Análisis de los eSports en la Academia
description: Navarro Lucena, F. J., Anaya-Sanchez, R., Muñoz Leiva, F., & Molinillo-Jimenez, S. (2022). Análisis de los eSports en la Academia.
creator: Navarro Lucena, F. J., Anaya-Sanchez, R., Muñoz Leiva, F., & Molinillo-Jimenez, S.
publisher: Riuma
date: 2022
language: Spanish
type: Journal Paper

Varieties of (Un)sportsmanlike Conduct in the FPS Esports Genre: A Taxonomic Classification of ‘Esportsmanship'
description: Naweed, A., Irwin, S. V., & Lastella, M. (2020). Varieties of (Un)sportsmanlike Conduct in the FPS Esports Genre: A Taxonomic Classification of ‘Esportsmanship'. Journal of Global Sport Management, 1-21.
creator: Naweed, A., Irwin, S. V., & Lastella, M.
publisher: Journal of Global Sport Management
date: 2020
language: English
type: Journal Paper

"Mom, I Want to Be a Caster"
description: Negueruela, A. (2015). "Mom, I Want to Be a Caster". In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 29–32). Norderstedt: Books on Demand GmbH.
creator: Negueruela, A.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame
description: Neri, F., Smeralda, C., Momi, D., Sprugnoli, G., Menardi, A., Ferrone, S., (...), Santarnecchi, E. (2021). Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame. Frontiers in Psychology, published online April 7 2021.
creator: Neri, F., Smeralda, C., Momi, D., Sprugnoli, G., Menardi, A., Ferrone, S., (...), Santarnecchi, E.
publisher: Frontiers in Psychology
date: 2021
language: English
type: Journal Paper

Differences and Similarities in Motivation for Offline and Online eSports Event Consumption
description: Neus, F., Nimmermann, F., Wagner, K., & Schramm-Klein, H. (2019). Differences and Similarities in Motivation for Offline and Online eSports Event Consumption. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Neus, F., Nimmermann, F., Wagner, K., & Schramm-Klein, H.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy
description: Newman, J. I., Xue, H., Watanabe, N. M., Yan, G., & McLeod, C. M. (2020). Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy. Communication & Sport, published online before print
creator: Newman, J. I., Xue, H., Watanabe, N. M., Yan, G., & McLeod, C. M.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

E-sport Organization and Professional Gamers in Finland
description: Nguyen, Q. H., & Phan, H. (2016). E-sport Organization and Professional Gamers in Finland. Bachelor’s Thesis. Lahti University.
creator: Nguyen, Q. H., & Phan, H.
publisher: Lahti University
date: 2016
language: English
type: Dissertation

The Impact of Actor Engagement on the Business Models of Video Game Developers
description: The aim of this study is to examine the impact of actor engagement, defined as an actor’s voluntary contribution of resources that go beyond the actual transaction/exchange, on the business model concept in the context of the digital media industry. Based on a literature review, the authors develop propositions about the influence of actor engagement on three elements of a company’s business model: value proposition, creation, and capture. The engagement of actors makes it possible for companies to gain access to certain resources, which fosters the development of new or the improvement of existing offerings, resources, activities, revenue models, etc. In a qualitative case study, the authors examine the business model of Blizzard Entertainment, Inc., a global developer of video game content, with a focus on the online video game service World of Warcraft. The results show that actor engagement led to several modifications in the company’s business model, affecting the three business model elements, and is thus considered a relevant driver of changes in a video game developer’s business model. This study contributes to the literature as it clarifies the meaning and relevance of actor engagement in media management. In addition, it offers practical insights into actor engagement and its business consequences.
creator: Nicola Kleer & Reinhard E. Kunz
publisher: International Journal on Media Management
date: 18 Feb 2022
language: English
type: Article

Venture Capital Financing in the Esports Industry
description: Niculaescu, C. E., Sangiorgi, I., & Bell, A. R. (2021). Venture Capital Financing in the Esports Industry. Available at SSRN: https://ssrn.com/abstract=3795142 or http://dx.doi.org/10.2139/ssrn.3795142
creator: Niculaescu, C. E., Sangiorgi, I., & Bell, A. R.
publisher: SSRN
date: 2021
language: English
type: Journal Paper

Esports Skills are People Skills
description: Nielsen, R. K. L., & Hanghøj, T. (2019). Esports Skills are People Skills. In L. Elbæk, G. Majgaard, A. Valente, & S. Khalid (Eds.), Proceedings of the 13th European Conference on Games-Based Learning (ECGBL-2019) (pp. 535-542). Academic Conferences and Publishing International.
creator: Nielsen, R. K. L., & Hanghøj, T.
publisher: European Conference on Games-Based Learning
date: 2019
language: English
type: Conference Paper

