Esports Penetration in the Global Market-Insertion in education sector
Sousa, B. A. M. (2022). Esports Penetration in the Global Market-Insertion in education sector.
“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports
Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M. (2022). “Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Frontiers in Sports and Active Living, 4.
Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M.
The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?
Cardoso, A., & Almeida, V. (2022). The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?. Brazilian Business Review.
https://www.bbronline.com.br/index.php/bbr/article/view/739
Social issues in esports: Current and emerging trends in research
Tjønndal, A., Wågan, F. A., & Røsten, S. (2022). Social issues in esports: Current and emerging trends in research. Social Issues in Esports, 11-28.
Tjønndal, A., Wågan, F. A., & Røsten, S.
Virtual identities and women's empowerment: the implication of the rise of female esports fans in China
Li, M., & Xiong, H. (2022). Virtual identities and women’s empowerment: the implication of the rise of female esports fans in China. Sport in Society, 1-23.
Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends
Zyza, J. (2022). Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends.
https://www.diva-portal.org/smash/get/diva2:1694981/FULLTEXT02
Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies
Stringfield, J. (2022). Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies.
https://books.google.de/books?hl=de&lr=&id=5mB6EAAAQBAJ&oi=fnd&pg=PR9&dq=esport&ots=bEY2WVkgL8&sig=9YLfrDmQNVbxWRv19JSxq9CHQPA#v=onepage&q=esport&f=false
Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks
Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T. (2022). Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks. Journal of Digital Life, 2.
Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T.
https://www.jstage.jst.go.jp/article/jdl/2/0/2_2022.2.4/_pdf
Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players
González, P. (2022). Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players. Interacciones, e261-e261.
Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports.
Nufer, G., & Mariot, D. (2022). Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports. IUP Journal of Brand Management, 19(2).
<a href="https://web.s.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09729097&AN=158321750&h=OJcvkru%2F2ZmyarpVS7i6vR4nS25aGaTc%2FR7xzi8iP2q4%2Bp7Zw95OkwbNsDOpwUNFWySKdMAYB%2Bsa0kECFprRVQ%3D%3D&crl=c&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3Fdirect%3Dtrue%26profile%3Dehost%26scope%3Dsite%26authtype%3Dcrawler%26jrnl%3D09729097%26AN%3D158321750" target="_blank" rel="noreferrer noopener">https://web.s.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09729097&AN=158321750&h=OJcvkru%2f2ZmyarpVS7i6vR4nS25aGaTc%2fR7xzi8iP2q4%2bp7Zw95OkwbNsDOpwUNFWySKdMAYB%2bsa0kECFprRVQ%3d%3d&crl=c&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3fdirect%3dtrue%26profile%3dehost%26scope%3dsite%26authtype%3dcrawler%26jrnl%3d09729097%26AN%3d158321750
EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT
Ke, X., Wagner, C. (2022): "EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT". ECIS 2022 Research Papers. 105. https://aisel.aisnet.org/ecis2022_rp/105
https://aisel.aisnet.org/ecis2022_rp/105/
The Sport of the Digital World: E-Sports
ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C. (2022). The Sport of the Digital World: E-Sports. Anatolia Sport Research, 3(2), 1-8.
ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C.
A Collaboration Between Health Care and Esports to Impact Youth Mental Health and Wellness: Evaluating the Presence of Mind Initiative
Bonnevie, E., Paczkowski, M. M., Barth, C., Janzen, T., Wartella, E., & Smyser, J. (2022). A Collaboration Between Health Care and Esports to Impact Youth Mental Health and Wellness: Evaluating the Presence of Mind Initiative. NEJM Catalyst Innovations in Care Delivery, 3(6), CAT-22.
Bonnevie, E., Paczkowski, M. M., Barth, C., Janzen, T., Wartella, E., & Smyser, J.
NEJM Catalyst Innovations in Care Delivery
… OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL INTENTIONS TOWARD ESPORT …
Kim, S. J. (2022). THE ESPORT POINTS OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL INTENTIONS TOWARD ESPORT ORGANIZATIONS.
Esports and the Media: Challenges and Expectations in a Multi-Screen Society
Torres-Toukoumidis, A. (2022). Esports and the Media: Challenges and Expectations in a Multi-Screen Society.
Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports
Klíma, O. (2022). Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports. American Journal of Cultural Sociology, 10(4), 570-595.
Redefining Sports: Esports, Environments, Signals and Functions
Białecki, A., Białecki, R., & Gajewski, J. (2022). Redefining Sports: Esports, Environments, Signals and Functions. International Journal of Electronics and Telecommunications, 68(3).
