Virtual identities and women's empowerment: the implication of the rise of female esports fans in China
description: Li, M., & Xiong, H. (2022). Virtual identities and women’s empowerment: the implication of the rise of female esports fans in China. Sport in Society, 1-23.
creator: Li, M., & Xiong, H.
publisher: Sport in Society
date: 2022
language: English
type: Journal Paper

Virtual Reality eSport: welche Entwicklungen müssen im Virtual Reality Bereich stattfinden, um eSport mit Virtual Reality-Devices verbinden zu können?
description: Jagersberger, T. (2016). Virtual Reality eSport: welche Entwicklungen müssen im Virtual Reality Bereich stattfinden, um eSport mit Virtual Reality-Devices verbinden zu können? Master Thesis. Fachhochschule Salzburg, Salzburg.
creator: Jagersberger, T.
publisher: Fachhochschule Salzburg
date: 2016
language: German
type: Dissertation

Virtual Team Performance in a Highly Competitive Environment
description: Algesheimer, R., Dholakia, U. M., & Gurau, C. (2011). Virtual Team Performance in a Highly Competitive Environment. Group & Organization Management, 36(2), 161–190. https://doi.org/10.1177/1059601110391251
creator: Algesheimer, R., Dholakia, U. M., & Gurau, C.
publisher: Group & Organization, Management
date: 2011
language: English
type: Journal Paper

Virtual Worlds in Competitive Contexts: Analyzing eSports Consumer Needs
description: Weiss, T., & Schiele, S. (2013). Virtual Worlds in Competitive Contexts: Analyzing eSports Consumer Needs. Electronic Markets, 23(4), 307–316.
creator: Weiss, T., & Schiele, S.
publisher: Electronic Markets
date: 2013
language: English
type: Journal Paper

Virtual(ly) Athletes: Where eSports fit Within the Definition of ‘Sport’
description: Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2016). Virtual(ly) Athletes: Where eSports fit Within the Definition of ‘Sport’. Quest, 69(1), 1-18.
creator: Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W.
publisher: Quest
date: 2016
language: English
type: Journal Paper

Virtue(al) Games — Real Drugs
description: Holden, J. T., Kabourakis, A., Tweedie, J. W. (2019). Virtue(al) Games — Real Drugs. Sport, Ethics and Philosophy, 13(1), 19-32.
creator: Holden, J. T., Kabourakis, A., Tweedie, J. W.
publisher: Sport, Ethics and Philosophy
date: 2019
language: English
type: Journal Paper

Virtuelle Sportsimulationen in verbands- und rechtspolitischer Hinsicht (Virtual sports simulations in the context of association and legislative policies)
description: Nothelfer, N. & Trunk, D. (2022). Virtuelle Sportsimulationen in verbands- und rechtspolitischer Hinsicht. Sport- und E-Sportrecht in der Praxis, 66-72.
creator: Nothelfer, N. & Trunk, D.
publisher: Hygge Verlag
date: 2022
language: German
type: Journal Paper

Visual Fixations Duration as an Indicator of Skill Level in eSports
description: Velichkovsky, B. B., Khromov, N., Korotin, A., Burnaev, E., & Somov, A. (2019). Visual Fixations Duration as an Indicator of Skill Level in eSports.
creator: Velichkovsky, B. B., Khromov, N., Korotin, A., Burnaev, E., & Somov, A.
publisher: Arxiv
date: 2019
language: English
type: Working Paper

Vođenje projekata u esport industriji
description: Šutalo, I. (2022). Vođenje projekata u esport industriji (Doctoral dissertation, University of Zagreb. Faculty of Economics and Business. Department of Informatics).
creator: Šutalo, I.
publisher: University of Zagreb
date: 2022
language: Krotian
type: Dissertation

Volunteer moderators in twitch micro communities: How they get involved, the roles they play, and the emotional labor they experience
description: Wohn, D. Y. (2019). Volunteer moderators in twitch micro communities: How they get involved, the roles they play, and the emotional labor they experience. In Proceedings of the 2019 CHI conference on human factors in computing systems (pp. 1-13).
creator: Wohn, D. Y.
publisher: CHI conference on human factors in computing systems
date: 2019
language: English
type: Conference Paper

