Esports and Streaming: Twitch Literacies
description: Gerber, H. R. (2017). Esports and Streaming: Twitch Literacies. Journal of Adolescent & Adult Literacy, 61(3), 343-345.
creator: Gerber, H. R.
publisher: Journal of Adolescent & Adult Literacy
date: 2017
language: English
type: Journal Paper

From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream
description: Georgen, C., Duncan, S. C., & Cook, L. (2015). From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream. In CSCL 2015 Proceedings (pp. 581–585).
creator: Georgen, C., Duncan, S. C., & Cook, L.
publisher: CSCL 2015
date: 2015
language: English
type: Conference Paper

eSports: Auf dem Weg zum Massenphänomen
description: Geiler, A. (2016) eSports: Auf dem Weg zum Massenphänomen. Zeitschrift für Herz-, Thorax-, und Gefäßchirurgie, 30(3), 213-216.
creator: Geiler, A.
publisher: Zeitschrift für Herz-, Thorax-, und Gefäßchirurgie
date: 2016
language: German
type: Journal Paper

Cognitive Function Analysis in e-sport on Example of DotA 2 Game
description: Gdowski, M. (2017). Cognitive Function Analysis in e-sport on Example of DotA 2 Game. Doctoral dissertation. Instytut Radioelektroniki i Technik Multimedialnych.
creator: Gdowski, M.
publisher: Instytut Radioelektroniki i Technik Multimedialnych
date: 2017
language: English
type: Dissertation

Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
description: Gawrysiak, J., Burton, R., Jenny, S., & Williams, D. (2020). Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review. Physical Culture and Sport. Studies and Research, 86, 1-14
creator: Gawrysiak, J., Burton, R., Jenny, S., & Williams, D.
publisher: Physical Culture and Sport. Studies and Research
date: 2020
language: English
type: Journal Paper

Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players
description: Garcia-Lanzo, S., & Chamarro, A. (2018). Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players. Aloma, 36(2), 59-68.
creator: Garcia-Lanzo, S., & Chamarro, A.
publisher: Aloma
date: 2018
language: English
type: Journal Paper

L’institutionnalisation du e-sport
description: Garcia-Bardidia, R., & Nau, J. P. (2017). L’institutionnalisation du e-sport. In Rabu, G. & Reverchon-Billot, M. (Eds.), Les enjeux juridiques de l’e-sport. Presses Universitaires d’Aix-Marseille.
creator: Garcia-Bardidia, R., & Nau, J. P.
publisher: Presses Universitaires d’Aix-Marseille
date: 2017
language: French
type: Book Chapter

Sports Video Games Participation: What Can we Learn for Esports?
description: García, J., & Murillo, C. (2020). Sports Video Games Participation: What Can we Learn for Esports? Sport, Business and Management, 10(2), 169-185.
creator: García, J., & Murillo, C.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends
description: Gao, G., Min, A. & Shih, P. C. (2017). Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 307-317), ACM.
creator: Gao, G., Min, A. & Shih, P. C.
publisher: Australian Conference on Computer-Human Interaction
date: 2017
language: English
type: Conference Paper

The Effect of Emerging Online New Media on Traditional Media Consumption. The Case of eSports and Traditional Sports
description: Gangarapu, S. (2018). The Effect of Emerging Online New Media on Traditional Media Consumption. The Case of eSports and Traditional Sports.
creator: Gangarapu, S.
date: 2018
language: English
type: Working Paper

To Watch or to Play, it is in the Game. The Game Culture on Twitch. Tv Among Performers
description: Gandolfi, E. (2016). To Watch or to Play, it is in the Game. The Game Culture on Twitch. Tv Among Performers, Plays and Audiences. Journal of Gaming & Virtual Worlds, 8(1), 63-82.
creator: Gandolfi, E.
publisher: Journal of Gaming & Virtual Worlds
date: 2016
language: English
type: Journal Paper

