Digitale Sportwissenschaften - Schöne neue Welt!?
Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.), Informationen für den sportwissenschaftlichen Nachwuchs / Digitale Sportwissenschaften - Schöne neue Welt!? dvs-Kommission Wissenschaftlicher Nachwuchs, Verein zur Förderung des sportwissenschaftlichen Nachwuchses e.V., Jahrgang 27 (2020), Heft 2
Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.)
dvs-Kommission Wissenschaftlicher Nachwuchs, Verein zur Förderung des sportwissenschaftlichen Nachwuchses e.V.
Male Dominant Sport: The Challenges of Esports Female Athletes.
Yusoff, N. H., & Yunus, Y. H. M. (2021). Male Dominant Sport: The Challenges of Esports Female Athletes. Social Sciences & Humanities, 29(2), 1415-1429.
The Emergence of Esports Nutrition: A Review.
Ribeiro, F. J., Viana, V. M., Borges, N. P., Teixeira, V. H. (2021). The Emergence of Esports Nutrition: A Review. Central European Journal of Sport Sciences and Medicine, 33(1), 81-95.
Ribeiro, F. J., Viana, V. M., Borges, N. P., Teixeira, V. H.
Central European Journal of Sport Sciences and Medicine
The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination.
Mao, E. (2021). The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination. Addictive Behaviors, 123.
When Games and Gambling Collide: Modern Examples and Controversies
Wardle, H. (2021). When Games and Gambling Collide: Modern Examples and Controversies. In Wardle, H., Games Without Frontiers? Socio-historical Perspectives at the Gaming/Gambling Intersection (pp. 35-77). Palgrave Macmillan.
Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts
Devereux, L., Raggiotto, F., Scarpi, D. and Moretti, A. (2021). Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts. In: Pantano, E. (Ed.), Creativity and Marketing: The Fuel for Success (pp. 19-32). Bingley, Emerald.
Devereux, L., Raggiotto, F., Scarpi, D., Moretti, A.
Tfue v. FaZe Clan and Newly Created Players Associations: What Has Happened and How Will it Impact the Future of Esports?
Cripe C. (2020). Tfue v. FaZe Clan and Newly Created Players Associations: What Has Happened and How Will it Impact the Future of Esports? Marquette Sports Law Review, 31(1), 151-173.
Corporate Growth Strategies in an Era of Digitalization: A Network Analysis of the National Basketball Association’s 2K League Sponsors
Lopez, C., Pizzo, A. D., Gupta, K., Kennedy, H., & Funk, D. C. (2021). Corporate Growth Strategies in an Era of Digitalization: A Network Analysis of the National Basketball Association’s 2K League Sponsors. Journal of Business Research, 133, 208-217.
Lopez, C., Pizzo, A. D., Gupta, K., Kennedy, H., & Funk, D. C.
Sensemaking of Novelty: the Dynamic Nature of Integrating Esports within a Traditional Sport Organization
Pizzo, A. D., Jones, G. J., Baker, B. J., Funk, D. C., & Kunkel, T. (2021). Sensemaking of Novelty: the Dynamic Nature of Integrating Esports within a Traditional Sport Organization. Sport Management Review. Published online June 15 2021.
Pizzo, A. D., Jones, G. J., Baker, B. J., Funk, D. C., & Kunkel, T.
Should Esports Be a Co-Curricular Activity in School?
Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S. (2020). Should Esports Be a Co-Curricular Activity in School? Children & Schools, 43(31), 61-63.
Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S.
The Booming eSports Market: A Field Day for Fans
Lehnert, K., Walz, A. & Christianson, R. (2020). The Booming eSports Market: A Field Day for Fans. Journal of Business Strategy. Published online December 9 2020.
Lehnert, K., Walz, A. & Christianson, R.
eSport im Fadenkreuz der Sportwettensteuer – Eine Analyse des § 15 RennwLottDV-E (Esports in the Crosshairs of Sports Betting Tax Regulation - An Analysis of § 15 RennwLottDV-E)
Brüggemann, L., & Nothelfer, N. (2021). eSport im Fadenkreuz der Sportwettensteuer – Eine Analyse des § 15 RennwLottDV-E. Sport- und E-Sportrecht in der Praxis, 116-123.