WADs, Bots and Mods Multiplayer FPS Games as Co-creative Media
description: Morris, S. (2003). WADs, Bots and Mods Multiplayer FPS Games as Co-creative Media. DIGRA Conference.
creator: Morris, S.
publisher: DIGRA
date: 2003
language: English
type: Conference Paper

Wandering the World without Leaving Your Chair: Crossing Borders Through eSports
description: Robertson, C. (2015). Wandering the World without Leaving Your Chair: Crossing Borders Through eSports. Master’s Thesis. Georgia Southern Univesity.
creator: Robertson, C.
publisher: Georgia Southern Univesity
date: 2015
language: English
type: Dissertation

Watch me code: Programming mentorship communities on twitch. tv
description: Faas, T., Dombrowski, L., Young, A., & Miller, A. D. (2018). Watch me code: Programming mentorship communities on twitch. tv. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 1-18.
creator: Faas, T., Dombrowski, L., Young, A., & Miller, A. D.
publisher: ACM on Human-Computer Interaction
date: 2018
language: English
type: Conference Paper

Watch me pay: Twitch and the cultural economy of surveillance
description: Partin, W. C. (2019). Watch me pay: Twitch and the cultural economy of surveillance. Surveillance & Society, 17(1/2), 153-160.
creator: Partin, W. C.
publisher: Surveillance & Society
date: 2019
language: English
type: Journal Paper

Watch Me Play: Twitch and the Rise of Game Live Streaming
description: Taylor, T. L. (2018). Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton: Princeton University Press.
creator: Taylor, T. L.
publisher: Princeton
date: 2018
language: English
type: Book

Watch me Playing, I am a Professional
description: Kaytoue, M., & Raïssi, C. (2012). Watch me Playing, I am a Professional. In WWW 2012 Companion. Lyon, France.
creator: Kaytoue, M., & Raïssi, C.
publisher: WWW 2012 Companion
date: 2012
language: English
type: Conference Paper

Watching People Is Not a Game: Interactive Online Corporeality, Twitch.tv and Videogame Streams
description: Anderson, S. L. (2017). Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams. Game Studies, 17(1), 1-16.
creator: Anderson, S. L.
publisher: Game Studies
date: 2017
language: English
type: Journal Paper

Watching players: An exploration of media enjoyment on Twitch
description: Wulf, T., Schneider, F. M., & Beckert, S. (2020). Watching players: An exploration of media enjoyment on Twitch. Games and culture, 15(3), 328-346.
creator: Wulf, T., Schneider, F. M., & Beckert, S.
publisher: Games and culture
date: 2020
language: English
type: Journal Paper

Watching sports on Twitch? A study of factors influencing continuance intentions to watch Thursday Night Football co-streaming
description: Qian, T. Y. (2021). Watching sports on Twitch? A study of factors influencing continuance intentions to watch Thursday Night Football co-streaming. Sport Management Review, 1-22.
creator: Qian, T. Y.
publisher: Taylor & Francis
date: 2021
language: English
type: Journal Paper

Watching Starcraft, Strategy and South Korea
description: McCrea, C. (2009). Watching Starcraft, Strategy and South Korea. In L. Hjorth & D. Chan (Eds.), Gaming Cultures and Place in Asia-Pacific (pp. 179–193). New York: Routledge.
creator: McCrea, C.
publisher: Routledge
date: 2009
language: English
type: Book Chapter

Wat ing sport during COVID-19
description: Ryall, E., & Edgar, A. (2022). Wat ing sport during COVID-19. Philosophy, Sport and the Pandemic, 101.
creator: Ryall, E., & Edgar, A.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process
description: Anyi Wan Jr, J., Alif bin Kamal, A. & bin Abd Rahman, S. (2021). Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process. Journal of IT in Asia, Vol 09, 2021, 49-64.
creator: Anyi Wan Jr, J., Alif bin Kamal, A. & bin Abd Rahman, S.
publisher: Journal of IT in Asia
date: 2021
language: English
type: Journal Paper