Intensity and Gambling Harms: Exploring Breadth of Gambling Involvement Among Esports Bettors
description: Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and Gambling Harms: Exploring Breadth of Gambling Involvement Among Esports Bettors. Gaming Review, 21(8), 610-615.
creator: Gainsbury, S., Abarbanel, B., & Blaszczynski, A.
publisher: Gaming Review
date: 2017
language: English
type: Journal

Game on: Comparison of Demographic Profiles, Consumption Behaviours, and Gambling Site Selection Criteria of eSports and Sports Bettors
description: Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Game on: Comparison of Demographic Profiles, Consumption Behaviours, and Gambling Site Selection Criteria of eSports and Sports Bettors. Gaming Law Review, 21(8), 575–587.
creator: Gainsbury, S., Abarbanel, B., & Blaszczynski, A.
publisher: Gaming Law Review
date: 2017
language: English
type: Journal Paper

eSport Management: Embracing eSport Education and Research Opportunities
description: Funk, D. C., Pizzo, A. D., & Baker, B. J. (2018). eSport Management: Embracing eSport Education and Research Opportunities. Sport Management Review, 21(1), 7-13.
creator: Funk, D. C., Pizzo, A. D., & Baker, B. J.
publisher: Sport Management Review
date: 2018
language: English
type: Journal Paper

Why Do Finnish Women Not Participate in eSports
description: Friman, U. (2018). Why Do Finnish Women Not Participate in eSports? In Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, Finland, University of Jyväskylä.
creator: Friman, U.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Herausforderungen für die weitere Entwicklung des eSport: Überlegungen aus der Perspektive des Veranstalters
description: Frey, D., & Pommer, J. (2018). Herausforderungen für die weitere Entwicklung des eSport: Überlegungen aus der Perspektive des Veranstalters. MultiMedia und Recht, 7-11.
creator: Frey, D., & Pommer, J.
publisher: MultiMedia und Recht
date: 2017
language: German
type: Journal Paper

eSports: Rechtsfragen eines komplexen Ökosystems im Überblick
description: Frey, D. (2018). eSports: Rechtsfragen eines komplexen Ökosystems im Überblick. SpuRT: Zeitschrift für Sport und Recht, 2-5.
creator: Frey, D.
publisher: SpuRT: Zeitschrift für Sport und Recht
date: 2015
language: German
type: Journal Paper

Social Support in Esports: Building Emotional and Self-Esteem from Instrumental Support Interactions in a Highly Competitive Environment
description: Freeman, G., & Wohn, D. Y. (2017). Social Support in Esports: Building Emotional and Self-Esteem from Instrumental Support Interactions in a Highly Competitive Environment. CHI Play ’17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 435–447.
creator: Freeman, G., & Wohn, D. Y.
publisher: CHI Play
date: 2017
language: English
type: Conference Paper

eSports as an Emerging Research Context at CHI: Diverse Perspectives on Definitions
description: Freeman, G., & Wohn, D. Y. (2017). eSports as an Emerging Research Context at CHI: Diverse Perspectives on Definitions. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1601-1608). ACM.
creator: Freeman, G., & Wohn, D. Y.
publisher: CHI Conference Extended Abstracts on Human Factors in Computing Systems
date: 2017
language: English
type: Conference Paper

Understanding eSports Team Formation and Coordination
description: Freeman, G., & Wohn, D. Y. (2017). Understanding eSports Team Formation and Coordination. Computer Supported Cooperative Work, 27(3-6), 1019-1050.
creator: Freeman, G., & Wohn, D. Y.
publisher: Computer Supported Cooperative Work
date: 2017
language: English
type: Journal Paper

Multiplayer Online Games: Origins, Players, and Social Dynamics
description: Freeman, G. (2018). Multiplayer Online Games: Origins, Players, and Social Dynamics. Boca Raton, FL: CRC Press.
creator: Freeman, G.
publisher: CRC Press
date: 2018
language: English
type: Book