Die Bundesregierung zur Förderung des eSports in Deutschland – Antwort auf BT-Drs. 19/28730 (The Federal Government on the Promotion of Esports in Germany - Response to BT-Drs. 19/28730)
Nothelfer, N. (2021). Die Bundesregierung zur Förderung des eSports in Deutschland – Antwort auf BT-Drs. 19/28730. Sport- und E-Sportrecht in der Praxis, 124-127.
Zulässigkeit von Wetten auf eSport-Ereignisse nach deutschem Glücksspielrecht (Admissibility of Bets on Esports Events Under German Gambling Law)
Maties, M. & Nothelfer, N. (2021). Zulässigkeit von Wetten auf eSport-Ereignisse nach deutschem Glücksspielrecht. Zeitschrift für Wett- und Glücksspielrecht, 128-137. (article in the 15th anniversary issue)
https://www.dfv.de/portfolio/medien/ZfWG--Zeitschrift-fuer-Wett--und-Gluecksspielrecht-110
Das Versäumnis des Gesetzgebers in der Causa eSport und dessen Auswirkungen auf die Praxis (The Legislator's Shortcoming Regarding Esports and its Impact on Practice)
Nothelfer, N. & Petschinka, P. (2021). Das Versäumnis des Gesetzgebers in der Causa eSport und dessen Auswirkungen auf die Praxis. Sport- und E-Sportrecht in der Praxis, 26-31. (article in the founding issue)
Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame
Neri, F., Smeralda, C., Momi, D., Sprugnoli, G., Menardi, A., Ferrone, S., (...), Santarnecchi, E. (2021). Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame. Frontiers in Psychology, published online April 7 2021.
Neri, F., Smeralda, C., Momi, D., Sprugnoli, G., Menardi, A., Ferrone, S., (...), Santarnecchi, E.
Physical Activity Levels of Adult Virtual Football Players
Pereira, A. M., Verhagen, E., Figueiredo, P., Seabra, A., Martins, A., & Brito, J. (2021). Physical Activity Levels of Adult Virtual Football Players. Frontiers in Psychology, published online 26 March 2021.
Pereira, A. M., Verhagen, E., Figueiredo, P., Seabra, A., Martins, A., & Brito, J.
Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players
Liu. S., Claypool, M., Kuwahara, A., Scovell, J., & Sherman, J. (2021). Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players. EHPHCI '21, May 8, 2021, Virtual Conference.
Liu. S., Claypool, M., Kuwahara, A., Scovell, J., & Sherman, J.
How Did Regular Sports Bettors Behave During Covid-19 Lockdown? Evidence from Poland.
Nosal, P., & Lopez-Gonzalez, H. (2021). How Did Regular Sports Bettors Behave During Covid-19 Lockdown? Evidence from Poland. European Sport Management Quarterly, DOI: 10.1080/16184742.2021.1909092
Level of physical activity of Indonesian esport athletes in the piala Presiden esport 2019
Paramitha, S. T., Hasan, M. F., Ilsya, M. N. F., Anggraeni, L., & Gilang Ramadhan, M. (2021). Level of physical activity of Indonesian esport athletes in the piala Presiden esport 2019. Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 7(1), 71-83.
Paramitha, S. T., Hasan, M. F., Ilsya, M. N. F., Anggraeni, L., & Gilang Ramadhan, M.
Jurnal SPORTIF : Jurnal Penelitian Pembelajaran
An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives
Anderson, D., Sweeney, K., Pasquini, E., Estes, B., & Zapalac, R. (2021). An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives. International Journal of eSports Research, 1(1), 1-18.
Anderson, D., Sweeney, K., Pasquini, E., Estes, B., & Zapalac, R.