Białecki, A., Białecki, R., & Gajewski, J.
International Journal of Electronics and Telecommunications
Learning Team-Based Esport Games: Success Factors in Learning from Spectating
Hesketh, J. M. (2022). Learning Team-Based Esport Games: Success Factors in Learning from Spectating (Doctoral dissertation, University of York).
Is Esport a Good Fit? An Analysis of Sport Consumer Evaluations
Walton, D. R. (2022). Is Esport a Good Fit? An Analysis of Sport Consumer Evaluations (Doctoral dissertation, The Ohio State University).
Esport bar in Finland: a feasibility study
Castellin, C. (2022). Esport bar in Finland: a feasibility study.
https://www.theseus.fi/bitstream/handle/10024/753801/Castellin_Claudio.pdf?sequence=2
The Role of Esports Organisations in Accessibility for Disability Players
Dinansyah, F., Tjokrodinata, C., & Bangun, C. R. A. (2022). The Role of Esports Organisations in Accessibility for Disability Players. Ultimacomm: Jurnal Ilmu Komunikasi, 14(1), 67-79.
Dinansyah, F., Tjokrodinata, C., & Bangun, C. R. A.
Influence mechanism of tourists' impulsive behavior in E-sports tourism: Mediating role of arousal
Zhang, S., Liu, W., Han, W., Xie, J., & Sun, M. (2022). Influence mechanism of tourists' impulsive behavior in E-sports tourism: Mediating role of arousal. Tourism Management Perspectives, 44, 101032.
Zhang, S., Liu, W., Han, W., Xie, J., & Sun, M.
Analyzing the Differences between Professional and Amateur Esports through Win Probability
Xenopoulos, P., Freeman, W. R., & Silva, C. (2022, April). Analyzing the Differences between Professional and Amateur Esports through Win Probability. In Proceedings of the ACM Web Conference 2022 (pp. 3418-3427).
Xenopoulos, P., Freeman, W. R., & Silva, C.
Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data
Ringer, C., Nicolaou, M. A., & Walker, J. A. (2022). Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data. Machine Learning with Applications, 100338.
Ringer, C., Nicolaou, M. A., & Walker, J. A.
Working in Esports: Developing Team Cohesion
Swettenham, L., & Whitehead, A. (2022). Working in Esports: Developing Team Cohesion. Case Studies in Sport and Exercise Psychology, 6(1), 36-44.
Case Studies in Sport and Exercise Psychology
E-Sports online learning module amidst COVID-19 Pandemic
Mariano, J. S., & Cordova, S. G. V. (2022). E-Sports online learning module amidst COVID-19 Pandemic. Interactive Learning Environments, 1-10.
Özsungur, F. (2022). eSports and eSocial Work. In Handbook of Research on Digital Violence and Discrimination Studies (pp. 1-20). IGI Global.
From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players
Balakina, D., Serada, A., & Schott, G. (2022, November). From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players. In Proceedings of the 25th International Academic Mindtrek Conference (pp. 41-52).
International Academic Mindtrek Conference
Predict the victory of the Freefire Esport Master League tournament using Naïve Bayes
Pusponugroho, H., Setyanto, A., & Hartanto, A. D. (2022, November). Predict the victory of the Freefire Esport Master League tournament using Naïve Bayes. In AIP Conference Proceedings (Vol. 2658, No. 1, p. 090004). AIP Publishing LLC.
Pusponugroho, H., Setyanto, A., & Hartanto, A. D.
González-Moreno, S. E., Palma-Ruiz, J. M., & Caro-Lazos, L. E. (2022). Marketing Strategies for Esports. In Esports and the Media (pp. 52-68). Routledge.
González-Moreno, S. E., Palma-Ruiz, J. M., & Caro-Lazos, L. E.
Systemic issues with narratives of identity: Toxicity and esports media professionals
Felczak, M. (2022). Systemic issues with narratives of identity: Toxicity and esports media professionals. Convergence, 13548565221138761.
Analysing Users' Engagement with eSports Team: Does Covid-19 Matter?
Di Virgilio, F., Soliman, M., Anwar ul Haq, M., & Fantini, S. (2022). Analysing Users’ Engagement with eSports Team: Does Covid-19 Matter?. In HR Analytics and Digital HR Practices (pp. 243-271). Palgrave Macmillan, Singapore.
Di Virgilio, F., Soliman, M., Anwar ul Haq, M., & Fantini, S.
