The Wild West of eSports. What Motivates Individuals to Work in the Industry.
description: Vukelic, N., & Jorgensen, T. J. (2018). The Wild West of eSports. What Motivates Individuals to Work in the Industry. Master’s Thesis. Copenhagen Business School.
creator: Vukelic, N., & Jorgensen, T. J.
publisher: Copenhagen Business School
date: 2018
language: English
type: Dissertation

The Will to Keep Winning
description: Umehara, D. (2016). The Will to Keep Winning. Shogakukan Inc.
creator: Umehara, D.
publisher: Shogakukan Inc.
date: 2016
language: Japanese
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The World of Esports – What You Need to Know
description: Besombes, N. (2018). The World of Esports – What You Need to Know. Sport Intern, 50, 3-5.
creator: Besombes, N.
publisher: Sport Intern
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The World of eSports Through a Girl Gamer’s Eye
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creator: Misra, A., & Danwani, A.
publisher: Books on Demand
date: 2012
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The Year in Starcraft II: 2011: The Ongoing Story of the World's Greatest Esport
description: Ring, R. C. (2012). The Year in Starcraft II: 2011: The Ongoing Story of the World's Greatest Esport. Double Forge Publishing.
creator: Ring, R. C.
publisher: Double Forge Publishing
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They’re Just Too Urban’: Black Gamers Streaming on Twitch
description: Gray, K. L. (2017). They’re Just Too Urban’: Black Gamers Streaming on Twitch. Digital Sociologies, 1, 355-368.
creator: Gray, K. L.
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Thinking Style and Team Competition Game Performance and Enjoyment
description: Wang, H., Yang, H.-T., & Sun, C.-T. (2015). Thinking Style and Team Competition Game Performance and Enjoyment. IEEE Transactions on Computational Intelligence and AI in Games, 7(3), 243-254.
creator: Wang, H., Yang, H.-T., & Sun, C.-T.
publisher: IEEE Transactions on Computational Intelligence and AI in Games
date: 2015
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This is esports (and How to Spell it): An Insider's Guide to the World of Pro Gaming.
description: Chaloner, P. (2020). This is esports (and How to Spell it): An Insider's Guide to the World of Pro Gaming. Bloomsbury Sport.
creator: Chaloner, P.
publisher: Bloomsbury Sport
date: 2020
language: English
type: Book

This is How We Play it: What a Mega-LAN Can Teach Us About Games
description: Taylor, T. L., & Witkowski, E. (2010). This is How We Play it: What a Mega-LAN Can Teach Us About Games. In Y. Pisan (Ed.), Proceedings of the Fifth International Conference on the Foundations of Digital Game. Monterey, CA: ACM Press.
creator: Taylor, T. L., & Witkowski, E.
publisher: International Conference on the Foundations of Digital Game
date: 2010
language: English
type: Conference Paper

Tiebreaker: An Antitrust Analysis of Esports
description: Miroff, M. (2018). Tiebreaker: An Antitrust Analysis of Esports. Columbia Journal of Law and Social Problems, 52(2), 177-223.
creator: Miroff, M.
publisher: Columbia Journal of Law and Social Problems
date: 2018
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type: Journal Paper

Time to be Grown-ups About Video Gaming: The Rising eSports Industry and the Need for Regulation
description: Hollist, K. E. (2015). Time to be Grown-ups About Video Gaming: The Rising eSports Industry and the Need for Regulation. Arizona Law Review, 57, 823-847.
creator: Hollist, K. E.
publisher: Arizona Law Review
date: 2015
language: English
type: Journal Paper

To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports
description: Leis, O., Raue, C., Dreiskämper, D., & Lautenbach, F. (2021). To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports. German Journal of Exercise and Sport Research, https://doi.org/10.1007/s12662-021-00715-9.
creator: Leis, O., Raue, C., Dreiskämper, D., & Lautenbach, F.
publisher: German Journal of Exercise and Sport Research
date: 2021
language: English
type: Journal Paper

To Diversify or Not? Uncovering the Effects of Identification and Media Engagement on Franchise Loyalty in eSports
description: Kordyaka, B., Jahn, K., & Niehaves, B. (2020). To Diversify or Not? Uncovering the Effects of Identification and Media Engagement on Franchise Loyalty in eSports. International Journal on Media Management, 22(1), 49-66.
creator: Kordyaka, B., Jahn, K., & Niehaves, B.
publisher: International Journal on Media Management
date: 2020
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To the White Extreme in the Mainstream: Manhood and White Youth Culture in a Virtual Sports World
description: Leonard, D. (2008). To the White Extreme in the Mainstream: Manhood and White Youth Culture in a Virtual Sports World. In M. D. Giardina & M. K. Donnelly (Eds.), Youth Culture and Sport (pp. 91-112). New York, NY: Routledge.
creator: Leonard, D.
publisher: Routledge
date: 2008
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type: Book Chapter

