A Study of Wellness Core Technology and E-Sports
description: Kim, Y. (2013). A Study of Wellness Core Technology and E-Sports. In IT Convergence and Security Proceedings. Piscataway, NJ: IEEE.
creator: Kim, Y.
publisher: IT Convergence and Security Proceedings
date: 2013
language: English
type: Conference Paper

A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-cultural Dimensions of the Development of Expertise
description: Kim, S. H., & Thomas, M. K. (2015). A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-cultural Dimensions of the Development of Expertise. Asian Journal of Information Technology, 14(5), 176–186.
creator: Kim, S. H., & Thomas, M. K.
publisher: Asian Journal of Information Technology
date: 2015
language: English
type: Journal Paper

Esports Athletes and Players: A Comparative Study
description: Khromov, N., Korotin, A., Lange, A., Stepanov, A., Burnaev, E., & Somov, A. (2018). Esports Athletes and Players: A Comparative Study. arXiv
creator: Khromov, N., Korotin, A., Lange, A., Stepanov, A., Burnaev, E., & Somov, A.
publisher: arXiv
date: 2018
language: English
type: Working Paper

Control Freak: How an Injured eSports Athlete Got Back into the Game
description: Khan, I. (2017). Control Freak: How an Injured eSports Athlete Got Back into the Game. CUNY Academic Works, Fall 2017.
creator: Khan, I.
publisher: CUNY Academic Works
date: 2017
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type: Working Paper

The Rapid Growth of E-Sports and the Lagging Law
description: Kesselman, M.-S. (2014). The Rapid Growth of E-Sports and the Lagging Law. The Journal of High Technology Law, November 4.
creator: Kesselman, M.-S.
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Illegitimate, Monstrous and Out There: Female ‘Quake’ Players and Inappropriate Pleasures
description: Kennedy, H. W. (2006). Illegitimate, Monstrous and Out There: Female ‘Quake’ Players and Inappropriate Pleasures. In J. Hollows & R. P. (Eds.), Feminism in Popular Culture (pp. 183-201). Oxford: Berg.
creator: Kennedy, H. W.
publisher: Oxford
date: 2006
language: English
type: Book Chapter

The Key to Key Presses: eSports Game Input Streaming and Copyright Protection
description: Kelly, S. M., & Sigmon, K. A. (2018). The Key to Key Presses: eSports Game Input Streaming and Copyright Protection. Interact Entertain Law Review, 1(1), 2–16.
creator: Kelly, S. M., & Sigmon, K. A.
publisher: Interact Entertain Law Review
date: 2018
language: English
type: Journal Paper

No Reason to LoL at LoL: the Addition of eSports to Intercollegiate Atheltic Departments
description: Keiper, M. C., Manning, R. D., Jenny, S. E., Olrich, T., & Croft, C. (2017). No Reason to LoL at LoL: the Addition of eSports to Intercollegiate Atheltic Departments. Journal for the Study of Sports and Athletes in Education, 11(2), 143-160.
creator: Keiper, M. C., Manning, R. D., Jenny, S. E., Olrich, T., & Croft, C.
publisher: Journal for the Study of Sports and Athletes in Education
date: 2017
language: English
type: Journal Paper

Watch me Playing, I am a Professional
description: Kaytoue, M., & Raïssi, C. (2012). Watch me Playing, I am a Professional. In WWW 2012 Companion. Lyon, France.
creator: Kaytoue, M., & Raïssi, C.
publisher: WWW 2012 Companion
date: 2012
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Parcours d’une e-combattante
description: Kayane (2016). Parcours d’une e-combattante. 404 éditions.
creator: Kayane
publisher: 404 éditions
date: 2016
language: French
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Taking College Esports Seriously
description: Kauweloa, N., & Winter, J. S. (2019). Taking College Esports Seriously. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Kauweloa, N., & Winter, J. S.
publisher: Hawaii International Conference on System Sciences
date: 2019
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Collegiate E-sports as Work or Play
description: Kauweloa, S., & Winter, J. S. (2016). Collegiate E-sports as Work or Play. In Proceedings of 1st International Joint Conference of DIGRA and FDG.
creator: Kauweloa, S., & Winter, J. S.
publisher: DIGRA
date: 2016
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The Debate: For & Against e-Sports
description: Kates, A., & Clapperton, G. (2015). The Debate: For & Against e-Sports. Engineering & Technology, 10(1), 28.
creator: Kates, A., & Clapperton, G.
publisher: Engineering & Technology
date: 2015
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Le e-sport, un nouveau « sport » numérique universitaire?
description: Karsenti, T., & Bugmann, J. (2018). Le e-sport, un nouveau « sport » numérique universitaire? Revue internationale des technologies en pédagogie universitaire, 15(1).
creator: Karsenti, T., & Bugmann, J.
publisher: Revue internationale des technologies en pédagogie universitaire
date: 2018
language: French
type: Journal Paper

