Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport
description: Hutchins, B. & Rowe, D. (2012). Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport. London: Routledge.
creator: Hutchins, B. & Rowe, D.
publisher: Routledge
date: 2012
language: English
type: Book

Signs of Meta-change in Second Modernity: The Growth of e-Sport and the World Cyber Games
description: Hutchins, B. (2008). Signs of Meta-change in Second Modernity: The Growth of e-Sport and the World Cyber Games. New Media and Society, 10(6), 851–869.
creator: Hutchins, B.
publisher: New Media and Society
date: 2008
language: English
type: Journal Paper

Governance and Policy in Sport Organizations
description: Hums, M. A., & MacLean, J. C. (2018). Governance and Policy in Sport Organizations. Routledge.
creator: Hums, M. A., & MacLean, J. C.
publisher: Routledge
date: 2018
language: English
type: Book

The Social Context of the Benefits Achieved in eSport
description: Huk, T. (2019). The Social Context of the Benefits Achieved in eSport. The New Educational Review, 55, 160-169.
creator: Huk, T.
publisher: The New Educational Review
date: 2019
language: English
type: Journal Paper

Culture and Business of PC Bangs in Korea
description: Huhh, J. (2008). Culture and Business of PC Bangs in Korea. Games and Culture, 3(1), 26–37.
creator: Huhh, J.
publisher: Games and Culture
date: 2008
language: English
type: Journal Paper

Esport: Professional League of Legends as Cultural History
description: Howard, M. (2018). Esport: Professional League of Legends as Cultural History. Master’s thesis. University of Houston, Houston, TX.
creator: Howard, M.
publisher: University of Houston
date: 2018
language: English
type: Dissertation

The Evolution of the Electronic Sports Entertainment Industry and its Popularity
description: Hope, A. (2014). The Evolution of the Electronic Sports Entertainment Industry and its Popularity. In J. Sharp & R. Self (Eds.), Computers for Everyone (pp. 87-89).
creator: Hope, A.
publisher: Computers for Everyone
date: 2014
language: English
type: Book Chapter

Virtual Domains for Sports and Games
description: Holt, J. (2016). Virtual Domains for Sports and Games. Sport, Ethics and Philosophy, 10(1),5-13.
creator: Holt, J.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Time to be Grown-ups About Video Gaming: The Rising eSports Industry and the Need for Regulation
description: Hollist, K. E. (2015). Time to be Grown-ups About Video Gaming: The Rising eSports Industry and the Need for Regulation. Arizona Law Review, 57, 823-847.
creator: Hollist, K. E.
publisher: Arizona Law Review
date: 2015
language: English
type: Journal Paper

Virtue(al) Games — Real Drugs
description: Holden, J. T., Kabourakis, A., Tweedie, J. W. (2019). Virtue(al) Games — Real Drugs. Sport, Ethics and Philosophy, 13(1), 19-32.
creator: Holden, J. T., Kabourakis, A., Tweedie, J. W.
publisher: Sport, Ethics and Philosophy
date: 2019
language: English
type: Journal Paper

The Future is Now: eSports Policy Considerations and Potential Litigation
description: Holden, J. T., Kaburakis, A., & Rodenberg R. M. (2017). The Future is Now: eSports Policy Considerations and Potential Litigation. Journal of Legal Aspects of Sport, 27, 46–78.
creator: Holden, J. T., Kaburakis, A., & Rodenberg R. M.
publisher: Journal of Legal Aspects of Sport
date: 2017
language: English
type: Journal Paper

Esports Corruption: Gambling, Doping, and Global Governance
description: Holden, J. T., Rodenberg, R. M., & Kaburakis, A. (2017). Esports Corruption: Gambling, Doping, and Global Governance. Maryland Journal of Internation Law, 32(1), 236-273.
creator: Holden, J. T., Rodenberg, R. M., & Kaburakis, A.
publisher: Maryland Journal of Internation Law
date: 2017
language: English
type: Journal Paper

Esports: Children, Stimulants, and Video Gaming-induced Inactivity
description: Holden, J. T., Kaburakis, A., & Rodenberg, R. M. (2018). Esports: Children, Stimulants, and Video Gaming-induced Inactivity. Journal of Paediatrics and Child Health, 54(8), 830–831.
creator: Holden, J. T., Kaburakis, A., & Rodenberg, R. M.
publisher: Journal of Paediatrics and Child Health
date: 2018
language: English
type: Journal Paper

