Deportes Electrónicos: A un clic de distancia
description: Abad, J. E. (2015). Deportes Electrónicos: A un clic de distancia. 11° Congreso Argentino y 6° Latinoamericano de Educación Física y Ciencias, Universidad Nacional de La Plata.
creator: Abad, J. E.
publisher: Universidad Nacional de La Plata
date: 2015
language: Spanish
type: Conference Paper

E-Sport and the EU: The View from the English Bridge Union
description: Abanazir, C. (2019). E-Sport and the EU: The View from the English Bridge Union. The International Sports Law Journal, 18 (3–4), 102–113.
creator: Abanazir, C.
publisher: The International Sports Law Journal
date: 2019
language: English
type: Journal Paper
coverage: elements of sport, physical element, social function

Institutionalisation in E-Sports
description: Abanazir, C. (2018). Institutionalisation in E-Sports. Sports, Ethics and Philosophy, 13 (2), 117–131.
creator: Abanazir, C.
publisher: Sports, Ethics and Philosophy
date: 2018
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Esports Consumer Perspectives on Match-Fixing: Implications for Gambling Awareness and Game Integrity
description: Abarbanel, B., & Johnson, M. R. (2018). Esports Consumer Perspectives on Match-Fixing: Implications for Gambling Awareness and Game Integrity. International Gambling Studies, 19(2), 296-311.
creator: Abarbanel, B., & Johnson, M. R.
publisher: International Gambling Studies
date: 2018
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The Legal Status of Video Games: Comparative Analysis in National Approaches
description: Abrams, M. S. (2013). The Legal Status of Video Games: Comparative Analysis in National Approaches. WIPO Working Paper.
creator: Abrams, M. S.
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Female Fighters: Perceptions of Femininity in the Super Smash Bros Community
description: Adams, J. L. (2016). Female Fighters: Perceptions of Femininity in the Super Smash Bros Community. Press Start, 3 (1), 99-114.
creator: Adams, J. L.
publisher: Press Start
date: 2016
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Playing Computer Games as Electronic Sport: In Search of a Theoretical Framing for a New Research Field
description: Adamus, T. (2012). Playing Computer Games as Electronic Sport: In Search of a Theoretical Framing for a New Research Field. In J. Fromme & A. Unger (Eds.), Computer Games and New Media Cultures: A Handbook of Digital Game Studies (pp. 477–490). Berlin: Springer.
creator: Adamus, T.
publisher: Springer
date: 2012
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type: Book Chapter

Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies
description: Adinolf, S., & Turkay, S. (2018). Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 365-372). ACM.
creator: Adinolf, S., & Turkay, S.
publisher: ACM
date: 2018
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League of Legends: Players and Esports
description: Agha, B. (2015). League of Legends: Players and Esports. Master’s thesis. McMaster University: Hamilton.
creator: Agha, B.
publisher: McMaster University
date: 2015
language: English
type: Dissertation

Conventions within eSports: Exploring Similarities in Design
description: Al Dafai, S. (2016). Conventions within eSports: Exploring Similarities in Design. Proceedings of 1st International Joint Conference of DiGRA and FDG.
creator: Al Dafai, S.
publisher: DIGRA
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Virtual Team Performance in a Highly Competitive Environment
description: Algesheimer, R., Dholakia, U. M., & Gurau, C. (2011). Virtual Team Performance in a Highly Competitive Environment. Group & Organization Management, 36(2), 161–190. https://doi.org/10.1177/1059601110391251
creator: Algesheimer, R., Dholakia, U. M., & Gurau, C.
publisher: Group & Organization, Management
date: 2011
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type: Journal Paper

Investir dans l’esport. Quels sont les facteurs clés qui font le succès d’un jeu esport
description: Allard, R. (2017). Investir dans l’esport. Quels sont les facteurs clés qui font le succès d’un jeu esport. Mémoire de Master. Université Paris Sud, Paris.
creator: Allard, R.
publisher: Université Paris Sud
date: 2017
language: French
type: Dissertation

Prediction of winners in MOBA games
description: Almeida, C. E. M., Correia, R. C. M., Eler, D. M., Olivete-Jr, C., Garci, R. E., Scabora, L. C., & Spadon, G. (2017). Prediction of winners in MOBA games. In Iberian Conference on Information Systems and Technologies, CISTI.
creator: Almeida, C. E. M., Correia, R. C. M., Eler, D. M., Olivete-Jr, C., Garci, R. E., Scabora, L. C., & Spadon, G.
publisher: Iberian Conference on Information Systems and Technologies
date: 2017
language: Spanish
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L’hygiénisation du corps du joueur esportif et du gamer
description: Altenbach Berthod, R. (2017). L’hygiénisation du corps du joueur esportif et du gamer. Université de Lausanne.
creator: Altenbach Berthod, R.
publisher: Université de Lausanne
date: 2017
language: French