The Problematic Coexistence of Internet Gaming Disorder and eSports
description: Nielsen, R. K. L., & Karhulahti, V. M. (2017). The Problematic Coexistence of Internet Gaming Disorder and eSports. In Proceedings of the 12th International Conference on the Foundations of Digital Games (p. 52). ACM.
creator: Nielsen, R. K. L., & Karhulahti, V. M.
publisher: International Conference on the Foundations of Digital Games
date: 2017
language: English
type: Conference Paper

An investigation on the consumer demand and behavior in video game live streaming
description: Nikkanen, M., & Tan, T. M. (2022). An investigation on the consumer demand and behavior in video game live streaming (Doctoral dissertation, Master Thesis). http://jultika. oulu. fi/files/nbnfioulu-202206142770. pdf (Erişim tarihi: 20 Ağustos 2022)).
creator: Nikkanen, M., & Tan, T. M.
publisher: Oulu Business School
date: 2022
language: English
type: Master Thesis

How franchised eSports brands can direct communications to different consumers
description: Nolin, G. (2022). How franchised eSports brands can direct communications to different consumers.
creator: Nolin, G.
publisher: Murray State University
date: 2022
language: English
type: Senior Thesis

How Did Regular Sports Bettors Behave During Covid-19 Lockdown? Evidence from Poland.
description: Nosal, P., & Lopez-Gonzalez, H. (2021). How Did Regular Sports Bettors Behave During Covid-19 Lockdown? Evidence from Poland. European Sport Management Quarterly, DOI: 10.1080/16184742.2021.1909092
creator: Nosal, P., & Lopez-Gonzalez, H.
publisher: European Sport Management Quarterly
date: 2021
language: English
type: Journal Paper

Das deutsche eSport-Visum (Teil II) - Eine kritische Analyse des § 22 Nr. 5 BeschV (The German Esports Visa (Part II) - A Critical Analysis of § 22 No. 5 BeschV)
description: Nothelfer, N. (2020). Das deutsche eSport-Visum (Teil II) - Eine kritische Analyse des § 22 Nr. 5 BeschV. LEGAL REVOLUTIONary, 276-283.
creator: Nothelfer, N.
publisher: LEGAL REVOLUTIONary
date: 2020
language: German
type: Journal Paper

Das deutsche eSport-Visum (Teil I) - Eine kritische Analyse des § 22 Nr. 5 BeschV (The German Esports Visa (Part I) - A Critical Analysis of § 22 No. 5 BeschV)
description: Nothelfer, N. (2020). Das deutsche eSport-Visum (Teil I) - Eine kritische Analyse des § 22 Nr. 5 BeschV. LEGAL REVOLUTIONary, 266-275.
creator: Nothelfer, N.
publisher: LEGAL REVOLUTIONary
date: 2020
language: German
type: Journal Paper

Die Bundesregierung zur Förderung des eSports in Deutschland – Antwort auf BT-Drs. 19/28730 (The Federal Government on the Promotion of Esports in Germany - Response to BT-Drs. 19/28730)
description: Nothelfer, N. (2021). Die Bundesregierung zur Förderung des eSports in Deutschland – Antwort auf BT-Drs. 19/28730. Sport- und E-Sportrecht in der Praxis, 124-127.
creator: Nothelfer, N.
publisher: Hygge Verlag
date: 2021
language: German
type: Journal Paper

https://www.papers.esportsresearch.net/items/show/1730
title: Die Inkorporation des eSports in das deutsche Rechtssystem – Definition, rechtlicher Status Quo und Regelungsansätze (The Incorporation of Esports into the German Legal System - Definition, Legal Status Quo and Regulatory Approaches)
description: Nothelfer, N. (2022). Die Inkorporation des eSports in das deutsche Rechtssystem – Definition, rechtlicher Status Quo und Regelungsansätze.
creator: Nothelfer, N.
publisher: Nomos
date: 2022
language: German
type: Book

Stichwort-Kommentar zum eSport-Recht: Gewerkschaft (Keyword Commentary for German Esports Law: Union)
description: Nothelfer, N. (2023). Gewerkschaft. Stichwort-Kommentar zum eSport-Recht, 526-534.
creator: Nothelfer, N.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: eSportler, Sozialversicherung (Keyword Commentary for German Esports Law: Player, Social Security)
description: Nothelfer, N. (2023). eSportler, Sozialversicherung. Stichwort-Kommentar zum eSport-Recht, 447-454.
creator: Nothelfer, N. & Koops, C.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Das Versäumnis des Gesetzgebers in der Causa eSport und dessen Auswirkungen auf die Praxis (The Legislator's Shortcoming Regarding Esports and its Impact on Practice)
description: Nothelfer, N. & Petschinka, P. (2021). Das Versäumnis des Gesetzgebers in der Causa eSport und dessen Auswirkungen auf die Praxis. Sport- und E-Sportrecht in der Praxis, 26-31. (article in the founding issue)
creator: Nothelfer, N. & Petschinka, P.
publisher: Hygge Verlag
date: 2021
language: German
type: Journal Paper

