports Online Spectator Demand. Communication & Sport, 8(6), 825-851.
Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games
Qian, X., Sifa, R., Liu, X., Ganguly, S., Yadamsuren, B., Klabjan, D., ... & Demediuk, S. (2022). Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games. In Australasian Computer Science Week 2022 (pp. 23-30).
Qian, X., Sifa, R., Liu, X., Ganguly, S., Yadamsuren, B., Klabjan, D., ... & Demediuk, S.
Let’s Watch Live Streaming: How Streamer Credibility Influences Brand Attitude in Esports Streamer Marketing
This study explores if and how perceived Esports streamer credibility influences the audience’s attitude toward the brand endorsed by the streamer. Results from a survey conducted with US adults (N = 277) show the significant and positive relationship between streamer credibility and brand attitude while identifying parasocial relationships and streamer loyalty as two factors mediating the impact of streamer credibility on brand attitude. Structural equation modeling analysis is used to reveal how perceived expertise and trustworthiness of an Esports streamer affect viewer attitudes toward the promoted brands, with theoretical and practical implications outlined.
Qingru Xu, Hanyoung Kim and Andrew C. Billings
https://journals.sagepub.com/home/com
The effect of eSports Direct Spectators' Motivation on Audience Satisfaction and Behavioral Intention Based on Uses and Gratification Theory
Quan, L., & Yoo, C. (2022). The effect of eSports Direct Spectators' Motivation on Audience Satisfaction and Behavioral Intention Based on Uses and Gratification Theory. Journal of Korea Game Society, 22(1), 109-118.
Quintana, Á. (2012). Spain is Waking Up!. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 72–74). Norderstedt: Books on Demand GmbH.
Les organisateurs de compétitions de jeux vidéo con!ontés au droit d'auteur des éditeurs [Video Game Competition Organizers Facing with Publisher Copyright]
Rabu, G. (2020). Les organisateurs de compétitions de jeux vidéo con!ontés au droit d'auteur des éditeurs [Video Game Competition Organizers Facing with Publisher Copyright]. Communication commerce électronique, 7-8, 13-18
Quel droit pour l'eSport? [Which Legal Regime for Esports]
Rabu, G. (2018). Quel droit pour l'eSport? [Which Legal Regime for Esports]. Jurisport, 185, 26- 29.
Les enjeux juridiques de l'e-sport [Esports Law Issues]
Rabu, G., (2017). Les enjeux juridiques de l'e-sport [Esports Law Issues]. In G. Rabu, M. Reverchon-Billot, and F. Rizzo (Eds.), PUAM, 622.
Loot Boxes : Le Côté Obscur de Star Wars Battle!ont II [Loot Boxes : The Darkside of Star Wars Battlefront II]
Rabu, G. (2017). Loot Boxes : Le Côté Obscur de Star Wars Battle!ont II [Loot Boxes : The Darkside of Star Wars Battlefront II]. Cahiers de droit du sport, 49, 39-46.
Does eSports Industry Need State Recognition? A Brief Analysis in the Light of French Law
Rabu, G. (2021). Does eSports Industry Need State Recognition? A Brief Analysis in the Light of French Law. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 62-69). Norderstedt: Books on Demand.
Rabu, G., & Reverchon-Billot, M. (2017). Les enjeux juridiques de l’e-sport. Presses Universitaires d’Aix-Marseille.
Futures Perspectives on Next Generation e-Sports Infrastructure and Exploring Their Benefits
Rai, L., & Yan, G. (2009). Futures Perspectives on Next Generation e-Sports Infrastructure and Exploring Their Benefits. International Journal of Sport Science and Engineering, 3(1), 027-033.
International Journal of Sport Science and Engineering
Investigating the Human Factors in eSport Performance
Railsback, D. (2019). Investigating the Human Factors in eSport Performance. Advances in Intelligent Systems and Computing, 795, 325–334.
Advances in Intelligent Systems and Computing
Mind Games Extended: Understanding Gameplay as Situated Activity
Rambusch, J. (2011). Mind Games Extended: Understanding Gameplay as Situated Activity. Doctoral Dissertation. Linköping Studies in Science and Technology.