Engagement émotionnel dans la pratique du jeu vidéo compétitif
description: Altenbach Berthod, R. (2018). Engagement émotionnel dans la pratique du jeu vidéo compétitif. Université de Lausanne.
creator: Altenbach Berthod, R.
publisher: Université de Lausanne
date: 2018
language: French

Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI
description: Amazan-Hall, K., Chen, J. J., Chiang, K., Cullen, A. L. L., Deppe, M., Dormitorio, E., … Trammell, A. (2018). Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI. International Journal of Gaming and Computer-Mediated Simulations, 10(2), 71–80, https://doi.org/10.4018/IJGCMS.2018040104.
creator: Amazan-Hall, K., Chen, J. J., Chiang, K., Cullen, A. L. L., Deppe, M., Dormitorio, E., … Trammell, A.
publisher: tional Journal of Gaming and Computer-Mediated Simulations
date: 2018
language: English
type: Journal Paper

The Rise of Massive Multiplayer Online Games, Esports, and Game Live Streaming. An Interview with T. L. Taylor
description: American Journal of Play. (2020). The Rise of Massive Multiplayer Online Games, Esports, and Game Live Streaming. An Interview with T. L. Taylor. American Journal of Play, 12(2), 107-116.
creator: American Journal of Play
publisher: American Journal of Play
date: 2020
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type: Journal Paper

Understanding esports as a STEM career ready curriculum in the wild
description: Anderson, C. G., Tsaasan, A. M., Reitman, J., Lee, J. S., Wu, M., Steel, H., … Steinkuehler, C. (2018). Understanding esports as a STEM career ready curriculum in the wild. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018 – Proceedings.
creator: Anderson, C. G., Tsaasan, A. M., Reitman, J., Lee, J. S., Wu, M., Steel, H., … Steinkuehler, C.
publisher: VS-Games 2018
date: 2018
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type: Conference Paper

Marketing Esports to the Masses: Testing the Efficacy of Positive Community-Curated Stimuli on Mitigating Negative Attitudes towards Esports
description: Anderson, M. (2018). Marketing Esports to the Masses: Testing the Efficacy of Positive Community-Curated Stimuli on Mitigating Negative Attitudes towards Esports. Master Thesis. University of York.
creator: Anderson, M.
publisher: University of York
date: 2018
language: English
type: Dissertations

Sport and Prosumption
description: Andrews, D., & Ritzer, G. (2018). Sport and Prosumption. Journal of Consumer Culture, 18 (2), 356–373.
creator: Andrews, D., & Ritzer, G.
publisher: Journal of Consumer Culture
date: 2019
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type: Journal Paper

Deportes electrónicos. Una aproximación a las posibilidades comunicativas de un mercado emergente
description: Antón-Roncero, M., & García García, F. (2014). Deportes electrónicos. Una aproximación a las posibilidades comunicativas de un mercado emergente. Questiones publicitarias, 1 (19), 98–115.
creator: Antón-Roncero, M., & García García, F.
publisher: Questiones publicitarias
date: 2014
language: Spanish
type: Journal Paper

Sportübertragung 2.0: das Publikum von eSport-Streams im deutschsprachigen Raum
description: Arnusch, F. (2015). Sportübertragung 2.0: das Publikum von eSport-Streams im deutschsprachigen Raum (Magisterarbeit). Universität Wien, Wien.
creator: Arnusch, F.
publisher: University of Vienna
date: 2015
language: German
type: Dissertation

Technology, Technicity, and Emerging Practices of Temporal Sensitivity in Videogames
description: Ash, J. (2012). Technology, Technicity, and Emerging Practices of Temporal Sensitivity in Videogames. Environment and Planning A44 (1), 187–203.
creator: Ash, J.
publisher: Environment and Planning
date: 2012
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Sportification of Professional Gaming: A Study on Gender and Technology
description: Assuncao, C. (2018). Sportification of Professional Gaming: A Study on Gender and Technology. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Leagues, University of Jyväskylä, Finland.
creator: Assuncao, C.
publisher: University of Jyväskylä
date: 2018
language: English
type: Conference Paper

What Is Being Played in the World? Mobile eSport Applications
description: Atalay, A., & Topuz, A. C. (2018). What Is Being Played in the World? Mobile eSport Applications. Universal Journal of Educational Research, 6(6), 1243-1251.
creator: Atalay, A., & Topuz, A. C.
publisher: Universal Journal of Educational Research
date: 2018
language: English
type: Journal Paper

What Is Being Played in the World? Mobile eSport Applications
description: Ayar, H. (2018). Development of e-Sport in Turkey and in the World. International Journal of Science Culture and Sport, 6(1), 95-102.
creator: Ayar, H.
publisher: International Journal of Science Culture and Sport
date: 2018
language: English
type: https://dergipark.org.tr/tr/download/article-file/450723