The Econtractor? Defining the Esports Employment Relationship
description: Holden, J. T., & Baker, T. A. (2019). The Econtractor? Defining the Esports Employment Relationship. American Business Law Journal, 56(2), 391-440.
creator: Holden, J. T., & Baker, T. A.
publisher: American Business Law Journal
date: 2019
language: English
type: Journal Paper

Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
description: Hodge, V., Devlin, S., Sephton, N., Block, F., Drachen, A., & Cowling, P. (2017). Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. arXiv Preprint
creator: Hodge, V., Devlin, S., Sephton, N., Block, F., Drachen, A., & Cowling, P.
publisher: arXiv
date: 2017
language: English
type: Working Paper

Locating the Game: Gaming Cultures in/and the Asia-Pacific
description: Hjorth, L., & Chan, D. (2009). Locating the Game: Gaming Cultures in/and the Asia-Pacific. New York, NY: Routledge.
creator: Hjorth, L., & Chan, D.
publisher: Routledge
date: 2009
language: English
type: Book

Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports
description: Hinnant, N. (2013). Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports. Master’s thesis. Georgia State University, Atlanta, GA.
creator: Hinnant, N
publisher: Georgia State University
date: 2013
language: English
type: Dissertation

An Exploration of Mental Skills Among Competitive League of Legend Players
description: Himmelstein, D., Liu, Y., & Shapiro, J. L. (2017). An Exploration of Mental Skills Among Competitive League of Legend Players. International Journal of Gaming and Computer-Mediated Simulations, 9(2), 1–21.
creator: Himmelstein, D., Liu, Y., & Shapiro, J. L.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

Social Motivations of Live-streaming Viewer Engagement on Twitch
description: Hilvert-Bruce, Z., Neil, J. T., Sjoblom, M., & Hamari, J. (2018). Social Motivations of Live-streaming Viewer Engagement on Twitch. Computers in Human Behavior, 84, 58-67.
creator: Hilvert-Bruce, Z., Neil, J. T., Sjoblom, M., & Hamari, J.
publisher: Computers in Human Behavior
date: 2018
language: English
type: Journal Paper

eSports Yearbook 2017/18
description: Hiltscher, J., & Scholz, T. M. (2019). eSports Yearbook 2017/18. Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2019
language: English
type: Book

eSports Yearbook 2015/16
description: Hiltscher, J., & Scholz, T. M. (2017). eSports Yearbook 2015/16. Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2017
language: English
type: Book

Jugenschutz im eSport: Rechtsfragen und Regelungen für minderjährige Spieler und Zuschauer bei eSport-Veranstaltungen
description: Hilgert, F., & Eickhoff, V. (2018). Jugenschutz im eSport: Rechtsfragen und Regelungen für minderjährige Spieler und Zuschauer bei eSport-Veranstaltungen. Multimedia und Recht, 16-19.
creator: Hilgert, F., & Eickhoff, V.
publisher: Multimedia und Recht
date: 2018
language: German
type: Journal Paper

Esports
description: Higgins, M. G. (2020). Esports. Saddleback Educational Publishing.
creator: Higgins, M. G.
publisher: Saddleback Educational Publishing
date: 2020
language: English
type: Book

Will eSports Ever Become Widely Accepted as Official Sports and How will they Affect the Way we Entertain Ourselves if They do?
description: Hewitt, E. (2014). Will eSports Ever Become Widely Accepted as Official Sports and How will they Affect the Way we Entertain Ourselves if They do? Computers for Everyone, 81-83.
creator: Hewitt, E.
publisher: Computers for Everyone
date: 2014
language: English
type: Journal Paper

Die Urheberrechte der Publisher bei eSport: vertragliche Ausgestaltung der Rechteeinräumung bei Computerspielen
description: Hentsch, C.-H. (2018). Die Urheberrechte der Publisher bei eSport: vertragliche Ausgestaltung der Rechteeinräumung bei Computerspielen. Multimedia und Recht, 3-6.
creator: Hentsch, C.-H.
publisher: Multimedia und Recht
date: 2018
language: German
type: Journal Paper

Cybersport
description: Hemphill, D. (2015). Cybersport. In C. Torres (Ed.), The Bloomsbury Companion to the Philosophy of Sport (pp. 346–348). Sydney, Australia: Bloomsbury.
creator: Hemphill, D.
publisher: Bloomsbury
date: 2015
language: English
type: Book Chapter