International Journal of eSports Research
Integration of Sport with Other Industries Like Entertainment. Journal of Sport and Kinetic Movement
Popescu, M. C., Pasarin, L. D., Popescu, S. S., Diaconescu, D. L., & Burcea, G. B. (2020). Integration of Sport with Other Industries Like Entertainment. Journal of Sport and Kinetic Movement, 36(2), 14-20.
Popescu, M. C., Pasarin, L. D., Popescu, S. S., Diaconescu, D. L., & Burcea, G. B.
Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games
Sifa, R., Drachen, A., Block, F., Moon, S., Dubhashi, A., Xiao, H., (...) Demediuk, S. (2021). Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games. ACSW '21: 2021 Australasian Computer Science Week Multiconference, February 2021, 1-8.
Sifa, R., Drachen, A., Block, F., Moon, S., Dubhashi, A., Xiao, H., (...) Demediuk, S.
ACSW '21: 2021 Australasian Computer Science Week Multiconference
"You gotta understand the context of this though": Preliminary insights on perceptions of trash talk across esport communities
Irwin, S., Naweed, A., & Lastella, M. (2021). "You gotta understand the context of this though": Preliminary insights on perceptions of trash talk across esport communities. Proceedings of DiGRA Australia 2021
Why do people bet on esports? Constructing monetary and skin gambling motivation through Means-End Chain Theory
Denoo, M., Bibert, N., & Zaman, B. (2021). Why do people bet on esports? Constructing monetary and skin gambling motivation through Means-End Chain Theory. Etmaal van de Communicatiewetenschap, 2021/02/04-2021/02/05.
Mechanical Keyboards and Crystal Arrows: Incorporation in Esports
Ekdahl, D. (2021). Mechanical Keyboards and Crystal Arrows: Incorporation in Esports. Journal of Consciousness Studies, in press, 1355-8250.
Global esports: Transformation of Cultural Perceptions of Competitive Gaming
Jin, D. Y. (2021). Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Online Gambling Activity, Pay-to-Win Payments, Motivation to Gamble and Coping Strategies as Predictors of Gambling Disorder Among e-sports Bettors
Lelonek-Kuleta, B., & Bartczuk, R. P. (2021). Online Gambling Activity, Pay-to-Win Payments, Motivation to Gamble and Coping Strategies as Predictors of Gambling Disorder Among e-sports Bettors. Journal of Gambling Studies, published online 10 March 2021.
Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen
Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2021). Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen. International Journal of eSports Research, 1(1), 1-15.
Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C.
From eSports Data to Game Commentary: Datasets, Models, and Evaluation Metrics
Wang, Z., & Yoshinaga, N. (2021). From eSports Data to Game Commentary: Datasets, Models, and Evaluation Metrics. DEIM Forum 2021, H13-3.
Sportification of Esports - A Systematization of Sport-teams Entering the Esports Ecosystem
Scholz, T. M., Völkel, L., & Uebach, C. (2021). Sportification of Esports - A Systematization of Sport-teams Entering the Esports Ecosystem. International Journal of Esports, Published online 21 April 2021.
Blood Glucose Levels in Response to 1 Hour of eSports Training: A Pilot Study
Rhoden, G., Nelson, H., Valladao, S., & Andre, T. (2021). Blood Glucose Levels in Response to 1 Hour of eSports Training: A Pilot Study. International Journal of Esports, Published online 05 April 2021.
Rhoden, G., Nelson, H., Valladao, S., & Andre, T.
Block, S., & Haack, F. (2021). eSports: A New Industry. SHS Web of Conferences, 92.
A Case Study of First Person Aiming at Low Latency for Esports
Spjut, J., Boudaoud, B., & Kim, J. (2021). A Case Study of First Person Aiming at Low Latency for Esports. In EHPHCI 2021: ACM CHI Workshop on Esports and High Performance Human Computer Interaction, May 08-13, 2021, Yokohama, Japan. ACM, New York, NY, USA.