Weiss, T., & Schiele, S.
description: Weiss, T., & Schiele, S. (2011). Fulfilling the Needs of eSports Consumers: A Uses and Gratifications Perspective. In Proceedings of the 24th Bled eConference (pp. 572–580), 12–15 June. Bled, Slovenia: University of Maribor.
creator: Fulfilling the Needs of eSports Consumers: A Uses and Gratifications Perspective
publisher: Bled eConference
date: 2011
language: English
type: Conference Paper

Wetten auf eSport-Ereignisse in Deutschland und Österreich (Betting on eSports Events in Germany and Austria)
description: Nothelfer, N. & Petschinka, P. (2022). Wetten auf eSport-Ereignisse in Deutschland und Österreich. Sport- und E-Sportrecht in der Praxis, 20-25.
creator: Nothelfer, N. & Petschinka, P.
publisher: Hygge Verlag
date: 2022
language: German
type: Journal Paper

What are Effective Strategies of Handling Harassment on Twitch? Users' Perspectives
description: Cai, J., & Wohn, D. Y. (2019). What are Effective Strategies of Handling Harassment on Twitch? Users' Perspectives. In Conference companion publication of the 2019 on computer supported cooperative work and social computing (pp. 166-170).
creator: Cai, J., & Wohn, D. Y.
publisher: Conference companion publication of the 2019 on computer supported cooperative work and social computing
date: 2019
language: English
type: Conference Paper

What Competitive Chess Can Learn From eSports: Present and Future Prospects
description: Bart, W. M. (2021). What Competitive Chess Can Learn From eSports: Present and Future Prospects. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 67-85). IGI Global.
creator: Bart, W. M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2
description: Xia, B., Wang, H., & Zhou, R. (2019). What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2. Games and Culture, 14(5), 498-522.
creator: Xia, B., Wang, H., & Zhou, R.
publisher: Games and Culture
date: 2019
language: English
type: Journal Paper

What drives people's intention toward live stream broadcasting
description: Lin, G. Y., Wang, Y. S., Wang, Y. M., & Lee, M. H. (2021). What drives people's intention toward live stream broadcasting. Online Information Review.
creator: Lin, G. Y., Wang, Y. S., Wang, Y. M., & Lee, M. H.
publisher: Emerald
date: 2021
language: English
type: Journal Paper

What drives streamers? Users’ characteristics and motivations on social live streaming services
description: Zimmer, F., & Scheibe, K. (2019). What drives streamers? Users’ characteristics and motivations on social live streaming services. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Zimmer, F., & Scheibe, K.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

What Happened to Quake? A Though Year for Our Most Beautiful Game
description: Messier, M.-A. (2012). What Happened to Quake? A Though Year for Our Most Beautiful Game. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 75–82). Norderstedt: Books on Demand GmbH.
creator: Messier, M.-A.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
description: Paaßen, B., Morgenroth, T., & Stratemeyer, M. (2017). What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture. Sex Roles, 76(7-8), 421-435.
creator: Paaßen, B., Morgenroth, T., & Stratemeyer, M.
publisher: Sex Roles
date: 2017
language: English
type: Journal Paper

What Is Being Played in the World? Mobile eSport Applications
description: Atalay, A., & Topuz, A. C. (2018). What Is Being Played in the World? Mobile eSport Applications. Universal Journal of Educational Research, 6(6), 1243-1251.
creator: Atalay, A., & Topuz, A. C.
publisher: Universal Journal of Educational Research
date: 2018
language: English
type: Journal Paper

What Is Being Played in the World? Mobile eSport Applications
description: Ayar, H. (2018). Development of e-Sport in Turkey and in the World. International Journal of Science Culture and Sport, 6(1), 95-102.
creator: Ayar, H.
publisher: International Journal of Science Culture and Sport
date: 2018
language: English
type: https://dergipark.org.tr/tr/download/article-file/450723

