Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia
description: AlMarzooqi, M. A., Alhaj, O. A., Alrasheed, M. M., Helmy, M., Trabelsi, K., Ebrahim, A., ... & Ben Saad, H. (2022). Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia. In Healthcare (Vol. 10, No. 2, p. 257). MDPI.
creator: AlMarzooqi, M. A., Alhaj, O. A., Alrasheed, M. M., Helmy, M., Trabelsi, K., Ebrahim, A., ... & Ben Saad, H.
publisher: MDPI
date: 2022
language: English
type: Journal Paper

Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia
description: AlMarzooqi, M. A., Alhaj, O. A., Alrasheed, M. M., Helmy, M., Trabelsi, K., Ebrahim, A., ... & Ben Saad, H. (2022). Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia. In Healthcare (Vol. 10, No. 2, p. 257). MDPI.
creator: AlMarzooqi, M. A., Alhaj, O. A., Alrasheed, M. M., Helmy, M., Trabelsi, K., Ebrahim, A., ... & Ben Saad, H.
publisher: Healthcare
date: 2022
language: English
type: Journal Paper

Systemic issues with narratives of identity: Toxicity and esports media professionals
description: Felczak, M. (2022). Systemic issues with narratives of identity: Toxicity and esports media professionals. Convergence, 13548565221138761.
creator: Felczak, M.
publisher: Convergence
date: 2022
language: English
type: Journal Paper

Systemtheoretische Überlegungen zur Unterscheidung von Sport und eSport
description: Borggrefe, C. (2022). Systemtheoretische Überlegungen zur Unterscheidung von Sport und eSport. German Journal of Exercise and Sport Research, 52(3), 408-418.
creator: Borggrefe, C.
publisher: German Journal of Exercise and Sport Research
date: 2022
language: German
type: Journal Paper

Tabletop Game Meets Live-Streaming:Empowering the Audience
description: Lessel, P., & Altmeyer, M. (2017). Tabletop Game Meets Live-Streaming: Empowering the Audience.
creator: Lessel, P., & Altmeyer, M.
publisher: -
date: 2017
language: English
type: Paper

Taking College Esports Seriously
description: Kauweloa, N., & Winter, J. S. (2019). Taking College Esports Seriously. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Kauweloa, N., & Winter, J. S.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Talent Retention in E-sports Industry~ What Really Matters
description: Chen, Y. M. (2022). Talent Retention in E-sports Industry~ What Really Matters.
creator: Chen, Y. M.
publisher: National Sun Yat-sen University
date: 2022
language: Chinese
type: Master Thesis

Talk with Muhamed Jamil Eid
description: Maass, S. (2010). Talk with Muhamed Jamil Eid. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 31–35). Norderstedt: Books on Demand GmbH.
creator: Maass, S.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Talking about Twitch: Dropped Frames and a normative theory of new media production
description: Bingham, C. M. (2020). Talking about Twitch: Dropped Frames and a normative theory of new media production. Convergence, 26(2), 269-286.
creator: Bingham, C. M.
publisher: Sage
date: 2020
language: English
type: Journal Paper

Talking Esports: A guide to becoming a world-class esports broadcaster
description: Chaloner, P. (2015). Talking Esports: A guide to becoming a world-class esports broadcaster.
creator: Chaloner, P.
date: 2015
language: English
type: Book

Teaching the Masses on Twitch: An Initial Exploration of Educational Live-Streaming
description: Steinbeck, H., Teusner, R., & Meinel, C. (2021). Teaching the Masses on Twitch: An Initial Exploration of Educational Live-Streaming. In Proceedings of the Eighth ACM Conference on Learning@ Scale (pp. 275-278).
creator: Steinbeck, H., Teusner, R., & Meinel, C.
publisher: ACM Conference on Learning@ Scale
date: 2021
language: English
type: Conference Paper

Team Ben: A Year as a Professional Gamer
description: Fabiszak, C. K. (2013). Team Ben: A Year as a Professional Gamer.
creator: Fabiszak, C. K
date: 2013
language: English
type: Book

Team Efficiency and Network Structure: The Case of Professional League of Legends
description: Mora-Cantallops, M., & Sicilia, M. Á. (2018). Team Efficiency and Network Structure: The Case of Professional League of Legends. Social Networks, 58, 105-115.
creator: Mora-Cantallops, M., & Sicilia, M. Á.
publisher: Social Networks
date: 2018
language: English
type: Journal Paper