Linköping Studies in Science and Technology
Exploring e-Sports: A Case Study of Gameplay in Counter-Strike
Rambusch, J., Jakobsson, P., & Pargman, D. (2007). Exploring e-Sports: A Case Study of Gameplay in Counter-Strike. In A. Baba (Ed.), Situated Play: Proceedings of the Digital Games Research Association (DiGRA) Conference 2007 Tokyo: University of Tokyo.
Rambusch, J., Jakobsson, P., & Pargman, D.
Rambusch, J., Taylor, A.-S. A., & Susi, T. (2017). Cognitive Challenges in eSports. Proceedings of the 13th Swecog Conference 2017, Uppsala.
Rambusch, J., Taylor, A.-S. A., & Susi, T.
Understanding and conceptualizing eSports among behavioural addictions: a brief overview of the literature.
Ramella-Zampa, B., Carbone, G. A., Panno, A., Santos, M., Imperatori, C., Budde, H., ... & Machado, S. (2022). Understanding and conceptualizing eSports among behavioural addictions: a brief overview of the literature. Emerging Trends in Drugs, Addictions, and Health, 100048.
Ramella-Zampa, B., Carbone, G. A., Panno, A., Santos, M., Imperatori, C., Budde, H., ... & Machado, S.
Emerging Trends in Drugs, Addictions, and Health
Live-Streaming Culture in the Esports Community
Ramírez, J. F. V., & Carrión, E. L. G. (2022). Live-Streaming Culture in the Esports Community. In Esports and the Media (pp. 35-51). Routledge.
The Games, the Audience, and the Performance
Randhawa, N. (2015). The Games, the Audience, and the Performance. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 15–22). Norderstedt: Books on Demand GmbH.
Descriptive Study of eSports Viewership Motivation of Young Adulthood in Indonesia During The COVID-19 Pandemic
Raphael, D. K., & Heng, P. H. (2022, April). Descriptive Study of eSports Viewership Motivation of Young Adulthood in Indonesia During The COVID-19 Pandemic. In 3rd Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2021) (pp. 1680-1686). Atlantis Press.
Stand by Your Man: An Examination of Gender Disparity in League of Legends
Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D. (2015). Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games and Culture, 10(5), 438–462.
Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D.
Calibrating Play: Sociotemporality in South Korean Digital Gaming Culture
Rea, S. C. (2018). Calibrating Play: Sociotemporality in South Korean Digital Gaming Culture. American Anthropologist, 120(3), 500-511.
Chronotopes and Social Types in South Korean Digital Gaming
Rea, S. C. (2019). Chronotopes and Social Types in South Korean Digital Gaming. Signs and Society, 7(1), 115-136.
Recruiting Faculty for Esports Programs in Academia
Reavis, D. (2021). Recruiting Faculty for Esports Programs in Academia. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 179-199). IGI Global.
Toward a transcription and analysis of live streaming on Twitch
Recktenwald, D. (2017). Toward a transcription and analysis of live streaming on Twitch. Journal of Pragmatics, 115, 68-81.
Lagging behind Twitch or on its Own Path: Pressure and Perks on Domestic Online Live Streaming in China
Recktenwald, D., & Yiwei, D. (2016). Lagging behind Twitch or on its Own Path: Pressure and Perks on Domestic Online Live Streaming in China. In Proceedings of 3rd Annual Chinese DIGRA Conference.
Redelfs, O. (2018). Digitaler Spitzensport. Hamburger Wirtschaft, 03/18, 14-19.
Experts at Play: Understanding Skilled Expertise
Reeves, S., Brown, B., & Laurier, E. (2009). Experts at Play: Understanding Skilled Expertise. Games and Culture, 4(3), 205–227.
The Skillful Work of Play in Counter-Strike
Reeves, S., Laurier, E., & Brown, B. (2006). The Skillful Work of Play in Counter-Strike. In F. Beau (Ed.), Culture d’univers, Limoges, Fyp editions, 130-140.
Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., & Steinkuehler, C. (2020). Esports Research: A Literature Review. Games and Culture,
Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., & Steinkuehler, C.
Proceedings on the 2019 Esports Research Conference
Reitman, J. G., Anderson, C. G., Deppe, M., & Steinkuehler, C. (Eds.). (2020). Esports Research Conference. Proceedings on the 2019 Esports Research Conference, Pittsburgh, USA. ETC Press.