What is eSports and Why do People Watch it?
description: Hamari, J., & Sjoeblom, M. (2016). What is eSports and Why do People Watch it? Internet Research, 27(2), 211-232.
creator: Hamari, J., & Sjoeblom, M.
publisher: Internet Research
date: 2016
language: English
type: Journal Paper

What is Esports History a History Of?
description: Partin, W. C., & Bull, I. (2021). What is Esports History a History Of? ROMchip, 3(1).
creator: Partin, W. C., & Bull, I.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

What Is Esports? The Past, Present, and Future of Competitive Gaming
description: Migliore, L. (2021). What Is Esports? The Past, Present, and Future of Competitive Gaming. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 1-16). Cham: Springer.
creator: Migliore, L.
publisher: Springer
date: 2021
language: English
type: Book Chapter

What Kind of an Activity is a Virtual Game? A Postmodern Approach in Relation to Concept of Phantasm by Deleuze and the Philosophy of Huizinga
description: Şentuna, B., & Kanbur, D. (2016). What Kind of an Activity is a Virtual Game? A Postmodern Approach in Relation to Concept of Phantasm by Deleuze and the Philosophy of Huizinga. Sport, Ethics and Philosophy, 10(1), 42-50.
creator: Şentuna, B., & Kanbur, D.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

What Lurks in the Dark: An Audience Participation Horror Game.
description: Fanzo, J., Gu, R., Han, J., Majmudar, K., Deng, T., Cheng, F., Li, C. & Hammer, J. (2017). What Lurks in the Dark: An Audience Participation Horror Game. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 621-624).
creator: Fanzo, J., Gu, R., Han, J., Majmudar, K., Deng, T., Cheng, F., Li, C. & Hammer, J.
publisher: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
date: 2017
language: English
type: Conference Paper

What Makes a Strong Team?: Using Collective Intelligence to Predict Team Performance in League of Legends
description: Kim, Y. J., Engel, D. Wooley, A. W., Lin, J. Y. T., McArthur, N., & Malone, T. W. (2017). What Makes a Strong Team?: Using Collective Intelligence to Predict Team Performance in League of Legends. CSCW, 2316-2329.
creator: Kim, Y. J., Engel, D. Wooley, A. W., Lin, J. Y. T., McArthur, N., & Malone, T. W.
publisher: CSCW
date: 2017
language: English
type: Conference Paper

What Makes Male Gamers Angry, Sad, Amused, and Enthusiastic while Playing Violent Video Games?
description: Behnke, M., Chwiłkowska, P., & Kaczmarek, L. D. (2020). What Makes Male Gamers Angry, Sad, Amused, and Enthusiastic while Playing Violent Video Games?. Entertainment Computing, 100397.
creator: Behnke, M., Chwiłkowska, P., & Kaczmarek, L. D.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games?
description: Behnke, M., Chwiłkowska, P., & Kaczmarek, L. D. (2021) What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games? Entertainment Computing 37. Published online.
creator: Behnke, M., Chwiłkowska, P., & Kaczmarek, L. D.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases
description: Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G. (2018). What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases. Addictive Behaviors Reports, 8, 185-188.
creator: Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G.
publisher: Addictive Behaviors Reports
date: 2018
language: English
type: Journal Paper

What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy
description: Curley, A. J., Nausha, M., Slocum, J., & Lombardi, D. (2016). What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy. Working Paper
creator: Curley, A. J., Nausha, M., Slocum, J., & Lombardi, D.
date: 2016
language: English
type: Working Paper

What Predicts eSports betting? A Study on Consumption of Video Games, eSports, Gambling and Demographic Factors
description: Macey, J., Abarbanel, B., & Hamari, J. (2020). What Predicts eSports betting? A Study on Consumption of Video Games, eSports, Gambling and Demographic Factors. New Media & Society, 1-25.
creator: Macey, J., Abarbanel, B., & Hamari, J.
publisher: New Media & Society
date: 2020
language: English
type: Journal Paper

What We Can Learn from Starcraft
description: Scholz, T. M. (2011). What We Can Learn from Starcraft. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 82–85). Norderstedt: Books on Demand GmbH.
creator: Scholz, T. M.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