The Perception of eSports – Mainstream Culture, Real Sport and Marketisation
description: Franke, T. (2015). The Perception of eSports – Mainstream Culture, Real Sport and Marketisation. In Hiltscher, J., & Scholz, T. M. (Eds.). eSports Yearbook 2013/14 (pp. 111-144). Norderstedt: Books on Demand GmbH.
creator: Franke, T.
publisher: Book on Demand
date: 2015
language: English
type: Book Chapter

Der Arbeitnehmer im professionalen eSport (The Employee in Professional Esports)
description: Francken, J. P., Nothelfer, N., & Schlotthauer, P. (2019). Der Arbeitnehmer im professionalen eSport. Neue Zeitschrift für Arbeitsrecht, 865-870. (lead article of the 13th issue)
creator: Francken, J. P., Nothelfer, N., & Schlotthauer, P.
publisher: C. H. Beck
date: 2019
language: German
type: Journal Paper

Esports Sponsorship: Practitioners’ Perspectives on Emerging Trends
description: Finch, D. J., Abeza, G., O’Reilly, N., & Mikkelson, A. (2020). Esports Sponsorship: Practitioners’ Perspectives on Emerging Trends. Journal of Brand Strategy, 9(1), 59-74.
creator: Finch, D. J., Abeza, G., O’Reilly, N., & Mikkelson, A.
publisher: Journal of Brand Strategy
date: 2020
language: English
type: Journal Paper

Die Konvergenz von Gaming und Gambling
description: Fiedler, I., Ante, L., & Steinmetz, F. (2018). Die Konvergenz von Gaming und Gambling. Wiesbaden: Springer Gabler.
creator: Fiedler, I., Ante, L., & Steinmetz, F.
publisher: Springer Gabler
date: 2018
language: German
type: Book

From Generative to Conventional Play: MOBA and League of Legends
description: Ferrari, S. (2013). From Generative to Conventional Play: MOBA and League of Legends. In Proceedings of DIGRA 2013: DeFragging Game Studies, Atlanta, GA.
creator: Ferrari, S.
publisher: DIGRA
language: English
type: Conference Paper

Esport and the Human Body: Foundations for a Popular Aesthetics
description: Ferrari, S. (2013). Esport and the Human Body: Foundations for a Popular Aesthetics. In Proceedings of DIGRA 2013: Defragging Game Studies, Atlanta, GA.
creator: Ferrari, S.
publisher: DIGRA
date: 2013
language: English
type: 2013

Narratives of Spectatorship: E-sports in Poland
description: Felczak, M. (2015). Narratives of Spectatorship: E-sports in Poland. In T. Bártek, J. Miškov & J. Švelch (Eds.), New Perspectives on Game Studies (pp. 109–124). Brno: Masaryk University.
creator: Felczak, M.
publisher: Masaryk University
date: 2015
language: English
type: Book Chapter

Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study
description: Faust, K., Meyer, J., & Griffiths, M. (2013). Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. International Journal of Cyber Behavior, Psychology and Learning, 3(1), 67-77.
creator: Faust, K., Meyer, J., & Griffiths, M.
publisher: International Journal of Cyber Behavior, Psychology and Learning
date: 2013
language: English
type: Journal Paper

Digital Strategy in a Sport Club: A Model to Support the Analysis
description: Facchini, L. V. (2018). Digital Strategy in a Sport Club: A Model to Support the Analysis. Master’s thesis. Politenico di Milano, Milano.
creator: Facchini, L. V.
publisher: Politenico di Milano
date: 2018
language: English
type: Dissertation

The Wild West of eSports. What Motivates Individuals to Work in the Industry.
description: Vukelic, N., & Jorgensen, T. J. (2018). The Wild West of eSports. What Motivates Individuals to Work in the Industry. Master’s Thesis. Copenhagen Business School.
creator: Vukelic, N., & Jorgensen, T. J.
publisher: Copenhagen Business School
date: 2018
language: English
type: Dissertation

Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming. In Masculinities in Play
description: Voorhees, G., & Orlando, A. (2018). Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming. In Masculinities in Play. New York, NY: Palgrave Macmillan.
creator: Voorhees, G., & Orlando, A.
publisher: Palgrave Macmillan
date: 2018
language: English
type: Book