To Watch or to Play, it is in the Game. The Game Culture on Twitch. Tv Among Performers
description: Gandolfi, E. (2016). To Watch or to Play, it is in the Game. The Game Culture on Twitch. Tv Among Performers, Plays and Audiences. Journal of Gaming & Virtual Worlds, 8(1), 63-82.
creator: Gandolfi, E.
publisher: Journal of Gaming & Virtual Worlds
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Topic mining of real-time discussions: what catches the attention of live-streaming esports viewers?
description: Wang, W., & Fan, J. (2022). Topic mining of real-time discussions: what catches the attention of live-streaming esports viewers?. European Sport Management Quarterly, 1-22.
creator: Wang, W., & Fan, J.
publisher: European Sport Management Quarterly
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Topical Review: Optometric Considerations in Sports Versus E-Sports
description: Argilés, M., Quevedo-Junyent, L., & Erickson, G. (2022). Topical Review: Optometric Considerations in Sports Versus E-Sports. Perceptual and Motor Skills, 00315125211073401.
creator: Argilés, M., Quevedo-Junyent, L., & Erickson, G.
publisher: Perceptual and Motor Skills
date: 2022
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Toward a multidimensional streaming: A thematic case study of two Twitch channels
description: Obreja, D. M. (2021). Toward a multidimensional streaming: A thematic case study of two Twitch channels. New Media & Society, 14614448211020692.
creator: Obreja, D. M.
publisher: Sage
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Toward a transcription and analysis of live streaming on Twitch
description: Recktenwald, D. (2017). Toward a transcription and analysis of live streaming on Twitch. Journal of Pragmatics, 115, 68-81.
creator: Recktenwald, D.
publisher: Elsevier
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Toward a twitch research toolkit: a systematic review of approaches to research on game streaming
description: Harpstead, E., Rios, J. S., Seering, J., & Hammer, J. (2019). Toward a twitch research toolkit: a systematic review of approaches to research on game streaming. In Proceedings of the annual symposium on computer-human interaction in play (pp. 111-119).
creator: Harpstead, E., Rios, J. S., Seering, J., & Hammer, J.
publisher: Annual symposium on computer-human interaction in play
date: 2019
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Toward live streamed improvisational game experiences
description: Lytle, C., Ramsey, P., Yeo, J., Dressen, T., Kang, D. H., Harger, B. B., & Hammer, J. (2020). Toward live streamed improvisational game experiences. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 148-159).
creator: Lytle, C., Ramsey, P., Yeo, J., Dressen, T., Kang, D. H., Harger, B. B., & Hammer, J.
publisher: Symposium on Computer-Human Interaction in Play
date: 2020
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Towards a Framework to Support the Design of Esports Curricula in Higher Education
description: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P. (2021). Towards a Framework to Support the Design of Esports Curricula in Higher Education. ACM Digital Library
creator: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P.
publisher: ACM Digital Library
date: 2021
language: English
type: Conference Papers

Towards an Understanding of Side-Lining Environmental Sustainability in Formula E: Traditional Values and the Emergence of eSports
description: Robeers, T., & van den Bulk, H. (2018). Towards an Understanding of Side-Lining Environmental Sustainability in Formula E: Traditional Values and the Emergence of eSports. Athens Journal of Sports, 5(4), 331–350.
creator: Robeers, T., & van den Bulk, H.
publisher: Athens Journal of Sports
date: 2018
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type: Journal Paper

Towards Cost Effective Server Population Estimation: A Case Study of Twitch
description: Wang, C., Chen, H., & Huang, P. (2020). Towards Cost Effective Server Population Estimation: A Case Study of Twitch. In Companion Proceedings of the Web Conference 2020 (pp. 38-39).
creator: Wang, C., Chen, H., & Huang, P.
publisher: Web Conference 2020
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Towards Examining The Effects of Live Streaming an Educational Game
description: Hammad, N., Harpstead, E., & Hammer, J. (2021). Towards Examining The Effects of Live Streaming an Educational Game. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6).
creator: Hammad, N., Harpstead, E., & Hammer, J.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
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Towards hybrid cloud-assisted crowdsourced live streaming: Measurement and analysis
description: Zhang, C., Liu, J., & Wang, H. (2016). Towards hybrid cloud-assisted crowdsourced live streaming: Measurement and analysis. In Proceedings of the 26th International Workshop on Network and Operating Systems Support for Digital Audio and Video (pp. 1-6).
creator: Zhang, C., Liu, J., & Wang, H.
publisher: International Workshop on Network and Operating Systems Support for Digital Audio and Video
date: 2016
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type: Conference Paper