Privacy Preservation for eSports: A Case Study Towards Augmented Video Golf Coaching System
description: Bacic, B., Meng, Q., & Chan, K. Y. (2017). Privacy Preservation for eSports: A Case Study Towards Augmented Video Golf Coaching System. 2017 10th International Conference on Developments in eSystems Engineering (DeSE) (pp. 169-174). Paris.
creator: Bacic, B., Meng, Q., & Chan, K. Y.
publisher: International Conference on Developments in eSystems Engineering
date: 2017
language: English
type: Conference Paper

e-Sports Live: e-Sports Relay Broadcasting on Demand
description: Baek, W., Park, A., Kim, J., & Jung, K. (2007). e-Sports Live: e-Sports Relay Broadcasting on Demand. In M. J. Smith & G. Salvendy (Eds.), Human Interface and the Management of Information. Interacting in Information Environments. Human Inferace 2007. Lecture Notes in Computer Science, vol 4558. Springer, Berlin, Heidelberg, pp. 685-693.
creator: Baek, W., Park, A., Kim, J., & Jung, K.
publisher: Springer
date: 2007
language: English
type: Book Chapter

eSport: Welche Vor- und Nachteile bringt eine rechtliche Qualifizierung mit sich? Folgen einer Aufnahme im DOSB
description: Bagger von Grafenstein, T. (2018). eSport: Welche Vor- und Nachteile bringt eine rechtliche Qualifizierung mit sich? Folgen einer Aufnahme im DOSB. MultiMedia und Recht, 2/2018, 20-24.
creator: Bagger von Grafenstein, T.
publisher: MultiMedia und Recht
date: 2018
language: German
type: Journal Paper

The impact of video games on the formation of eSports
description: Baltezarević, R., & Baltezarević, B. (2018). The impact of video games on the formation of eSports. Physical Education and Sport, 16(1), 137-147.
creator: Baltezarević, R., & Baltezarević, B.
publisher: Physical Education and Sport
date: 2018
language: English
type: Journal Paper

The Psychology of Esports: A Systematic Literature Review
description: Bányai, F., Griffiths, M. D., Király, O., & Demetrovics, Z. (2018). The Psychology of Esports: A Systematic Literature Review. Journal of Gambling Studies, 35, 351-365.
creator: Bányai, F., Griffiths, M. D., Király, O., & Demetrovics, Z.
publisher: Journal of Gambling Studies
date: 2018
language: English
type: Journal Paper

The Mediating Effect of Motivations Between Psychiatric Distress and Gaming Disorder Among eSport Gamers and Recreational Gamers
description: Bányai, F., Griffiths, M. D., Demetrovics, Z., & Király, O. (2019). The Mediating Effect of Motivations Between Psychiatric Distress and Gaming Disorder Among eSport Gamers and Recreational Gamers. Comprehensive Psychatry, 94, 1-8.
creator: Bányai, F., Griffiths, M. D., Demetrovics, Z., & Király, O.
publisher: Comprehensive Psychiatry
date: 2019
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type: Journal Paper

Le speedrun: pratique compétitive, ludique ou créative? Trajectoire d’un détournement de jeu vidéo institué en nouveau game
description: Barnabe, F. (2014). Le speedrun: pratique compétitive, ludique ou créative? Trajectoire d’un détournement de jeu vidéo institué en nouveau game. Culture Numérique.
creator: Barnabe, F.
publisher: Culture Numerique
date: 2014
language: French
type: Journal Paper

Not Just a Game: The Employment Status and Collective Bargaining Rights of Professional ESports Players
description: Bayliss, H. (2016). Not Just a Game: The Employment Status and Collective Bargaining Rights of Professional ESports Players. Washington and Lee Journal of Civil Rights ans Social Justice, 22(2), 359-409.
creator: Bayliss, H.
publisher: Washington and Lee Journal of Civil Rights and Social Justice
date: 2016
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Eventos de deportes electrónicos: Estudio de sus particularidades desde una perspectiva turística
description: Becka, L. (2019). Eventos de deportes electrónicos: Estudio de sus particularidades desde una perspectiva turística. Degree Thesis. Universidad Nacional de La Plata.
creator: Becka, L.
publisher: Universidad Nacional de La Plata
date: 2019
language: Spanish
type: Dissertation

Data Preprocessing of eSport Game Records: Counter-Strike: Global Offensive
description: Bednárek, D., Kruliš, M., Yaghob, J., & Zavoral, F. (2017). Data Preprocessing of eSport Game Records: Counter-Strike: Global Offensive. In DATA 2017 – Proceedings of the 6th International Conference on Data Science, Technology and Applications (pp. 269-276).
creator: Bednárek, D., Kruliš, M., Yaghob, J., & Zavoral, F.
publisher: International Conference on Data Science
date: 2017
language: English
type: Conference Paper

Player Performance Evaluation in Team-Based First-Person Shooter eSport
description: Bednárek, D., Kruliš, M., Yaghob, J., & Zavoral, F. (2018). Player Performance Evaluation in Team-Based First-Person Shooter eSport. Communications in Computer and Information Science, 814, 154-175
creator: Bednárek, D., Kruliš, M., Yaghob, J., & Zavoral, F.
publisher: Communications in Computer and Information Science
date: 2018
language: English
type: Journal Paper