Play. Das Leben als Pro Gamer
description: von Au, C. (2018). Play. Das Leben als Pro Gamer. Carlsen.
creator: von Au, C.
publisher: Carlsen
date: 2018
language: German
type: Book

eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence from Sports Video Games.
description: Villar, J. G., & Murillo, C. (2018). eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence from Sports Video Games. Barcelona GSE Working Paper: 1059
creator: Villar, J. G., & Murillo, C.
publisher: Barcelona GSE Working Paper
date: 2018
language: English
type: Working Paper

Du monde du sport au monde du jeu vidéo, La fabrique des mondes vidéoludiques − Game Studies ? à la française!
description: Verchere, R. (2013). Du monde du sport au monde du jeu vidéo, La fabrique des mondes vidéoludiques − Game Studies ? à la française ! ENS Lyon, Lyon.
creator: Verchere, R.
publisher: ENS Lyon
date: 2013
language: French
type: Working Paper

Visual Fixations Duration as an Indicator of Skill Level in eSports
description: Velichkovsky, B. B., Khromov, N., Korotin, A., Burnaev, E., & Somov, A. (2019). Visual Fixations Duration as an Indicator of Skill Level in eSports.
creator: Velichkovsky, B. B., Khromov, N., Korotin, A., Burnaev, E., & Somov, A.
publisher: Arxiv
date: 2019
language: English
type: Working Paper

French Esports Institutionalization
description: Vansyngel, S., Velpry, A., & Besombes, N. (2018). French Esports Institutionalization. Proceedings of the 2nd GamiFIN Conference, Pori, Finland, 123-130.
creator: Vansyngel, S., Velpry, A., & Besombes, N.
publisher: GamiFIN Conference
date: 2018
language: English
type: Conference Paper

Embodiment and Fundamental Motor Skills in eSports
description: Van Hilvoorde, I., & Pot, N. (2016). Embodiment and Fundamental Motor Skills in eSports. Sports, Ethics and Philosophy, 10(1), 14-27.
creator: Van Hilvoorde, I., & Pot, N.
publisher: Sports, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Sport and Play in a Digital World
description: Van Hilvoorde, I. (2016). Sport and Play in a Digital World. Sport, Ethics and Philosophy, 10(1), 1–4.
creator: Van Hilvoorde, I.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Scientometric Analysis of Research on eSports from 2007 to 2017
description: Vanegas, J. C., Ochoa, G. V., & Gutierrez, J. C. (2018). Scientometric Analysis of Research on eSports from 2007 to 2017. Contemporary Engineering Sciences, 11(70), 3463-3471.
creator: Vanegas, J. C., Ochoa, G. V., & Gutierrez, J. C.
publisher: Contemporary Engineering Sciences
date: 2018
language: English
type: Journal Paper

Video Games as a Spectator Sport. How Electronic Sports Transforms Spectatorship
description: Van Ditmarsch, J. (2013). Video Games as a Spectator Sport. How Electronic Sports Transforms Spectatorship. Master Thesis. Utrecht University.
creator: Van Ditmarsch, J.
publisher: Utrecht University
date: 2013
language: English
type: Dissertation

Emerging Leaders of Gaming – Sports Betting Webinar: Opportunities Inside and Out of Nevada
description: Vanaskie, M., Green, W., Kutelski, D., & Shapiro, D. (2018). Emerging Leaders of Gaming – Sports Betting Webinar: Opportunities Inside and Out of Nevada. Gaming Law Review, 22(1), 40-51.
creator: Vanaskie, M., Green, W., Kutelski, D., & Shapiro, D.
publisher: Gaming Law Review
date: 2018
language: English
type: Journal Paper