An Extended Study on Training and Physical Exercise in Esports
description: Kari, T., Siutila, M. & Karhulahti, V.-M. (2018). An Extended Study on Training and Physical Exercise in Esports. In B. R. Dubbels (Ed.), Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (pp. 270-292). IGI Global.
creator: Kari, T., Siutila, M. & Karhulahti, V.-M.
publisher: IGI Global
date: 2018
language: English
type: Book Chapter

Do E-Athletes Move? A Study on Training and Physical Exercise in Elite E-Sports
description: Kari, T., & Karhulahti, V.-M. (2016). Do E-Athletes Move? A Study on Training and Physical Exercise in Elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations, 8(4), 53–66.
creator: Kari, T., & Karhulahti, V.-M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2016
language: English
type: Journal Paper

Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
description: Karhulahti, V.-M. (2016). Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming. In Proceedings of the First International Joint Conference of DiGRA and FDG, 1–5 August 2016. Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
creator: Karhulahti, V.-M.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

“Two Queens and a Pwn, Please.” An Ethics for Purchase, Loot, and Advantage Design in eSports
description: Karhulahti, V.-M. & Kimppa, K. (2018). “Two Queens and a Pwn, Please.” An Ethics for Purchase, Loot, and Advantage Design in eSports. In Proceedings of the 2nd International GamiFIN Conference (pp. 115-122), Pori, Finland.
creator: Karhulahti, V.-M. & Kimppa, K.
publisher: International GamiFIN Conference
date: 2018
language: ENglish
type: Conference Paper

Reconsidering Esport: Economics and Executive Ownership
description: Karhulahti, V.-M. (2017). Reconsidering Esport: Economics and Executive Ownership. Physical Culture and Sport. Studies and Research, Volume LXXIV, 43-53.
creator: Karhulahti, V.-M.
publisher: Physical Culture and Sport. Studies and Research
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Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development
description: Karhulahti, V.-M. (2020). Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development. Bloomsbury.
creator: Karhulahti, V.-M.
publisher: Bloomsbury
date: 2020
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type: Book

Comparing Traditional Sports and Electronic Sports
description: Karakus, E. C. (2015). Comparing Traditional Sports and Electronic Sports. Master’s Thesis. University of Illinois at Urbana-Champaign, Urbana, IL.
creator: Karakus, E. C.
publisher: University of Illinois at Urbana-Champaign
date: 2015
language: English
type: Dissertation

Recognizing Esports as a Sport
description: Kane, D., & Spradley, B. D. (2017). Recognizing Esports as a Sport. The Sport Journal, published online 11 May.
creator: Kane, D., & Spradley, B. D.
publisher: The Sport Journal
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Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
description: Kang, J. O., Kang, K. D., Lee, J. W.,, Nam, J. J., & Han, D. H. (2020). Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players. International Journal of Environmental Research in Public Health, 17(13), 4797-4809.
creator: Kang, J. O., Kang, K. D., Lee, J. W.,, Nam, J. J., & Han, D. H.
publisher: International Journal of Environmental Research in Public Health
date: 2020
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A Polymorphic Approach to Esports Betting
description: Kang, C. (2019). A Polymorphic Approach to Esports Betting. Brigham Young University Prelaw Review, 33 (7), 1-10.
creator: Kang, C.
publisher: Brigham Young University Prelaw Review
date: 2019
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Motion Games in Real Sports Environments
description: Kajastila, R., & Hamalainen, P. (2015). Motion Games in Real Sports Environments. Interactions, March-April, 44-47
creator: Kajastila, R., & Hamalainen, P.
publisher: Interactions
date: 2015
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“eSport”: Mehr als eine momentane Spielerei
description: Kainz, F., Haupt, T., & Werner, C. (2018). “eSport”: Mehr als eine momentane Spielerei. Causa Sport, 2/2018, 153-160.
creator: Kainz, F., Haupt, T., & Werner, C.
publisher: Causa Sport
date: 2018
language: German
type: Journal Paper