Wetten auf eSport-Ereignisse in Deutschland und Österreich (Betting on eSports Events in Germany and Austria)
description: Nothelfer, N. & Petschinka, P. (2022). Wetten auf eSport-Ereignisse in Deutschland und Österreich. Sport- und E-Sportrecht in der Praxis, 20-25.
creator: Nothelfer, N. & Petschinka, P.
publisher: Hygge Verlag
date: 2022
language: German
type: Journal Paper

Virtuelle Sportsimulationen in verbands- und rechtspolitischer Hinsicht (Virtual sports simulations in the context of association and legislative policies)
description: Nothelfer, N. & Trunk, D. (2022). Virtuelle Sportsimulationen in verbands- und rechtspolitischer Hinsicht. Sport- und E-Sportrecht in der Praxis, 66-72.
creator: Nothelfer, N. & Trunk, D.
publisher: Hygge Verlag
date: 2022
language: German
type: Journal Paper

Die Verletzung der Wettkampfintegrität im eSport durch Umgehen spielinterner Ranking-Systeme (The Violation of Competitive Integrity in Esports Through Circumventing In-Game Ranking Systems)
description: Nothelfer, N. & Trunk, D. (2022). Die Verletzung der Wettkampfintegrität im eSport durch Umgehen spielinterner Ranking-Systeme.
creator: Nothelfer, N. & Trunk, D.
publisher: Nomos
date: 2022
language: German
type: Journal Paper

Stichwort-Kommentar zum eSport-Recht: Einreise (Keyword Commentary for German Esports Law: Right of Entry)
description: Nothelfer, N., & Klaus, D. (2023). Einreise. Stichwort-Kommentar zum eSport-Recht, 391.
creator: Nothelfer, N., & Klaus, D
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Arbeitserlaubnis (Keyword Commentary for German Esports Law: Work Permit)
description: Nothelfer, N., & Klaus, D. (2023). Arbeitserlaubnis. Stichwort-Kommentar zum eSport-Recht, 38-39.
creator: Nothelfer, N., & Klaus, D.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Aufenthalt (Keyword Commentary for German Esports Law: Right of Residence)
description: Nothelfer, N., & Klaus, D. (2023). Aufenthalt. Stichwort-Kommentar zum eSport-Recht, 121-123.
creator: Nothelfer, N., & Klaus, D.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Immigration (Keyword Commentary for German Esports Law: Immigration)
description: Nothelfer, N., & Klaus, S. (2023). Immigration. Stichwort-Kommentar zum eSport-Recht, 557-575.
creator: Nothelfer, N., & Klaus, S.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Visum (Keyword Commentary for German Esports Law: Visa)
description: Nothelfer, N., & Klaus, S. (2023). Visum. Stichwort-Kommentar zum eSport-Recht, 1038-1040.
creator: Nothelfer, N., & Klaus, S.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

(e)Sport im rechtlichen Sinne und privatrechtliche Beziehungen zwischen Clan und eSportler ((E)Sports in the Legal Sense and the Relationship between Clan and eAthlete under Civil Law)
description: Nothelfer, N., & Schlotthauer, P. (2020). (e)Sport im rechtlichen Sinne und privatrechtliche Beziehungen zwischen Clan und eSportler. eSport – Status quo und Entwicklungspotenziale, 49-78.
creator: Nothelfer, N., & Schlotthauer, P.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

https://www.papers.esportsresearch.net/items/show/1461
title: (E-)Sport im rechtlichen Sinne und privatrechtliche Beziehung zwischen Clan und eSportler, 2. Aufl. ((E)Sports in the Legal Sense and the Relationship between Clan and Player under Civil Law, 2nd edition)
description: Nothelfer, N., & Schlotthauer, P. (2022). (E-)Sport im rechtlichen Sinne und privatrechtliche Beziehungen zwischen Clan und E-Sportler. In E-Sport (pp. 49-80). Springer Gabler, Wiesbaden.
creator: Nothelfer, N., & Schlotthauer, P.
publisher: Springer Gabler
date: 2022
language: Deutsch
type: Book Chapter

Eine Einführung ins eSport-Recht - Kennzeichen der Branche und rechtliche Implikationen (An Introduction to Esports Law - Industry Characteristics and Legal Consequences)
description: Nothelfer, N., & Schlotthauer, P. (2024). Einführung ins eSport-Recht - Kennzeichen der Branche und rechtliche Implikationen. E-Sports-Management, 41-72.
creator: Nothelfer, N., & Schlotthauer, P.
publisher: Springer Gabler
date: 2024
language: German
type: Book Chapter

Background Analysis on Esports for the European Parliament
description: Nothelfer, N., & Scholz, T. M. (2022). Background Analysis on Esports for the European Parliament.
creator: Nothelfer, N., & Scholz, T. M
publisher: European Parliament
date: 2022
language: English