Cybersport
description: Hemphill, D. (2005). Cybersport. Journal of the Philosophy of Sport, 32(2), 195–207.
creator: Hemphill, D.
publisher: Journal of the Philosophy of Sport
date: 2005
language: English
type: Journal Paper

The eSports Market and eSports Sponsoring
description: Heinz, J., & Ströh, A. (2017). The eSports Market and eSports Sponsoring. Marburg: Tectum.
creator: Heinz, J., & Ströh, A.
publisher: Tectum
date: 2017
language: English
type: Book

Embracing the Sportification of Society: Defining e-Sports Through a Polymorphic View on Sport
description: Heere, B. (2018). Embracing the Sportification of Society: Defining e-Sports Through a Polymorphic View on Sport. Sport Management Review, 21(1), 21-24.
creator: Heere, B.
publisher: Sport Management Review
date: 2018
language: English
type: Journal Paper

eSport im Profi-Fußball der DFL: zu Erwartungen, Zielen und Markeneinfluss
description: Hebbel-Seeger, A., & Siemers, L. (2018). eSport im Profi-Fußball der DFL: zu Erwartungen, Zielen und Markeneinfluss. Sciamus – Sport und Management, 2/2018, 42-58.
creator: Hebbel-Seeger, A., & Siemers, L.
publisher: Sciamus – Sport und Management
date: 2018
language: English
type: Journal Paper

The Relationship Between Real Sports and Digital Adaptation in e-Sport Gaming
description: Hebbel-Seeger, A. (2012). The Relationship Between Real Sports and Digital Adaptation in e-Sport Gaming. International Journal of Sports Marketing and Sponsorship, 13(2), 43 – 54.
creator: Hebbel-Seeger, A.
publisher: International Journal of Sports Marketing and Sponsorship
date: 2012
language: English
type: Journal Paper

The Issue of “Deep Control” in Professional E-Sports – A Critical Analysis of Intellectual Property Structures in Electronic Gaming
description: Harttung, J. (2015). The Issue of “Deep Control” in Professional E-Sports – A Critical Analysis of Intellectual Property Structures in Electronic Gaming. Master’s Thesis. University of Toronto, Toronto.
creator: Harttung, J.
publisher: University of Toronto
date: 2015
language: English
type: Dissertation

Designing Complementary Communication Systems
description: Harry, D. (2012). Designing Complementary Communication Systems. Doctoral Dissertation. MIT Media Lab, Cambridge, MA.
creator: Harry, D.
publisher: MIT Media Lab
date: 2012
language: English
type: Dissertation

The Culture of Digital Fighting Games: Performance and Practice
description: Harper, T. (2014). The Culture of Digital Fighting Games: Performance and Practice. New York, NY: Routledge.
creator: Harper, T.
publisher: Routledge
date: 2014
language: English
type: Book

The Art of War Fighting Games, Performativity, and Social Game Play
description: Harper, T. (2010). The Art of War Fighting Games, Performativity, and Social Game Play. Doctoral dissertation. Ohio University, Athens, OH.
creator: Harper, T.
publisher: Ohio University
date: 2010
language: English
type: Dissertation

Skins in the Game: Counter-Strike, Esports, and the Shady World of Online Gambling
description: Hardenstein, T. (2017). Skins in the Game: Counter-Strike, Esports, and the Shady World of Online Gambling. Unpublished Manuscript.
creator: Hardenstein, T.
date: 2017
language: English
type: Working Paper

High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context
description: Hamilton, W., Kerne, A., & Robbins, T. (2012). High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context. Paper presented at UIST’12, Cambridge, MA.
creator: Hamilton, W., Kerne, A., & Robbins, T.
publisher: UIST
date: 2012
language: English
type: Conference Paper

Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media
description: Hamilton, W., Garretson, O., & Kerne, A. (2014). Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media. Paper Presented at CHI 2014, Toronto, Ontario, Canada.
creator: Hamilton, W., Garretson, O., & Kerne, A.
publisher: CHI
date: 2014
language: English
type: Conference Paper

The Rise of Esports
description: Hamilton, J. (2019). The Rise of Esports. ITNOW, 61(3), 28-29.
creator: Hamilton, J.
publisher: ITNOW
date: 2019
language: English
type: Journal Paper