Towards predicting the subscription status of twitch. tv users
description: Kobs, K., Potthast, M., Wiegmann, M., Zehe, A., Stein, B., & Hotho, A. (2020). Towards predicting the subscription status of twitch. tv users.
creator: Kobs, K., Potthast, M., Wiegmann, M., Zehe, A., Stein, B., & Hotho, A.
publisher: ECML-PKDD ChAT Discovery Challenge
date: 2020
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Towards supporting programming education at scale via live streaming
description: Chen, Y., Lasecki, W. S., & Dong, T. (2021). Towards supporting programming education at scale via live streaming. Proceedings of the ACM on Human-Computer Interaction, 4(CSCW3), 1-19.
creator: Chen, Y., Lasecki, W. S., & Dong, T.
publisher: ACM on Human-Computer Interaction
date: 2021
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Towards the understanding of gaming audiences by modeling twitch emotes
description: Barbieri, F., Espinosa-Anke, L., Ballesteros, M., & Saggion, H. (2017). Towards the understanding of gaming audiences by modeling twitch emotes. In Third Workshop on Noisy User-generated Text (W-NUT 2017); 2017 Sep 7; Copenhagen, Denmark. Stroudsburg (PA): ACL; 2017. p. 11-20.. ACL (Association for Computational Linguistics).
creator: Barbieri, F., Espinosa-Anke, L., Ballesteros, M., & Saggion, H. (
publisher: Third Workshop on Noisy User-generated Text
date: 2017
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Towards Understanding of eSports Athletes’ Potentialities: The Sensing System for Data Collection and Analysis
description: Korotin, A., Khromov, N., Stepanov, A., Lange, A., Burnaev, E., & Somov, A. (2019). Towards Understanding of eSports Athletes’ Potentialities: The Sensing System for Data Collection and Analysis. ArXiv
creator: Korotin, A., Khromov, N., Stepanov, A., Lange, A., Burnaev, E., & Somov, A.
publisher: ArXiv
date: 2019
language: English
type: Working Paper

Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies
description: Adinolf, S., & Turkay, S. (2018). Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 365-372). ACM.
creator: Adinolf, S., & Turkay, S.
publisher: ACM
date: 2018
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Track chair: Esports and education
description: Jenny, S. E. (2022). Track chair: Esports and education. Jönköping University.
creator: Jenny, S. E.
publisher: Jönköping University
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Traditional Sports and Esports: The Path to Collective Bargaining
description: Ridenhour, K. F. (2020). Traditional Sports and Esports: The Path to Collective Bargaining. Iowa Law Review, 4, 1857-1897.
creator: Ridenhour, K. F.
publisher: Iowa Law Review
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Traditional sports organizations' expansion to eSports
description: Gargallo Serrano, E. (2022). Traditional sports organizations’ expansion to eSports.
creator: Gargallo Serrano, E.
publisher: Hanken School of Economics
date: 2022
language: English
type: Master Thesis

Transcoding for live streaming-based on vehicular fog computing: An actor-critic DRL approach
description: Fu, F., Kang, Y., Zhang, Z., & Yu, F. R. (2020). Transcoding for live streaming-based on vehicular fog computing: An actor-critic DRL approach. In IEEE INFOCOM 2020-IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS) (pp. 1015-1020). IEEE.
creator: Fu, F., Kang, Y., Zhang, Z., & Yu, F. R.
publisher: IEEE
date: 2020
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type: Conference Paper

Transitioning From Traditional Sport to Esport: Exploring Sport Psychology Practitioners’ Experiences
description: Brain, J., Quartiroli, A., & Wagstaff, C. R. (2024). Transitioning From Traditional Sport to Esport: Exploring Sport Psychology Practitioners’ Experiences. The Sport Psychologist (published online ahead of print 2024). https://doi.org/10.1123/tsp.2024-0074
creator: Brain, J., Quartiroli, A., & Wagstaff, C. R.
publisher: Human Kinetics Journal
date: 2024
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type: Journal Papers