L’esport peut-il devenir le sport 2.0?
description: Benitah, S., & Gardon, L. (2017). L’esport peut-il devenir le sport 2.0 ? Mémoire de Master.
creator: Benitah, S., & Gardon, L.
date: 2017
language: French
type: Dissertation

Analyse des dynamiques organisationnelles à travers LoL
description: Berard, A., & Daigremont, C. (2016). Analyse des dynamiques organisationnelles à travers LoL. Master Thesis. EM Lyon.
creator: Berard, A., & Daigremont, C.
publisher: EM Lyon
date: 2016
language: French
type: Dissertation

Esports Extension Of A Football Brand: Stakeholder Co-creation in Action?
description: Bertschy, M., Mühlbacher, H., & Desbordes, M. (2019). Esports Extension Of A Football Brand: Stakeholder Co-creation in Action? European Sport Management Quarterly, 20(1), 47-68.
creator: Bertschy, M., Mühlbacher, H., & Desbordes, M.
publisher: European Sport Management Quarterly
date: 2019
language: English
type: Journal Paper

Du streaming au mainstreaming : mécanismes de médiatisation du sport électronique
description: Besombes, N. (2015). Du streaming au mainstreaming : mécanismes de médiatisation du sport électronique. In Obœuf, A. (Ed.), Sport et médias, Essentiels d’Hermès, Paris : CNRS éditions, 179-189.
creator: Besombes, N.
publisher: CNRS
date: 2015
language: French
type: Book Chapter

Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique
description: Besombes, N. (2016). Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique. Sciences du jeu, (5).
creator: Besombes, N.
publisher: Scienes du jeu
date: 2016
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type: Journal Paper

Sport électronique, agressivité motrice et sociabilités
description: Besombes, N. (2016). Sport électronique, agressivité motrice et sociabilités (Doctoral dissertation, Université Paris Descartes, Sorbonne Paris Cité).
creator: Besombes, N.
publisher: Université Paris Descartes
date: 2016
language: French
type: Dissertation

Exécution et mindgame dans les jeux vidéo de combat. Les deux facettes de la vidéomotricité dans l’e-sport
description: Besombes, N. (2018). Exécution et mindgame dans les jeux vidéo de combat. Les deux facettes de la vidéomotricité dans l’e-sport. Movement & Sports Sciences/Sciences et Motricité, 99, 19-34.
creator: Besombes, N.
publisher: Movement & Sports Sciences/Sciences et Motricité
date: 2018
language: French
type: Journal Paper

Sport et e-sport. Une comparaison récurrente à déconstruire
description: Besombes, N. (2018). Sport et e-sport. Une comparaison récurrente à déconstruire. Jurisport, 185, 19-23.
creator: Besombes, N.
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The World of Esports – What You Need to Know
description: Besombes, N. (2018). The World of Esports – What You Need to Know. Sport Intern, 50, 3-5.
creator: Besombes, N.
publisher: Sport Intern
date: 2018
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Clubs de football et e-sport: analyse croisée des influences et des repositionnements économiques et techniques
description: Besombes, N., Bodenand, X., Louchart, S., Delestage, C.A., & Alvarez, J. (2017). Clubs de football et e-sport: analyse croisée des influences et des repositionnements économiques et techniques. Congrès de l’International Society of Sport Sciences in The Arab World (I3SAW), Current State and Future Perspectives, Stirling, Écosse, 24-27 Avril 2017.
creator: Besombes, N., Bodenand, X., Louchart, S., Delestage, C.A., & Alvarez, J.
publisher: Congrès de l’International Society of Sport Sciences in The Arab World
date: 2017
language: French
type: Conference Paper

L’émiettement institutionnel de l’e-sport en France : une reconnaissance des pouvoirs publics malgré le désengagement du ministère des Sports
description: Besombes, N., & Vansyngel, S. (2017). L’émiettement institutionnel de l’e-sport en France : une reconnaissance des pouvoirs publics malgré le désengagement du ministère des Sports. Biennale de l’Association Française de Sociologie (AFS), Sport et Pouvoir (RT 31), Université de Picardie Jules Verne, Amiens, 3-6 juillet 2017.
creator: Besombes, N., & Vansyngel, S.
publisher: Biennale de l’Association Française de Sociologie
date: 2017
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Stfu Noob! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games
description: Blackburn, J., & Kwak, H. (2014, April). Stfu Noob! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games. In Proceedings of the 23rd International Conference on World Wide Web (pp. 877-888). ACM.
creator: Blackburn, J., & Kwak, H.
publisher: International Conference on World Wide Web
date: 2014
language: English
type: Conference Paper

Narrative Bytes: Data-driven Content Production in Esports
description: Block, F., Hodge, V., Hobson, S., Sephton, N., Devlin, S., Ursu, M. F., … Cowling, P. I. (2018). Narrative Bytes: Data-driven Content Production in Esports (pp. 29-41). In TVX 2018 – Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video.
creator: Block, F., Hodge, V., Hobson, S., Sephton, N., Devlin, S., Ursu, M. F., … Cowling, P. I.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2018
language: English
type: Conference Paper