Policy Recommendation on Esports for the European Parliament
description: Nothelfer, N., & Scholz, T. M. (2022). Policy Recommendation on Esports for the European Parliament.
creator: Nothelfer, N., & Scholz, T. M.
publisher: European Parliament
date: 2022
language: English

Defining and Spelling Esports
description: Nothelfer, N., & Seth E. Jenny, Seth E. & Besombes, N. (2024). Defining and Spelling Esports. Routledge Handbook of Esports, 6-18.
creator: Nothelfer, N., & Seth E. Jenny, Seth E. & Besombes, N.
publisher: Routledge
date: 2024
language: English
type: Book Chapter

Grenzen der Vertragsgestaltung im eSport am Beispiel Tfue vs. FaZe Clan (Limits of contract drafting in Esports based on the example of Tfue vs. FaZe Clan)
description: Nothelfer, N., & Wörner, M. (2020). Grenzen der Vertragsgestaltung im eSport am Beispiel Tfue vs. FaZe Clan. eSport-Recht – Politik, Praxis und Wissenschaft im Dialog
creator: Nothelfer, N., & Wörner, M.
publisher: Nomos
date: 2020
language: German
type: Book Chapter

Performance Analysis in eSports: Modelling Performance at the 2018 League of Legends World Championship
description: Novak, A. R., Bennett, K. J. M., Pluss, M. A., & Fransen, J. (2020). Performance Analysis in eSports: Modelling Performance at the 2018 League of Legends World Championship. International Journal of Sports Science & Coaching, 0(0), 1-9.
creator: Novak, A. R., Bennett, K. J. M., Pluss, M. A., & Fransen, J.
publisher: International Journal of Sports Science & Coaching
date: 2020
language: English
type: Journal Paper

The Social Media Impact of Esports: The Case of Esports on Facebook
description: Novelo, R. A. L., Frías, J. Á. G., Barredo-Ibáñez, D., & López-López, P. C. (2022). The Social Media Impact of Esports: The Case of Esports on Facebook. In Esports and the Media (pp. 19-32). Routledge.
creator: Novelo, R. A. L., Frías, J. Á. G., Barredo-Ibáñez, D., & López-López, P. C.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

The Golden Five and it's Impact on Polish eSports Scene
description: Nowik, T. (2011). The Golden Five and it's Impact on Polish eSports Scene. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 71–75). Norderstedt: Books on Demand GmbH.
creator: Nowik, T.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

The Universality of Leadership Behaviors in Virtual Environments: A Case of Esports Players in Thailand
description: Nuangjumnong, T. (2015). The Universality of Leadership Behaviors in Virtual Environments: A Case of Esports Players in Thailand. Journal of the Graduate School of Asia-Pacific Studies, 30(3), 105–132.
creator: Nuangjumnong, T
publisher: Journal of the Graduate School of Asia-Pacific Studies
date: 2015
language: English
type: Journal Paper

Development of Leadership through eSports
description: Nuangjumnong, T. (2016). Development of Leadership through eSports. Doctoral dissertation. Waseda University, Tokyo.
creator: Nuangjumnong, T.
publisher: Waseda University
date: 2016
language: English
type: Dissertation

e-Sports: Was es ist und wie es sich entwickelt
description: Nufer, G. (2020). e-Sports: Was es ist und wie es sich entwickelt. Reutlinger Diskussionsbeiträge zu Marketing & Management, Hochschule Reutlingen, ESB Business School, Reutlingen.
creator: Nufer, G.
publisher: Reutlinger Diskussionsbeiträge zu Marketing & Management
date: 2020
language: German
type: Working Paper

Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports.
description: Nufer, G., & Mariot, D. (2022). Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports. IUP Journal of Brand Management, 19(2).
creator: Nufer, G., & Mariot, D.
publisher: IUP Journal of Brand Management
date: 2022
language: English
type: Journal Paper
identifier: <a href="https://web.s.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09729097&AN=158321750&h=OJcvkru%2F2ZmyarpVS7i6vR4nS25aGaTc%2FR7xzi8iP2q4%2Bp7Zw95OkwbNsDOpwUNFWySKdMAYB%2Bsa0kECFprRVQ%3D%3D&crl=c&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3Fdirect%3Dtrue%26profile%3Dehost%26scope%3Dsite%26authtype%3Dcrawler%26jrnl%3D09729097%26AN%3D158321750" target="_blank" rel="noreferrer noopener">https://web.s.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09729097&AN=158321750&h=OJcvkru%2f2ZmyarpVS7i6vR4nS25aGaTc%2fR7xzi8iP2q4%2bp7Zw95OkwbNsDOpwUNFWySKdMAYB%2bsa0kECFprRVQ%3d%3d&crl=c&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3fdirect%3dtrue%26profile%3dehost%26scope%3dsite%26authtype%3dcrawler%26jrnl%3d09729097%26AN%3d158321750