Esports Analytics on Player Unknown's Battlegrounds Player Placement Prediction using Machine Learning
Ghazali, N. F., Sanat, N., & As'ari, M. A. (2021). Esports Analytics on Player Unknown's Battlegrounds Player Placement Prediction using Machine Learning. International Journal of Human & Technology Interaction, 5(1).
Ghazali, N. F., Sanat, N., & As'ari, M. A.
International Journal of Human & Technology Interaction
Cumming, D., Gibbs, M., & Smith, W. (2021). Laborious Spectatorship of Esports Fans. In Proceedings of DiGRA Australia 2021.
Schaetzke, A., & Schöber, T. (2021). Zero2Hero: Der Weg zum E-Sport Profi. Königswinter: Heel.
E-Sport auf Landesebene: Blaupause und Erfahrungswerte zum regionalen E-Sport
Schöber, T., Möglich, J., Simoneit, F., Ottowitz, A., & Junge, J. (2021). E-Sport auf Landesebene: Blaupause und Erfahrungswerte zum regionalen E-Sport. Aachen, Wien: Meyer & Meyer Verlag.
Schöber, T., Möglich, J., Simoneit, F., Ottowitz, A., & Junge, J.
Athleten im E-Sport: vom Breiten- bis zum Profisportler: Analyse, Status quo und Entwicklungen
Schöber, T., & Schaetzke, A. (2021). Athleten im E-Sport: vom Breiten- bis zum Profisportler: Analyse, Status quo und Entwicklungen. Aachen, Wien: Meyer & Meyer Verlag.
To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports
Leis, O., Raue, C., Dreiskämper, D., & Lautenbach, F. (2021). To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports. German Journal of Exercise and Sport Research, https://doi.org/10.1007/s12662-021-00715-9.
Leis, O., Raue, C., Dreiskämper, D., & Lautenbach, F.
German Journal of Exercise and Sport Research
Testing the Contestable Market Theory in eSports
Parshakov, P., Shakina, E., & Barajas, A. (2021). Testing the Contestable Market Theory in eSports. Economic Research-Ekonomska Istrazivanja, DOI: 10.1080/1331677X.2021.1889389.
Parshakov, P., Shakina, E., & Barajas, A.
Economic Research-Ekonomska Istrazivanja
The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related Genres
Ohno, S. (2021). The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related Genres. International Journal of Mental Health and Addiction, https://doi.org/10.1007/s11469-021-00488-0.
International Journal of Mental Health and Addiction
Using Data to "Git Gud": A Push for a Player-Centric Approach to the Use of Data in Esports
Kleinman, E., & El-Nasr, M. S. (2021). Using Data to "Git Gud": A Push for a Player-Centric Approach to the Use of Data in Esports. CHI 2021, May 08-13, 2021, Yokohama, Japan.
Social Innovation and Virtual Sport: A Case of Esports in Norway
Tjonndal, A., & Skauge, M. (2021). Social Innovation and Virtual Sport: A Case of Esports in Norway. In A. Tjonndal (Ed.), Social Innovation in Sport (pp. 135-169). Cham: Springer.
Venture Capital Financing in the Esports Industry
Niculaescu, C. E., Sangiorgi, I., & Bell, A. R. (2021). Venture Capital Financing in the Esports Industry. Available at SSRN: https://ssrn.com/abstract=3795142 or http://dx.doi.org/10.2139/ssrn.3795142
Niculaescu, C. E., Sangiorgi, I., & Bell, A. R.
Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types
Ma, S.-C., Byon, K. K., Jang, W., Ma, S.-M., & Huang, T.-N. (2021). Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types. Sustainability, 13, 4164.
Ma, S.-C., Byon, K. K., Jang, W., Ma, S.-M., & Huang, T.-N.
The Role of Gender in Chinese eSports Culture: An Empirical Research of Women's Participation in eSports in China
Peng, Y. (2021). The Role of Gender in Chinese eSports Culture: An Empirical Research of Women's Participation in eSports in China (Doctoral dissertation). University of Glasgow, Glasgow.