Modeling and Analysis of Feautures of Team Play Strategies in eSports Applications
description: Kadan, A. M., Li, L., & Chen, T. (2018). Modeling and Analysis of Feautures of Team Play Strategies in eSports Applications. Sovremennye Informacionnye Technologii i IT-obrazovanie, 14 (2), 397-407.
creator: Kadan, A. M., Li, L., & Chen, T.
publisher: Sovremennye Informacionnye Technologii i IT-obrazovanie
date: 2018
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type: Journal Paper

The Affective Labor and Performance of Live Streaming on Twitch.tv
description: Woodcock, J., & Johnson, M. R. (2019). The Affective Labor and Performance of Live Streaming on Twitch.tv. Television & New Media, 20(8), 813-823.
creator: Woodcock, J., & Johnson, M. R.
publisher: Television & New Media
date: 2019
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Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports
description: Woodcock, J., & Johnson, M. R. (2018). Work, Play, and Precariousness: An Overview of the Labour Ecosystem of Esports. Working Paper.
creator: Woodcock, J., & Johnson, M. R.
date: 2018
language: English
type: Working Paper

Computer Science Meets Digital Leisure: Multiple Perspectives on Social Media and eSports Collaborations
description: Wood, L., Hoeber, O., Snelgrove, R., & Hoeber, L. (2019). Computer Science Meets Digital Leisure: Multiple Perspectives on Social Media and eSports Collaborations. Journal of Leisure Research, 50(5), 425-437.
creator: Wood, L., Hoeber, O., Snelgrove, R., & Hoeber, L.
publisher: Journal of Leisure Research
date: 2019
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type: Journal Paper

Live Streaming, Playing, and Money Spending Behaviors in eSports
description: Wohn. D. Y., & Freeman, G. (2020). Live Streaming, Playing, and Money Spending Behaviors in eSports. Games and Culture, 15(1). 73-88.
creator: Wohn. D. Y., & Freeman, G.
publisher: Games and Culture
date: 2020
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type: Journal Paper

Player Power: Networked Careers in eSports and High Performance Game Livestreaming Practices
description: Witkowski, E., & Manning, J. (2019). Player Power: Networked Careers in eSports and High Performance Game Livestreaming Practices. Convergence The International Journal of Research into New Media Technologies, 1–17.
creator: Witkowski, E., & Manning, J.
publisher: Convergence
date: 2019
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type: Journal Paper