Translation is Labor, and Other Contradictions - An Interview with Gatamchun
description: Bull, I. (2021). Translation is Labor, and Other Contradictions - An Interview with Gatamchun. ROMchip, 3(1).
creator: Bull, I.
publisher: ROMchip
date: 2021
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Twickle: Growing Twitch Streamer's Communities Through Gamification of Word-of-Mouth Referrals
description: Browne, J. T., & Batra, B. (2018). Twickle: Growing Twitch Streamer's Communities Through Gamification of Word-of-Mouth Referrals. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 149-154).
creator: Browne, J. T., & Batra, B.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2018
language: English
type: Conference Paper

Twitch for higher education marketing and communications: Creating a presence in the gaming world
description: Cassel, A. (2021). Twitch for higher education marketing and communications: Creating a presence in the gaming world. Journal of Education Advancement & Marketing, 5(4), 323-334.
creator: Cassel, A.
publisher: Henry Stewart Publications LLP
date: 2021
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type: Journal Paper
identifier: not available

Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube
description: Pollack, C. C., Gilbert-Diamond, D., Emond, J. A., Eschholz, A., Evans, R. K., Boyland, E. J., & Masterson, T. D. (2021). Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube. Journal of nutritional science, 10.
creator: Pollack, C. C., Gilbert-Diamond, D., Emond, J. A., Eschholz, A., Evans, R. K., Boyland, E. J., & Masterson, T. D.
publisher: Cambridge
date: 2021
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type: Journal Paper

TwitchViz: a visualization tool for twitch chatrooms
description: Pan, R., Bartram, L., & Neustaedter, C. (2016). TwitchViz: a visualization tool for twitch chatrooms. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1959-1965).
creator: Pan, R., Bartram, L., & Neustaedter, C.
publisher: CHI Conference Extended Abstracts on Human Factors in Computing Systems
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Two Overwatch Player Profiles
description: Vahlo, J., & Karhulahti, V. M. (2022). Two Overwatch Player Profiles. In Modes of Esports Engagement in Overwatch (pp. 11-30). Palgrave Macmillan, Cham.
creator: Vahlo, J., & Karhulahti, V. M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Überwachen und Strafen im eSport: Eine juristische und soziologische Perspektive auf Valves Overwatch-Verfahren
description: Schrör, S., Müller, F., & Schädlich, F. (2022, October). Überwachen und Strafen im eSport: Eine juristische und soziologische Perspektive auf Valves Overwatch-Verfahren. In Entscheidungsträger im Internet (pp. 45-74). Nomos Verlagsgesellschaft mbH & Co. KG.
creator: Schrör, S., Müller, F., & Schädlich, F.
publisher: Nomos Verlagsgesellschaft mbH & Co. KG.
date: 2022
language: German
type: Book Chapter

Umbrella Platform of Tencent eSports Industry in China
description: Zhao, Y., & Lin, Z. (2020). Umbrella Platform of Tencent eSports Industry in China. Journal of Cultural Economy, 1-17.
creator: Zhao, Y., & Lin, Z.
publisher: Journal of Cultural Economy
date: 2020
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type: Journal Paper

Umbrella platform of Tencent eSports industry in China
description: Zhao, Y., & Lin, Z. (2020).Umbrella platform of Tencent eSports industry in China. Journal of Cultural Economy.
creator: Zhao, Y., & Lin, Z.
publisher: Journal of Cultural Economy
date: 2020
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Understanding Analytics Needs of Video Game Streamers
description: Mallari, K., Williams, S., & Hsieh, G. (2021). Understanding Analytics Needs of Video Game Streamers. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-12).
creator: Mallari, K., Williams, S., & Hsieh, G.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
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type: Conference Paper

Understanding and conceptualizing eSports among behavioural addictions: a brief overview of the literature.
description: Ramella-Zampa, B., Carbone, G. A., Panno, A., Santos, M., Imperatori, C., Budde, H., ... & Machado, S. (2022). Understanding and conceptualizing eSports among behavioural addictions: a brief overview of the literature. Emerging Trends in Drugs, Addictions, and Health, 100048.
creator: Ramella-Zampa, B., Carbone, G. A., Panno, A., Santos, M., Imperatori, C., Budde, H., ... & Machado, S.
publisher: Emerging Trends in Drugs, Addictions, and Health
date: 2022
language: English
type: Journal Paper

Understanding Brand Loyalty – The Case of the eSports Consumer from a Relationship Quality Perspective
description: Kordyaka, B., Hribersek, S., Kruse, B., & Niehaves, B. (2020). Understanding Brand Loyalty – The Case of the eSports Consumer from a Relationship Quality Perspective. Proceedings of the 4th International GamiFIN Conference 2020, 188-198.
creator: Kordyaka, B., Hribersek, S., Kruse, B., & Niehaves, B.
publisher: GamiFIN Conference
date: 2020
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type: Conference Paper