Hayday, E., Collison-Randall, H., & Kelly, S. (2022). Esports Insights. Routledge.
Hayday, E., Collison-Randall, H., & Kelly, S.
https://books.google.de/books?hl=de&lr=&id=uuFeEAAAQBAJ&oi=fnd&pg=PT6&dq=esport&ots=xmsN0BN8N9&sig=RKoYFbSsDZoJxbTaLG1r8gpJ7KQ#v=onepage&q=esport&f=false
A Grounded Theory Construction of the eSports Endogenous Drive Model
Chen, Z., & Bu, X. (2022). A Grounded Theory Construction of the eSports Endogenous Drive Model. Journal of Environmental and Public Health, 2022.
Journal of Environmental and Public Health
An Exploration of Varsity Esport College Athletes' Social Experiences in Higher Education
Black Jr, W. L. (2022). An Exploration of Varsity Esport College Athletes’ Social Experiences in Higher Education (Doctoral dissertation, University of Kansas).
Tjønndal, A. (Ed.). (2022). Social Issues in Esports. Taylor & Francis.
https://books.google.de/books?hl=de&lr=&id=RU-IEAAAQBAJ&oi=fnd&pg=PT11&dq=esport&ots=zU3ExIxT01&sig=DGbmBCOEKRQI9HbNX07R94RU1UY#v=onepage&q=esport&f=false
Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches
Sabtan, B., Cao, S., & Paul, N. (2022). Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches. Entertainment Computing, 42, 100481.
Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
Jeong, I., Nakagawa, K., Osu, R., & Kanosue, K. (2022). Difference in gaze control ability between low and high skill players of a real-time strategy game in esports. PloS one, 17(3), e0265526.
Jeong, I., Nakagawa, K., Osu, R., & Kanosue, K.
The Use of Compression Stockings to Reduce Water Retention in the Legs During Gaming and Esports: Randomized Controlled Field Study
Schmidt, S. C. E., Sell, S., & Woll, A. (2022). The Use of Compression Stockings to Reduce Water Retention in the Legs During Gaming and Esports: Randomized Controlled Field Study. Interactive Journal of Medical Research, 11(2), e25886.
Economic Sources behind the Esports Industry
Zhang, Y., & Liu, R. (2022, March). Economic Sources behind the Esports Industry. In 2022 7th International Conference on Financial Innovation and Economic Development (ICFIED 2022) (pp. 643-648). Atlantis Press.
International Conference on Financial Innovation and Economic Development
The Olympic Movement and esports governance: Finding the right way of cooperating for diversity, equity, and inclusion
Abanazir, C. (2022). The Olympic Movement and esports governance: Finding the right way of cooperating for diversity, equity, and inclusion. In Social Issues in Esports (pp. 148-162). Routledge.
Examination of Esports Fans' Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League
Meng-Lewis, Y., Lewis, G., Lin, Z., & Zhao, Y. (2022). Examination of Esports Fans’ Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League. International Journal of Human–Computer Interaction, 1-16.
Meng-Lewis, Y., Lewis, G., Lin, Z., & Zhao, Y.
International Journal of Human–Computer Interaction
The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown
Hong, J. C., Juan, H. C., & Hung, W. C. (2022). The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown. Computers in Human Behavior, 132, 107244.
GCN-WP–Semi-Supervised Graph Convolutional Networks for Win Prediction in Esports
Bisberg, A. J., & Ferrara, E. (2022, August). GCN-WP–Semi-Supervised Graph Convolutional Networks for Win Prediction in Esports. In 2022 IEEE Conference on Games (CoG) (pp. 449-456). IEEE.
Esports meets human-computer interaction
Kriglstein, S., Martin-Niedecken, A. L., Spjut, J., Damen, N. B., Türkay, S., & Drachen, A. (2022). Esports meets human-computer interaction. Interactions, 29(3), 42-47.
Kriglstein, S., Martin-Niedecken, A. L., Spjut, J., Damen, N. B., Türkay, S., & Drachen, A.
A Study on the Impact of High Refresh-Rate Displays on Scores of eSports
Murakami, K., & Miyachi, H. (2022). A Study on the Impact of High Refresh-Rate Displays on Scores of eSports. In International Conference on Network-Based Information Systems (pp. 283-288). Springer, Cham.
International Conference on Network-Based Information Systems
Esports Data-to-commentary Generation on Large-scale Data-to-text Dataset
Wang, Z., & Yoshinaga, N. (2022). Esports Data-to-commentary Generation on Large-scale Data-to-text Dataset. arXiv preprint arXiv:2212.10935.