eSports Futures in Australia
description: Carter, M., Fordyce, R., Gibbs, M., & Witkowski, E. (2017). eSports Futures in Australia. DIGRA 2017.
creator: Carter, M., Fordyce, R., Gibbs, M., & Witkowski, E.
publisher: DIGRA
date: 2017
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E-sports on the Rise?: Critical Considerations on the Growth and Erosion of Organized Digital Gaming Competitions
description: Witkowski, E., Hutchins, B., & Carter, M. (2013). E-sports on the Rise?: Critical Considerations on the Growth and Erosion of Organized Digital Gaming Competitions. IE ’13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and DeathArticle No. 43. Melbourne, Australia – September 30 – October 01, 2013.
creator: Witkowski, E., Hutchins, B., & Carter, M.
publisher: Australasian Conference on Interactive Entertainment
date: 2013
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Doing/Undoing Gender with the Girl Gamer in High-Performance Play
description: Witkowski, E. (2018). Doing/Undoing Gender with the Girl Gamer in High-Performance Play. Feminism in Play, 185-203.
creator: Witkowski, E.
publisher: Palgrave
date: 2018
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Sensuous Proximity in Research Methods with Expert Teams, Media Sports, and eSports Practices
description: Witkowski, E. (2018). Sensuous Proximity in Research Methods with Expert Teams, Media Sports, and eSports Practices. MediaKultur: Journal of Media and Communication Research, 34(64), 31-51.
creator: Witkowski, E.
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date: 2018
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Competition and Cooperation
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date: 2014
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Eventful masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs
description: Witkowski, E. (2013). Eventful masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs. In M. Consalvo, K. Mitgutsch, & A. Stein (Eds.) Sports Videogames. New York: Routledge.
creator: Witkowski, E.
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date: 2013
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Inside the Huddle: The Sociology and Phenomenology of Team Play in Networked Computer Games
description: Witkowski, E. (2012). Inside the Huddle: The Sociology and Phenomenology of Team Play in Networked Computer Games Doctoral dissertation. IT University of Copenhagen, Denmark.
creator: Witkowski, E.
publisher: IT University of Copenhagen
date: 2012
language: English
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On the Digital Playing Field: How We ‘Do Sport’ With Networked Computer Games
description: Witkowski, E. (2012). On the Digital Playing Field: How We ‘Do Sport’ With Networked Computer Games. Games and Culture, 7, 349-374.
creator: Witkowski, E.
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Probing the Sportiness of eSports
description: Witkowski, E. (2009). Probing the Sportiness of eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 53-56), Norderstedt, Germany: Books on Demand GmbH.
creator: Witkowski, E.
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Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society
description: Wimmer, J. (2012). Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society. In J. Fromme & A. Unger (Eds.), Computer Games and New Media Cultures: A Handbook of Digital Game Studies (pp. 525-540), Berlin: Springer.
creator: Wimmer, J.
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eSport „ist“ nicht Sport–eSport und Sport haben Bedeutungen
description: Willimczik, K. (2019). eSport „ist“ nicht Sport–eSport und Sport haben Bedeutungen. German Journal of Exercise and Sport Research, 78-90.
creator: Willimczik, K.
publisher: German Journal of Exercise and Sport Research
date: 2019
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eSport zwischen “Sport” und “Nicht-Sport” – Wegweisung für eine sachliche Diskussion
description: Willimczik, K. (2019). eSport zwischen “Sport” und “Nicht-Sport” – Wegweisung für eine sachliche Diskussion. DOSB
creator: Willimczik, K.
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date: 2019
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type: Working Paper

Cyberathletes- Lived Experience of Video Game Tournaments
description: Whalen, S. J. (2013). Cyberathletes- Lived Experience of Video Game Tournaments. Doctoral Dissertation. University of Tennessee, Knoxville.
creator: Whalen, S. J.
publisher: University of Tennessee
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PC Bang, E-Sport und der Zauber von StarCraft
description: Werdenich, G. (2010). PC Bang, E-Sport und der Zauber von StarCraft. vwh Verlag.
creator: Werdenich, G.
publisher: vwh Verlag
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eSport: Vom Präfix zum Thema für den organisierten Sport?!
description: Wendeborn, T., Schulke, H. J. & Schneider, A. (2018). eSport: Vom Präfix zum Thema für den organisierten Sport?! German Journal of Exercise and Sport Research, 48(3), 451-455.
creator: Wendeborn, T., Schulke, H. J. & Schneider, A.
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date: 2018
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Virtual Worlds in Competitive Contexts: Analyzing eSports Consumer Needs
description: Weiss, T., & Schiele, S. (2013). Virtual Worlds in Competitive Contexts: Analyzing eSports Consumer Needs. Electronic Markets, 23(4), 307–316.
creator: Weiss, T., & Schiele, S.
publisher: Electronic Markets
date: 2013
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Weiss, T., & Schiele, S.
description: Weiss, T., & Schiele, S. (2011). Fulfilling the Needs of eSports Consumers: A Uses and Gratifications Perspective. In Proceedings of the 24th Bled eConference (pp. 572–580), 12–15 June. Bled, Slovenia: University of Maribor.
creator: Fulfilling the Needs of eSports Consumers: A Uses and Gratifications Perspective
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Cultural Influences on Hedonic Adoption Behavior: Propositions Regarding the Adoption of Competitive Video and Computer Online Gaming
description: Weiss, T. (2008). Cultural Influences on Hedonic Adoption Behavior: Propositions Regarding the Adoption of Competitive Video and Computer Online Gaming. In Proceedings of the SIG-DIGIT Workshop 2008.
creator: Weiss, T.
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Public Health Perspective on eSports
description: Wattanapisit, A., Wattanapisit, S., & Wongsiri, S. (2020). Public Health Perspective on eSports. Public Health Reports, 135(3), 295-298.
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date: 2020
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Analysis of Matchmaking Optimization Systems Potential in Mobile Esports
description: Wardaszko, M., Ćwil, M., Chojecki, P., & Dąbrowski, K. (2019). Analysis of Matchmaking Optimization Systems Potential in Mobile Esports. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Wardaszko, M., Ćwil, M., Chojecki, P., & Dąbrowski, K.
publisher: Hawaii International Conference on System Sciences
date: 2019
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type: Conference Paper