Beijing E-Sports Industry Development Based on SWOT Analysis
description: Bo, L., Fa, H., & Yi, Y. (2010). Beijing E-Sports Industry Development Based on SWOT Analysis. In Proceeding of International Innovation Design and Management Forum, 105-109.
creator: Bo, L., Fa, H., & Yi, Y.
publisher: International Innovation Design and Management Forum
date: 2010
language: English
type: Conference Paper

Cybersport Community: Social Structures Transformation as a Basis for Intercultural Dialogue
description: Boguslavskaya, V., Budnik, E., Azizulova, A., & Sharakhina, L. V. (2018). Cybersport Community: Social Structures Transformation as a Basis for Intercultural Dialogue. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11193 LNCS, 300-311.
creator: Boguslavskaya, V., Budnik, E., Azizulova, A., & Sharakhina, L. V.
publisher: Lecture Notes in Computer Science
date: 2018
language: English
type: Journal Paper

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Video Games
description: Boluk, S., & Lemieux, P. (2017). Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Video Games. Minneapolis: University of Minnesota Press.
creator: Boluk, S., & Lemieux, P.
publisher: University of Minnesota Press
date: 2017
language: English
type: Book

On Domain-specific Decision Support Systems for E-sports Strategy Games
description: Bonner, J., & Woodward, C. (2012). On Domain-specific Decision Support Systems for E-sports Strategy Games. Proceedings of the 24th Australian Computer-Human Interaction Conference, 42-51.
creator: Bonner, J., & Woodward, C.
publisher: Australian Computer-Human Interaction Conference
date: 2012
language: English
type: Conference Paper

Impact of the Arrangement of Game Information on Recall Performance of Multiplayer Online Battle Arena Players.
description: Bonny, J. W., & Castaneda, L. M. (2016). Impact of the Arrangement of Game Information on Recall Performance of Multiplayer Online Battle Arena Players. Applied Cognitive Psychology, 30(5), 664-671.
creator: Bonny, J. W., & Castaneda, L. M.
publisher: Applied Cognitive Psychology
date: 2016
language: English
type: Journal Paper

Using an International Gaming Tournament to Study Individual Differences in MOBA Expertise and Cognitive Skills
description: Bonny, J. W., Castaneda, L. M., & Swanson, T. (2016). Using an International Gaming Tournament to Study Individual Differences in MOBA Expertise and Cognitive Skills. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 3473-3484). ACM
creator: Bonny, J. W., Castaneda, L. M., & Swanson, T.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2016
language: English
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eSport gehört nicht unter das Dach des organisierten Sports
description: Borggrefe, C. (2018). eSport gehört nicht unter das Dach des organisierten Sports. German Journal of Exercise and Sport Research, 48(3), 447-450.
creator: Borggrefe, C.
publisher: German Journal of Exercise and Sport Research
date: 2018
language: German
type: Journal Paper

Kommentar zu: Borchert, Schulke und Schneider (2018) „eSport: Vom Präfix zum Thema für den organisierten Sport!?“
description: Borggrefe, C. (2018). Kommentar zu: Borchert, Schulke und Schneider (2018) „eSport: Vom Präfix zum Thema für den organisierten Sport!?“. German Journal of Exercise and Sport Research, 48(3), 456-457.
creator: Borggrefe, C.
publisher: German Journal of Exercise and Sport Research
date: 2018
language: German
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La femme dans l’esport : état des lieux de la mixité au travers du parcours des joueuses et joueurs compétitifs du jeu vidéo en France
description: Borkowski, J. (2018). La femme dans l’esport : état des lieux de la mixité au travers du parcours des joueuses et joueurs compétitifs du jeu vidéo en France. Mémoire de Master 2 Sociologie. Université de Rennes.
creator: Borkowski, J.
publisher: Université de Rennes
date: 2018
language: French
type: Dissertation

Success Factors for E-Sport Games
description: Bornemark, O. (2013). Success Factors for E-Sport Games. In S. Bensch & F. Drewes (Eds.), Proceedings of Umea’s 16th Student Conference in Computing Science USCCS 2013 (pp. 1-12). Umea: Umea University.
creator: Bornemark, O.
publisher: Umea’s 16th Student Conference in Computing Science
date: 2013
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Pioneering eSport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests
description: Borowy, M., & Jin, D. Y. (2013). Pioneering eSport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests. International Journal of Communication, 7.
creator: Borowy, M., & Jin, D. Y.
publisher: International Journal of Communication
date: 2013
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Mega-Events and Globalization: Capital and Spectacle in a Changing World Order
description: Borowy, M., & Jin, D. Y. (2016). Mega-Events and Globalization: Capital and Spectacle in a Changing World Order. London: Routledge.
creator: Borowy, M., & Jin, D. Y.
publisher: Routledge
date: 2016
language: English
type: Book