Team Play – Was Counter Strike-Spielern bei virtueller Teamarbeit gelingt und was nicht
description: Mackrodt, B. (2017). Team Play – Was Counter Strike-Spielern bei virtueller Teamarbeit gelingt und was nicht. Wiesbaden: Springer.
creator: Mackrodt, B.
publisher: Springer
date: 2017
language: German
type: Book

Team Queue – A Mobile Application Which Provides a Third Party Stage for an E-Sports Service Provider
description: Wang, M. (2018). Team Queue – A Mobile Application Which Provides a Third Party Stage for an E-Sports Service Provider. Master’s thesis. Rochester Institute of Technology, Rochester.
creator: Wang, M.
publisher: Rochester Institute of Technology
date: 2018
language: English
type: Dissertation

Team voyTECH: User Activity Modeling with Boosting Trees
description: Bayer, I., & Zouzias, A. (2020). Team voyTECH: User Activity Modeling with Boosting Trees. arXiv preprint arXiv:2007.01620.
creator: Bayer, I., & Zouzias, A.
publisher: arxiv
date: 2020
language: English
type: Conference Paper

Team vs. individual tournament: An organizer's dilemma
description: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P. (2022). Team vs. individual tournament: An organizer's dilemma. Journal of Economic Behavior & Organization, 198, 476-492.
creator: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Team vs. individual tournament: An organizer's dilemma
description: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P. (2022). Team vs. individual tournament: An organizer's dilemma. Journal of Economic Behavior & Organization, 198, 476-492.
creator: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P.
publisher: Elsevier
language: English
type: Journal Paper

Team vs. Individual Tournaments Evidence from Prize Structure in eSports
description: Coates, D., & Parshakov, P. (2016). Team vs. Individual Tournaments Evidence from Prize Structure in eSports. Basic Research Program Working Papers.
creator: Coates, D., & Parshakov, P.
publisher: Basic Research Program Working Papers
date: 2016
language: English
type: Working Paper

Team Vs. Individual Tournaments: Evidence from Prize Structure in Esports
description: Parshakov, P., & Coates, D. (2016). Team Vs. Individual Tournaments: Evidence from Prize Structure in Esports.
creator: Parshakov, P., & Coates, D.
date: 2016
language: English
type: Working Paper

Teambildung in Onlinespielen
description: Brünnle, T. T. (2016). Teambildung in Onlinespielen. Working Papers kultur- und techniksoziologische Studien.
creator: Brünnle, T. T.
publisher: Universität Duisburg-Essen
date: 2016
language: German
type: Working Paper

Technological innovation and labor law. Beetween 'sport' and 'entertainment': the e-sports
description: F. Santini, R. Pettinelli (2023). Technological innovation and labor law. Beetween 'sport' and 'entertainment': the e-sports. University of Bologna.
creator: F. Santini, R. Pettinelli
publisher: University of Bologna
date: 2023
language: English
type: Book Chapters

Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy
description: Jenny, S. E., Krause, J. M., & Armstrong, T. (2021). Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy. Human Kinetics
creator: Jenny, S. E., Krause, J. M., & Armstrong, T.
publisher: Human Kinetics
date: 2021
language: English
type: Book

Technology, Technicity, and Emerging Practices of Temporal Sensitivity in Videogames
description: Ash, J. (2012). Technology, Technicity, and Emerging Practices of Temporal Sensitivity in Videogames. Environment and Planning A44 (1), 187–203.
creator: Ash, J.
publisher: Environment and Planning
date: 2012
language: English
type: Journal Paper

Television needs Esports but Esports Doesn't Need Television
description: Filotrani, L. (2020). Television needs Esports but Esports Doesn't Need Television. In. L. M. Walzak, & J. Recupero (Eds.), Sport Media Vectors: Digitization, Expanding Audiences, and the Globalization of Live Sport (pp. x-y). Champaign, IL. Common Ground Research Networks.
creator: Filotrani, L.
publisher: Common Ground Research Networks
date: 2020
language: English
type: Book Chapter

Tell me before you stream me: Managing information disclosure in video game live streaming
description: Li, Y., Kou, Y., Lee, J. S., & Kobsa, A. (2018). Tell me before you stream me: Managing information disclosure in video game live streaming. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 1-18.
creator: Li, Y., Kou, Y., Lee, J. S., & Kobsa, A.
publisher: ACM on Human-Computer Interaction
date: 2018
language: English
type: Conference Paper