ESport Superstars
description: Ward, M. R., & Harmon, A. D. (2019). ESport Superstars. Journal of Sports Economics, 20(8), 987-1013.
creator: Ward, M. R., & Harmon, A. D.
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date: 2019
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Team Queue – A Mobile Application Which Provides a Third Party Stage for an E-Sports Service Provider
description: Wang, M. (2018). Team Queue – A Mobile Application Which Provides a Third Party Stage for an E-Sports Service Provider. Master’s thesis. Rochester Institute of Technology, Rochester.
creator: Wang, M.
publisher: Rochester Institute of Technology
date: 2018
language: English
type: Dissertation

Thinking Style and Team Competition Game Performance and Enjoyment
description: Wang, H., Yang, H.-T., & Sun, C.-T. (2015). Thinking Style and Team Competition Game Performance and Enjoyment. IEEE Transactions on Computational Intelligence and AI in Games, 7(3), 243-254.
creator: Wang, H., Yang, H.-T., & Sun, C.-T.
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date: 2015
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Perspektiven des Sportsponsorings
description: Walzel, S., & Schubert, M. (2018). Perspektiven des Sportsponsorings. Springer Gabler: Berlin, Heidelberg.
creator: Walzel, S., & Schubert, M.
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Competing in Metagame Gamespace
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creator: Wagner, M.
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date: 2007
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On the Scientific Relevance of eSport
description: Wagner, M. (2006). On the Scientific Relevance of eSport. In Proceedings of the 2006 International Conference on Internet Computing and Conference on Computer Game Development. Las Vegas, Nevada: CSREA Press.
creator: Wagner, M.
publisher: International Conference on Internet Computing and Conference on Computer Game Development
date: 2006
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May the Best Man Win: Simulation Optimization for Match-Making in E-sports
description: Ryzhov, I., Tariq, A., & Powell, W. (2011). May the Best Man Win: Simulation Optimization for Match-Making in E-sports. In S. Jain, R. Creasey, J. Himmelspach, K.P. White & M. Fu (Eds.), Proceedings of the Winter Simulation Conference (pp. 4239–4250), 11–14 December. Piscataway, NJ: IEEE.
creator: Ryzhov, I., Tariq, A., & Powell, W.
publisher: Winter Simulation Conference
date: 2011
language: English
type: Conference Paper

Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play
description: Ruvalcaba, O., Shulze, J., Kim, A., Berzenski, S. R., & Otten, M. P. (2018). Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play. Journal of Sport and Social Issues, 42(4), 295–311.
creator: Ruvalcaba, O., Shulze, J., Kim, A., Berzenski, S. R., & Otten, M. P.
publisher: Journal of Sport and Social Issues
date: 2018
language: English
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Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
description: Rudolf, K., Bickmann, P., Froböse, I., Tholl, C., Wechsler, K., & Grieben, C. (2020). Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019. International Journal of Environmental Research and Public Health, 17(6), 1870-1884.
creator: Rudolf, K., Bickmann, P., Froböse, I., Tholl, C., Wechsler, K., & Grieben, C.
publisher: International Journal of Environmental Research and Public Health
date: 2019
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eSports in K-12 and Post-Secondary Schools
description: Rothwell, G., & Shaffer, M. (2019). eSports in K-12 and Post-Secondary Schools. Education Science, 9(2), 105-115
creator: Rothwell, G., & Shaffer, M.
publisher: 2019
language: Education Science
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E-sports as a Prism for the Role of Evolving Technology in Intellectual Property
description: Rothman, J. (2013). E-sports as a Prism for the Role of Evolving Technology in Intellectual Property. University of Pennsylvania Law Review Online, 116, 317-329.
creator: Rothman, J.
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The Effects of Multitasking Training in StarCraft II.
description: Ross, A. E. (2013). The Effects of Multitasking Training in StarCraft II. Doctoral dissertation. Temple University, Phildadelphia.
creator: Ross, A. E.
publisher: Temple University
date: 2013
language: English
type: Dissertation