What’s in a Name? eSports, Betting, and Gaming Law
description: Owens, M. (2016) What’s in a Name? eSports, Betting, and Gaming Law. Gaming Law Review, 20(7), 567-570.
creator: Owens, M.
publisher: Gaming Law Review
date: 2016
language: English
type: Journal Paper

When all you have is a banhammer: the social and communicative work of Volunteer moderators
description: Lo, C. C. W. Y. (2018). When all you have is a banhammer: the social and communicative work of Volunteer moderators (Doctoral dissertation, Massachusetts Institute of Technology).
creator: Lo, C. C. W. Y.
publisher: Doctoral dissertation, Massachusetts Institute of Techn
date: 2018
language: English
type: Doctoral dissertation

When Cyberathletes Conceal Their Game: Clustering Confusion Matrices to Identify Avatar Aliases
description: Cavadenti, O., Codocedo, V., Boulicaut, J. F., & Kaytoue, M. (2015). When Cyberathletes Conceal Their Game: Clustering Confusion Matrices to Identify Avatar Aliases. In Proceedings of the 2015 IEEE International Conference on Data Science and Advanced Analytics, DSAA 2015.
creator: Cavadenti, O., Codocedo, V., Boulicaut, J. F., & Kaytoue, M.
publisher: IEEE International Conference on Data Science and Advanced Analytics
date: 2015
language: English
type: Conference Paper

When Following Digital Influencers on Social Media and Buying their Products Used Shapes Consumption
description: Vieira, V. A. (2020). When Following Digital Influencers on Social Media and Buying their Products Used Shapes Consumption. In CLAV 2020.
creator: Vieira, V. A.
publisher: CLAV
date: 2020
language: English
type: Conference Paper
identifier: not available

When game becomes life: The creators and spectators of online game replays and live streaming
description: Jia, A. L., Shen, S., Epema, D. H., & Iosup, A. (2016). When game becomes life: The creators and spectators of online game replays and live streaming. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 12(4), 1-24.
creator: Jia, A. L., Shen, S., Epema, D. H., & Iosup, A.
publisher: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
date: 2016
language: English
type: Conference Paper

When Games and Gambling Collide: Modern Examples and Controversies
description: Wardle, H. (2021). When Games and Gambling Collide: Modern Examples and Controversies. In Wardle, H., Games Without Frontiers? Socio-historical Perspectives at the Gaming/Gambling Intersection (pp. 35-77). Palgrave Macmillan.
creator: Wardle, H.
publisher: Palgrave Macmillan
date: 2021
language: English
type: Book Chapter

Where Do Online Games Fit into the Health Behavior Ecology of Emerging Adults: A Scoping Review
description: Micallef, D., Brennan, L., Parker, L., Schivinski, B., & Jackson, M. (2021). Where Do Online Games Fit into the Health Behavior Ecology of Emerging Adults: A Scoping Review. Nutrients, 13, 2895.
creator: Micallef, D., Brennan, L., Parker, L., Schivinski, B., & Jackson, M.
publisher: Nutrients
date: 2021
language: English
type: Journal Paper

Where Esport Law Does not Exist
description: Kim, H. E. (2022). Where Esport Law Does not Exist. Available at SSRN 4047288.
creator: Kim, H. E.
publisher: SSRN
date: 2022
language: English
type: Paper

Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene
description: Taylor, N. T. (2009). Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene. In B. Atkins, H. Kennedy, & T. Krzywinska (Eds.), Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of the 2009 Digital Games Research Association conference, London.
creator: Taylor, N. T.
publisher: DIGRA
date: 2009
language: English
type: Conference Paper

Who are Sports Gamers? A Large Scale Study of Sports Video Game Players
description: Stein, A., Mitgusch, K., & Consalvo, M. (2013). Who are Sports Gamers? A Large Scale Study of Sports Video Game Players. Convergence, 19(3), 345-363.
creator: Stein, A., Mitgusch, K., & Consalvo, M.
publisher: Convergence
date: 2013
language: English
type: Journal Paper