What is eSports and Why do People Watch it?
description: Hamari, J., & Sjoeblom, M. (2016). What is eSports and Why do People Watch it? Internet Research, 27(2), 211-232.
creator: Hamari, J., & Sjoeblom, M.
publisher: Internet Research
date: 2016
language: English
type: Journal Paper

eSports – Competitive Sports or Recreational Activity?
description: Hallmann, K., & Giel, T. (2018). eSports – Competitive Sports or Recreational Activity? Sports Management Review, 21(1), 14-20.
creator: Hallmann, K., & Giel, T.
publisher: Sports Management Review
date: 2018
language: English
type: Journal Paper

What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy
description: Curley, A. J., Nausha, M., Slocum, J., & Lombardi, D. (2016). What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy. Working Paper
creator: Curley, A. J., Nausha, M., Slocum, J., & Lombardi, D.
date: 2016
language: English
type: Working Paper

eSport management: Embracing eSport education and research opportunities
description: Cunningham, G. B., Fairley, S., Ferkins, L., Kerwin, S., Lock, D., Shaw, S., & Wicker, P. (2018). eSport management: Embracing eSport education and research opportunities. Sport Management Review, 21(1), 7-13.
creator: Cunningham, G. B., Fairley, S., Ferkins, L., Kerwin, S., Lock, D., Shaw, S., & Wicker, P.
publisher: Sport Management Review
language: English
type: Journal Paper

‘I play to win!’: Geguri as a (Post)Feminist Icon in eSports
description: Cullen, A. L. L. (2018). ‘I play to win!’: Geguri as a (Post)Feminist Icon in eSports. Feminist Media Studies, 18(5), 948-952.
creator: Cullen, A. L. L.
publisher: Feminist Media Studies
date: 2018
language: English
type: Journal Paper

More Than a Game: Sports-themed Video Games and Player Narratives
description: Crawford, G., & Gosling, V. K. (2009). More Than a Game: Sports-themed Video Games and Player Narratives. Sociology of Sport Journal, 26, 50–66.
creator: Crawford, G., & Gosling, V. K.
publisher: Sociology of Sport Journal
date: 2009
language: English
type: Journal Paper

Digital Gaming, Sport, and Gender
description: Crawford, G. (2005). Digital Gaming, Sport, and Gender. Leisure Studies, 24(3), 259–270.
creator: Crawford, G.
publisher: Leisure Studies
date: 2005
language: English
type: Journal Paper

Sport Psychology in a Virtual World: Considerations for Practicioners Working in eSports
description: Cottrell, C., McMillen, N., & Harris, B. S. (2018). Sport Psychology in a Virtual World: Considerations for Practicioners Working in eSports. Journal of Sport Psychology in Action.
creator: Cottrell, C., McMillen, N., & Harris, B. S.
publisher: Journal of Sport Psychology in Action
date: 2018
language: English
type: Journal Paper

Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement
description: Cornière, C. (2018). Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement. Master Thesis. Université de Bretagne.
creator: Cornière, C.
publisher: Université de Bretagne
date: 2018
language: French
type: Dissertation

An Earthless World: the Contemporary Enframing of Sport in Digital Games
description: Conway, S. (2016). An Earthless World: the Contemporary Enframing of Sport in Digital Games. Sport, Ethics and Philosophy, 10(1), 83-96.
creator: Conway, S.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

It’s in the Game’ and Above the Game
description: Conway, S. (2010). It’s in the Game’ and Above the Game. Convergence, 16(3), 334- 354.
creator: Conway, S.
publisher: Convergence
date: 2010
language: English
type: Journal Paper

Cheating. Gaining Advantage in Videogames
description: Consalvo, M. (2007). Cheating. Gaining Advantage in Videogames. Cambridge, MA: MIT Press.
creator: Consalvo, M.
publisher: MIT Press
date: 2007
language: English
type: Book

Note: International Intellectual Property Rights and the Future of Global ‘e-sports’
description: Comerford, S. (2012). Note: International Intellectual Property Rights and the Future of Global ‘e-sports’. Brooklyn Journal of International Law, 37, 623-648.
creator: Comerford, S.
publisher: Brooklyn Journal of International Law
date: 2012
language: English
type: Journal Paper