Understanding characteristics of popular streamers on live streaming platforms: evidence from Twitch. tv
description: Zhao, K., Hu, Y., Hong, Y., & Westland, J. C. (2019). Understanding characteristics of popular streamers on live streaming platforms: evidence from Twitch. tv. Journal of the Association for Information Systems, Forthcoming.
creator: Zhao, K., Hu, Y., Hong, Y., & Westland, J. C.
publisher: Journal of the Association for Information Systems
date: 2019
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Understanding Collegiate Esports: A Practitioner's Guide to Developing Community and Competition
description: Hoffman, J. L., Pauketat, R., & Varzeas, K. A. (Eds.). (2022). Understanding Collegiate Esports: A Practitioner’s Guide to Developing Community and Competition. Taylor & Francis.
creator: Hoffman, J. L., Pauketat, R., & Varzeas, K. A.
publisher: Taylor & Francis
date: 2022
language: English
type: Book

Understanding Complexity and Dynamics in the Career Development of eSports Athletes
description: Meng-Lewis, Y., Wong, D., Zhao, Y., & Lewis, G. (2020). Understanding Complexity and Dynamics in the Career Development of eSports Athletes. Sport Management Review.
creator: Meng-Lewis, Y., Wong, D., Zhao, Y., & Lewis, G.
publisher: Sport Management Review
date: 2020
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type: Journal Paper

Understanding complexity and dynamics in the career development of eSports athletes
description: Yue Meng-Lewisa, Y., Wong, D., Zhao, Y. & Lewis, G. (2021). Understanding complexity and dynamics in the career development of eSports athletes. Sport Management Review
creator: Yue Meng-Lewisa, Y., Wong, D., Zhao, Y. & Lewis, G.
publisher: Sport Management Review
date: 2021
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type: Journal Paper

Understanding esports as a STEM career ready curriculum in the wild
description: Anderson, C. G., Tsaasan, A. M., Reitman, J., Lee, J. S., Wu, M., Steel, H., … Steinkuehler, C. (2018). Understanding esports as a STEM career ready curriculum in the wild. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018 – Proceedings.
creator: Anderson, C. G., Tsaasan, A. M., Reitman, J., Lee, J. S., Wu, M., Steel, H., … Steinkuehler, C.
publisher: VS-Games 2018
date: 2018
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type: Conference Paper

UNDERSTANDING ESPORTS CONSUMPTION MOTIVE IN INDIA
description: Kumar, A., Yadav, V., & Chauhan, D. (2022). UNDERSTANDING ESPORTS CONSUMPTION MOTIVE IN INDIA.
creator: Kumar, A., Yadav, V., & Chauhan, D.
publisher: IRJETS
date: 2022
language: English
type: Conference Paper

Understanding Esports from the Perspective of Team Dynamics
description: Tang, W. (2018). Understanding Esports from the Perspective of Team Dynamics. The Sport Journal, 21, published online 26 July.
creator: Tang, W.
publisher: The Sport Journal
date: 2018
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type: Journal Paper

Understanding esports industry and impact of Covid-19 on it: a review of literature
description: Agrawal, M., & Upadhyay, A. K. (2022). Understanding esports industry and impact of Covid-19 on it: a review of literature. Cardiometry, (22), 371-376.
creator: Agrawal, M., & Upadhyay, A. K.
publisher: Cardiometry
date: 2022
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type: Journal Paper

Understanding Esports Spectatorship: Players, Fans, Recruits
description: Gibbs, M., Carter, M., & Witkowski, E. (2017). Understanding Esports Spectatorship: Players, Fans, Recruits. In Selected Papers of #AoIR2017: The 18th Annual Conference of the Association of Internet Researchers Tartu, Estonia.
creator: Gibbs, M., Carter, M., & Witkowski, E.
publisher: Annual Conference of the Association of Internet Researchers
date: 2017
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type: Conference Paper

Understanding eSports Team Formation and Coordination
description: Freeman, G., & Wohn, D. Y. (2017). Understanding eSports Team Formation and Coordination. Computer Supported Cooperative Work, 27(3-6), 1019-1050.
creator: Freeman, G., & Wohn, D. Y.
publisher: Computer Supported Cooperative Work
date: 2017
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Understanding Esports: An Introduction to the Global Phenomenon
description: Rogers, R. (2019). Understanding Esports: An Introduction to the Global Phenomenon. Lanham: Lexington Books.
creator: Rogers, R.
publisher: Lexington Books
date: 2019
language: English
type: Book