Who will subscribe to my streaming channel? The case of twitch
description: Kim, J., Bae, K., Park, E., & del Pobil, A. P. (2019). Who will subscribe to my streaming channel? The case of twitch. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing (pp. 247-251).
creator: Kim, J., Bae, K., Park, E., & del Pobil, A. P.
publisher: Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing
date: 2019
language: English
type: Conference Paper

Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports
description: Klíma, O. (2022). Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports. American Journal of Cultural Sociology, 10(4), 570-595.
creator: Klíma, O.
publisher: American Journal of Cultural Sociology
date: 2022
language: English
type: Journal Paper

Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming
description: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B. (2020). Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming. Proceedings of the 4th International GamiFIN Conference 2020, 199-209.
creator: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Why am I watching? Capturing the interplay of social and technological aspects of online live streaming
description: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B. (2020). Why am I watching? Capturing the interplay of social and technological aspects of online live streaming. In GamiFIN (pp. 199-209).
creator: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B.
publisher: GamiFIN
date: 2020
language: English
type: Journal Paper

Why Cheating Is A Crime - The ESL Wire Story
description: Christophers, J. (2011). Why Cheating Is A Crime - The ESL Wire Story. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 90–96). Norderstedt: Books on Demand GmbH.
creator: Christophers, J.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Why Coaches Would Improve eSports
description: Fields, F. (2010). Why Coaches Would Improve eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 13–16). Norderstedt: Books on Demand GmbH.
creator: Fields, F.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework
description: Hu, M., Zhang, M., & Wang, Y. (2017). Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework. Computers in Human Behavior, 75, 594-606.
creator: Hu, M., Zhang, M., & Wang, Y.
publisher: Elsevier
date: 2017
language: English
type: Journal Paper

Why Do Finnish Women Not Participate in eSports
description: Friman, U. (2018). Why Do Finnish Women Not Participate in eSports? In Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, Finland, University of Jyväskylä.
creator: Friman, U.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Why do people bet on esports? Constructing monetary and skin gambling motivation through Means-End Chain Theory
description: Denoo, M., Bibert, N., & Zaman, B. (2021). Why do people bet on esports? Constructing monetary and skin gambling motivation through Means-End Chain Theory. Etmaal van de Communicatiewetenschap, 2021/02/04-2021/02/05.
creator: Denoo, M., Bibert, N., & Zaman, B.
publisher: Etmaal van de Communicatiewetenschap
date: 2021
language: English
type: Conference Paper

Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers
description: Anjani, L., Mok, T., Tang, A., Oehlberg, L., & Goh, W. B. (2020). Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers. In Proceedings of the 2020 CHI conference on Human Factors in Computing Systems (pp. 1-13).
creator: Anjani, L., Mok, T., Tang, A., Oehlberg, L., & Goh, W. B.
publisher: CHI conference on Human Factors in Computing Systems
date: 2020
language: English
type: Conference Paper

Why do People Watch Others Play Video Games? An Empirical Study on the Motivations of Twitch Users
description: Sjöblom, M., & Hamari, J. (2016). Why do People Watch Others Play Video Games? An Empirical Study on the Motivations of Twitch Users. Computers in Human Behavior, 75, 985-996.
creator: Sjöblom, M., & Hamari, J.
publisher: Computers in Human Behavior
date: 2016
language: English
type: Journal Paper

Why do users broadcast? Examining individual motives and social capital on social live streaming platforms
description: Bründl, S., & Hess, T. (2016). Why do users broadcast? Examining individual motives and social capital on social live streaming platforms. PACIS 2016 Proceedings. 332.
creator: Bründl, S., & Hess, T.
publisher: PACIS
date: 2016
language: English
type: Conference Paper

Why Do We Watch Others Play? Understanding eSports as Sporting Entertainment
description: Schellewald, A. O. (2018). Why Do We Watch Others Play? Understanding eSports as Sporting Entertainment. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Schellewald, A. O.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Why do women watch esports? A social role perspective on spectating motives and points of attachment
description: Yu, B., Brison, N. T., & Bennett, G. (2022). Why do women watch esports? A social role perspective on spectating motives and points of attachment. Computers in Human Behavior, 127, 107055.
creator: Yu, B., Brison, N. T., & Bennett, G.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