Virtual Games Meet Physical Playground: Exploring and Measuring Motivations For Live Esports Event Attendance
Pu, H., Xiao, S., & Kota, R. W. (2021). Virtual Games Meet Physical Playground: Exploring and Measuring Motivations For Live Esports Event Attendance. Sport in Society, published online.
The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition
Mendoza, G., Clemente-Suaréz, V. J., Alvero-Cruz, J. R., Rivilla, I., García-Romero, J., Fernández-Navas, M., de Albornoz-Gil, M. C., & Jiménez, M. (2021). The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition. Environmental Research and Public Health, 18, 2893.
Mendoza, G., Clemente-Suaréz, V. J., Alvero-Cruz, J. R., Rivilla, I., García-Romero, J., Fernández-Navas, M., de Albornoz-Gil, M. C., & Jiménez, M.
Environmental Research and Public Health
Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering
Shergadwala, M. N., & El-Nasr, M. S. (2021). Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering. CHI 2021, May 08-13, 2021, Yokohama, Japan.
The New Frontiert of Esports and Gaming: A Scoping Meta-Review of Health Impacts and Research Agenda
Kelly, S., & Leung, J. (2021). The New Frontiert of Esports and Gaming: A Scoping Meta-Review of Health Impacts and Research Agenda. Frontiers in Sports and Active Living, https://doi.org/10.3389/fspor.2021.640362
Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective Review
Machado, S., Travassos, B., Teixeira, D. S., Rodrigues, F., Cid, L., & Monteiro, D. (2021). Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective Review. Environmental Research and Public Health, 18(7), 3678.
Machado, S., Travassos, B., Teixeira, D. S., Rodrigues, F., Cid, L., & Monteiro, D.
Dimensionalizing esports Consumption: Alternative journeys to professional play
Huston, C., Cruz, A. G. B., & Zoppos, E. (2021). Dimensionalizing esports Consumption: Alternative journeys to professional play. Journal of Consumer Culture, published online.
Huston, C., Cruz, A. G. B., & Zoppos, E.
Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S. (2021). Should Esports Be a Co-Curricular Activity in School? Children & Schools, 43(1), 61-63.
Esports Matrix: Structuring the Esports Research Agenda
Cranmer, E. E., Danny Han, D.-I., van Gisbergen, M., & Jung, T. (2021). Esports Matrix: Structuring the Esports Research Agenda. Computers in Human Behavior, 117(April 2021), 106671.
Cranmer, E. E., Danny Han, D.-I., van Gisbergen, M., & Jung, T.
Esports Transmediality: The Case Overwatch.
Koskimaa, R., Välisalo, T., Ruotsalainen, M., & Karhulahti, V.-M. (2021). Esports Transmediality: The Case Overwatch. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Koskimaa, R., Välisalo, T., Ruotsalainen, M., & Karhulahti, V.-M.
eSports Players: Gender-A Balance Between Community and Competition.
Law, Y.-Y. (2021). eSports Players: Gender-A Balance Between Community and Competition. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Framing eSports in Chinese university campuses.
Martin, P., & Song, W. (2021). Framing eSports in Chinese university campuses. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
The Emergence of College eSports in North America.
Kauweloa, N. S. (2021). The Emergence of College eSports in North America. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Emergence and Transformation of Global Esports: Competitive Perspectives of Korean and Canadian Esports Scenes.
Jin, D. Y. (2021). Emergence and Transformation of Global Esports: Competitive Perspectives of Korean and Canadian Esports Scenes. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Perceptions towards esports in mainstream English-language new media.
Cumming, D. (2021). Perceptions towards esports in mainstream English-language new media. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Convergence of Gaming and Media: Music and eSports.
Jin, Y., & Yoon, T.-J. (2021). Convergence of Gaming and Media: Music and eSports. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Orienting eSports: Locating the perceptual and cultural work of shoutcasters.