Understanding Motivational Factors Influencing Intention to Play Esports Games in Türkiye
description: Mikail, B. A. T. U., KOCAÖMER, C., Onur, T. O. S., & KOCAÖMER, N.,(2022). Understanding Motivational Factors Influencing Intention to Play Esports Games in Türkiye. TRT Akademi, 7(16), 1032-1051.
creator: Mikail, B. A. T. U., KOCAÖMER, C., Onur, T. O. S., & KOCAÖMER, N.
publisher: TRT Akademi
date: 2022
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Understanding Personal Motivation between Willingness to Participate in E-sports and Potential Consumption
description: Zhang, J. (2022). Understanding Personal Motivation between Willingness to Participate in E-sports and Potential Consumption (Doctoral dissertation).
creator: Zhang, J.
publisher: NOVA Information Management School
date: 2022
language: English
type: Master Thesis

Understanding rules in live streaming micro communities on twitch
description: Cai, J., Guanlao, C., & Wohn, D. Y. (2021). Understanding rules in live streaming micro communities on twitch. In ACM International Conference on Interactive Media Experiences (pp. 290-295).
creator: Cai, J., Guanlao, C., & Wohn, D. Y.
publisher: International Conference on Interactive Media Experiences
date: 2021
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type: Conference Paper

Understanding the Convergence of Markets in Online Sports Betting
description: Lopez-Gonzalez, H., & Griffiths, M. (2016). Understanding the Convergence of Markets in Online Sports Betting. International Review for the Sociology of Sport, 53(7), 807–823.
creator: Lopez-Gonzalez, H., & Griffiths, M.
publisher: International Review for the Sociology of Sport
date: 2016
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Understanding the experience of Australian eSports spectatorship
description: Cumming, D., Gibbs, M., & Smith, W. (2018). Understanding the experience of Australian eSports spectatorship. DiGRA Conference 2018.
creator: Cumming, D., Gibbs, M., & Smith, W.
publisher: DiGRA Conference
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Understanding the potential for esports to support social inclusion agendas
description: Hayday, E., & Collison, H. (2022). Understanding the potential for esports to support social inclusion agendas. In Social Issues in Esports (pp. 131-147). Routledge.
creator: Hayday, E., & Collison, H.
publisher: Routledge
date: 2022
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type: Book Chapter

Understanding the What and How of Successful Social Live Streaming
description: Giertz, J., Weiger, W. H., Törhönen, M., & Hamari, J. (2020). Understanding the What and How of Successful Social Live Streaming. Proceedings of the 4th International GamiFIN Conference 2020, 167-176.
creator: Giertz, J., Weiger, W. H., Törhönen, M., & Hamari, J.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Une agentivité inégalitaire: jeux vidéo et accessibilité des filles à la parole publique
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date: 2022
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Une vie de pro-gamer
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creator: Poinssot, M.
publisher: Independently published
date: 2017
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type: Book

Unequal agency: video games and girls’ access to public debate
description: Vari, J. (2022). Unequal agency: video games and girls’ access to public debate. Education et societes, 47(1), 133-149.
creator: Vari, J.
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Upholding the Integrity of Esports to Successfully and Safely Legitimize Esports Wagering
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creator: Toomey, R. P.
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date: 2019
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Upper Extremity Disorders in Esports
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creator: Migliore, L., & Beckman, K.
publisher: Springer
date: 2021
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Urheber- und kartellrechtliche Grenzen für Publisher im E-Sport
description: Bach, D. (2023). Urheber- und kartellrechtliche Grenzen für Publisher im E-Sport. Springer Wiesbaden.
creator: Bach, D.
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date: 2023
language: German
type: PhD thesis