Team vs. Individual Tournaments Evidence from Prize Structure in eSports
description: Coates, D., & Parshakov, P. (2016). Team vs. Individual Tournaments Evidence from Prize Structure in eSports. Basic Research Program Working Papers.
creator: Coates, D., & Parshakov, P.
publisher: Basic Research Program Working Papers
date: 2016
language: English
type: Working Paper

eSports Yearbook 2013/14
description: Christophers, J., & Scholz, T. M. (2015). eSports Yearbook 2013/14. Norderstedt: Books on Demand GmbH.
creator: Christophers, J., & Scholz, T. M.
publisher: Books on Demand
date: 2015
language: English
type: Book

eSports Yearbook 2011/12
description: Christophers, J., & Scholz, T. M. (2012). eSports Yearbook 2011/12. Norderstedt: Books on Demand GmbH.
creator: Christophers, J., & Scholz, T. M.
publisher: Books on Demand
date: 2012
language: English
type: Book

eSports Yearbook 2010
description: Christophers, J., & Scholz, T. M. (2011). eSports Yearbook 2010. Norderstedt: Books on Demand GmbH.
creator: Christophers, J., & Scholz, T. M.
publisher: Books on Demand
date: 2011
language: English
type: Book

eSports Yearbook 2009
description: Christophers, J., & Scholz, T. M. (2010). eSports Yearbook 2009. Norderstedt: Books on Demand GmbH.
creator: Christophers, J., & Scholz, T. M.
publisher: Books on Demand
date: 2010
language: English
type: Book

Impact of the Family Environment on Juvenile Mental Health: eSports Online Game Addiction and Delinquency
description: Choi, C., Hums, M., & Bum, C. H. (2018). Impact of the Family Environment on Juvenile Mental Health: eSports Online Game Addiction and Delinquency. International Journal of Environmental Research and Public Health, 15(12), 2850.
creator: Choi, C., Hums, M., & Bum, C. H.
publisher: International Journal of Environmental Research and Public Health
date: 2018
language: English
type: Journal Paper

A new Approach Via Level of Addiction in eSports: Investigating Participation Motives from a Marketing Perspective
description: Choi, C. et al. (2017). A new Approach Via Level of Addiction in eSports: Investigating Participation Motives from a Marketing Perspective. 2017 Sport Marketing Association Conference (SMA XV).
creator: Choi, C. et al.
publisher: Sport Marketing Association Conference
date: 2017
language: English
type: Conference Paper

Investigating Factors Influencing Game Piracy in the eSports Settings of South Korea
description: Choi, E.-Y. (2013). Investigating Factors Influencing Game Piracy in the eSports Settings of South Korea. Retrieved from
creator: Choi, E.-Y.
publisher: University of New Mexico
date: 2013
language: English
type: Dissertation

StarCraft from the Stands: Understanding the Game Spectator
description: Cheung, G., & Huang, J. (2011). StarCraft from the Stands: Understanding the Game Spectator. In CHI ’11 Proceedings of the 2011 annual conference on Human factors in computing systems, ACM, 763-772.
creator: Cheung, G., & Huang, J.
publisher: CHI
date: 2011
language: English
type: Conference Paper

Video Games and Its Economy Impact in Southeast Asia Country
description: Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T. (2017). Video Games and Its Economy Impact in Southeast Asia Country. International Journal of Advanced Scientific Research and Management, 2(1).
creator: Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T.
publisher: International Journal of Advanced Scientific Research and Management
date: 2017
language: English
type: Journal Paper

Geeks at Play: Doing Masculinity in an Online Gaming Site
description: Chen Christensen, N. (2006). Geeks at Play: Doing Masculinity in an Online Gaming Site. Reconstruction, 6.1 (Winter).
creator: Chen Christensen, N.
publisher: Reconstruction
date: 2006
language: English
type: Journal Paper

Online Gamers and the Ambiguity of Community: Korean Definitions of Togetherness for a New Generation
description: Chee, F., & Smith, R. K. (2005). Online Gamers and the Ambiguity of Community: Korean Definitions of Togetherness for a New Generation. Internet Research Annual, 4. New York: Peter Lang.
creator: Chee, F., & Smith, R. K.
publisher: Peter Lang
date: 2005
language: English
type: Book Chapter