Why Intel Is Betting on eSports and Virtual Reality
description: Smith, A. (2018). Why Intel Is Betting on eSports and Virtual Reality. PC Magazine, November, 9-12.
creator: Smith, A.
publisher: PC Magazine
date: 2018
language: English
type: Journal Paper

Will eSports Ever Become Widely Accepted as Official Sports and How will they Affect the Way we Entertain Ourselves if They do?
description: Hewitt, E. (2014). Will eSports Ever Become Widely Accepted as Official Sports and How will they Affect the Way we Entertain Ourselves if They do? Computers for Everyone, 81-83.
creator: Hewitt, E.
publisher: Computers for Everyone
date: 2014
language: English
type: Journal Paper

Will Robots Ever Play Sports
description: Lopez Frias, F. J., & Perez Trivino, J. L. (2016). Will Robots Ever Play Sports. Sport, Ethics and Philosophy, 101, 67-8.
creator: Lopez Frias, F. J., & Perez Trivino, J. L.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
description: Hodge, V., Devlin, S., Sephton, N., Block, F., Drachen, A., & Cowling, P. (2017). Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. arXiv Preprint
creator: Hodge, V., Devlin, S., Sephton, N., Block, F., Drachen, A., & Cowling, P.
publisher: arXiv
date: 2017
language: English
type: Working Paper

With great power comes great responsibility: video game live streaming and its potential risks and benefits for female gamers
description: Uszkoreit, L. (2018). With great power comes great responsibility: video game live streaming and its potential risks and benefits for female gamers. In Feminism in Play (pp. 163-181). Palgrave Macmillan, Cham.
creator: Uszkoreit, L.
publisher: Palgrave Macmillan
date: 2018
language: English
type: Book Chapter

Women in Esport: Exploring the overt and subtle barriers of women in Esports
description: Vo, L. A. " Women in Esport: Exploring the overt and subtle barriers of women in Esports.
creator: Vo, L. A.
publisher: Louvain School of Management
date: 2022
language: English
type: Student Paper

Women in Esports: A Qualitative Study on Shared Experiences of Women in the Esports Industry
description: Wolf, C., & Krämer, F. (2022). Women in Esports: A Qualitative Study on Shared Experiences of Women in the Esports Industry.
creator: Wolf, C., & Krämer, F.
publisher: Malmö University
date: 2022
language: English
type: Master Thesis

Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play
description: Ruvalcaba, O., Shulze, J., Kim, A., Berzenski, S. R., & Otten, M. P. (2018). Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play. Journal of Sport and Social Issues, 42(4), 295–311.
creator: Ruvalcaba, O., Shulze, J., Kim, A., Berzenski, S. R., & Otten, M. P.
publisher: Journal of Sport and Social Issues
date: 2018
language: English
type: Journal Paper

Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports
description: Woodcock, J., & Johnson, M. R. (2018). Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports. Working Paper.
creator: Woodcock, J., & Johnson, M. R.
date: 2018
language: English
type: Working Paper

Working in Esports: Developing Team Cohesion
description: Swettenham, L., & Whitehead, A. (2022). Working in Esports: Developing Team Cohesion. Case Studies in Sport and Exercise Psychology, 6(1), 36-44.
creator: Swettenham, L., & Whitehead, A.
publisher: Case Studies in Sport and Exercise Psychology
date: 2022
language: English
type: Journal Paper
identifier: Case Studies in Sport and Exercise Psychology

World of streaming. Motivation and gratification on Twitch
description: Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K. (2017). World of streaming. Motivation and gratification on Twitch. In International Conference on Social Computing and Social Media (pp. 44-57). Springer, Cham.
creator: Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K.
publisher: Springer
language: English
type: Conference Paper