Overwatch: The Game, the eSports, and Transmedial User Practices
description: Välisalo, T., & Ruotsalainen, M. (2018). Overwatch: The Game, the eSports, and Transmedial User Practices. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Välisalo, T., & Ruotsalainen, M.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Psychometric Validation of the Turkish Nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF)
description: Evren, C., Dalbudak E., Topcu, M., Kutlu, N., Evren, B., & Pontes, H. M. (2018). Psychometric Validation of the Turkish Nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Psychiatry Research, 265, 349-354
creator: Evren, C., Dalbudak E., Topcu, M., Kutlu, N., Evren, B., & Pontes, H. M.
publisher: Psychiatry Research
date: 2018
language: English
type: Journal Paper

Relationship of Internet Addiction Severity with Probable ADHD and Difficulties in Emotion Regulation Among Young Adults
description: Evren, B., Evren, C., Dalbudak, E., Topcu, M., & Kutlu, N. (2018). Relationship of Internet Addiction Severity with Probable ADHD and Difficulties in Emotion Regulation Among Young Adults. Psychiatry Research, 269, 494-500.
creator: Evren, B., Evren, C., Dalbudak, E., Topcu, M., & Kutlu, N.
publisher: Psychatry Research
date: 2018
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type: Journal Paper

ESports Gaming and You
description: Engerman, J., & Hein, R. (2017). ESports Gaming and You. Educational Technology, 57(2), 62–64.
creator: Engerman, J., & Hein, R.
publisher: Educational Technology
date: 2017
language: English
type: Journal Paper

The Self-critical Politics of Play: Politics as Autotelic
description: Engel, L. B. (2014). The Self-critical Politics of Play: Politics as Autotelic. Master’s thesis. Macquarie University, Sydney.
creator: Engel, L. B.
publisher: Macquarie University
date: 2014
language: English
type: Dissertation

Esports: A Billion Eyeballs and Growing
description: Ellenport, C. (2019). Esports: A Billion Eyeballs and Growing. Broomall, PA: National Highlights Inc.
creator: Ellenport, C.
publisher: National Highlights
date: 2019
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type: Book

Above the Action: The Cultural Politics of Watching Dota 2
description: Elam, J., & Taylor, N. (2020). Above the Action: The Cultural Politics of Watching Dota 2. Communication, Culture & Critique, 1-18.
creator: Elam, J., & Taylor, N.
publisher: Communication, Culture & Critique
date: 2020
language: English
type: Journal Paper

Embodied Involvement in Virtual Worlds: the Case of eSports Practitioners
description: Ekdahl, D., & Ravn, S. (2018). Embodied Involvement in Virtual Worlds: the Case of eSports Practitioners. Sport, Ethics, and Philosophy, 13(2), 132-144.
creator: Ekdahl, D., & Ravn, S.
publisher: ort, Ethics, and Philosophy
date: 2018
language: English
type: Journal Paper

Playstation und Fußballplatz: vom eSport-Zuschauer zum Fußballfan
description: Ehnold, P., Gohritz, A., Lichtenwimmer, D. (2018). Playstation und Fußballplatz: vom eSport-Zuschauer zum Fußballfan? Sciamus – Sport und Management, 2/2018, 1-20.
creator: Ehnold, P., Gohritz, A., Lichtenwimmer, D.
publisher: Sciamus – Sport und Management
date: 2018
language: German
type: Journal Paper

E-sport, Phenomenality and Affect
description: Egliston, B. (2018). E-sport, Phenomenality and Affect. Transformations, 31, 156-176.
creator: Egliston, B.
publisher: Transformations
date: 2018
language: English
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Playing Across Media: Transtextuality in Competitive Games and eSports
description: Egliston, B. (2015). Playing Across Media: Transtextuality in Competitive Games and eSports. In Proceedings of DiGRA 2015: Diversity of play: Games — Cultures — Identities.
creator: Egliston, B.
publisher: DIGRA
date: 2015
language: English
type: Conference Paper