Testing the Contestable Market Theory in eSports
description: Parshakov, P., Shakina, E., & Barajas, A. (2021). Testing the Contestable Market Theory in eSports. Economic Research-Ekonomska Istrazivanja, DOI: 10.1080/1331677X.2021.1889389.
creator: Parshakov, P., Shakina, E., & Barajas, A.
publisher: Economic Research-Ekonomska Istrazivanja
date: 2021
language: English
type: Journal Paper

Testing Variation in Esports Spectators' Motivations in Relation to Consumption Behaviour
description: Hua, Y. T., Liu, K. Y., Huang, H. C., Rotherham, I. D., & Ma, S. C. (2023). Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour. Sustainability, 15(3), 2028.
creator: Hua, Y. T., Liu, K. Y., Huang, H. C., Rotherham, I. D., & Ma, S. C.
publisher: Sustainability
date: 2023
language: English
type: Journal Paper

Tfue v. FaZe Clan and Newly Created Players Associations: What Has Happened and How Will it Impact the Future of Esports?
description: Cripe C. (2020). Tfue v. FaZe Clan and Newly Created Players Associations: What Has Happened and How Will it Impact the Future of Esports? Marquette Sports Law Review, 31(1), 151-173.
creator: Cripe, C.
publisher: Marquette Sports Law Review
date: 2020
language: English
type: Journal Paper

The “big red bull” in the esports room: Anti-doping, esports, and energy drink
description: In this paper, I examine the theoretical foundations of esports anti-doping policies. Specifically, I focus on the health- and integrity-related arguments on which esports organizations rely to justify their anti-doping efforts and how the arguments relate to esports organizations’ partnership with energy-drink companies. First, I briefly explain the creation and development of anti-doping policies in esports. Subsequently, I identify the theoretical foundations of such policies. Then, I expound how the commercial partnership between esports organizations and the energy-drink industry may impact esports anti-doping theoretical underpinnings. I conclude by critiquing this partnership.
creator: Francisco Javier Lopez Frias
publisher: Elsevier Ltd.
date: 02-2022
language: English
type: Article

The “New” Student Athlete: An Exploratory Examination of Scholarship Esports Players
description: Schaeperkoetter, C. C., Mays, J., Hyland, S. T., & Wilkerson, Z. (2017). The “New” Student Athlete: An Exploratory Examination of Scholarship Esports Players. Journal of Intercollegiate Sport, 10, 1–21.
creator: Schaeperkoetter, C. C., Mays, J., Hyland, S. T., & Wilkerson, Z.
publisher: Journal of Intercollegiate Sport
date: 2017
language: English
type: Journal Paper

The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions
description: Hattingh, W., Van den Berg, L. and Bevan-Dye, A. (2023). The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions. Emerald Publishing.
creator: Hattingh, W., Van den Berg, L. and Bevan-Dye, A.
publisher: Emerald Publishing
date: 2023
language: English
type: Journal Papers

The Affective Audience in Professional e-Sport: An Exploration of Spectators, and their Impact on Video Game Playing.
description: Gommesen, N. (2012). The Affective Audience in Professional e-Sport: An Exploration of Spectators, and their Impact on Video Game Playing. Master’s thesis. IT University of Copenhagen, Copenhagen.
creator: Gommesen, N.
publisher: IT University of Copenhagen
date: 2012
language: English
type: Dissertation

The Affective Labor and Performance of Live Streaming on Twitch.tv
description: Woodcock, J., & Johnson, M. R. (2019). The Affective Labor and Performance of Live Streaming on Twitch.tv. Television & New Media, 20(8), 813-823.
creator: Woodcock, J., & Johnson, M. R.
publisher: Television & New Media
date: 2019
language: English
type: Journal Paper

The Antwerp eSports Festival: Bringing Electronic Sports to Belgium
description: Leunens, S. (2009). The Antwerp eSports Festival: Bringing Electronic Sports to Belgium. VDM.
creator: Leunens, S.
publisher: VDM
date: 2009
language: English
type: Book

The Art of War Fighting Games, Performativity, and Social Game Play
description: Harper, T. (2010). The Art of War Fighting Games, Performativity, and Social Game Play. Doctoral dissertation. Ohio University, Athens, OH.
creator: Harper, T.
publisher: Ohio University
date: 2010
language: English
type: Dissertation

The Association between Esports Participation, Health and Physical Activity Behaviour
description: Trotter, M. G., Coulter, T. J., Davis, P. A., Poulos, D. R., & Polman, R. (2020). The Association between Esports Participation, Health and Physical Activity Behaviour. International Journal of Environmental Research and Public Health, 17, 7329.
creator: Trotter, M. G., Coulter, T. J., Davis, P. A., Poulos, D. R., & Polman, R.
publisher: International Journal of Environmental Research and Public Health
date: 2020
language: English
type: Journal Paper