Mining Balanced Patterns in Real-Time Strategy Games
description: Bosc, G., Kaytoue, M., Raïssi, C., Boulicaut, J.-F., & Tan, P. (2014). Mining Balanced Patterns in Real-Time Strategy Games. LIRIS Research Report. (Extended version of paper presented at European Conference on Artificial Intelligence– ECAI 2014.)
creator: Bosc, G., Kaytoue, M., Raïssi, C., Boulicaut, J.-F., & Tan, P.
publisher: European Conference on Artificial Intelligence
date: 2014
language: English
type: Conference Paper

Fouille de motifs séquentiels pour l’élicitation de stratégies à partir de traces d’interactions entre agents en compétition
description: Bosc, G., Kaytoue, M., Raïssi, C., & Boulicaut, J. F. (2014). Fouille de motifs séquentiels pour l’élicitation de stratégies à partir de traces d’interactions entre agents en compétition. EGC, 14, 359-370.
creator: Bosc, G., Kaytoue, M., Raïssi, C., & Boulicaut, J. F.
publisher: EGC
date: 2014
language: French
type: Journal paper

A Pattern Mining Approach to Study Strategy Balance in RTS Games
description: Bosc, G., Tan, P., Boulicaut, J. F., Raïssi, C., & Kaytoue, M. (2015). A Pattern Mining Approach to Study Strategy Balance in RTS Games. IEEE Transactions on Computational Intelligence and AI in Games, 9(2), 123-132.
creator: Bosc, G., Tan, P., Boulicaut, J. F., Raïssi, C., & Kaytoue, M.
publisher: IEEE Transactions on Computational Intelligence and AI in Games
date: 2015
language: English
type: Journal Paper

Hardcore Gamers and Casual Gamers Playing Online Together
description: Bosser, A. G., & Nakatsu, R. (2006). Hardcore Gamers and Casual Gamers Playing Online Together. In Harper R., Rauterberg M., Combetto M. (Eds.) Entertainment Computing – ICEC 2006. ICEC 20.
creator: Bosser, A. G., & Nakatsu, R.
publisher: Entertainment Computing
date: 2006
language: English
type: Conference Paper

La qualification juridique de l’e-sport
description: Boudot, M., & Faure-Abbad, M. (2017). La qualification juridique de l’e-sport. In Rabu, G. & Reverchon-Billot, M. (Eds.), Les enjeux juridiques de l’e-sport (23-24). Presses Universitaires d’Aix-Marseille.
creator: Boudot, M., & Faure-Abbad, M.
publisher: Presses Universitaires d’Aix-Marseille
date: 2017
language: French
type: Book Chapter

Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games
description: Bowman, N. (2013). Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games. Media Psychology, 16(1), 39-64.
creator: Bowman, N.
publisher: Media Psychology
date: 2013
language: English
type: Journal Paper

Are You Not Entertained: Considering the P-3 Visa as an Alternative Option for International Esports Professional Gamers
description: Brannon, J. (2018). Are You Not Entertained: Considering the P-3 Visa as an Alternative Option for International Esports Professional Gamers. Arizona Law Review, 60(3), 753-781.
creator: Brannon, J.
publisher: Arizona Law Review
date: 2018
language: English
type: Journal Paper

Approaching Growth in E-Sports
description: Brauer, J. T., & Van Wambeke-Long, J. H. (2014). Approaching Growth in E-Sports. Worcester Polytechnic Institute Digital WPI
creator: Brauer, J. T., & Van Wambeke-Long, J. H.
publisher: Worcester Polytechnic Institute
date: 2014
language: English
type: Working Paper

Personality and Video Gaming: Comparing Regular Gamers, Non-Gamers, and Gaming Addicts and Differentiating between Game Genres
description: Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and Video Gaming: Comparing Regular Gamers, Non-Gamers, and Gaming Addicts and Differentiating between Game Genres. Computers in Human Behavior, 55, 406–412.
creator: Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B.
publisher: Computers in Human Behavior
date: 2016
language: English
type: Journal Paper

E-Sport – eine Markt- und ordnungsökonomische Analyse
description: Breuer, M. (2011). E-Sport – eine Markt- und ordnungsökonomische Analyse. Boizenburg: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2011
language: German
type: Book

E-Sport – eine Markt- und ordnungsökonomische Analyse
description: Breuer, M. (2011). E-Sport – eine Markt- und ordnungsökonomische Analyse. Boizenburg: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2011
language: German
type: Book

E-Sport – Perspektiven aus Wissenschaft und Wirtschaft
description: Breuer, M. (2012). E-Sport – Perspektiven aus Wissenschaft und Wirtschaft. Glückstadt: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2012
language: German
type: Book

Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch
description: Brewer, J., Romine, M., & Taylor, T. L. (2020). Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch. In DIS2020, July 06-10, Eindhoven, Netherlands.
creator: Brewer, J., Romine, M., & Taylor, T. L.
publisher: DIS2020
date: 2020
language: English
type: Conference Paper