Real-Time Dashboards to Support eSports Spectating
description: Charleer, S., Gerling, K. ... Verbert, K. (2018). Real-Time Dashboards to Support eSports Spectating. CHI PLAY ’18 Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 59–71
creator: Charleer, S., Gerling, K. ... Verbert, K.
publisher: CHI PLAY
date: 2018
language: English
type: Conference Paper

You Must Construct Additional Pylons. Building a Better Framework for Esports Governance
description: Chao, L. L. (2017). You Must Construct Additional Pylons. Building a Better Framework for Esports Governance. Fordham Law Review, 86(2), 737-765.
creator: Chao, L. L.
publisher: Fordham Law Review
date: 2017
language: English
type: Journal Paper

Le guide de l’esport
description: Chanson, R. (2017). Le guide de l’esport . Hors Collection, 174-183.
creator: Chanson, R.
publisher: Hors Collection
date: 2017
language: French
type: Journal paper

Locating Play
description: Chan, D. (2012). Locating Play. In J. E. Lent & L. Fitzsimmons (Eds.), Asian Popular Culture (pp. 17-34). Lanham, MD: Lexington.
creator: Chan, D.
publisher: Lexington
date: 2012
language: English
type: Book Chapter

Alcohol Sponsoring and Esports: Reinforcing the Need for Legislative Restrictions on Alcohol Sponsorship
description: Chambers, T. (2020). Alcohol Sponsoring and Esports: Reinforcing the Need for Legislative Restrictions on Alcohol Sponsorship. Alcohol and Alcoholism, 1-3.
creator: Chambers, T.
publisher: Alcohol and Alcoholism
date: 2020
language: English
type: Journal Paper

Sponsorship within Esports: Examining the Sponsorship Relationship Quality Constructs
description: Chalmet, X. (2017). Sponsorship within Esports: Examining the Sponsorship Relationship Quality Constructs. Masters Thesis. University of Gothenberg.
creator: Chalmet, X.
publisher: University of Gothenberg
date: 2017
language: English
type: Dissertation

When Cyberathletes Conceal Their Game: Clustering Confusion Matrices to Identify Avatar Aliases
description: Cavadenti, O., Codocedo, V., Boulicaut, J. F., & Kaytoue, M. (2015). When Cyberathletes Conceal Their Game: Clustering Confusion Matrices to Identify Avatar Aliases. In Proceedings of the 2015 IEEE International Conference on Data Science and Advanced Analytics, DSAA 2015.
creator: Cavadenti, O., Codocedo, V., Boulicaut, J. F., & Kaytoue, M.
publisher: IEEE International Conference on Data Science and Advanced Analytics
date: 2015
language: English
type: Conference Paper

Business Models in Professional Electronic Sports Teams
description: Carvalho, J. P. B. C. (2015). Business Models in Professional Electronic Sports Teams. Master Thesis. Universidade do Minho, Escola de Economia e Gestão.
creator: Carvalho, J. P. B. C.
publisher: Universidade do Minho
date: 2015
language: English
type: Dissertation

The Demarcation Problem in Multiplayer Games: Boundary-work in EVE Online’s eSport
description: Carter, M., Gibbs, M., & Arnold, M. (2015). The Demarcation Problem in Multiplayer Games: Boundary-work in EVE Online’s eSport. Game Studies, 15(1).
creator: Carter, M., Gibbs, M., & Arnold, M.
publisher: Game Studies
date: 2015
language: English
type: Journal Paper

eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition
description: Carter, M., & Gibbs, M. (2013). eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition. Foundations of Digital Games Conference, 14-17 May, Chania, Greece.
creator: Carter, M., & Gibbs, M.
publisher: Foundations of Digital Games Conference
date: 2013
language: English
type: Conference Paper

Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games
description: Carrillo-Vera, J. A., Aguado-Terrón, J. M., & Gómez-García, S. (2018). Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 10(4), 42-61.
creator: Carrillo-Vera, J. A., Aguado-Terrón, J. M., & Gómez-García, S.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2018
language: English
type: Journal Paper

Formas publicitarias adaptadas al nuevo escenario de los e-sports
description: Carrillo-Vera, J. A., & Aguado-Terrón, J. M. (2016). Formas publicitarias adaptadas al nuevo escenario de los e-sports. In Libro de Actas del I Congreso Iberoamericano de Investigadores en Publicidad (126).
creator: Carrillo-Vera, J. A., & Aguado-Terrón, J. M.
publisher: Libro de Actas del I Congreso Iberoamericano de Investigadores en Publicidad
date: 2016
language: Spanish
type: Conference Paper