The dark side of e-sports–An analysis of cheating, doping & match-fixing activities and their countermeasures
Schöber, T., & Stadtmann, G. (2022). The dark side of e-sports–An analysis of cheating, doping & match-fixing activities and their countermeasures. International Journal of Esports, 2(2).
https://www.ijesports.org/article/98/html
COVID-19 impacts on school sports events: an alternative through E-sports
Martins, D. J. D. Q., Moraes, L. C. L., & Marchi Júnior, W. (2022). COVID-19 impacts on school sports events: an alternative through E-sports. Managing Sport and Leisure, 27(1-2), 45-49.
Martins, D. J. D. Q., Moraes, L. C. L., & Marchi Júnior, W.
Esport and simracing markets–The effects of COVID-19, difficulties and opportunities
Kovács, J. M., & Szabó, Á. (2022). Esport and simracing markets–The effects of COVID-19, difficulties and opportunities. Society and Economy, 1-17.
Understanding and conceptualizing eSports among behavioural addictions: a brief overview of the literature.
Ramella-Zampa, B., Carbone, G. A., Panno, A., Santos, M., Imperatori, C., Budde, H., ... & Machado, S. (2022). Understanding and conceptualizing eSports among behavioural addictions: a brief overview of the literature. Emerging Trends in Drugs, Addictions, and Health, 100048.
Ramella-Zampa, B., Carbone, G. A., Panno, A., Santos, M., Imperatori, C., Budde, H., ... & Machado, S.
Emerging Trends in Drugs, Addictions, and Health
Online gaming with a purpose: exploring positive personal development achieved through esports play
Guo, Z., Cahalane, M., & Carbonie, A. (2022). Online gaming with a purpose: exploring positive personal development achieved through esports play. Behaviour & Information Technology, 1-23.
Introduction to social issues in esports
Tjønndal, A. (2022). Introduction to social issues in esports. In Social Issues in Esports (pp. 3-10). Routledge.
The representation of women in Hearthstone esports
Sjoberg, E., & Wilner, R. (2022). The representation of women in Hearthstone esports. In Social Issues in Esports (pp. 31-45). Routledge.
https://www.taylorfrancis.com/chapters/edit/10.4324/9781003258650-5/representation-women-hearthstone-esports-espen-sjoberg-raquel-wilner
The effectiveness of event marketing in an attention economy: Findings from Twitch live-stream esports tournament events
Mao, E. (2022). The effectiveness of event marketing in an attention economy: Findings from Twitch live-stream esports tournament events. Journal of Media Economics, 34(3), 194-211.
A Bibliometric Review on Esports Participation: View from Malaysia
Lim, C. N., Goh, Y. N., Isa, S. M., Thurasamy, R., & Suki, N. M. (2022). A Bibliometric Review on Esports Participation: View from Malaysia. Journal of Entrepreneurship, Business and Economics, 10(2), 139-171.
Lim, C. N., Goh, Y. N., Isa, S. M., Thurasamy, R., & Suki, N. M.
Journal of Entrepreneurship, Business and Economics
https://scientificia.com/index.php/JEBE/article/view/184
FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
Boudaoud, B., Spjut, J., & Kim, J. (2022). FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming. In ACM SIGGRAPH 2022 Talks (pp. 1-2).
ESTA: An Esports Trajectory and Action Dataset
Xenopoulos, P., & Silva, C. (2022). ESTA: An Esports Trajectory and Action Dataset. arXiv preprint arXiv:2209.09861.
The Gap Between Korean Esports and Educational Gaming
DeArmond, M. C., Shelton, B. E., & Hsu, Y. C. (2022). The Gap Between Korean Esports and Educational Gaming. International Journal of Game-Based Learning (IJGBL), 12(1), 1-12.
DeArmond, M. C., Shelton, B. E., & Hsu, Y. C.
International Journal of Game-Based Learning
Using Collective Metrics to Assess Team Dynamics and Performance in eSports
Bonny, J. W. (2022). Using Collective Metrics to Assess Team Dynamics and Performance in eSports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 14(1), 1-13.
International Journal of Gaming and Computer-Mediated Simulations
Šutalo, I. (2022). Vođenje projekata u esport industriji (Doctoral dissertation, University of Zagreb. Faculty of Economics and Business. Department of Informatics).
https://repozitorij.efzg.unizg.hr/islandora/object/efzg:9440/datastream/PDF/download
City Network and Industry Evolution: Case of the Esports Industry in the Yangtze River Delta, China
Zhu, Y., Yin, J., Yang, Z., & Cheng, Z. (2022). City Network and Industry Evolution: Case of the Esports Industry in the Yangtze River Delta, China. Journal of Urban Planning and Development, 148(3), 04022028.