Reitman, J. G., Anderson, C. G., Deppe, M., & Steinkuehler, C.
Improving quality of experience for mobile broadcasters in personalized live video streaming
Ren, Q., Cui, Y., Wu, W., Chen, C., Chen, Y., Liu, J., & Huang, H. (2018). Improving quality of experience for mobile broadcasters in personalized live video streaming. In 2018 IEEE/ACM 26th International Symposium on Quality of Service (IWQoS) (pp. 1-6). IEEE.
Ren, Q., Cui, Y., Wu, W., Chen, C., Chen, Y., Liu, J., & Huang, H.
Orienting eSports: Locating the perceptual and cultural work of shoutcasters.
Renner, M., & Taylor, N. (2021). Orienting eSports: Locating the perceptual and cultural work of shoutcasters. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Renovato de Araujo, I., & Porfírio Soares de Oliveira, F. (2017). ONLINPCS: From Olympics to Electrônics. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 71–78). Norderstedt: Books on Demand GmbH.
Renovato de Araujo, I., & Porfírio Soares de Oliveira, F.
The Cognitive, Behavioral, Affective, and Physiological Components of Social Cognition in Esports and Education
Reyes, D. (2022). The Cognitive, Behavioral, Affective, and Physiological Components of Social Cognition in Esports and Education.
https://academicworks.cuny.edu/cgi/viewcontent.cgi?article=6223&context=gc_etds
Blood Glucose Levels in Response to 1 Hour of eSports Training: A Pilot Study
Rhoden, G., Nelson, H., Valladao, S., & Andre, T. (2021). Blood Glucose Levels in Response to 1 Hour of eSports Training: A Pilot Study. International Journal of Esports, Published online 05 April 2021.
Rhoden, G., Nelson, H., Valladao, S., & Andre, T.
The Emergence of Esports Nutrition: A Review.
Ribeiro, F. J., Viana, V. M., Borges, N. P., Teixeira, V. H. (2021). The Emergence of Esports Nutrition: A Review. Central European Journal of Sport Sciences and Medicine, 33(1), 81-95.
Ribeiro, F. J., Viana, V. M., Borges, N. P., Teixeira, V. H.
Central European Journal of Sport Sciences and Medicine
THE EMERGENCE OF ESPORTS NUTRITION: A REVIEW
Ribeiro, F. J., Viana, V., Borges, N., & Teixeira, V. H. (2021). The Emergence of eSports Nutrition: A Review.
Ribeiro, F. J., Viana, V., Borges, N., & Teixeira, V. H.
Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
Ribeiro, V. M., & Bao, L. (2021). Professionalization of online gaming? theoretical and empirical analysis for a monopoly-holding platform. Journal of Theoretical and Applied Electronic Commerce Research, 16(4), 682-708.
Journal of Theoretical and Applied Electronic Commerce Research
Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions
Richard, G. T., Mckinley, Z., & Ashley, R. (2018). Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions. Proceedings of DiGRA 2018
Richard, G. T., Mckinley, Z., & Ashley, R.
E-Sport Investing Bible: What You Ought To Know To Make Serious Money By Betting Esports
Richards, T., & Zywiol, J. (2015). E-Sport Investing Bible: What You Ought To Know To Make Serious Money By Betting Esports. CreateSpace Independent Publishing Platform.
CreateSpace Independent Publishing Platform
Entering Cheat Codes or to Play True: Where is Anti-Doping going within Esports?
Richardson, A. (2024). Entering Cheat Codes or to Play True: Where is Anti-Doping going within Esports? . International Journal of Esports, 1(1). Retrieved from https://www.ijesports.org/article/144/html
Perceptions of Cheating and Doping in E-Cycling
Richardson, A., Berger, N. and Smith, P. (2023). Perceptions of Cheating and Doping in E-Cycling.
Richardson, A., Berger, N. and Smith, P.
Zwift’s anti–doping policy: Is it open to cheating?
Richardson, A., Smith, P. and Berger, N. (2022). Zwift’s anti–doping policy: Is it open to cheating? International Journal of Esports.
Richardson, A., Smith, P. and Berger, N.