The eSports Ecosystem: Stakeholders and Trends in a New Show Business
description: Carrillo-Vera, J. A., & Aguado-Terrón, J. M. (2019). The eSports Ecosystem: Stakeholders and Trends in a New Show Business. Catalan Journal of Communication & Cultural Studies, 11 (1), 3-22.
creator: Carrillo-Vera, J. A., & Aguado-Terrón, J. M.
publisher: Catalan Journal of Communication & Cultural Studies
date: 2019
language: English
type: Journal Paper

From Players to Viewers: the Construction of the Media Spectacle in the E-sports Context
description: Carrillo-Vera, J. A. (2016). From Players to Viewers: the Construction of the Media Spectacle in the E-sports Context. Juego digital II: Anàlisi. Quaderns de Comunicació i Cultura, 55, 1-16.
creator: Carrillo-Vera, J. A.
publisher: Juego digital II: Anàlisi. Quaderns de Comunicació i Cultura
date: 2016
language: English
type: Journal Paper

La dimensión social de los videojuegos ‘online’ de las comunidades de jugadores a los ‘e-sports’
description: Carrillo-Vera, J. A. (2015). La dimensión social de los videojuegos ‘online’ de las comunidades de jugadores a los ‘e-sports’. Index. comunicación, 5(1), 39-51.
creator: Carrillo-Vera, J. A.
publisher: Index. comunicación
date: 2015
language: Spanish
type: Journal Paper

Designing Spectator Interfaces for Competitive Video Games
description: Carlsson, C., & Pelling, A. (2015). Designing Spectator Interfaces for Competitive Video Games. Master’s thesis. Chalmers University of Technology, Gothenburg.
creator: Carlsson, C., & Pelling, A.
publisher: Chalmers University of Technology
date: 2015
language: English
type: Dissertation

Positive Personal Development through eSports
description: Carbonie, A., Guo, Z., & Cahalane, M. (2018). Positive Personal Development through eSports. PACIS 2018 Proceedings. 125.
creator: Carbonie, A., Guo, Z., & Cahalane, M.
publisher: PACIS
date: 2018
language: English
type: Conference Paper

Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends
description: Canossa, A., Witkowski, E., & Ozkaynak, D. (2015). Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends. Working Paper
creator: Canossa, A., Witkowski, E., & Ozkaynak, D.
date: 2015
language: English
type: Working Paper

The Culture of Deep Learning in ESports: An Insider’s Perspective
description: Canning, S., & Betrus, A. (2017). The Culture of Deep Learning in ESports: An Insider’s Perspective. Educational Technology, 57(2), 65–69.
creator: Canning, S., & Betrus, A.
publisher: Educational Technology
date: 2017
language: English
type: Journal Paper

Case Analysis: Gradually, Not Suddenly: Judge John C. Coughenour’s Crucial Role in the Legal Standing of Esports
description: Canfield, B. (2017). Case Analysis: Gradually, Not Suddenly: Judge John C. Coughenour’s Crucial Role in the Legal Standing of Esports. Gaming Law Review-Economics Regulation Compliance and Policy, 21(8), 634-636.
creator: Canfield, B.
publisher: Gaming Law Review-Economics Regulation Compliance and Policy
date: 2017
language: English
type: Journal Paper

Can ESports Unseat the Sports Industry? Some Preliminary Evidence from the United States
description: Candela, J., & Jakee, K. (2018). Can ESports Unseat the Sports Industry? Some Preliminary Evidence from the United States. Choregia: Sport Management Journal, 14(2), 55-71.
creator: Candela, J., & Jakee, K.
publisher: Choregia: Sport Management Journal
date: 2018
language: English
type: Journal Paper

Esports: A New Window on Neurocognitive Expertise?
description: Campbell, M., Toth, A., Moran, A., Kowal, M., & Exton, C. (2018). Esports: A New Window on Neurocognitive Expertise? Progress in Brain Research, 240, 161–174.
creator: Campbell, M., Toth, A., Moran, A., Kowal, M., & Exton, C.
publisher: Progress in Brain Research
date: 2018
language: English
type: Journal Paper

Predicting Outcomes of Professional DotA 2 Matches.
description: Grutzik, P., Higgins, J., & Tran, L. (2017). Predicting Outcomes of Professional DotA 2 Matches. Working Paper
creator: Grutzik, P., Higgins, J., & Tran, L.
publisher: Stanford
date: 2017
language: English
type: Working Paper