Journal of Urban Planning and Development
Perceptions of professional esports players on performance-enhancing substances
Schubert, M., Eing, F., & Könecke, T. (2022). Perceptions of professional esports players on performance-enhancing substances. Performance Enhancement & Health, 10(4), 100236.
Leadership and gender inclusion in esports organisations
Piggott, L., Tjønndal, A., & Hovden, J. (2022). Leadership and gender inclusion in esports organisations. In Social Issues in Esports (pp. 46-64). Routledge.
A milestone in the era of esports: The Olympics through the lens of virtual reality
Anðelić, B., Bianco, A., Maksimović, N., Todorović, N., & Drid, P. (2022). A milestone in the era of esports: The Olympics through the lens of virtual reality. Frontiers in Psychology, 13.
Anðelić, B., Bianco, A., Maksimović, N., Todorović, N., & Drid, P.
Überwachen und Strafen im eSport: Eine juristische und soziologische Perspektive auf Valves Overwatch-Verfahren
Schrör, S., Müller, F., & Schädlich, F. (2022, October). Überwachen und Strafen im eSport: Eine juristische und soziologische Perspektive auf Valves Overwatch-Verfahren. In Entscheidungsträger im Internet (pp. 45-74). Nomos Verlagsgesellschaft mbH & Co. KG.
Kugler, L. (2022). How AI is driving the esports boom. Communications of the ACM, 65(9), 17-18.
Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports
Qian, T. Y., Matz, R., Luo, L., & Xu, C. (2022). Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports. Journal of Business Research, 145, 482-494.
Qian, T. Y., Matz, R., Luo, L., & Xu, C.
Multi-view rank-based random forest: A new algorithm for prediction in eSports
Birant, K. U. (2022). Multi‐view rank‐based random forest: A new algorithm for prediction in eSports. Expert Systems, 39(2), e12857.
SISTEM INFORMASI MANAJEMEN EVENT ELETRONIC SPORT (E-SPORT) BERBASIS WEB PADA KOMUNITAS ESPORT Indonesia WILAYAH KABUPATEN …
Yunanri, W., & Measer, A. (2022). SISTEM INFORMASI MANAJEMEN EVENT ELETRONIC SPORT (E-SPORT) BERBASIS WEB PADA KOMUNITAS ESPORT Indonesia WILAYAH KABUPATEN SUMBAWA. Jurnal Manajemen Informatika dan Sistem Informasi, 5(2), 109-115.
Jurnal Manajemen Informatika dan Sistem Informasi
Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia
AlMarzooqi, M. A., Alhaj, O. A., Alrasheed, M. M., Helmy, M., Trabelsi, K., Ebrahim, A., ... & Ben Saad, H. (2022). Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia. In Healthcare (Vol. 10, No. 2, p. 257). MDPI.
AlMarzooqi, M. A., Alhaj, O. A., Alrasheed, M. M., Helmy, M., Trabelsi, K., Ebrahim, A., ... & Ben Saad, H.
Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers
Kraemer, W. J., Caldwell, L. K., Post, E. M., Beeler, M. K., Emerson, A., Volek, J. S., ... & Onate, J. A. (2022). Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers. Journal of Strength and Conditioning Research, 36(10), 2671-2675.
Kraemer, W. J., Caldwell, L. K., Post, E. M., Beeler, M. K., Emerson, A., Volek, J. S., ... & Onate, J. A.
Journal of Strength and Conditioning Research
Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming
Friehs, M. A., Klarkowski, M., Frommel, J., Phillips, C., & Mandryk, R. L. (2022). Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 1-29.
Friehs, M. A., Klarkowski, M., Frommel, J., Phillips, C., & Mandryk, R. L.
Proceedings of the ACM on Human-Computer Interaction
Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series
Lam, W. K., Chen, B., Liu, R. T., Cheung, J. C. W., & Wong, D. W. C. (2022). Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series. Biology, 11(5), 737.
Lam, W. K., Chen, B., Liu, R. T., Cheung, J. C. W., & Wong, D. W. C.
The literacies of a competitive esports team: Livestreaming, vods, and mods
Gerber, H. R. (2022). The literacies of a competitive esports team: Livestreaming, vods, and mods. L1-Educational Studies in Language and Literature, 1-25.