Addressing Integrity and Regulatory Risks in eSports: The Responsibility of the Whole eSports Community
description: Brickell, A. (2017). Addressing Integrity and Regulatory Risks in eSports: The Responsibility of the Whole eSports Community. Gaming Law Review, 21(8), 603-609.
creator: Brickell, A.
publisher: Gaming Law Review
date: 2017
language: English
type: Journal Paper

Roger Caillois and E-sports: On the Problems of Treating Play as Work
description: Brock, T. (2017). Roger Caillois and E-sports: On the Problems of Treating Play as Work. Games and Culture, 12(4), 321-329.
creator: Brock, T.
publisher: Games and Culture
date: 2017
language: English
type: Journal Paper

Is Computer Gaming a Craft? Prehension, Practice, and Puzzle Solving in Gaming Labour
description: Brock, T., & Fraser, E. (2018). Is Computer Gaming a Craft? Prehension, Practice, and Puzzle Solving in Gaming Labour. Information, Communication & Society, 21(9), 1219-1233.
creator: Brock, T., & Fraser, E.
publisher: Information, Communication & Society
date: 2018
language: English
type: Journal Paper

Explicating the Electricity of eSports: Motivations for Play and Consumption
description: Brown, K. A., Billings, A. C., Lewis, M., Bissell, K. (2018). Explicating the Electricity of eSports: Motivations for Play and Consumption. In Bowman, N. (Ed.), Video Games: A Medium that Demands our Attention (pp. 178–192). New York, NY: Routledge.
creator: Brown, K. A., Billings, A. C., Lewis, M., Bissell, K.
publisher: Routledge
date: 2018
language: English
type: Book Chapter

Intersections of Fandom in the Age of Interactive Media: eSports Fandom as a Predictor of Traditional Sport Fandom
description: Brown, K. A., Billings, A. C., Murphy, B., & Puesan, L. (2018). Intersections of Fandom in the Age of Interactive Media: eSports Fandom as a Predictor of Traditional Sport Fandom. Communication & Sport, 6(4), 418-435.
creator: Brown, K. A., Billings, A. C., Murphy, B., & Puesan, L.
publisher: Communication & Sport
date: 2018
language: English
type: Journal Paper

Teambildung in Onlinespielen
description: Brünnle, T. T. (2016). Teambildung in Onlinespielen. Working Papers kultur- und techniksoziologische Studien.
creator: Brünnle, T. T.
publisher: Universität Duisburg-Essen
date: 2016
language: German
type: Working Paper

Load Dynamics of a Multiplayer Online Battle Arena and Simulative Assessment of Edge Server Placements
description: Burger, V., Pajo, J. F., Sanchez, O. R., Seufert, M., Schwartz, C., Wamser, F., … Tran-Gia, P. (2016). Load Dynamics of a Multiplayer Online Battle Arena and Simulative Assessment of Edge Server Placements. In Proceedings of the 7th International Conference on Multimedia Systems – MMSys ’16 (pp. 1-9). ACM Press.
creator: Burger, V., Pajo, J. F., Sanchez, O. R., Seufert, M., Schwartz, C., Wamser, F., … Tran-Gia, P.
publisher: International Conference on Multimedia Systems
date: 2016
language: English
type: Conference Paper

Owning e-Sports: Proprietary Rights in Professional Computer Gam
description: Burk, D. (2013). Owning e-Sports: Proprietary Rights in Professional Computer Gaming. University of Pennsylvania Law Review, 161, 1535-1578.
creator: Burk, D.
publisher: University of Pennsylvania Law Review
date: 2013
language: English
type: Journal Paper

The eSports Trojan Horse: Twitch and Streaming Futures
description: Burroughs, B., & Rama, P. (2015). The eSports Trojan Horse: Twitch and Streaming Futures. Journal For Virtual Worlds Research, 8(2).
creator: Burroughs, B., & Rama, P.
publisher: Journal For Virtual Worlds Research
date: 2015
language: English
type: Journal Paper

Using eSports Efficiently to Enhance and Extend Brand Perceptions
description: Burton, R., & Gawrysiak, J. (2017). Using eSports Efficiently to Enhance and Extend Brand Perceptions. 2017 Sport Marketing Association Conference (SMA XV)
creator: Burton, R., & Gawrysiak, J.
publisher: Sport Marketing Association Conference
date: 2017
language: English
type: Conference Paper

Using Esports to Teach Bystanders Leadership and Collaboration for Students in STEM
description: Byrne, A. M. (2020). Using Esports to Teach Bystanders Leadership and Collaboration for Students in STEM. About Campus, March-April 2020, 24-27.
creator: Byrne, A. M.
publisher: About Campus
date: 2020
language: English
type: Journal Paper

eSports Evolution in Football Game Series
description: Zagala, K., & Strzelecki, A. (2019). eSports Evolution in Football Game Series. Physical Culture and Sport. Studies and Research, 83, 50-62.
creator: Zagala, K., & Strzelecki, A.
publisher: Physical Culture and Sport. Studies and Research
date: 2019
language: English
type: Journal Paper