ESports: A New Era of Spectator Games
description: Grubic, D., Smith-Ditizio, A. A., & Smith, A. D. (2017). ESports: A New Era of Spectator Games. Working Paper
creator: Grubic, D., Smith-Ditizio, A. A., & Smith, A. D.
date: 2017
language: English
type: Working Paper

Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture
description: Groen, M. (2018). Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Groen, M.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

(Un)Doing Gender? Female Tournaments in the E-Sports Scene
description: Groen, M. (2016). (Un)Doing Gender? Female Tournaments in the E-Sports Scene. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 2537.
creator: Groen, M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2016
language: English
type: Journal Paper

Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty
description: Groen, M. (2013). Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty. In K. Mitgutsch, S. Huber, J. Wimmer, M. Wagner & H. Rosenstingl (Eds.), Context Matters (pp. 235–240). Vienna: New Academic Press.
creator: Groen, M.
publisher: New Academic Press
date: 2013
language: English
type: Book Chapter

Competitive Video Game Play: An Investigation of Identification and Competition
description: Griffiths, R. P., Eastin, M. S., & Cicchirillo, V. (2016). Competitive Video Game Play: An Investigation of Identification and Competition. Communication Research, 43(4), 468-486.
creator: Griffiths, R. P., Eastin, M. S., & Cicchirillo, V.
publisher: Communication Research
date: 2016
language: English
type: Journal Paper

The Psychosocial Impact of Professional Gambling, Professional Video Gaming & eSports
description: Griffiths, M. D. (2017). The Psychosocial Impact of Professional Gambling, Professional Video Gaming & eSports. Casino & Gaming International, 28, 59-63.
creator: Griffiths, M. D.
publisher: Casino & Gaming International
date: 2017
language: English
type: Journal Paper

Breaking the Stereotype: the Case of Online Gaming
description: Griffiths, M. D., Davies, M. N., & Chappell, D. (2003). Breaking the Stereotype: the Case of Online Gaming. CyberPsychology & Behavior, 6, 81–91.
creator: Griffiths, M. D., Davies, M. N., & Chappell, D.
publisher: CyberPsychology & Behavior
date: 2003
language: English
type: Journal Paper

The Effort for eSport Events is Significantly Higher
description: Grenke, T. (2018). The Effort for eSport Events is Significantly Higher. Stadiaworld/ Sports Venues, 40-41.
creator: Grenke, T.
publisher: Stadiaworld/ Sports Venues
date: 2018
language: English
type: Journal Paper

They’re Just Too Urban’: Black Gamers Streaming on Twitch
description: Gray, K. L. (2017). They’re Just Too Urban’: Black Gamers Streaming on Twitch. Digital Sociologies, 1, 355-368.
creator: Gray, K. L.
publisher: Digital Sociologies,
date: 2017
language: English
type: Journal Paper

Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live
description: Gray, K. L. (2013). Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, 2.
creator: Gray, K. L.
publisher: Ada: A Journal of Gender, New Media, and Technology
date: 2013
language: English
type: Journal Paper

Introduction à l’Esport. The next big thing
description: Granados, S. (2016). Introduction à l’Esport. The next big thing. E-Book at Amazon.
creator: Granados, S.
publisher: Amazon
date: 2016
language: French
type: Book

The Affective Audience in Professional e-Sport: An Exploration of Spectators, and their Impact on Video Game Playing.
description: Gommesen, N. (2012). The Affective Audience in Professional e-Sport: An Exploration of Spectators, and their Impact on Video Game Playing. Master’s thesis. IT University of Copenhagen, Copenhagen.
creator: Gommesen, N.
publisher: IT University of Copenhagen
date: 2012
language: English
type: Dissertation

Understanding Esports Spectatorship: Players, Fans, Recruits
description: Gibbs, M., Carter, M., & Witkowski, E. (2017). Understanding Esports Spectatorship: Players, Fans, Recruits. In Selected Papers of #AoIR2017: The 18th Annual Conference of the Association of Internet Researchers Tartu, Estonia.
creator: Gibbs, M., Carter, M., & Witkowski, E.
publisher: Annual Conference of the Association of Internet Researchers
date: 2017
language: English
type: Conference Paper