The Association Between Personality Traits and eSports Performance
description: Matuszewski, P., Dobrowolski, P., & Zawadzki, B. (2020). The Association Between Personality Traits and eSports Performance. Frontiers in Psychology, 11, 1-5.
creator: Matuszewski, P., Dobrowolski, P., & Zawadzki, B.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

The Benefits and Risks of Sponsoring eSports: A Brief Literature Review
description: Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P. (2019).: The Benefits and Risks of Sponsoring eSports: A Brief Literature Review. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 49–57). Norderstedt: Books on Demand GmbH.
creator: Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

The Big Bang Reality
description: Beyer, M. (2010). The Big Bang Reality. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 43–45). Norderstedt: Books on Demand GmbH.
creator: Beyer, M.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

The Booming eSports Market: A Field Day for Fans
description: Lehnert, K., Walz, A. & Christianson, R. (2020). The Booming eSports Market: A Field Day for Fans. Journal of Business Strategy. Published online December 9 2020.
creator: Lehnert, K., Walz, A. & Christianson, R.
publisher: Journal of Business Strategy
date: 2020
language: English
type: Journal Paper

The Business Model Network of eSports: The Convergence of Overwatch.
description: Scholz, T. M. (2021). The Business Model Network of eSports: The Convergence of Overwatch. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Scholz, T. M.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

The Challenges of Implementing a Governing Body for Regulating ESports
description: Martinelli, D. (2019). The Challenges of Implementing a Governing Body for Regulating ESports. University of Miami International and Comparative Law Review, 26, 499-524.
creator: Martinelli, D.
publisher: University of Miami International and Comparative Law Review
date: 2019
language: English
type: Journal Paper

The Cognitive, Behavioral, Affective, and Physiological Components of Social Cognition in Esports and Education
description: Reyes, D. (2022). The Cognitive, Behavioral, Affective, and Physiological Components of Social Cognition in Esports and Education.
creator: Reyes, D.
publisher: City University of New York
date: 2022
language: English
type: Master Thesis

The Costs of Squadding Up: Determining the Employment Status of High-Profile Esports Streamers
description: Martin, C. (2020). The Costs of Squadding Up: Determining the Employment Status of High-Profile Esports Streamers. San Diego Int'l LJ, 22, 151.
creator: Martin, C.
publisher: San Diego Int'l LJ
date: 2020
language: English
type: Journal Paper

The COVID Season: US Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020–21 Pandemic
description: Cote, A. C., Can, O., Foxman, M., Harris, B. C., Hansen, J., Rahman, M. W. U., & Fickle, T. (2022). The COVID Season: US Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020–21 Pandemic. Games and Culture, 15554120221088116.
creator: Cote, A. C., Can, O., Foxman, M., Harris, B. C., Hansen, J., Rahman, M. W. U., & Fickle, T.
publisher: Sage
date: 2022
language: English
type: Journal Paper

The Culture of Deep Learning in ESports: An Insider’s Perspective
description: Canning, S., & Betrus, A. (2017). The Culture of Deep Learning in ESports: An Insider’s Perspective. Educational Technology, 57(2), 65–69.
creator: Canning, S., & Betrus, A.
publisher: Educational Technology
date: 2017
language: English
type: Journal Paper

The Culture of Digital Fighting Games: Performance and Practice
description: Harper, T. (2014). The Culture of Digital Fighting Games: Performance and Practice. New York, NY: Routledge.
creator: Harper, T.
publisher: Routledge
date: 2014
language: English
type: Book

The current situation of the French professional esports industry: economic models of the clubs and regulation of the leagues
description: De Moor, W., Terrien, M., Durand, C., & Besombes, N. (2022). The current situation of the French professional esports industry: economic models of the clubs and regulation of the leagues. European Sport Management Quarterly, 1-22.
creator: De Moor, W., Terrien, M., Durand, C., & Besombes, N.
publisher: European Sport Management Quarterly
date: 2022
language: English
type: Journal Paper

The Current State and Development Plan of e-Sports Industry
description: Lee, A. J. & Ko, J. M. (2005). The Current State and Development Plan of e-Sports Industry. Samsung Economic Research Institute.
creator: Lee, A. J. & Ko, J. M.
publisher: Samsung Economic Research Institute
date: 2005
language: English
type: Working Paper