Esport
description: Edgar, A. (2019). Esport. Sports, Ethics, and Philosophy, 13(1), 1-2.
creator: Edgar, A.
publisher: Sports, Ethics, and Philosophy
date: 2019
language: English
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Emerging Cyberwork Attack Vectors: Modification, Customization, Secretive Communications, and Digital Forensics in PC Video Games
description: Ebrahimi, M., & Chen, L. (2014). Emerging Cyberwork Attack Vectors: Modification, Customization, Secretive Communications, and Digital Forensics in PC Video Games. Published in 2014 International Conference on Computing, Networking (ICNC).
creator: Ebrahimi, M., & Chen, L.
publisher: International Conference on Computing, Networking
date: 2014
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type: Conference Paper

Les tribus ludiques du” LAN party”: perspectives d’apprentissage et de socialisation en contexte de compétition de jeux vidéo en réseau local
description: Ducrocq, S. (2011). Les tribus ludiques du” LAN party”: perspectives d’apprentissage et de socialisation en contexte de compétition de jeux vidéo en réseau local. Doctoral dissertation. Université du Québec à Montréal, Montreal.
creator: Ducrocq, S.
publisher: Université du Québec à Montréal
date: 2011
language: French
type: Dissertation

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
description: Dubbels, B. R. (2018). Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations. Hersheym, PA: IGI Global.
creator: Dubbels, B. R.
publisher: IGI Global
date: 2018
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type: Book

Skill-based Differences in Spatio-temporal Team Behavior in Defence of the Ancients 2
description: Drachen, A., Yancey, M., Maguire, J., Chu, D., Wang, I. Y., Mahlmann, T., …, & Klabjan, D. (2016). Skill-based Differences in Spatio-temporal Team Behavior in Defence of the Ancients 2. 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference.
creator: Drachen, A., Yancey, M., Maguire, J., Chu, D., Wang, I. Y., Mahlmann, T., …, & Klabjan, D.
publisher: IEEE Consumer Electronics Society Games, Entertainment, Media Conference
date: 2016
language: English
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The Heuristic Circle of Real-time Strategy Process A StarCraft Brood War Case Study
description: Dor, S. (2014). The Heuristic Circle of Real-time Strategy Process A StarCraft Brood War Case Study. Game Studies, 14(1).
creator: Dor, S.
publisher: Game Studies
date: 2014
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Managing the Health of the eSport Athlete: An Integrated Health Management Model
description: Donoghue, J., Schmidt, G. J., Balentine, J. R., & Zwibel. H. (2019). Managing the Health of the eSport Athlete: An Integrated Health Management Model. BMJ Open Sport & Exercise Medicine, 5, 1-6.
creator: Donoghue, J., Schmidt, G. J., Balentine, J. R., & Zwibel. H.
publisher: BMJ Open Sport & Exercise Medicine
date: 2019
language: English
type: Journal Paper

The Present Situation and Development Trend of E-sports Games in China
description: Dongsheng, Y., Xiaohang, Y., & Daofeng, K. (2011). The Present Situation and Development Trend of E-sports Games in China. In IEEE Future Computer Science and Education Proceedings (pp. 384–386). Piscataway, NJ: IEEE.
creator: Dongsheng, Y., Xiaohang, Y., & Daofeng, K.
publisher: IEEE Future Computer Science and Education
date: 2011
language: English
type: Conference Paper

Metagaming and Subversive Play in League of Legends
description: Donaldson, S. (2016). Metagaming and Subversive Play in League of Legends. Proceedings of the First International Joint Conference of DiGRA and FDG Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, 2(13).
creator: Donaldson, S.
publisher: International Joint Conference of DiGRA and FDG
date: 2016
language: English
type: Conference Paper

Mechanics and Metagame: Exploring Binary Expertise in League of Legends
description: Donaldson, S. (2017). Mechanics and Metagame: Exploring Binary Expertise in League of Legends. Games and Culture, 12(5), 426-444.
creator: Donaldson, S.
publisher: Games and Culture
date: 2017
language: English
type: Journal Paper

Leveling (up) the Playing Field: A Policy-Based Case for Legalizing and Regulating Esports Gambling
description: Dobill, M. (2017). Leveling (up) the Playing Field: A Policy-Based Case for Legalizing and Regulating Esports Gambling. Loyola of Los Angeles Entertainment Law Review, 37(2), 139-179.
creator: Dobill, M.
publisher: Loyola of Los Angeles Entertainment Law Review
date: 2017
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type: Journal Paper