User Acceptance of Sport-related Virtual Reality
description: Kunz, R., Bauhofer, M., & Mutterlein, J. (2017). User Acceptance of Sport-related Virtual Reality. EMMA Conference.
creator: Kunz, R., Bauhofer, M., & Mutterlein, J.
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Using an International Gaming Tournament to Study Individual Differences in MOBA Expertise and Cognitive Skills
description: Bonny, J. W., Castaneda, L. M., & Swanson, T. (2016). Using an International Gaming Tournament to Study Individual Differences in MOBA Expertise and Cognitive Skills. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 3473-3484). ACM
creator: Bonny, J. W., Castaneda, L. M., & Swanson, T.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2016
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Using biometrics as a social intervention in gaming
description: Robinson, R. (2019). Using biometrics as a social intervention in gaming. In Proceedings of the thirteenth international conference on tangible, embedded, and embodied interaction (pp. 755-760).
creator: Robinson, R.
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Using Collective Metrics to Assess Team Dynamics and Performance in eSports
description: Bonny, J. W. (2022). Using Collective Metrics to Assess Team Dynamics and Performance in eSports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 14(1), 1-13.
creator: Bonny, J. W.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2022
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Using Data to "Git Gud": A Push for a Player-Centric Approach to the Use of Data in Esports
description: Kleinman, E., & El-Nasr, M. S. (2021). Using Data to "Git Gud": A Push for a Player-Centric Approach to the Use of Data in Esports. CHI 2021, May 08-13, 2021, Yokohama, Japan.
creator: Kleinman, E., & El-Nasr, M. S.
publisher: CHI 2021
date: 2021
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Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neuroprotrainer
description: Soler-Dominguez, J. L., & Gonzalez, C. (2021). Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neuroprotrainer. In Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021).
creator: Soler-Dominguez, J. L., & Gonzalez, C.
date: 2021
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Using eSports Efficiently to Enhance and Extend Brand Perceptions
description: Burton, R., & Gawrysiak, J. (2017). Using eSports Efficiently to Enhance and Extend Brand Perceptions. 2017 Sport Marketing Association Conference (SMA XV)
creator: Burton, R., & Gawrysiak, J.
publisher: Sport Marketing Association Conference
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Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
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publisher: Physical Culture and Sport. Studies and Research
date: 2020
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type: Journal Paper

Using Esports to Amplify Historically Black Colleges and Universities: Shifting the Narrative
description: Black, W. L., & Gray, K. L. (2022). Using Esports to Amplify Historically Black Colleges and Universities: Shifting the Narrative. In Understanding Collegiate Esports (pp. 21-32). Routledge.
creator: Black, W. L., & Gray, K. L.
publisher: Routledge
date: 2022
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Using Esports to Teach Bystanders Leadership and Collaboration for Students in STEM
description: Byrne, A. M. (2020). Using Esports to Teach Bystanders Leadership and Collaboration for Students in STEM. About Campus, March-April 2020, 24-27.
creator: Byrne, A. M.
publisher: About Campus
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Using sociocultural data from online gaming and game communities
description: Guarino, S., Eusebi, L., Bracken, B., & Jenkins, M. (2019). Using sociocultural data from online gaming and game communities. Social‐Behavioral Modeling for Complex Systems, 407-441.
creator: Guarino, S., Eusebi, L., Bracken, B., & Jenkins, M.
publisher: Wiley
date: 2019
language: English
type: Book Chapter

Utilitarian and hedonic motivations for live streaming shopping
description: Cai, J., Wohn, D. Y., Mittal, A., & Sureshbabu, D. (2018). Utilitarian and hedonic motivations for live streaming shopping. In Proceedings of the 2018 ACM international conference on interactive experiences for TV and online video (pp. 81-88).
creator: Cai, J., Wohn, D. Y., Mittal, A., & Sureshbabu, D.
publisher: ACM international conference on interactive experiences for TV and online video
date: 2018
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Utilizing massive viewers for video transcoding in crowdsourced live streaming
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creator: He, Q., Zhang, C., & Liu, J.
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Validation of the diagnostic criteria of Internet Gaming Disorder in the DSM-V among the esports community
description: Woolhouse, R. A. (2022). Validation of the diagnostic criteria of Internet Gaming Disorder in the DSM-V among the esports community (Doctoral dissertation, University of Surrey).
creator: Woolhouse, R. A.
publisher: University of Surrey
date: 2022
language: English
type: Doctoral Dissertation