The dark side of e-sports–An analysis of cheating, doping & match-fixing activities and their countermeasures
description: Schöber, T., & Stadtmann, G. (2022). The dark side of e-sports–An analysis of cheating, doping & match-fixing activities and their countermeasures. International Journal of Esports, 2(2).
creator: Schöber, T., & Stadtmann, G.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

The Debate: For & Against e-Sports
description: Kates, A., & Clapperton, G. (2015). The Debate: For & Against e-Sports. Engineering & Technology, 10(1), 28.
creator: Kates, A., & Clapperton, G.
publisher: Engineering & Technology
date: 2015
language: English
type: Journal Paper

The Defining Components of the Cyborg: Cyborg-athletes, Fictional or Real?
description: Lopez Frias, F. J. (2016). The Defining Components of the Cyborg: Cyborg-athletes, Fictional or Real? Sport, Ethics and Philosophy, 10(1), 97-111.
creator: Lopez Frias, F. J.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

The Demarcation Problem in Multiplayer Games: Boundary-work in EVE Online’s eSport
description: Carter, M., Gibbs, M., & Arnold, M. (2015). The Demarcation Problem in Multiplayer Games: Boundary-work in EVE Online’s eSport. Game Studies, 15(1).
creator: Carter, M., Gibbs, M., & Arnold, M.
publisher: Game Studies
date: 2015
language: English
type: Journal Paper

The deployment of professional football clubs’ eSports strategies: a dynamic capabilities approach
description: Lefebvre, F., Djaballah, M., & Chanavat, N. (2020). The deployment of professional football clubs’ eSports strategies: a dynamic capabilities approach. European Sport Management Quarterly. Published online.
creator: Lefebvre, F., Djaballah, M., & Chanavat, N.
publisher: European Association for Sport Management
date: 2020
language: English
type: Journal Paper

The Development of Sports. A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-sports
description: Summerley, R. (2020). The Development of Sports. A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-sports. Games and Culture, 15(1), 51-72.
creator: Summerley, R.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

The digital innovation ecosystem of eSports: a structural perspective
description: Hölzle, K., Kullik, O., Rose, R., & Teichert, M. (2022). The digital innovation ecosystem of eSports: a structural perspective. In Handbook on Digital Business Ecosystems. Edward Elgar Publishing.
creator: Hölzle, K., Kullik, O., Rose, R., & Teichert, M.
publisher: Edward Elgar Publishing
date: 2022
language: English
type: Book Chapter

The dynamics of collective social behavior in a crowd controlled game
description: Aleta, A., & Moreno, Y. (2019). The dynamics of collective social behavior in a crowd controlled game. EPJ Data Science, 8(1), 22.
creator: Aleta, A., & Moreno, Y.
publisher: EPJ Data Science
date: 2019
language: English
type: Journal Paper

The Econtractor? Defining the Esports Employment Relationship
description: Holden, J. T., & Baker, T. A. (2019). The Econtractor? Defining the Esports Employment Relationship. American Business Law Journal, 56(2), 391-440.
creator: Holden, J. T., & Baker, T. A.
publisher: American Business Law Journal
date: 2019
language: English
type: Journal Paper

The Effect of Emerging Online New Media on Traditional Media Consumption. The Case of eSports and Traditional Sports
description: Gangarapu, S. (2018). The Effect of Emerging Online New Media on Traditional Media Consumption. The Case of eSports and Traditional Sports.
creator: Gangarapu, S.
date: 2018
language: English
type: Working Paper

The effect of eSports Direct Spectators' Motivation on Audience Satisfaction and Behavioral Intention Based on Uses and Gratification Theory
description: Quan, L., & Yoo, C. (2022). The effect of eSports Direct Spectators' Motivation on Audience Satisfaction and Behavioral Intention Based on Uses and Gratification Theory. Journal of Korea Game Society, 22(1), 109-118.
creator: Quan, L., & Yoo, C.
publisher: Journal of Korea Game Society
date: 2022
language: Korean
type: Journal Paper

The Effect of Expertise, Training and Neurostimulation on Sensory-Motor Skill in Esports
description: Toth, A. J., Ramsbottom, N., Constantin, C., Milliet, A., & Campbell, M. J. (2021). The Effect of Expertise, Training and Neurostimulation on Sensory-Motor Skill in Esports. Computers in Human Behavior, 121 (2021),
creator: Toth, A. J., Ramsbottom, N., Constantin, C., Milliet, A., & Campbell, M. J.
publisher: Computers in Human Behavior
date: 2021
language: English
type: Journal Paper