Renner, M., & Taylor, N. (2021). Orienting eSports: Locating the perceptual and cultural work of shoutcasters. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
"Hack the Planet": Or, the Political Economy of Overwatch League.
Partin, W. C. (2021). "Hack the Planet": Or, the Political Economy of Overwatch League. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Counting clicks: Gameplay metrics, power and the body politics of competitive videogamers.
Brock, T. (2021). Counting clicks: Gameplay metrics, power and the body politics of competitive videogamers. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn.
Falcão, T. (2021). Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Egliston, B. (2021). Data and e-sport's attention ecnomy. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
The Business Model Network of eSports: The Convergence of Overwatch.
Scholz, T. M. (2021). The Business Model Network of eSports: The Convergence of Overwatch. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Ismangil, M., & Fung, A. (2021). eSports: A Chinese sport? In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports.
Summerley, R. K. (2021). A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness.
Campbell, W., Goss, A., Trottier, K., & Claypool, M. (2021). Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Campbell, W., Goss, A., Trottier, K., & Claypool, M.
Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture.
Padua, D. (2021). Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Governance in Sport: Analysis and Application
Dowling, M. (2021). Governance in Sport: Analysis and Application. Sport Management Education Journal.
The Relationship Between the Quantity of Practice and In-Game Performance During Practice with Tournament Performance in Esports: An Eight-Week Study.
Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J. (2021). The Relationship Between the Quantity of Practice and In-Game Performance During Practice with Tournament Performance in Esports: An Eight-Week Study. The Journal of Sport and Exercise Science, 5(1), 69-76.
Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J.
The Journal of Sport and Exercise Science
Effect Of Digital Sports Games Playing Motivation On Attitutes To Moral Decision-Making: A Research On The Esports Players
Kilci, A. K., & Yalçıner, S. (2020). Dijital Spor Oyunları Oynama Motivasyonu’nun Ahlâki Karar Alma Tutumlarına Etkisi: EsporOyuncuları Üzerine Bir Araştırma (Effect Of Digital Sports Games Playing Motivation On Attitutes To Moral Decision-Making: A Research On The Esports Players). International Social Sciences Studies Journal, 6(68), 3641-3649.
International Social Sciences Studies Journal
Vietnamese League of Legends Professional eSports Teams Resources Allocation Processes Confront with Player Transfers: Building a Preliminary Framework Through Dynamic Capabilities.
Lefebvre, F. (2020). Vietnamese League of Legends Professional eSports Teams Resources Allocation Processes Confront with Player Transfers: Building a Preliminary Framework Through Dynamic Capabilities. Proceedings of the 6th International Conference on Finance and Economics (pp. 452-468). Ho Chi Minh City, Vietnam.
Proceedings of the 6th International Conference on Finance and Economics
Do the Peculiar Economics of Professional Team Sports Apply to Esports? Sequential Snowballing Literature Reviews and Implications.
Scelles, N., Peng, Q., & Valenti, M. (2021). Do the Peculiar Economics of Professional Team Sports Apply to Esports? Sequential Snowballing Literature Reviews and Implications. Economics, 9(31).
Energy Expenditure during eSports - A Case Report.
Haupt, S., Wolf, A., & Schmidt, W. (2021). Energy Expenditure during eSports - A Case Report. German Journal of Sports Medicine, 72, 36-40.
Repeating the Digital Dividend? Sport Marketing's Move into Esports: Insights from Germany.
Kramer, K., Wagner, D., & Scheck, B. (2021). Repeating the Digital Dividend? Sport Marketing's Move into Esports: Insights from Germany. European Journal of International Management, 15(2/3), 339-366.
European Journal of International Management
The Effect of Expertise, Training and Neurostimulation on Sensory-Motor Skill in Esports
Toth, A. J., Ramsbottom, N., Constantin, C., Milliet, A., & Campbell, M. J. (2021). The Effect of Expertise, Training and Neurostimulation on Sensory-Motor Skill in Esports. Computers in Human Behavior, 121 (2021),
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GenZ and Esports: Digitizing the Live Event Brand
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