Current issues of sustainability in esports
description: Nyström, A. G., McCauley, B., Macey, J., Scholz, T. M., Besombes, N., Cestino, J., ... & Törhönen, M. (2022). Current issues of sustainability in esports. International Journal of Esports, 3(3).
creator: Nyström, A. G., McCauley, B., Macey, J., Scholz, T. M., Besombes, N., Cestino, J., ... & Törhönen, M.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

The Irish Scene - Seeds of Change
description: O'Beirne, M. (2010). The Irish Scene - Seeds of Change. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 71–76). Norderstedt: Books on Demand GmbH.
creator: O'Beirne, M.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

A Year in which Business and eSports Games Learned to Co-exist
description: O'Beirne, M. (2011). A Year in which Business and eSports Games Learned to Co-exist. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 24–28). Norderstedt: Books on Demand GmbH.
creator: O'Beirne, M.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Toward a multidimensional streaming: A thematic case study of two Twitch channels
description: Obreja, D. M. (2021). Toward a multidimensional streaming: A thematic case study of two Twitch channels. New Media & Society, 14614448211020692.
creator: Obreja, D. M.
publisher: Sage
date: 2021
language: English
type: Journal Paper

Aquí Empiezan Tus Sueños: Alcanza El Éxito En Lo Que Te Propongas
description: Ocelote. (2015). Aquí Empiezan Tus Sueños: Alcanza El Éxito En Lo Que Te Propongas. Ediciones Martínez Roca.
creator: Ocelote
publisher: Ediciones Martínez Roca
date: 2015
language: Spanish
type: Book

Cross-cultural comparison of interactive streaming services: Evidence from Twitch
description: Oh, S., Kim, J., Ji, H., Park, E., Han, J., Ko, M., & Lee, M. (2020). Cross-cultural comparison of interactive streaming services: Evidence from Twitch. Telematics and Informatics, 55, 101434.
creator: Oh, S., Kim, J., Ji, H., Park, E., Han, J., Ko, M., & Lee, M.
publisher: Elsevier
date: 2020
language: English
type: Journal Paper

The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related Genres
description: Ohno, S. (2021). The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related Genres. International Journal of Mental Health and Addiction, https://doi.org/10.1007/s11469-021-00488-0.
creator: Ohno, S.
publisher: International Journal of Mental Health and Addiction
date: 2021
language: English
type: Journal Paper

The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres
description: Ohno, S. (2022). The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres. International Journal of Mental Health and Addiction, 20(3), 1873-1881.
creator: Ohno, S.
publisher: International Journal of Mental Health and Addiction
date: 2022
language: English
type: Journal Paper

The importance of communication in esports: an ethnographic interview with a Finnish Counter-Strike: Global Offensive team
description: Oksala, A. (2022). The importance of communication in esports: an ethnographic interview with a Finnish Counter-Strike: Global Offensive team.
creator: Oksala, A.
publisher: University of Oulu
date: 2022
language: English
type: Master Thesis

A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches
description: Olejniczak, J. (2015). A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches. Redefining community in intercultural context, 4(1), 329-334.
creator: Olejniczak, J.
publisher: Redefining community in intercultural context
date: 2015
language: English
type: Conference Paper
identifier: Warning: No safe link

The Evolution of Esports: An Analysis of Its Origin and a Look at Its Prospective Future Growth as Enhanced by Information Technology Management Tools
description: Olsen, A. (2015). The Evolution of Esports: An Analysis of Its Origin and a Look at Its Prospective Future Growth as Enhanced by Information Technology Management Tools. Master’s Thesis. Coventry University.
creator: Olsen, A.
publisher: Coventry University
date: 2015
language: English
type: Dissertation

Game-Changing Event Definition and Detection in an eSports Corpus
description: Olshefski, E. G. (2015). Game-Changing Event Definition and Detection in an eSports Corpus. Proceedings of the 3rd Workshop on EVENTS at the NAACL-HLT 2015, 77–81.
creator: Olshefski, E. G.
publisher: Workshop on EVENTS at the NAACL-HLT
date: 2015
language: English
type: Conference Paper

Sports Videogames and Real-world Exercise. Sports Videogames
description: Olson, C. K. (2013). Sports Videogames and Real-world Exercise. Sports Videogames, 278-294 New York, NY: Routledge.
creator: Olson, C. K.
publisher: Routledge
date: 2013
language: English
type: Book Chapter

Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults
description: Onishi, T., Yamasaki, M., Hara, T., Hirotomi, T., & Miyazaki, R. (2022). Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults. International Journal of Environmental Research and Public Health, 19(18), 11683.
creator: Onishi, T., Yamasaki, M., Hara, T., Hirotomi, T., & Miyazaki, R.
publisher: International Journal of Environmental Research and Public Health
date: 2022
language: English
type: Journal Paper

StarCraft II in Western eSports: Is Television Needed?
description: Onofrio, M. (2011). StarCraft II in Western eSports: Is Television Needed? In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 29–33). Norderstedt: Books on Demand GmbH.
creator: Onofrio, M.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