Yellowstar: Devenez un champion de League of Legends
description: Kim, B. (2016). Yellowstar: Devenez un champion de League of Legends. Paris: Éditions Albin Michel.
creator: Kim, B.
publisher: Éditions Albin Michel
date: 2016
language: French
type: Book

You Must Construct Additional Pylons. Building a Better Framework for Esports Governance
description: Chao, L. L. (2017). You Must Construct Additional Pylons. Building a Better Framework for Esports Governance. Fordham Law Review, 86(2), 737-765.
creator: Chao, L. L.
publisher: Fordham Law Review
date: 2017
language: English
type: Journal Paper

Yout Introduction to Esports: How To Start Making Your Skills Tournament Worthy (Havok Book 1).
description: Zambrano, C. (2014). Yout Introduction to Esports: How To Start Making Your Skills Tournament Worthy (Havok Book 1).
creator: Zambrano, C.
date: 2014
language: English
type: Book

Youth Sport 2.0? The Development of eSports in Norway from 2016 to 2019
description: Tjønndal, A., & Skauge, M. (2020). Youth Sport 2.0? The Development of eSports in Norway from 2016 to 2019. Qualitative Research in Sport, Exercise and Health, 1-18.
creator: Tjønndal, A., & Skauge, M.
publisher: Qualitative Research in Sport, Exercise and Health
date: 2020
language: English
type: Journal Paper

YouTube live and Twitch: a tour of user-generated live streaming systems
description: Pires, K., & Simon, G. (2015). YouTube live and Twitch: a tour of user-generated live streaming systems. In Proceedings of the 6th ACM multimedia systems conference (pp. 225-230).
creator: Pires, K., & Simon, G.
publisher: ACM multimedia systems conference
date: 2015
language: English
type: Conference Paper

Zero2Hero: Der Weg zum E-Sport Profi
description: Schaetzke, A., & Schöber, T. (2021). Zero2Hero: Der Weg zum E-Sport Profi. Königswinter: Heel.
creator: Schaetzke, A., & Schöber, T.
publisher: Heel
date: 2021
language: German
type: Book

Zulässigkeit von Wetten auf eSport-Ereignisse nach deutschem Glücksspielrecht (Admissibility of Bets on Esports Events Under German Gambling Law)
description: Maties, M. & Nothelfer, N. (2021). Zulässigkeit von Wetten auf eSport-Ereignisse nach deutschem Glücksspielrecht. Zeitschrift für Wett- und Glücksspielrecht, 128-137. (article in the 15th anniversary issue)
creator: Maties, M. & Nothelfer, N.
publisher: Deutscher Fachverlag
date: 2021
language: German
type: Journal Paper

Zwift’s anti–doping policy: Is it open to cheating?
description: Richardson, A., Smith, P. and Berger, N. (2022). Zwift’s anti–doping policy: Is it open to cheating? International Journal of Esports.
creator: Richardson, A., Smith, P. and Berger, N.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Papers

https://www.papers.esportsresearch.net/items/show/1093
title: Zwischen jugendgefährdenden Medien und Alterskennzeichnungen: Jugendschutzrechtliches zum eSport in Österreich (Between liable to corrupt the young-Media and Age Ratings: Youth Protection on Esports in Austria)
description: Petschinka, P. (2021). Zwischen jugendgefährdenden Medien und Alterskennzeichnungen: Jugendschutzrechtliches zum eSport in Österreich. SpoPrax - Sport- und E-Sportrecht in der Praxis, 164-169.
creator: Petschinka, P.
publisher: SpoPrax - Sport- und E-Sportrecht in der Praxis
date: 2021
language: German
type: Journal Paper

오버워치 캐릭터의 성격과 체형이 게이머에 따라 다르게 인식될까 (Can the biopsychological feature of Overwatch characters be perceived differently depending on the gamers?)
description: Chae, H., & Lee, SJ. (2021). 오버워치 캐릭터의 성격과 체형이 게이머에 따라 다르게 인식될까. e스포츠연구, 3(1), 1-14
creator: Chae, H., & Lee, SJ.
publisher: The International Society for eSports Studies
date: 2021
language: Korean
type: Journal Paper