Collegiate Esport: Where Do We Fit In?
description: DiFrancisco-Donoghue, J., & Ballentine, J. (2018). Collegiate Esport: Where Do We Fit In? Current Sports Medicine Reports, 17(4), 117–118.
creator: DiFrancisco-Donoghue, J., & Ballentine, J.
publisher: Current Sports Medicine Reports
date: 2018
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type: Journal Paper

International Sport Marketing: Issues and Practice
description: Desbordes, M., & Richelieu, A. (2019). International Sport Marketing: Issues and Practice. Abingdon, England: Routledge.
creator: Desbordes, M., & Richelieu, A.
publisher: Routledge
date: 2019
language: English
type: Book

Player Retention in League of Legends: a Study Using Survival Analysis
description: Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M. (2018). Player Retention in League of Legends: a Study Using Survival Analysis. In Proceedings of the Australasian Computer Science Week Multiconference (p. 43). ACM.
creator: Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M.
publisher: Australasian Computer Science Week Multiconference
date: 2018
language: English
type: Conference Paper

e-Sport as Leverage for Growth Strategy: The Example of League of Legends
description: Davidovici-Nora, M. (2017). e-Sport as Leverage for Growth Strategy: The Example of League of Legends. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 33-46.
creator: Davidovici-Nora, M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

The Rise PUBG and the Martketing Strategies behind its Success
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(Re)creating the Nation Online: Nationalism in Chinese Dota 2 Fandom
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BM’ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports
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e-Sports: Was es ist und wie es sich entwickelt
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Development of Leadership through eSports
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The Universality of Leadership Behaviors in Virtual Environments: A Case of Esports Players in Thailand
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Performance Analysis in eSports: Modelling Performance at the 2018 League of Legends World Championship
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Grenzen der Vertragsgestaltung im eSport am Beispiel Tfue vs. FaZe Clan (Limits of contract drafting in Esports based on the example of Tfue vs. FaZe Clan)
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publisher: Nomos
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language: German
type: Book Chapter

(e)Sport im rechtlichen Sinne und privatrechtliche Beziehungen zwischen Clan und eSportler ((E)Sports in the Legal Sense and the Relationship between Clan and eAthlete under Civil Law)
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The Problematic Coexistence of Internet Gaming Disorder and eSports
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E-sport Organization and Professional Gamers in Finland
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Differences and Similarities in Motivation for Offline and Online eSports Event Consumption
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Cybersport 2.0: Ethical Dimensions of Videogames as Sport
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Esport: The Fastest Growing Segment of the “Sport” Industry
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What’s in a Name? eSports, Betting, and Gaming Law
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Sports Videogames and Real-world Exercise. Sports Videogames
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Game-Changing Event Definition and Detection in an eSports Corpus
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The Evolution of Esports: An Analysis of Its Origin and a Look at Its Prospective Future Growth as Enhanced by Information Technology Management Tools
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Beyond the Game: Dimensions of Esports Online Spectator Demand
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Is Playing Video Games Related to Cognitive Abilities
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Modern Spor Kulüplerinin Espor Faaliyetlerine İlgi Gösterme Nedenleri Üzerine Bir Araştırma
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Narratives, Identity and Community in Esports
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Sports Digitalization: An Overview and A Research Agenda
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Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action
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What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2
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Game On: The Rise of the eSports Middle Kingdom
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Attention to Esports Advertisement: Effect of Ad Animation and In-Game Dynamics on Viewers’ Visual Attention
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The Korean Wave: Evolution, Fandom and Transnationality.
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Real-time eSports Match Result Prediction
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How Does Match-Fixing Inform Computer Game Security?
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An Osteopathic Physician’s Approach to the Esports Athlete
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Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding
description: Zolides, A. (2015). Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding. Persona Studies, 1(2), 42-53.
creator: Zolides, A.
publisher: Persona Studies
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