The Effectiveness of Developing Motor Skills Through Motion-based Video Gaming: A Review
description: Jenny, S.E., Schary, D. P., Noble, K. M. & Hamill, S. D. (2017). The Effectiveness of Developing Motor Skills Through Motion-based Video Gaming: A Review. Simulation & Gaming, 48(6), 722-734.
creator: Jenny, S.E., Schary, D. P., Noble, K. M. & Hamill, S. D.
publisher: Simulation & Gaming
date: 2017
language: English
type: Journal Paper

The effectiveness of event marketing in an attention economy: Findings from Twitch live-stream esports tournament events
description: Mao, E. (2022). The effectiveness of event marketing in an attention economy: Findings from Twitch live-stream esports tournament events. Journal of Media Economics, 34(3), 194-211.
creator: Mao, E.
publisher: Journal of Media Economics
date: 2022
language: English
type: Journal Paper

The Effects of Cardiovascular Exercise on eSport Performance
description: Rightmire, Z. (2022). The Effects of Cardiovascular Exercise on eSport Performance (Doctoral dissertation, Auburn University).
creator: Rightmire, Z.
publisher: Auburn University
date: 2022
language: English
type: Doctoral Dissertation

The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players
description: Thomas, C. J., Rothschild, J., Earnest, C. P., & Blaisdell, A. (2019). The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players. Sports, 7(9), 196.
creator: Thomas, C. J., Rothschild, J., Earnest, C. P., & Blaisdell, A.
publisher: Sports
date: 2019
language: English
type: Journal Paper

The effects of esports on sleep: a systematic literature review.
description: Akan, B. A. Y. R. A. K. D. A. R., Alin, L. A. R. İ. O. N., Işık, B. A. Y. R. A. K. T. A. R., & Pelin, A. V. C. I. (2022). The effects of esports on sleep: a systematic literature review. Ovidius University Annals, Series Physical Education & Sport/Science, Movement & Health, 22(2).
creator: Akan, B. A. Y. R. A. K. D. A. R., Alin, L. A. R. İ. O. N., Işık, B. A. Y. R. A. K. T. A. R., & Pelin, A. V. C. I.
publisher: Movement & Health
date: 2022
language: English
type: English

The Effects of Multitasking Training in StarCraft II.
description: Ross, A. E. (2013). The Effects of Multitasking Training in StarCraft II. Doctoral dissertation. Temple University, Phildadelphia.
creator: Ross, A. E.
publisher: Temple University
date: 2013
language: English
type: Dissertation

The Effort for eSport Events is Significantly Higher
description: Grenke, T. (2018). The Effort for eSport Events is Significantly Higher. Stadiaworld/ Sports Venues, 40-41.
creator: Grenke, T.
publisher: Stadiaworld/ Sports Venues
date: 2018
language: English
type: Journal Paper

The electric brain: new intelligent agents in esports
description: Wang, Z. (2022). The electric brain: new intelligent agents in esports.
creator: Wang, Z.
publisher: University of Jyväskylä
date: 2022
language: English
type: Master Thesis

The Emergence of College eSports in North America.
description: Kauweloa, N. S. (2021). The Emergence of College eSports in North America. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Kauweloa, N. S.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

THE EMERGENCE OF ESPORTS NUTRITION: A REVIEW
description: Ribeiro, F. J., Viana, V., Borges, N., & Teixeira, V. H. (2021). The Emergence of eSports Nutrition: A Review.
creator: Ribeiro, F. J., Viana, V., Borges, N., & Teixeira, V. H.
publisher: Central European Journal of Sport Sciences and Medicine
date: 2021
language: English
type: Journal Paper

The Emergence of Esports Nutrition: A Review.
description: Ribeiro, F. J., Viana, V. M., Borges, N. P., Teixeira, V. H. (2021). The Emergence of Esports Nutrition: A Review. Central European Journal of Sport Sciences and Medicine, 33(1), 81-95.
creator: Ribeiro, F. J., Viana, V. M., Borges, N. P., Teixeira, V. H.
publisher: Central European Journal of Sport Sciences and Medicine
date: 2021
language: English
type: Journal Paper

The End of the ESWC and How to Move On
description: Donschen, D. (2010). The End of the ESWC and How to Move On. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 23–27). Norderstedt: Books on Demand GmbH.
creator: Donschen, D.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

The Ergonomics of Esports
description: McGee, C. (2021). The Ergonomics of Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 151-165). Cham: Springer.
creator: McGee, C.
publisher: Springer
date: 2021
language: English
type: Book Chapter