"Just watching": A Qualitative Analysis of Non-Player's Motivations for Video Game Spectatorship.
description: Orme, S. (2021). "Just watching": A Qualitative Analysis of Non-Player's Motivations for Video Game Spectatorship. New Media & Society, 1-18.
creator: Orme, S.
publisher: New Media & Society
date: 2021
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What’s in a Name? eSports, Betting, and Gaming Law
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creator: Owens, M.
publisher: Gaming Law Review
date: 2016
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eSports and eSocial Work
description: Özsungur, F. (2022). eSports and eSocial Work. In Handbook of Research on Digital Violence and Discrimination Studies (pp. 1-20). IGI Global.
creator: Özsungur, F.
publisher: IGI Global
date: 2022
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type: Book Chapter

What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
description: Paaßen, B., Morgenroth, T., & Stratemeyer, M. (2017). What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture. Sex Roles, 76(7-8), 421-435.
creator: Paaßen, B., Morgenroth, T., & Stratemeyer, M.
publisher: Sex Roles
date: 2017
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Le jeu vidéo comme sport en Corée du Sud
description: Paberz, C. (2012). Le jeu vidéo comme sport en Corée du Sud. In Hermès, No. 62, Les jeux vidéo. Quand jouer, c’est communiquer, 48-51.
creator: Paberz, C.
publisher: Hermès
date: 2012
language: French
type: Journal Paper

Inclusion of Electronic Sports in the Olympic Games for the Right (or Wrong) Reasons
description: Pack, S. M., & Hedlund, D. P. (2020). Inclusion of Electronic Sports in the Olympic Games for the Right (or Wrong) Reasons. International Journal of Sport Policy and Politics, published online before print.
creator: Pack, S. M., & Hedlund, D. P.
publisher: International Journal of Sport Policy and Politics
date: 2020
language: English
type: Journal Paper

Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture.
description: Padua, D. (2021). Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Padua, D.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

esports athletes in brazil: history and law
description: Paiva, L. P., Alves Evangelista, L. D. M., & Foloni, M. L. (2022). esports athletes in brazil: history and law. Gaming Law Review, 26(2), 90-97.
creator: Paiva, L. P., Alves Evangelista, L. D. M., & Foloni, M. L.
publisher: Gaming Law Review
date: 2022
language: English
type: Journal Paper

TwitchViz: a visualization tool for twitch chatrooms
description: Pan, R., Bartram, L., & Neustaedter, C. (2016). TwitchViz: a visualization tool for twitch chatrooms. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1959-1965).
creator: Pan, R., Bartram, L., & Neustaedter, C.
publisher: CHI Conference Extended Abstracts on Human Factors in Computing Systems
date: 2016
language: English
type: Conference Paper

E-Sports Explosion: The Birth of Esports Law or Merely a New Trend Driving Change in Traditional Sports Law?
description: Papaloukas, M. (2018). E-Sports Explosion: The Birth of Esports Law or Merely a New Trend Driving Change in Traditional Sports Law? In 24th IASL International Sports Law Congress.
creator: Papaloukas, M.
publisher: IASL International Sports Law Congress
date: 2018
language: English
type: Conference Paper

Level of physical activity of Indonesian esport athletes in the piala Presiden esport 2019
description: Paramitha, S. T., Hasan, M. F., Ilsya, M. N. F., Anggraeni, L., & Gilang Ramadhan, M. (2021). Level of physical activity of Indonesian esport athletes in the piala Presiden esport 2019. Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 7(1), 71-83.
creator: Paramitha, S. T., Hasan, M. F., Ilsya, M. N. F., Anggraeni, L., & Gilang Ramadhan, M.
publisher: Jurnal SPORTIF : Jurnal Penelitian Pembelajaran
date: 2021
language: English
type: Journal Paper

Playing for Real: An Exploratory Analysis of Professional Esports Athletes’ Work
description: Paravizo, E., & Luvizoto de Souza, R. R. (2018). Playing for Real: An Exploratory Analysis of Professional Esports Athletes’ Work. IEA 2018: Proceedings of the 20th Congress fo the International Ergonomics Association: 507–515.
creator: Paravizo, E., & Luvizoto de Souza, R. R.
publisher: Congress fo the International Ergonomics Association
date: 2018
language: English
type: Conference Paper

Play as Work: On the Sportification of Computer Games
description: Pargman, D., & Svensson, D. (2019). Play as Work: On the Sportification of Computer Games. Digital Culture & Society, 5(2), 15-40.
creator: Pargman, D., & Svensson, D.
publisher: Digital Culture & Society
date: 2020
language: English
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An Intermittent Click Planning Model
description: Park, E., & Lee, B. (2020). An Intermittent Click Planning Model. CHI 2020, April 25-30, 1-13. 10.1145/3313831.3376725.
creator: Park, E., & Lee, B.
publisher: CHI 2020
date: 2020
language: English
type: Conference Paper

Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
description: Park, E., Lee, S., Ham, A., Choi, M., Kim, S., & Lee, B. (2021). Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 331, 1–14. DOI:https://doi.org/10.1145
creator: Park, E., Lee, S., Ham, A., Choi, M., Kim, S., & Lee, B.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Paper

Psychosocial Factors Affecting Intention to Play Esports
description: Park, S. (2022). Psychosocial Factors Affecting Intention to Play Esports (Doctoral dissertation, Marshall University).
creator: Park, S.
publisher: Marshall University
date: 2022
language: English
type: Doctoral Dissertation

eSports - The Indian Perspective
description: Parmar, A. (2012). eSports - The Indian Perspective. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 66–71). Norderstedt: Books on Demand GmbH.
creator: Parmar, A.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

E-sports are Not Sports
description: Parry, J. (2019). E-sports are Not Sports. Sport, Ethics and Philosophy, 13(1), 3-18.
creator: Parry, J.
publisher: Sport, Ethics and Philosophy
date: 2019
language: English
type: Journal Paper

Team Vs. Individual Tournaments: Evidence from Prize Structure in Esports
description: Parshakov, P., & Coates, D. (2016). Team Vs. Individual Tournaments: Evidence from Prize Structure in Esports.
creator: Parshakov, P., & Coates, D.
date: 2016
language: English
type: Working Paper

Is Diversity Good or Bad? Evidence from eSports Teams Analysis
description: Parshakov, P., Coates, D., & Zavertiaeva, M. (2018). Is Diversity Good or Bad? Evidence from eSports Teams Analysis. Applied Economics, 50(47), 5064-5075.
creator: Parshakov, P., Coates, D., & Zavertiaeva, M.
publisher: Applied Economics
date: 2018
language: English
type: Journal Paper

Spillover Effect in Promotion: Evidence from Video Game Publishers and eSports Tournaments
description: Parshakov, P., Naidenova, I., & Barajas, A. (2020). Spillover Effect in Promotion: Evidence from Video Game Publishers and eSports Tournaments. Journal of Business Research, 118, 262-270.
creator: Parshakov, P., Naidenova, I., & Barajas, A.
publisher: Journal of Business Research
date: 2020
language: English
type: Journal Paper

Obesity and individual performance: the case of eSports
description: Parshakov, P., Naidenova, I., Assanskiy, A., & Nesseler, C. (2022). Obesity and individual performance: the case of eSports. International Journal of Obesity, 1-9.
creator: Parshakov, P., Naidenova, I., Assanskiy, A., & Nesseler, C.
publisher: International Journal of Obesity
date: 2022
language: English
type: Journal Paper

Does Video Games’ Popularity Affect Unemployment Rate? Evidence from Macro-Level Analysis
description: Parshakov, P., Paklina, S., Coates, D., & Chadov, A. (2020). Does Video Games’ Popularity Affect Unemployment Rate? Evidence from Macro-Level Analysis. Journal of Economic Studies, published online before print.
creator: Parshakov, P., Paklina, S., Coates, D., & Chadov, A.
publisher: Journal of Economic Studies
date: 2020
language: English
type: Journal Paper

Testing the Contestable Market Theory in eSports
description: Parshakov, P., Shakina, E., & Barajas, A. (2021). Testing the Contestable Market Theory in eSports. Economic Research-Ekonomska Istrazivanja, DOI: 10.1080/1331677X.2021.1889389.
creator: Parshakov, P., Shakina, E., & Barajas, A.
publisher: Economic Research-Ekonomska Istrazivanja
date: 2021
language: English
type: Journal Paper

Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms
description: Partin, W. C. (2020). Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms. Social Media + Society, 6(3). 1-12
creator: Partin, W. C.
publisher: Socia Media + Society
date: 2020
language: English
type: Journal Paper

"Hack the Planet": Or, the Political Economy of Overwatch League.
description: Partin, W. C. (2021). "Hack the Planet": Or, the Political Economy of Overwatch League. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Partin, W. C.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapters

Watch me pay: Twitch and the cultural economy of surveillance
description: Partin, W. C. (2019). Watch me pay: Twitch and the cultural economy of surveillance. Surveillance & Society, 17(1/2), 153-160.
creator: Partin, W. C.
publisher: Surveillance & Society
date: 2019
language: English
type: Journal Paper

Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms
description: Partin, W. C. (2020). Bit by (twitch) bit:“platform capture” and the evolution of digital platforms. Social media+ society, 6(3), 2056305120933981.
creator: Partin, W. C.
publisher: Sage
date: 2020
language: English
type: Journal Paper

What is Esports History a History Of?
description: Partin, W. C., & Bull, I. (2021). What is Esports History a History Of? ROMchip, 3(1).
creator: Partin, W. C., & Bull, I.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

The Origins of Esports Scholarship - A Group Interview
description: Partin, W. C., & Howard, M. J. (2021). The Origins of Esports Scholarship - A Group Interview. ROMchip, 3(1).
creator: Partin, W. C., & Howard, M. J.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