eSport Gaming: the Rise of a New Sports Practice
description: Rosell, M. (2017). eSport Gaming: the Rise of a New Sports Practice. Sport Ethics Philosophy, 11(4), 464–476.
creator: Rosell, M.
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eSports Productions upon their Game with Dedicated ‘Player Cams’
description: Root, J. (2019). eSports Productions upon their Game with Dedicated ‘Player Cams’. TVB Europe, September 2019, 58-59.
creator: Root, J.
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Des compétitions sportives au développement de l’eSport: du football à League of Legends
description: Rollandin, M. (2016). Des compétitions sportives au développement de l’eSport: du football à League of Legends.
creator: Rollandin, M.
date: 2016
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Understanding Esports: An Introduction to the Global Phenomenon
description: Rogers, R. (2019). Understanding Esports: An Introduction to the Global Phenomenon. Lanham: Lexington Books.
creator: Rogers, R.
publisher: Lexington Books
date: 2019
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Crafting an Industry: An Analysis of Korean StarCraft and Intellectual Properties Law
description: Rogers, J. (2012). Crafting an Industry: An Analysis of Korean StarCraft and Intellectual Properties Law, Harvard Journal of Law & Technology
creator: Rogers, J.
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Jouez sérieux. Le phénomène esport raconté par les gamers
description: Rodier, P. (2017). Jouez sérieux. Le phénomène esport raconté par les gamers. Marabout.
creator: Rodier, P.
publisher: Marabout
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Wandering the World without Leaving Your Chair: Crossing Borders Through eSports
description: Robertson, C. (2015). Wandering the World without Leaving Your Chair: Crossing Borders Through eSports. Master’s Thesis. Georgia Southern Univesity.
creator: Robertson, C.
publisher: Georgia Southern Univesity
date: 2015
language: English
type: Dissertation

Towards an Understanding of Side-Lining Environmental Sustainability in Formula E: Traditional Values and the Emergence of eSports
description: Robeers, T., & van den Bulk, H. (2018). Towards an Understanding of Side-Lining Environmental Sustainability in Formula E: Traditional Values and the Emergence of eSports. Athens Journal of Sports, 5(4), 331–350.
creator: Robeers, T., & van den Bulk, H.
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Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions
description: Richard, G. T., Mckinley, Z., & Ashley, R. (2018). Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions. Proceedings of DiGRA 2018
creator: Richard, G. T., Mckinley, Z., & Ashley, R.
publisher: DIGRA
date: 2018
language: English
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Proceedings on the 2019 Esports Research Conference
description: Reitman, J. G., Anderson, C. G., Deppe, M., & Steinkuehler, C. (Eds.). (2020). Esports Research Conference. Proceedings on the 2019 Esports Research Conference, Pittsburgh, USA. ETC Press.
creator: Reitman, J. G., Anderson, C. G., Deppe, M., & Steinkuehler, C.
publisher: ETC Press
date: 2020
language: English
type: Book

Esports Research: A Literature Review
description: Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., & Steinkuehler, C. (2020). Esports Research: A Literature Review. Games and Culture,
creator: Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., & Steinkuehler, C.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

Experts at Play: Understanding Skilled Expertise
description: Reeves, S., Brown, B., & Laurier, E. (2009). Experts at Play: Understanding Skilled Expertise. Games and Culture, 4(3), 205–227.
creator: Reeves, S., Brown, B., & Laurier, E.
publisher: Games and Culture
date: 2009
language: English
type: Journal Paper

The Skillful Work of Play in Counter-Strike
description: Reeves, S., Laurier, E., & Brown, B. (2006). The Skillful Work of Play in Counter-Strike. In F. Beau (Ed.), Culture d’univers, Limoges, Fyp editions, 130-140.
creator: Reeves, S., Laurier, E., & Brown, B.
publisher: Fyp editions
date: 2006
language: English
type: Book Chapter

Digitaler Spitzensport
description: Redelfs, O. (2018). Digitaler Spitzensport. Hamburger Wirtschaft, 03/18, 14-19.
creator: Redelfs, O.
publisher: Hamburger Wirtschaft
date: 2018
language: German
type: Journal Paper

Lagging behind Twitch or on its Own Path: Pressure and Perks on Domestic Online Live Streaming in China
description: Recktenwald, D., & Yiwei, D. (2016). Lagging behind Twitch or on its Own Path: Pressure and Perks on Domestic Online Live Streaming in China. In Proceedings of 3rd Annual Chinese DIGRA Conference.
creator: Recktenwald, D., & Yiwei, D.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Chronotopes and Social Types in South Korean Digital Gaming
description: Rea, S. C. (2019). Chronotopes and Social Types in South Korean Digital Gaming. Signs and Society, 7(1), 115-136.
creator: Rea, S. C.
publisher: Signs and Society
date: 2019
language: English
type: Journal Paper

Calibrating Play: Sociotemporality in South Korean Digital Gaming Culture
description: Rea, S. C. (2018). Calibrating Play: Sociotemporality in South Korean Digital Gaming Culture. American Anthropologist, 120(3), 500-511.
creator: Rea, S. C.
publisher: American Anthropologist
date: 2018
language: English
type: Journal Paper

Stand by Your Man: An Examination of Gender Disparity in League of Legends
description: Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D. (2015). Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games and Culture, 10(5), 438–462.
creator: Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D.
publisher: Games and Culture
date: 2015
language: English
type: Journal Paper

Exploring e-Sports: A Case Study of Gameplay in Counter-Strike
description: Rambusch, J., Jakobsson, P., & Pargman, D. (2007). Exploring e-Sports: A Case Study of Gameplay in Counter-Strike. In A. Baba (Ed.), Situated Play: Proceedings of the Digital Games Research Association (DiGRA) Conference 2007 Tokyo: University of Tokyo.
creator: Rambusch, J., Jakobsson, P., & Pargman, D.
publisher: DIGRA
date: 2007
language: English
type: Conference Paper

Cognitive Challenges in eSports
description: Rambusch, J., Taylor, A.-S. A., & Susi, T. (2017). Cognitive Challenges in eSports. Proceedings of the 13th Swecog Conference 2017, Uppsala.
creator: Rambusch, J., Taylor, A.-S. A., & Susi, T.
publisher: Swecog Conference
date: 2017
language: English
type: Conference Paper

Mind Games Extended: Understanding Gameplay as Situated Activity
description: Rambusch, J. (2011). Mind Games Extended: Understanding Gameplay as Situated Activity. Doctoral Dissertation. Linköping Studies in Science and Technology.
creator: Rambusch, J.
publisher: Linköping Studies in Science and Technology
date: 2011
language: English
type: Dissertation

Investigating the Human Factors in eSport Performance
description: Railsback, D. (2019). Investigating the Human Factors in eSport Performance. Advances in Intelligent Systems and Computing, 795, 325–334.
creator: Railsback, D.
publisher: Advances in Intelligent Systems and Computing
date: 2019
language: English
type: Book Chapter

Futures Perspectives on Next Generation e-Sports Infrastructure and Exploring Their Benefits
description: Rai, L., & Yan, G. (2009). Futures Perspectives on Next Generation e-Sports Infrastructure and Exploring Their Benefits. International Journal of Sport Science and Engineering, 3(1), 027-033.
creator: Rai, L., & Yan, G.
publisher: International Journal of Sport Science and Engineering
date: 2009
language: English
type: Journal Paper

Les enjeux juridiques de l’e-sport
description: Rabu, G., & Reverchon-Billot, M. (2017). Les enjeux juridiques de l’e-sport. Presses Universitaires d’Aix-Marseille.
creator: Rabu, G., & Reverchon-Billot, M.
publisher: Universitaires d’Aix-Marseille
date: Rabu, G., & Reverchon-Billot, M.
language: French
type: Book

Influence of Esports Spectating on Customer Retention in Freemium Video Games
description: Tyrväinen, V. (2018). Influence of Esports Spectating on Customer Retention in Freemium Video Games. Master’s Thesis. Tampere University of Technology, Tampere.
creator: Tyrväinen, V.
publisher: Tampere University of Technology
date: 2018
language: English
type: Dissertation

Not Only for a Celebration of Competitive Overwatch but Also for National Pride’: Sportificating the Overwatch World Cup 2016
description: Turtiainen, R., Friman, U., & Ruotsalainen, M. (2020). ‘Not Only for a Celebration of Competitive Overwatch but Also for National Pride’: Sportificating the Overwatch World Cup 2016. Games and Culture, 15(4), 351-371.
creator: Turtiainen, R., Friman, U., & Ruotsalainen, M.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity
description: Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R. (2020). See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity. In CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honululu, USA.
creator: Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R.
publisher: CHI
date: 2020
language: English
type: Conference Paper

Appeal of Online Collectible Card Games: Social Features of Hearthstone
description: Türkay, S., & Adinolf, S. (2017). Appeal of Online Collectible Card Games: Social Features of Hearthstone. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 622-627). ACM.
creator: Türkay, S., & Adinolf, S.
publisher: Australian Conference on Computer-Human Interaction
date: 2017
language: English
type: Conference Paper

What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases
description: Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G. (2018). What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases. Addictive Behaviors Reports, 8, 185-188.
creator: Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G.
publisher: Addictive Behaviors Reports
date: 2018
language: English
type: Journal Paper

The Social Side of Gaming. How Online Computer Games Creates Online and Offline Social Support
description: Trepte, S., Reinecke, L., & Jüchems, K. (2012). The Social Side of Gaming. How Online Computer Games Creates Online and Offline Social Support. Computers in Human Behavior, 28, 83.
creator: Trepte, S., Reinecke, L., & Jüchems, K.
publisher: Computers in Human Behavior
date: 2012
language: English
type: Journal Paper

Extending Disposition Theory of Sports Spectatorship to ESports
description: Trent, L. D., & Shafer, D. M. (2020). Extending Disposition Theory of Sports Spectatorship to ESports. International Journal of Communication, 14, 1049-1069.
creator: Trent, L. D., & Shafer, D. M.
publisher: International Journal of Communication
date: 2020
language: English
type: Journal Paper

E-Sports evolución y tratamiento en los medios. El caso League of Legends
description: Trancoso Jiminéz, J. (2016). E-Sports evolución y tratamiento en los medios. El caso League of Legends. Université de Séville.
creator: Trancoso Jiminéz, J.
publisher: Université de Séville
date: 2016
language: Spanis
type: Dissertation

he Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise
description: Toth, A. J., Kowal, M., & Campbell, M. J. (2019). The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise. Frontiers in Psychology, 10, 1-7.
creator: Toth, A. J., Kowal, M., & Campbell, M. J.
publisher: Frontiers in Psychology
date: 2019
language: English
type: Journal Paper

Upholding the Integrity of Esports to Successfully and Safely Legitimize Esports Wagering
description: Toomey, R. P. (2019). Upholding the Integrity of Esports to Successfully and Safely Legitimize Esports Wagering. Gaming Law Review, 23(1), 12-18
creator: Toomey, R. P.
publisher: Gaming Law Review
date: 2019
language: English
type: Journal Paper

A New Player has Entered the Game: Immigration Reform for eSports Players
description: Tong, B. A. (2017). A New Player has Entered the Game: Immigration Reform for eSports Players. Jeffrey S Moorad Sports Law Journal, 24, 351–386.
creator: Tong, B. A.
publisher: Jeffrey S Moorad Sports Law Journal
date: 2017
language: English
type: Journal Paper

Likes and Views: Investigating Internet Video Content Creators Perceptions of Popularity
description: Törhönen, M., Sjöblom, M., & Hamari, J. (2018). Likes and Views: Investigating Internet Video Content Creators Perceptions of Popularity. Proceedings of the the 2nd International GamiFIN Conference, Pori, Finland, 108-114.
creator: Törhönen, M., Sjöblom, M., & Hamari, J.
publisher: GamiFIN Conference
date: 2018
language: English
type: Conference Paper