The eSports Ecosystem: Stakeholders and Trends in a New Show Business
description: Carrillo-Vera, J. A., & Aguado-Terrón, J. M. (2019). The eSports Ecosystem: Stakeholders and Trends in a New Show Business. Catalan Journal of Communication & Cultural Studies, 11 (1), 3-22.
creator: Carrillo-Vera, J. A., & Aguado-Terrón, J. M.
publisher: Catalan Journal of Communication & Cultural Studies
date: 2019
language: English
type: Journal Paper

The eSports Market and eSports Sponsoring
description: Heinz, J., & Ströh, A. (2017). The eSports Market and eSports Sponsoring. Marburg: Tectum.
creator: Heinz, J., & Ströh, A.
publisher: Tectum
date: 2017
language: English
type: Book

The eSports Trojan Horse: Twitch and Streaming Futures
description: Burroughs, B., & Rama, P. (2015). The eSports Trojan Horse: Twitch and Streaming Futures. Journal For Virtual Worlds Research, 8(2).
creator: Burroughs, B., & Rama, P.
publisher: Journal For Virtual Worlds Research
date: 2015
language: English
type: Journal Paper

The Essential Guide to the Business & Law of Esports & Professional Video Gaming
description: Jacobson, J. M. (2021). The Essential Guide to the Business & Law of Esports & Professional Video Gaming. Boca Raton: CRC Press.
creator: Jacobson, J. M.
publisher: CRC Press
date: 2021
language: English
type: Book

The Ethical and Political Contours of Institutional Promotion in Esports: From Precariat Models to Sustainable Practices
description: Chee, F. M., & Karhulahti, V.-M. (2020). The Ethical and Political Contours of Institutional Promotion in Esports: From Precariat Models to Sustainable Practices. Human Technology, 16(2), 200-226.
creator: Chee, F. M., & Karhulahti, V.-M.
publisher: Human Technology
date: 2020
language: English
type: Journal Paper

The Evolution of Esports: An Analysis of Its Origin and a Look at Its Prospective Future Growth as Enhanced by Information Technology Management Tools
description: Olsen, A. (2015). The Evolution of Esports: An Analysis of Its Origin and a Look at Its Prospective Future Growth as Enhanced by Information Technology Management Tools. Master’s Thesis. Coventry University.
creator: Olsen, A.
publisher: Coventry University
date: 2015
language: English
type: Dissertation

The Evolution of the Electronic Sports Entertainment Industry and its Popularity
description: Hope, A. (2014). The Evolution of the Electronic Sports Entertainment Industry and its Popularity. In J. Sharp & R. Self (Eds.), Computers for Everyone (pp. 87-89).
creator: Hope, A.
publisher: Computers for Everyone
date: 2014
language: English
type: Book Chapter

The Evolving eSports Landscape: Technology Empowerment, Intelligent Embodiment, and Digital Ethics
description: Xu, Y. (2023). The Evolving eSports Landscape: Technology Empowerment, Intelligent Embodiment, and Digital Ethics. Sport, Ethics and Philosophy, 1-13.
creator: Xu, Y.
publisher: Ethics and Philosophy
date: 2023
language: English
type: Journal Paper

The examination of the commitment to sports and athlete sleep behaviour of esports players
description: Karakuş, K., Cevahircioğlu, B., Apaydın, N. (2021). The examination of the commitment to sports and athlete sleep behaviour of esports players. The Journal of International Anatolia Sport Science, 6(3), 50-64. DOI: 10.5505/jiasscience.2022.25744
creator: Karakuş, K., Cevahircioğlu, B., Apaydın, N.
publisher: The Journal of International Anatolia Sport Science
date: 2021
language: English
type: Journal Papers
identifier: DOI: 10.38021/asbid.1117316

The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences
description: Stahlke, S., Robb, J., & Mirza-Babei, P. (2018). The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences. International Journal of Gaming and Computer-Mediated Simulations, 10(1), 42-62.
creator: Stahlke, S., Robb, J., & Mirza-Babei, P.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2018
language: English
type: Journal Paper

The fascination of virtual skins and consumers buying behaviour in Counter Strike Global Offensive
description: Aallo, M. (2022). The fascination of virtual skins and consumers buying behaviour in Counter Strike Global Offensive.
creator: Aallo, M.
publisher: Satakunta University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