Value co-creation in eSports from a service ecosystem perspective
description: Kunz, R. E., & Roth, A. (2022). Value co-creation in eSports from a service ecosystem perspective. In Handbook on Digital Business Ecosystems. Edward Elgar Publishing.
creator: Kunz, R. E., & Roth, A.
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date: 2022
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Variation in QoE of passive gaming video streaming for different packet loss ratios
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creator: Wahab, A., Ahmad, N., & Schormans, J.
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Varieties of (Un)sportsmanlike Conduct in the FPS Esports Genre: A Taxonomic Classification of ‘Esportsmanship'
description: Naweed, A., Irwin, S. V., & Lastella, M. (2020). Varieties of (Un)sportsmanlike Conduct in the FPS Esports Genre: A Taxonomic Classification of ‘Esportsmanship'. Journal of Global Sport Management, 1-21.
creator: Naweed, A., Irwin, S. V., & Lastella, M.
publisher: Journal of Global Sport Management
date: 2020
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Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities
description: Cabeza-Ramírez, L. J., Muñoz-Fernández, G. A., & Santos-Roldán, L. (2021). Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities. In Healthcare (Vol. 9, No. 2, p. 192). Multidisciplinary Digital Publishing Institute.
creator: Cabeza-Ramírez, L. J., Muñoz-Fernández, G. A., & Santos-Roldán, L.
publisher: Multidisciplinary Digital Publishing Institute
date: 2021
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Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning
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creator: Thompson, J. J., Blair, M. R., Chen, L., & Henrey, A. J.
publisher: PLoS One
date: 2013
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Video Games and Its Economy Impact in Southeast Asia Country
description: Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T. (2017). Video Games and Its Economy Impact in Southeast Asia Country. International Journal of Advanced Scientific Research and Management, 2(1).
creator: Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T.
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date: 2017
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Video Games as a Spectator Sport. How Electronic Sports Transforms Spectatorship
description: Van Ditmarsch, J. (2013). Video Games as a Spectator Sport. How Electronic Sports Transforms Spectatorship. Master Thesis. Utrecht University.
creator: Van Ditmarsch, J.
publisher: Utrecht University
date: 2013
language: English
type: Dissertation

Vietnamese League of Legends Professional eSports Teams Resources Allocation Processes Confront with Player Transfers: Building a Preliminary Framework Through Dynamic Capabilities.
description: Lefebvre, F. (2020). Vietnamese League of Legends Professional eSports Teams Resources Allocation Processes Confront with Player Transfers: Building a Preliminary Framework Through Dynamic Capabilities. Proceedings of the 6th International Conference on Finance and Economics (pp. 452-468). Ho Chi Minh City, Vietnam.
creator: Lefebvre, F.
publisher: Proceedings of the 6th International Conference on Finance and Economics
date: 2020
language: English
type: Conference Paper

Viewers' perception of elements used in game live-streams
description: Lessel, P., Altmeyer, M., & Krüger, A. (2018). Viewers' perception of elements used in game live-streams. In Proceedings of the 22nd International Academic Mindtrek Conference (pp. 59-68).
creator: Lessel, P., Altmeyer, M., & Krüger, A.
publisher: International Academic Mindtrek Conference
date: 2018
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type: Conference Paper

Virtual and “Real-life” Wall/Rock Climbing: Motor Movement Comparisons and Video Gaming Pedagogical Perceptions
description: Jenny, S. E., & Schary, D. P. (2016). Virtual and “Real-life” Wall/Rock Climbing: Motor Movement Comparisons and Video Gaming Pedagogical Perceptions. Sports Technology, 8(3), 100-111.
creator: Jenny, S. E., & Schary, D. P.
publisher: Sports Technology
date: 2016
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Virtual and Authentic Tennis: Differences and Similarities of Three Common Tennis Strokes Performed by Collegiate Players
description: Jenny, S. E., Noble, K. M., Schary, D. P., & Hamill, S. D. (2018). Virtual and Authentic Tennis: Differences and Similarities of Three Common Tennis Strokes Performed by Collegiate Players. FACTA UNIVERSITATIS Series: Physical Education and Sport, 16(3), 525 – 541. doi: 10.22190/FUPES181218048J
creator: Jenny, S. E., Noble, K. M., Schary, D. P., & Hamill, S. D.
publisher: FACTA UNIVERSITATIS Series: Physical Education and Sport
date: 2018
language: English
type: Journal Paper

Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media
description: De Donder, S., Robeers, T., & Daneels, R. (2022). Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media. Sport in Society, 1-17.
creator: De Donder, S., Robeers, T., & Daneels, R.
publisher: Taylor & Francis
date: 2022
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type: Journal Paper

Virtual Domains for Sports and Games
description: Holt, J. (2016). Virtual Domains for Sports and Games. Sport, Ethics and Philosophy, 10(1),5-13.
creator: Holt, J.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Virtual Games Meet Physical Playground: Exploring and Measuring Motivations For Live Esports Event Attendance
description: Pu, H., Xiao, S., & Kota, R. W. (2021). Virtual Games Meet Physical Playground: Exploring and Measuring Motivations For Live Esports Event Attendance. Sport in Society, published online.
creator: Pu, H., Xiao, S., & Kota, R. W.
publisher: Sport in Society
date: 2021
language: English
type: Journal Paper