Esports, Player Positions, and the Benefits of Unionization
description: Patel, R. (2020). Esports, Player Positions, and the Benefits of Unionization. Duke Law & Technology Review, 18(1), 232-248.
creator: Patel, R.
publisher: Duke Law & Technology Review
date: 2020
language: English
type: Journal Paper

Examining the learning effects of live streaming video game instruction over Twitch
description: Payne, K., Keith, M. J., Schuetzler, R. M., & Giboney, J. S. (2017). Examining the learning effects of live streaming video game instruction over Twitch. Computers in Human Behavior, 77, 95-109.
creator: Payne, K., Keith, M. J., Schuetzler, R. M., & Giboney, J. S.
publisher: Elsevier
date: 2017
language: English
type: Journal Paper

Setting the Scientific Stage for eSports Psychology: A Systematic Review
description: Pedraza-Ramirez, I., Musculus, L., Raab., M., & Laborde S. (2020). Setting the Scientific Stage for eSports Psychology: A Systematic Review. International Review of Sport and Exercise Psychology, 13(1), 319-352
creator: Pedraza-Ramirez, I., Musculus, L., Raab., M., & Laborde S.
publisher: International Review of Sport and Exercise Psychology
date: 2020
language: English
type: Journal Paper

Geeks, Fandoms, and Social Engagement
description: Peeples, D., Yen, J., & Weigle, P. (2018). Geeks, Fandoms, and Social Engagement. Child & Adolescent Psychiatric Clinics, 27(2), 247-267.
creator: Peeples, D., Yen, J., & Weigle, P.
publisher: Child & Adolescent Psychiatric Clinics
date: 2018
language: English
type: Journal Paper

The Game of Performing Play: Understanding streaming as cultural production
description: Pellicone, A. J., & Ahn, J. (2017). The Game of Performing Play: Understanding streaming as cultural production. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 4863-4874).
creator: Pellicone, A. J., & Ahn, J.
publisher: CHI conference on human factors in computing systems
date: 2017
language: English
type: Conference Paper

Esports Governance: Exploring Stakeholder Dynamics
description: Peng, Q., Dicksson, G., Scelles, N., Grix, J., & Brannagan, P. M. (2020). Esports Governance: Exploring Stakeholder Dynamics. sustainability, 12, 8270.
creator: Peng, Q., Dicksson, G., Scelles, N., Grix, J., & Brannagan, P. M.
publisher: sustainability
date: 2020
language: English
type: Journal Paper

The Role of Gender in Chinese eSports Culture: An Empirical Research of Women's Participation in eSports in China
description: Peng, Y. (2021). The Role of Gender in Chinese eSports Culture: An Empirical Research of Women's Participation in eSports in China (Doctoral dissertation). University of Glasgow, Glasgow.
creator: Peng, Y.
publisher: University of Glasgow
date: 2021
language: English
type: Dissertation

Physical Activity Levels of Adult Virtual Football Players
description: Pereira, A. M., Verhagen, E., Figueiredo, P., Seabra, A., Martins, A., & Brito, J. (2021). Physical Activity Levels of Adult Virtual Football Players. Frontiers in Psychology, published online 26 March 2021.
creator: Pereira, A. M., Verhagen, E., Figueiredo, P., Seabra, A., Martins, A., & Brito, J.
publisher: Frontiers in Psychology
date: 2021
language: English
type: Journal Paper

Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends
description: Pereira, R., Wilwert, M. L., & Takase, E. (2016). Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends. International Journal of Applied Psychology, 6(2), 27-30.
creator: Pereira, R., Wilwert, M. L., & Takase, E.
publisher: International Journal of Applied Psychology
date: 2016
language: English
type: Journal Paper

Literacies at Play: Digital-Age Literacies in High School Esports
description: Pérez Cortés, L. E. (2021). Literacies at Play: Digital-Age Literacies in High School Esports (Doctoral Dissertation). Arizona State University, Tempe.
creator: Pérez Cortés, L. E.
publisher: Arizona State University
date: 2021
language: English
type: Doctoral Dissertation

Literacies at Play: Digital-age literacies in high school esports
description: Pérez Cortés, L. E. (2024). Literacies at play: Digital-age literacies in high school esports. In Literacies of the Esports Ecosystem (pp. 11–66). Brill.
creator: Pérez Cortés, L. E.
publisher: Brill
date: 2024
language: English
type: Book Chapters

Plan de empresa para la puesta en marcha de una empresa dedicada a los eventos deportivos ValenGame 2020
description: Pérez-Fuster Herrera, E. (2022). Plan de empresa para la puesta en marcha de una empresa dedicada a los eventos deportivos ValenGame 2020 (Doctoral dissertation, Universitat Politècnica de València).
creator: Pérez-Fuster Herrera, E.
publisher: None
date: 2022
language: Spanish
type: Dissertation