The Impact of Leadership on Virtual Team Satisfaction and Viability: the Role of Performance Monitoring and Team Work Engagement
description: Zanin, N. (2018). The Impact of Leadership on Virtual Team Satisfaction and Viability: the Role of Performance Monitoring and Team Work Engagement (Master’s thesis). Universidade Católica Portuguesa.
creator: Zanin, N.
publisher: Universidade Católica Portuguesa
date: 2018
language: English
type: Dissertation

Value Creation and Appropriation in the eSports Industry
description: Zarrabi, S. A., & Jerkrot, H. N. (2016). Value Creation and Appropriation in the eSports Industry. Master’s thesis. Chalmers University of Technology, Gothenburg.
creator: Zarrabi, S. A., & Jerkrot, H. N.
publisher: Chalmers University of Technology, Gothenburg
date: 2016
language: English
type: Dissertation

Masculinity’s New Battle Arena in International E-Sports: The Games Begin
description: Zhu, L. (2018). Masculinity’s New Battle Arena in International E-Sports: The Games Begin. In N. Taylor & G. Vorhees (Eds.), Masculinities in Play (pp. 229-247). New York, NY: Palgrave Macmillan.
creator: Zhu, L.
publisher: Palgrave Macmillan
date: 2018
language: English
type: Book Chapter

Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding
description: Zolides, A. (2015). Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding. Persona Studies, 1(2), 42-53.
creator: Zolides, A.
publisher: Persona Studies
date: 2015
language: English
type: Journal Paper

An Osteopathic Physician’s Approach to the Esports Athlete
description: Zwibel, H., DiFrancisco-Donoghue, J., DeFeo, A., & Yao, S. (2019). An Osteopathic Physician’s Approach to the Esports Athlete. The Journal of the American Osteopathic Association, 119(11), 756-762.
creator: Zwibel, H., DiFrancisco-Donoghue, J., DeFeo, A., & Yao, S.
publisher: The Journal of the American Osteopathic Association
date: 2019
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type: Journal Paper

How Does Match-Fixing Inform Computer Game Security?
description: Yan, J. (2018). How Does Match-Fixing Inform Computer Game Security? Cambridge International Workshop on Security Protocols XXVI, 166–170.
creator: Yan, J.
publisher: Cambridge International Workshop on Security Protocols
date: 2018
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Real-time eSports Match Result Prediction
description: Yang, Y., Qin, T., & Lei, Y.-H. (2016). Real-time eSports Match Result Prediction. NIPS 2016: Neural Information Processing Systems, Barcelona, Spain.
creator: Yang, Y., Qin, T., & Lei, Y.-H.
publisher: NIPS 2016: Neural Information Processing Systems
date: 2016
language: English
type: Conference paper

The Korean Wave: Evolution, Fandom and Transnationality.
description: Yoon, T.-J., & Jin, D. Y. (2017). The Korean Wave: Evolution, Fandom and Transnationality. Latham, Lexington Books.
creator: Yoon, T.-J., & Jin, D. Y.
publisher: Lexington Books
date: 2017
language: English
type: Book

Attention to Esports Advertisement: Effect of Ad Animation and In-Game Dynamics on Viewers’ Visual Attention
description: Seo, Y. N., Kim, M., Lee, D., & Jung, Y. (2018). Attention to Esports Advertisement: Effect of Ad Animation and In-Game Dynamics on Viewers’ Visual Attention. Behavior & Information Technology, 37(12), 1194–1202.
creator: Seo, Y. N., Kim, M., Lee, D., & Jung, Y.
publisher: Behavior & Information Technology
date: 2018
language: English
type: Journal Paper

Game On: The Rise of the eSports Middle Kingdom
description: Yu, H. (2018). Game On: The Rise of the eSports Middle Kingdom. Media Industries, 5(1), 88-105.
creator: Yu, H.
publisher: Media Industries
date: 2018
language: English
type: Journal Paper

What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2
description: Xia, B., Wang, H., & Zhou, R. (2019). What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2. Games and Culture, 14(5), 498-522.
creator: Xia, B., Wang, H., & Zhou, R.
publisher: Games and Culture
date: 2019
language: English
type: Journal Paper

Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action
description: Xiao, M. (2019). Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action. Communication & Sport, 8(1), 92-122.
creator: Xiao, M.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

Sports Digitalization: An Overview and A Research Agenda
description: Xiao, X., Chian Tan, F. T., Lim, E. T. K., Henningsson, S., Vatrapu, R., Hedman, J., Tan, C. W., Clemenson, T., Mukkamala, R. R., & Van Hillegersberg, J. (2018). Sports Digitalization: An Overview and A Research Agenda. Paper presented at 38th International Conference on Information Systems 2017, Seoul, Korea, Republic of.
creator: Xiao, X., Chian Tan, F. T., Lim, E. T. K., Henningsson, S., Vatrapu, R., Hedman, J., Tan, C. W., Clemenson, T., Mukkamala, R. R., & Van Hillegersberg, J.
publisher: International Conference on Information Systems
date: 2018
language: English
type: Conference Paper