The Future is Now: eSports Policy Considerations and Potential Litigation
description: Holden, J. T., Kaburakis, A., & Rodenberg R. M. (2017). The Future is Now: eSports Policy Considerations and Potential Litigation. Journal of Legal Aspects of Sport, 27, 46–78.
creator: Holden, J. T., Kaburakis, A., & Rodenberg R. M.
publisher: Journal of Legal Aspects of Sport
date: 2017
language: English
type: Journal Paper

The Future of Electronic Sports in High Schools
description: Kanne, K. (2015). The Future of Electronic Sports in High Schools. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 60–65). Norderstedt: Books on Demand GmbH.
creator: Kanne, K.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

The Game of Performing Play: Understanding streaming as cultural production
description: Pellicone, A. J., & Ahn, J. (2017). The Game of Performing Play: Understanding streaming as cultural production. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 4863-4874).
creator: Pellicone, A. J., & Ahn, J.
publisher: CHI conference on human factors in computing systems
date: 2017
language: English
type: Conference Paper

The Games, the Audience, and the Performance
description: Randhawa, N. (2015). The Games, the Audience, and the Performance. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 15–22). Norderstedt: Books on Demand GmbH.
creator: Randhawa, N.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

The Gamification of Gaming Streams
description: Siutila, M. (2018). The Gamification of Gaming Streams. Proceeding of the 2nd GamiFIN Conference, Pori, Finland, 131-140.
creator: Siutila, M.
publisher: GamiFIN Conference
date: 2018
language: English
type: Conference Paper

The Gap Between Korean Esports and Educational Gaming
description: DeArmond, M. C., Shelton, B. E., & Hsu, Y. C. (2022). The Gap Between Korean Esports and Educational Gaming. International Journal of Game-Based Learning (IJGBL), 12(1), 1-12.
creator: DeArmond, M. C., Shelton, B. E., & Hsu, Y. C.
publisher: International Journal of Game-Based Learning
date: 2022
language: English
type: Journal Paper

The Globe of eSports: Our Cultures, Our Worlds
description: Mah, J. (2011). The Globe of eSports: Our Cultures, Our Worlds. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 62–70). Norderstedt: Books on Demand GmbH.
creator: Mah, J.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

The Golden Five and it's Impact on Polish eSports Scene
description: Nowik, T. (2011). The Golden Five and it's Impact on Polish eSports Scene. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 71–75). Norderstedt: Books on Demand GmbH.
creator: Nowik, T.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

The Heuristic Circle of Real-time Strategy Process A StarCraft Brood War Case Study
description: Dor, S. (2014). The Heuristic Circle of Real-time Strategy Process A StarCraft Brood War Case Study. Game Studies, 14(1).
creator: Dor, S.
publisher: Game Studies
date: 2014
language: English
type: Journal Paper

The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study
description: Dor, S. (2014). The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study. Game Studies, 14(1).
creator: Dor, S.
publisher: Game Studies
date: 2014
language: English
type: Journal Paper

The History of ESPORTS
description: San, H. (2018). The History of ESPORTS. Independently Published.
creator: San, H.
publisher: Independently Published
date: 2018
language: English
type: Book

The Human Behind the Controller: A Look Into the World of Competitive Smash Bros. and Esports
description: Hu, K. (2019). The Human Behind the Controller: A Look Into the World of Competitive Smash Bros. and Esports.
creator: Hu, K.
date: 2019
language: English
type: Book

The Impact of Actor Engagement on the Business Models of Video Game Developers
description: The aim of this study is to examine the impact of actor engagement, defined as an actor’s voluntary contribution of resources that go beyond the actual transaction/exchange, on the business model concept in the context of the digital media industry. Based on a literature review, the authors develop propositions about the influence of actor engagement on three elements of a company’s business model: value proposition, creation, and capture. The engagement of actors makes it possible for companies to gain access to certain resources, which fosters the development of new or the improvement of existing offerings, resources, activities, revenue models, etc. In a qualitative case study, the authors examine the business model of Blizzard Entertainment, Inc., a global developer of video game content, with a focus on the online video game service World of Warcraft. The results show that actor engagement led to several modifications in the company’s business model, affecting the three business model elements, and is thus considered a relevant driver of changes in a video game developer’s business model. This study contributes to the literature as it clarifies the meaning and relevance of actor engagement in media management. In addition, it offers practical insights into actor engagement and its business consequences.
creator: Nicola Kleer & Reinhard E. Kunz
publisher: International Journal on Media Management
date: 18 Feb 2022
language: English
type: Article

The Impact of eSport on My Life
description: Goek, D. P. (2010). The Impact of eSport on My Life. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 36–42). Norderstedt: Books on Demand GmbH.
creator: Goek, D. P.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter