A Year of Belgian eSports
description: Leunens, S. (2010). A Year of Belgian eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 77–82). Norderstedt: Books on Demand GmbH.
creator: Leunens, S.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Above the Action: The Cultural Politics of Watching Dota 2
description: Elam, J., & Taylor, N. (2020). Above the Action: The Cultural Politics of Watching Dota 2. Communication, Culture & Critique, 1-18.
creator: Elam, J., & Taylor, N.
publisher: Communication, Culture & Critique
date: 2020
language: English
type: Journal Paper

Abrufen zusätzlicher Informationen bei Videostreams im eSport: Entwicklung einer Möglichkeit zur Anzeige von zusätzlichen Informationen bei Übertragungen im Web
description: Mieth, T. (2014). Abrufen zusätzlicher Informationen bei Videostreams im eSport: Entwicklung einer Möglichkeit zur Anzeige von zusätzlichen Informationen bei Übertragungen im Web. AV Akademikerverlag.
creator: Mieth, T.
publisher: AV Akademikerverlag
date: 2014
language: German
type: Book

Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities
description: Kartal, M. (2023). Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities. International Journal of Disabilities Sports and Health Sciences.
creator: Kartal, M.
publisher: International Journal of Disabilities Sports and Health Sciences
date: 2023
language: English
type: Journal Paper

Active Within Structures: Predictors of Esports Gameplay and Spectatorship
description: Tang, T., Kucek, J., & Toepfer, S. (2020). Active Within Structures: Predictors of Esports Gameplay and Spectatorship. Communication & Sport, 1-21.
creator: Tang, T., Kucek, J., & Toepfer, S.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

Actually, Esports is Sport: A REsponse to Parry's (2019) Misguided View
description: Naraine, M. L. (2021). Actually, Esports is Sport: A REsponse to Parry's (2019) Misguided View. Sports Innovation Journal, 2, 33-44.
creator: Naraine, M. L.
publisher: Sports Innovation Journal
date: 2021
language: English
type: Journal Paper

Addressing Integrity and Regulatory Risks in eSports: The Responsibility of the Whole eSports Community
description: Brickell, A. (2017). Addressing Integrity and Regulatory Risks in eSports: The Responsibility of the Whole eSports Community. Gaming Law Review, 21(8), 603-609.
creator: Brickell, A.
publisher: Gaming Law Review
date: 2017
language: English
type: Journal Paper

Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution, Resolution, and Strategy)
description: Dor, S., & Perron, B. (2014). Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution, Resolution, and Strategy). In F. Giordano & B. Perron (eds.), The Archives​: Post-Cinema And Video Game Between Memory And The Image Of The Present (p. 177‐200). Mimesis Edizioni.
creator: Dor, S., & Perron, B.
publisher: Mimesis Edizioni
date: 2014
language: English
type: Book Chapter

Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling
description: Hing, N., Lole, L., Russell, A. M., Rockloff, M., King, D. L., Browne, M., ... & Greer, N. (2022). Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling. Plos one, 17(5), e0266571.
creator: Hing, N., Lole, L., Russell, A. M., Rockloff, M., King, D. L., Browne, M., ... & Greer, N.
publisher: Plos one
date: 2022
language: English
type: Journal Paper

Against All Odds: The Way To Victory
description: Teslenko, D. (2020). Against All Odds: The Way To Victory. Independently published.
creator: Teslenko, D.
publisher: Independently published
date: 2020
language: English
type: Book

Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism
description: Cestino, J., Macey, J., & McCauley, B. (2021). Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism. In Proceedings of the 5th International GamiFIN Conference, GamiFIN 2021. CEUR-WS. 190-199.
creator: Cestino, J., Macey, J., & McCauley, B.
publisher: GamiFIN
date: 2021
language: English
type: Conference Paper

Aktuelle Methoden und Tools für Planung und Forecast
description: Günther, C., Eiselmayer, S., Lehmann, G., Fröhlich, S., Biel, A. (2022). Aktuelle Methoden und Tools für Planung und Forecast. Controller Magazin, 2/22, p. 60-66. Haufe.
creator: Günther, C., Eiselmayer, S., Lehmann, G., Fröhlich, S., Biel, A.
publisher: Haufe
date: 2022
language: German
type: Journal
identifier: not available

Alcohol Sponsoring and Esports: Reinforcing the Need for Legislative Restrictions on Alcohol Sponsorship
description: Chambers, T. (2020). Alcohol Sponsoring and Esports: Reinforcing the Need for Legislative Restrictions on Alcohol Sponsorship. Alcohol and Alcoholism, 1-3.
creator: Chambers, T.
publisher: Alcohol and Alcoholism
date: 2020
language: English
type: Journal Paper

All the feels: designing a tool that reveals streamers' biometrics to spectators
description: Robinson, R., Rubin, Z., Segura, E. M., & Isbister, K. (2017). All the feels: designing a tool that reveals streamers' biometrics to spectators. In Proceedings of the 12th International Conference on the Foundations of Digital Games (pp. 1-6).
creator: Robinson, R., Rubin, Z., Segura, E. M., & Isbister, K.
publisher: International Conference on the Foundations of Digital Games
date: 2017
language: English
type: Conference Paper

Am Fall eSport: Wie den Sport bestimmen? Von Merkmalen und Grundideen
description: Schürmann, V. (2019). Am Fall eSport: Wie den Sport bestimmen? Von Merkmalen und Grundideen. German Journal of Exercise and Sport Research, 49, 472-481.
creator: Schürmann, V.
publisher: German Journal of Exercise and Sport Research
date: 2019
language: German
type: Journal Paper

Amélioration de la focalisation de l’attention dans le jeu vidéo compétitif
description: Polledri, T. (2016). Amélioration de la focalisation de l’attention dans le jeu vidéo compétitif. Master’s Thesis. Université de Montpellier, Montpellier.
creator: Polledri, T.
publisher: Université de Montpellier
date: 2016
language: English
type: Dissertation

An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial.
description: Wachholz F, Gamper N and Schnitzer M (2025) An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial. Front. Sports Act. Living 6:1504205. doi: 10.3389/fspor.2024.1504205
creator: Wachholz F., Gamper N. and Schnitzer M.
publisher: Sports Act. Living
date: 2025
language: English
type: Journal Papers
identifier: doi: 10.3389/fspor.2024.1504205

An audience participation angry birds platform for social well-being
description: Jiang, Y., Paliyawan, P., Harada, T., & Thawonmas, R. (2018). An audience participation angry birds platform for social well-being. In the 19th annual European GAME-ON Conference on Simulation and AI in Computer Games (GAMEON’2018). September (pp. 18-20).
creator: Jiang, Y., Paliyawan, P., Harada, T., & Thawonmas, R.
publisher: Annual European GAME-ON Conference on Simulation and AI in Computer Games (GAMEON’2018)
date: 2018
language: English
type: Coference Paper

An Earthless World: the Contemporary Enframing of Sport in Digital Games
description: Conway, S. (2016). An Earthless World: the Contemporary Enframing of Sport in Digital Games. Sport, Ethics and Philosophy, 10(1), 83-96.
creator: Conway, S.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

An Entrepreneur's Guide to the Exploding World of eSports: Understanding the Commercial Significance of Counter-Strike, League of Legends and DotA 2
description: Winnan, C. D. (2016). An Entrepreneur's Guide to the Exploding World of eSports: Understanding the Commercial Significance of Counter-Strike, League of Legends and DotA 2. The Borderland Press.
creator: Winnan, C. D.
publisher: The Borderland Press
date: 2016
language: English
type: Book

An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives
description: Anderson, D., Sweeney, K., Pasquini, E., Estes, B., & Zapalac, R. (2021). An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives. International Journal of eSports Research, 1(1), 1-18.
creator: Anderson, D., Sweeney, K., Pasquini, E., Estes, B., & Zapalac, R.
publisher: International Journal of eSports Research
date: 2021
language: English
type: Journal Paper

An Exploration of Esports' Place within the Olympic Movement
description: Abanazir, C. (2021). Of Values and Commercialisation: An Exploration of Esports' Place within the Olympic Movement. Sport, Ethics and Philosophy.
creator: Abanazir, C.
publisher: Sport, Ethics and Philosophy
date: 2021
language: English
type: Journal Paper
identifier: Sport, Ethics and Philosophy

An Exploration of Mental Skills Among Competitive League of Legend Players
description: Himmelstein, D., Liu, Y., & Shapiro, J. L. (2017). An Exploration of Mental Skills Among Competitive League of Legend Players. International Journal of Gaming and Computer-Mediated Simulations, 9(2), 1–21.
creator: Himmelstein, D., Liu, Y., & Shapiro, J. L.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

An Exploration of Motives in Online Sport Video Gaming
description: Kim, Y., Ko, Y., Lee, S. & Ross, S. D. (2007). An Exploration of Motives in Online Sport Video Gaming. Book of Abstracts of North American Society for Sport Management (NASSM), 225-226.
creator: Kim, Y., Ko, Y., Lee, S. & Ross, S. D.
publisher: North American Society for Sport Management
date: 2007
language: English
type: Conference Paper

An Exploration of Motives in Sport Video Gaming
description: Kim, Y., & Ross, S. D. (2006). An Exploration of Motives in Sport Video Gaming. International Journal of Sports Marketing & Sponsorship, 8(1), 34-46.
creator: Kim, Y., & Ross, S. D.
publisher: International Journal of Sports Marketing & Sponsorship
date: 2006
language: English
type: Journal Paper

An Exploration of Varsity Esport College Athletes' Social Experiences in Higher Education
description: Black Jr, W. L. (2022). An Exploration of Varsity Esport College Athletes’ Social Experiences in Higher Education (Doctoral dissertation, University of Kansas).
creator: Black Jr, W. L.
publisher: University of Kansas
date: 2022
language: English
type: Dissertation

An Extended Study on Training and Physical Exercise in Esports
description: Kari, T., Siutila, M. & Karhulahti, V.-M. (2018). An Extended Study on Training and Physical Exercise in Esports. In B. R. Dubbels (Ed.), Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (pp. 270-292). IGI Global.
creator: Kari, T., Siutila, M. & Karhulahti, V.-M.
publisher: IGI Global
date: 2018
language: English
type: Book Chapter

An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers' gaze, cognitive and emotional responses.
description: Giakoni, F., López, M., Segado, F., Manzanares, A., & Mínguez, J. (2022). An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses. SPORT TK-Revista EuroAmericana de Ciencias del Deporte, 11, 21-21.
creator: Giakoni, F., López, M., Segado, F., Manzanares, A., & Mínguez, J.
publisher: SPORT TK-EuroAmerican Journal of Sport Sciences
date: 2022
language: English
type: Journal Paper

An Intermittent Click Planning Model
description: Park, E., & Lee, B. (2020). An Intermittent Click Planning Model. CHI 2020, April 25-30, 1-13. 10.1145/3313831.3376725.
creator: Park, E., & Lee, B.
publisher: CHI 2020
date: 2020
language: English
type: Conference Paper

An investigation on the consumer demand and behavior in video game live streaming
description: Nikkanen, M., & Tan, T. M. (2022). An investigation on the consumer demand and behavior in video game live streaming (Doctoral dissertation, Master Thesis). http://jultika. oulu. fi/files/nbnfioulu-202206142770. pdf (Erişim tarihi: 20 Ağustos 2022)).
creator: Nikkanen, M., & Tan, T. M.
publisher: Oulu Business School
date: 2022
language: English
type: Master Thesis

An Osteopathic Physician’s Approach to the Esports Athlete
description: Zwibel, H., DiFrancisco-Donoghue, J., DeFeo, A., & Yao, S. (2019). An Osteopathic Physician’s Approach to the Esports Athlete. The Journal of the American Osteopathic Association, 119(11), 756-762.
creator: Zwibel, H., DiFrancisco-Donoghue, J., DeFeo, A., & Yao, S.
publisher: The Journal of the American Osteopathic Association
date: 2019
language: English
type: Journal Paper

Análisis de los eSports en la Academia
description: Navarro Lucena, F. J., Anaya-Sanchez, R., Muñoz Leiva, F., & Molinillo-Jimenez, S. (2022). Análisis de los eSports en la Academia.
creator: Navarro Lucena, F. J., Anaya-Sanchez, R., Muñoz Leiva, F., & Molinillo-Jimenez, S.
publisher: Riuma
date: 2022
language: Spanish
type: Journal Paper

Analisis Following to Likes Ratio Tiktok Pada 5 Esport Terbaik di Indonesia
description: Mahendeta, I. G. M. G. (2022). Analisis Following to Likes Ratio Tiktok Pada 5 Esport Terbaik di Indonesia.
creator: Mahendeta, I. G. M. G.
publisher: ofs.io
date: 2022
language: Indonesian
type: Paper

Analisis Image Comments to Video Comments Ratio Instagram Pada 5 Tim Mobile Legend Bang Bang Terbaik di Indonesia Pada Tahun 2020
description: Pratama, I. P. G. R. (2022). Analisis Image Comments to Video Comments Ratio Instagram Pada 5 Tim Mobile Legend Bang Bang Terbaik di Indonesia Pada Tahun 2020.
creator: Pratama, I. P. G. R.
publisher: osf.io
date: 2022
language: Indonesian
type: Paper

Analisis Seksisme dalam Pemberitaan Esport di Media INDOSPORT. com
description: Deva Asmara Kusuma, M. (2022). Analisis Seksisme dalam Pemberitaan Esport di Media INDOSPORT. com (Doctoral dissertation, Universitas Multimedia Nusantara).
creator: Deva Asmara Kusuma, M.
publisher: none
date: 2022
language: Indonesian
type: Dissertation

Analyse des dynamiques organisationnelles à travers LoL
description: Berard, A., & Daigremont, C. (2016). Analyse des dynamiques organisationnelles à travers LoL. Master Thesis. EM Lyon.
creator: Berard, A., & Daigremont, C.
publisher: EM Lyon
date: 2016
language: French
type: Dissertation

Analysing Users' Engagement with eSports Team: Does Covid-19 Matter?
description: Di Virgilio, F., Soliman, M., Anwar ul Haq, M., & Fantini, S. (2022). Analysing Users’ Engagement with eSports Team: Does Covid-19 Matter?. In HR Analytics and Digital HR Practices (pp. 243-271). Palgrave Macmillan, Singapore.
creator: Di Virgilio, F., Soliman, M., Anwar ul Haq, M., & Fantini, S.
publisher: Analytics and Digital HR Practices
date: 2022
language: English
type: Journal Paper

Analysis of eSports as a Commercial Activity
description: Lokhman, N., Karashchuk, O., & Kornilova, O. (2018). Analysis of eSports as a Commercial Activity. Problems and Perspectives in Management, 16 (1), 207-213.
creator: Lokhman, N., Karashchuk, O., & Kornilova, O.
publisher: Problems and Perspectives in Management
date: 2018
language: English
type: Journal Paper

Analysis of Matchmaking Optimization Systems Potential in Mobile Esports
description: Wardaszko, M., Ćwil, M., Chojecki, P., & Dąbrowski, K. (2019). Analysis of Matchmaking Optimization Systems Potential in Mobile Esports. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Wardaszko, M., Ćwil, M., Chojecki, P., & Dąbrowski, K.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series
description: Lefebvre, F., Besombes, N., & Chanavat, N. (2024). Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series. Journal of Media Business Studies, 1–24. https://doi.org/10.1080/16522354.2024.2335710
creator: Lefebvre, F., Besombes, N., & Chanavat, N.
publisher: Journal of Media Business Studies
date: 2024
language: English
type: Journal Papers

Analysis of the Reaction Time of eSports Players through the Gaze Tracking and Personality Trait
description: Koposov, D., Semenova, M., Somov, A., Lange, A., Stepanov, A., & Burnaev E. (2020). Analysis of the Reaction Time of eSports Players through the Gaze Tracking and Personality Trait. 2020 IEEE 29th International Symposium on Industrial Electronics (ISIE), Delft, Netherlands, 1560-1565.
creator: Koposov, D., Semenova, M., Somov, A., Lange, A., Stepanov, A., & Burnaev E.
publisher: 2020 IEEE 29th International Symposium on Industrial Electronics (ISIE)
date: 2020
language: English
type: Conference Paper
identifier: doi: 10.1109/ISIE45063.2020.9152422

Analyzing the changes in the psychological profile of professional League of Legends players during competition
description: Mateo-Orcajada, A., Abenza-Cano, L., & Vaquero-Cristóbal, R. (2022). Analyzing the changes in the psychological profile of professional League of Legends players during competition. Computers in Human Behavior, 126, 107030.
creator: Mateo-Orcajada, A., Abenza-Cano, L., & Vaquero-Cristóbal, R.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

Analyzing the Differences between Professional and Amateur Esports through Win Probability
description: Xenopoulos, P., Freeman, W. R., & Silva, C. (2022, April). Analyzing the Differences between Professional and Amateur Esports through Win Probability. In Proceedings of the ACM Web Conference 2022 (pp. 3418-3427).
creator: Xenopoulos, P., Freeman, W. R., & Silva, C.
publisher: ACM Web Conference
date: 2022
language: English
type: Conference Paper

Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn.
description: Falcão, T. (2021). Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Falcão, T.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Anodal Transcranial Direct Current Stimulation Reduces Competitive Anxiety and Modulates Heart Rate Variability in an eSports Player
description: Machado, S., Sant’Ana, L. D. O., Travassos, B., & Monteiro, D. (2022). Anodal Transcranial Direct Current Stimulation Reduces Competitive Anxiety and Modulates Heart Rate Variability in an eSports Player. Clinical Practice and Epidemiology in Mental Health, 18(1).
creator: Machado, S., Sant’Ana, L. D. O., Travassos, B., & Monteiro, D.
publisher: Clinical Practice and Epidemiology in Mental Health
date: 2022
language: English
type: Journal Paper

Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games
description: Qian, X., Sifa, R., Liu, X., Ganguly, S., Yadamsuren, B., Klabjan, D., ... & Demediuk, S. (2022). Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games. In Australasian Computer Science Week 2022 (pp. 23-30).
creator: Qian, X., Sifa, R., Liu, X., Ganguly, S., Yadamsuren, B., Klabjan, D., ... & Demediuk, S.
publisher: ACM
date: 2022
language: English
type: Journal Paper

Antecedents and Consequence Associated with eSports Gameplay
description: Jang, W. W., & Byon, K. K. (2019). Antecedents and Consequence Associated with eSports Gameplay. International Journal of Sports Marketing and Sponsorship, 21(1), 1-22.
creator: Jang, W. W., & Byon, K. K.
publisher: International Journal of Sports Marketing and Sponsorship
date: 2019
language: English
type: Journal Paper

Antecedents of Esports Gameplay Intention: Genre as a Moderator
description: Jang, W. W., & Byon K. K. (2020). Antecedents of Esports Gameplay Intention: Genre as a Moderator. Computers in Human Behavior, 109.
creator: Jang, W. W., & Byon K. K.
publisher: Computers in Human Behavior
date: 2020
language: English
type: Journal Paper

AOASM position statement on esports, active video gaming, and the role of the sports medicine physician
description: Franks, R. R., King, D., Bodine, W., Chisari, E., Heller, A., Jamal IV, F., ... & Solomon, M. (2022). AOASM position statement on esports, active video gaming, and the role of the sports medicine physician. Clinical Journal of Sport Medicine, 32(3), e221.
creator: Franks, R. R., King, D., Bodine, W., Chisari, E., Heller, A., Jamal IV, F., ... & Solomon, M.
publisher: Clinical Journal of Sport Medicine
date: 2022
language: English
type: Journal Paper

Apotheosis or Downfall: past, present, and future of sport and money through the Olympic Games and the European Super League
description: Conte, T. M. (2022). Apotheosis or Downfall: past, present, and future of sport and money through the Olympic Games and the European Super League.
creator: Conte, T. M.
publisher: UNIVERSITY OF PELOPONNESE
date: 2022
language: English
type: Master Thesis

Appeal of Online Collectible Card Games: Social Features of Hearthstone
description: Türkay, S., & Adinolf, S. (2017). Appeal of Online Collectible Card Games: Social Features of Hearthstone. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 622-627). ACM.
creator: Türkay, S., & Adinolf, S.
publisher: Australian Conference on Computer-Human Interaction
date: 2017
language: English
type: Conference Paper

Application of digitalization and technology in developing digital marketing for the e-sports industry in Vietnam
description: Le, D. Q. (2022). Application of digitalization and technology in developing digital marketing for the e-sports industry in Vietnam.
creator: Le, D. Q.
publisher: LAB University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Approaching Growth in E-Sports
description: Brauer, J. T., & Van Wambeke-Long, J. H. (2014). Approaching Growth in E-Sports. Worcester Polytechnic Institute Digital WPI
creator: Brauer, J. T., & Van Wambeke-Long, J. H.
publisher: Worcester Polytechnic Institute
date: 2014
language: English
type: Working Paper

APRU 2021 Competition-2nd Prize for Health and Wellness in Esports
description: Wong, J. A. (2022). APRU 2021 Competition-2nd Prize for Health and Wellness in Esports. International Journal of Esports, 2(2).
creator: Wong, J. A.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

Aquí Empiezan Tus Sueños: Alcanza El Éxito En Lo Que Te Propongas
description: Ocelote. (2015). Aquí Empiezan Tus Sueños: Alcanza El Éxito En Lo Que Te Propongas. Ediciones Martínez Roca.
creator: Ocelote
publisher: Ediciones Martínez Roca
date: 2015
language: Spanish
type: Book

Arbeitnehmer im Mannschafts-eSport
description: Schlotthauer, P. (2022). Arbeitnehmer im Mannschafts-eSport.
creator: Schlotthauer, P.
publisher: Nomos
date: 2022
language: Deutsch
type: Book

Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games
description: Sifa, R., Drachen, A., Block, F., Moon, S., Dubhashi, A., Xiao, H., (...) Demediuk, S. (2021). Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games. ACSW '21: 2021 Australasian Computer Science Week Multiconference, February 2021, 1-8.
creator: Sifa, R., Drachen, A., Block, F., Moon, S., Dubhashi, A., Xiao, H., (...) Demediuk, S.
publisher: ACSW '21: 2021 Australasian Computer Science Week Multiconference
date: 2021
language: English
type: Conference Paper

Are 'Olympic' eSports Morally Justifiable?
description: Filiz, N. (2021). Are 'Olympic' eSports Morally Justifiable?. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 54-61). Norderstedt: Books on Demand.
creator: Filiz, N.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture.
description: Padua, D. (2021). Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Padua, D.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Are eSports players comparable to traditional athletes? A cross-sectional study
description: Carrani, L. M., Riera, A. B., Altarriba-Bartés, A., Gil-Puga, B., Gonzalez, A. P., Piniés-Penadés, G., ... & Peña, J. (2022). Are eSports players comparable to traditional athletes? A cross-sectional study. Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport, 40(2), 83-92.
creator: Carrani, L. M., Riera, A. B., Altarriba-Bartés, A., Gil-Puga, B., Gonzalez, A. P., Piniés-Penadés, G., ... & Peña, J.
publisher: Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport
date: 2022
language: English
type: Journal Paper

Are You Not Entertained: Considering the P-3 Visa as an Alternative Option for International Esports Professional Gamers
description: Brannon, J. (2018). Are You Not Entertained: Considering the P-3 Visa as an Alternative Option for International Esports Professional Gamers. Arizona Law Review, 60(3), 753-781.
creator: Brannon, J.
publisher: Arizona Law Review
date: 2018
language: English
type: Journal Paper

Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers
description: Kraemer, W. J., Caldwell, L. K., Post, E. M., Beeler, M. K., Emerson, A., Volek, J. S., ... & Onate, J. A. (2022). Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers. Journal of Strength and Conditioning Research, 36(10), 2671-2675.
creator: Kraemer, W. J., Caldwell, L. K., Post, E. M., Beeler, M. K., Emerson, A., Volek, J. S., ... & Onate, J. A.
publisher: Journal of Strength and Conditioning Research
date: 2022
language: English
type: Journal Paper

Art Education in eSports: How to Incorporate Aesthetics Into the eSport Marketing Curriculum
description: Lee, J.-y. D., Chou, W.-h. W. (2021). Art Education in eSports: How to Incorporate Aesthetics Into the eSport Marketing Curriculum. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 222-238). IGI Global.
creator: Lee, J.-y. D., Chou, W.-h. W.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Art of Daniel Andersson
description: Andersson, D. (2011). Art of Daniel Andersson. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 34–37). Norderstedt: Books on Demand GmbH.
creator: Andersson, D.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Artificial Intelligence in the Sport Industry
description: Mosele, J. (2018). Artificial Intelligence in the Sport Industry. Master’s thesis. Politecnico Di Milano, Milano.
creator: Mosele, J.
publisher: Politecnico Di Milano
date: 2018
language: English
type: Dissertation

Assembling Intercultural Teams in eSports - Implications from the League of Legends European Championship
description: Scholz, T. M. (2021). Assembling Intercultural Teams in eSports - Implications from the League of Legends European Championship. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 70-83). Norderstedt: Books on Demand.
creator: Scholz, T. M.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Assessing Collegiate Esports Players
description: Andrews, N., & Mumford, P. W. (2022). Assessing Collegiate Esports Players.
creator: Andrews, N., & Mumford, P. W.
publisher: None
date: 2022
language: English
type: Poster

Assessment of spontaneous eye blink rate in online livestream video game players
description: Andoh, J., & DeBroff, B. (2021). Assessment of spontaneous eye blink rate in online livestream video game players. Adv Ophthalmol Vis Syst, 11(1), 11-14.
creator: Andoh, J., & DeBroff, B.
publisher: Advances in Ophthalmology & Visual System
date: 2021
language: English
type: Journal Paper

Assessment of the Utilization of Ergonomics in Collegiate Varsity Esports Programs
description: Jung, K. S. (2022). Assessment of the Utilization of Ergonomics in Collegiate Varsity Esports Programs (Doctoral dissertation, Ohio University).
creator: Jung, K. S.
publisher: Russ College of Engineering and Technology of Ohio University
date: 2022
language: English
type: Master Thesis

Associations Between Esports Participation and Health: A Scoping Review
description: Monteiro Pereira, A., Costa, J. A., Verhagen, E., Figueiredo, P., & Brito, J. (2022). Associations Between Esports Participation and Health: A Scoping Review. Sports Medicine, 1-22.
creator: Monteiro Pereira, A., Costa, J. A., Verhagen, E., Figueiredo, P., & Brito, J.
publisher: Springer
date: 2022
language: English
type: Journal Paper

At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness
description: Falcão, T., Marques, D., Mussa, I. & Macedo, T. (2020). At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness. Gameviroments, No. 13, 382-419.
creator: Falcão, T., Marques, D., Mussa, I. & Macedo, T.
publisher: Gameviroments
date: 2020
language: English
type: Journal Paper

At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness
description: Falcão, T., Marques, D., Mussa, I., & Macedo, T. (2020). At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness. gamevironments, (13), 38-38.
creator: Falcão, T., Marques, D., Mussa, I., & Macedo, T.
publisher: gamevironments
date: 2020
language: English
type: Journal Paper

Athleten im E-Sport: vom Breiten- bis zum Profisportler: Analyse, Status quo und Entwicklungen
description: Schöber, T., & Schaetzke, A. (2021). Athleten im E-Sport: vom Breiten- bis zum Profisportler: Analyse, Status quo und Entwicklungen. Aachen, Wien: Meyer & Meyer Verlag.
creator: Schöber, T., & Schaetzke, A.
publisher: Meyer & Meyer Verlag
date: 2021
language: German
type: Book

Attention to Esports Advertisement: Effect of Ad Animation and In-Game Dynamics on Viewers’ Visual Attention
description: Seo, Y. N., Kim, M., Lee, D., & Jung, Y. (2018). Attention to Esports Advertisement: Effect of Ad Animation and In-Game Dynamics on Viewers’ Visual Attention. Behavior & Information Technology, 37(12), 1194–1202.
creator: Seo, Y. N., Kim, M., Lee, D., & Jung, Y.
publisher: Behavior & Information Technology
date: 2018
language: English
type: Journal Paper

Audience and streamer participation at scale on twitch
description: Flores-Saviaga, C., Hammer, J., Flores, J. P., Seering, J., Reeves, S., & Savage, S. (2019). Audience and streamer participation at scale on twitch. In Proceedings of the 30th ACM Conference on Hypertext and Social Media (pp. 277-278).
creator: Flores-Saviaga, C., Hammer, J., Flores, J. P., Seering, J., Reeves, S., & Savage, S.
publisher: ACM Conference on Hypertext and Social Media
date: 2019
language: English
type: Conference Paper

Audience management practices of live streamers on Twitch
description: Wohn, D. Y., & Freeman, G. (2020). Audience management practices of live streamers on Twitch. In ACM International Conference on Interactive Media Experiences (pp. 106-116).
creator: Wohn, D. Y., & Freeman, G.
publisher: ACM International Conference on Interactive Media Experiences
date: 2020
language: English
type: Conference Paper

Audience participation games: Blurring the line between player and spectator
description: Seering, J., Savage, S., Eagle, M., Churchin, J., Moeller, R., Bigham, J. P., & Hammer, J. (2017). Audience participation games: Blurring the line between player and spectator. In Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 429-440).
creator: Seering, J., Savage, S., Eagle, M., Churchin, J., Moeller, R., Bigham, J. P., & Hammer, J.
publisher: Conference on Designing Interactive Systems
date: 2017
language: English
type: Conference Paper

Audience Response to Endemic and Non-Endemic Sponsors of Esports Events
description: Rogers, R., Farquhar, L., & Mummert, J. (2020). Audience Response to Endemic and Non-Endemic Sponsors of Esports Events. International Journal of Sports Marketing and Sponsorship, 21(3), 561-576.
creator: Rogers, R., Farquhar, L., & Mummert, J.
publisher: International Journal of Sports Marketing and Sponsorship
date: 2020
language: English
type: Journal Paper

Aufklärung, was sonst!? Das Märchen vom E-Sport
description: Schulke, H.-J., & Wendeboern, T. (2018). Aufklärung, was sonst!? Das Märchen vom E-Sport. SportZeiten: Sport in Geschichte, Kultur und Gesellschaft, 18(3), 7-32.
creator: Schulke, H.-J., & Wendeboern, T.
publisher: SportZeiten: Sport in Geschichte, Kultur und Gesellschaft
date: 2018
language: German
type: Journal Paper

AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
description: Lee, B., Nancel, M., Kim, S., & Oulasvirta, A. (2020). AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–12. DOI:https://doi.org/10.1145/3313831.3376244
creator: Lee, B., Nancel, M., Kim, S., & Oulasvirta, A.
publisher: Association for Computing Machinery
date: 2020
language: English
type: Conference Paper

Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data
description: Ringer, C., Nicolaou, M. A., & Walker, J. A. (2022). Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data. Machine Learning with Applications, 100338.
creator: Ringer, C., Nicolaou, M. A., & Walker, J. A.
publisher: Machine Learning with Applications
date: 2022
language: English
type: Journal Paper

Background Analysis on Esports for the European Parliament
description: Nothelfer, N., & Scholz, T. M. (2022). Background Analysis on Esports for the European Parliament.
creator: Nothelfer, N., & Scholz, T. M
publisher: European Parliament
date: 2022
language: English

Balancing Intransitive Relationships in MOBA Games Using Deep Reinforcement Learning
description: Stephens, C., & Exton, C. (2020). Balancing Intransitive Relationships in MOBA Games Using Deep Reinforcement Learning. International Conferences Interfaces and Human Computer Interaction.
creator: Stephens, C., & Exton, C.
publisher: International Conferences on Interfaces and Human Computer Interaction
date: 2020
language: English
type: Conference Paper

Baneling BBQ
description: Erlandsson, E. (2011). Baneling BBQ. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 86–89). Norderstedt: Books on Demand GmbH.
creator: Erlandsson, E.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Barriers, Issues, and Similarities Among Women in eSports and Similar Mixed Gender Sports: Ascertaining Common Ground
description: Andrews, S. K., & Crawford, C. M. (2021). Barriers, Issues, and Similarities Among Women in eSports and Similar Mixed Gender Sports: Ascertaining Common Ground. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 25-46). IGI Global.
creator: Andrews, S. K., & Crawford, C. M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players
description: Garcia-Lanzo, S., & Chamarro, A. (2018). Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players. Aloma, 36(2), 59-68.
creator: Garcia-Lanzo, S., & Chamarro, A.
publisher: Aloma
date: 2018
language: English
type: Journal Paper

Bayesian adjusted plus-minus analysis for the esport Dota 2
description: Clark, N., Macdonald, B., & Kloo, I. (2020). Bayesian adjusted plus-minus analysis for the esport Dota 2. Journal of Quantitative Analysis in Sports 16(4), 325-341.
creator: Clark, N., Macdonald, B., & Kloo, I.
publisher: De Gruyter
date: 2020
language: English
type: Journal Paper

Be Part Of It: Spectator Experience in Gaming and Esports
description: Kriglstein, S., Wallner, G., Charleer, S., Gerling, K., Mirza-Babei, P., Schirra, S., & Tscheligi, M. (2020). Be Part Of It: Spectator Experience in Gaming and Esports. CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1-7.
creator: Kriglstein, S., Wallner, G., Charleer, S., Gerling, K., Mirza-Babei, P., Schirra, S., & Tscheligi, M.
publisher: CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
date: 2020
language: English
type: Conference Paper

Behind the game: Exploring the twitch streaming platform
description: Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S. (2015). Behind the game: Exploring the twitch streaming platform. In 2015 International Workshop on Network and Systems Support for Games (NetGames) (pp. 1-6). IEEE.
creator: Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S.
publisher: International Workshop on Network and Systems Support for Games
date: 2015
language: English
type: Conference Paper

Behind the Streams: The Off-Camera Labour of Game Live Streaming
description: Johnson, M. R. (2021). Behind the Streams: The Off-Camera Labour of Game Live Streaming. Games and Culture, 16(8), 1001-1020.
creator: Johnson, M. R.
publisher: Sage
date: 2021
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Behind the Voice: The Craft of the eSports Commentator
description: Demers, M. (2015). Behind the Voice: The Craft of the eSports Commentator. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 81–88). Norderstedt: Books on Demand GmbH.
creator: Demers, M.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Beijing E-Sports Industry Development Based on SWOT Analysis
description: Bo, L., Fa, H., & Yi, Y. (2010). Beijing E-Sports Industry Development Based on SWOT Analysis. In Proceeding of International Innovation Design and Management Forum, 105-109.
creator: Bo, L., Fa, H., & Yi, Y.
publisher: International Innovation Design and Management Forum
date: 2010
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Besonderheiten bei der Gestaltung des eSport-Sponsoringvertrags
description: Schlotthauer, P. (2020). Besonderheiten bei der Gestaltung des eSport-Sponsoringvertrags. Nomos. (The Specifics of Drafting an Esports Sponsorship Agreement).
creator: Schlotthauer, P.
publisher: Nomos
date: 2020
language: German
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Between an Arena and a Sports Bar: Online Chats of Esports Spectators
description: Musabirov, I., Nulygin, D., Okopny, P., & Konstantinova, K. (2018). Between an Arena and a Sports Bar: Online Chats of Esports Spectators. ArXiv.
creator: Musabirov, I., Nulygin, D., Okopny, P., & Konstantinova, K.
publisher: ArXiv
date: 2018
language: English
type: Working Paper

Beyond action video games: Differences in gameplay and ability preferences among gaming genres
description: Toth, A. J., Conroy, E., & Campbell, M. J. (2021). Beyond action video games: Differences in gameplay and ability preferences among gaming genres. Entertainment Computing, 38, 100408.
creator: Toth, A. J., Conroy, E., & Campbell, M. J.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

Beyond dyadic interactions: Considering chatbots as community members
description: Seering, J., Luria, M., Kaufman, G., & Hammer, J. (2019). Beyond dyadic interactions: Considering chatbots as community members. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-13).
creator: Seering, J., Luria, M., Kaufman, G., & Hammer, J.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2019
language: English
type: Conference Paper

Beyond Gaming: The Potential of Twitch for Online Learning and Teaching
description: Pirker, J., Steinmaurer, A., & Karakas, A. (2021). Beyond Gaming: The Potential of Twitch for Online Learning and Teaching. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (pp. 74-80).
creator: Pirker, J., Steinmaurer, A., & Karakas, A.
publisher: ACM Conference on Innovation and Technology in Computer Science Education
date: 2021
language: English
type: Conference Paper

Beyond Loot Boxes: A Variety of Gambling-Like Practices in Video Games are Linked to Both Problem Gambling and Disordered Gaming
description: Zendle, D. (2020). Beyond Loot Boxes: A Variety of Gambling-Like Practices in Video Games are Linked to Both Problem Gambling and Disordered Gaming. PeerJ, 8. 1-26.
creator: Zendle, D.
publisher: PeerJ
date: 2020
language: English
type: Journal Paper

Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
description: Chung, J. J. Y., Shin, H. V., Xia, H., Wei, L. Y., & Kazi, R. H. (2021). Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
creator: Chung, J. J. Y., Shin, H. V., Xia, H., Wei, L. Y., & Kazi, R. H.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
type: Conference Paper

Beyond Solitary Play in Computer Games: the Social Practices of eSports
description: Seo, Y., & Jung, S.-U. (2016). Beyond Solitary Play in Computer Games: the Social Practices of eSports. Journal of Consumer Culture, 16(3), 635-655.
creator: Seo, Y., & Jung, S.-U.
publisher: Journal of Consumer Culture
date: 2016
language: English
type: Journal Paper