L1-Educational Studies in Language and Literature
Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling
Hing, N., Lole, L., Russell, A. M., Rockloff, M., King, D. L., Browne, M., ... & Greer, N. (2022). Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling. Plos one, 17(5), e0266571.
Hing, N., Lole, L., Russell, A. M., Rockloff, M., King, D. L., Browne, M., ... & Greer, N.
Are eSports players comparable to traditional athletes? A cross-sectional study
Carrani, L. M., Riera, A. B., Altarriba-Bartés, A., Gil-Puga, B., Gonzalez, A. P., Piniés-Penadés, G., ... & Peña, J. (2022). Are eSports players comparable to traditional athletes? A cross-sectional study. Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport, 40(2), 83-92.
Carrani, L. M., Riera, A. B., Altarriba-Bartés, A., Gil-Puga, B., Gonzalez, A. P., Piniés-Penadés, G., ... & Peña, J.
Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport
Investigation of the Effect of eSport on HRV Signal by Using PoincaréPlot Analysis
Gündoğdu, S., Çolak, Ö., & Polat, Ö. (2022). Investigation of the Effect of eSport on HRV Signal by Using PoincaréPlot Analysis. Traitement du Signal, 39(2).
Current issues of sustainability in esports
Nyström, A. G., McCauley, B., Macey, J., Scholz, T. M., Besombes, N., Cestino, J., ... & Törhönen, M. (2022). Current issues of sustainability in esports. International Journal of Esports, 3(3).
Nyström, A. G., McCauley, B., Macey, J., Scholz, T. M., Besombes, N., Cestino, J., ... & Törhönen, M.
https://www.ijesports.org/article/94/html
Continuous monitoring of HRV in esports players
Bennett, M., Čironis, L., Sousa, A., Ahmad, S. L., Hassan, T., Yuen, K., ... & Koshy, A. (2022). Continuous monitoring of HRV in esports players. International Journal of Esports, 2(2).
Bennett, M., Čironis, L., Sousa, A., Ahmad, S. L., Hassan, T., Yuen, K., ... & Koshy, A.
https://www.ijesports.org/article/60/html
Ethical judgments of esports spectators regarding cheating in competition
Johnson, M. R., & Abarbanel, B. (2022). Ethical judgments of esports spectators regarding cheating in competition. Convergence, 13548565221089214.
Understanding the potential for esports to support social inclusion agendas
Hayday, E., & Collison, H. (2022). Understanding the potential for esports to support social inclusion agendas. In Social Issues in Esports (pp. 131-147). Routledge.
https://www.taylorfrancis.com/chapters/edit/10.4324/9781003258650-13/understanding-potential-esports-support-social-inclusion-agendas-emily-hayday-holly-collison
Integration of Esports in Educational Innovation: A Design-Based Research Approach
Wells, J. E., Harrolle, M. G., MacAulay, K. D., Greenhalgh, G., & Morgan, S. C. (2022). Integration of Esports in Educational Innovation: A Design-Based Research Approach. Sport Management Education Journal, 1(aop), 1-12.
Wells, J. E., Harrolle, M. G., MacAulay, K. D., Greenhalgh, G., & Morgan, S. C.
Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study
Kawabe, K., Horiuchi, F., Hosokawa, R., Nakachi, K., Soga, J., & Ueno, S. I. (2022). Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study. Behavioral Sciences, 12(6), 172.
Kawabe, K., Horiuchi, F., Hosokawa, R., Nakachi, K., Soga, J., & Ueno, S. I.
The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players
Wang, C. M., Hong, J. C., Ye, J. H., & Ye, J. N. (2022). The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players. Entertainment Computing, 42, 100489.
Wang, C. M., Hong, J. C., Ye, J. H., & Ye, J. N.
Mental health and social connectedness during the COVID-19 pandemic: an analysis of sports and e-sports players
Soares, A. K. S., Goedert, M. C. F., & Vargas, A. F. (2022). Mental health and social connectedness during the COVID-19 pandemic: an analysis of sports and e-sports players. Frontiers in psychology, 13.
Soares, A. K. S., Goedert, M. C. F., & Vargas, A. F.
Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults
Onishi, T., Yamasaki, M., Hara, T., Hirotomi, T., & Miyazaki, R. (2022). Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults. International Journal of Environmental Research and Public Health, 19(18), 11683.
Onishi, T., Yamasaki, M., Hara, T., Hirotomi, T., & Miyazaki, R.
International Journal of Environmental Research and Public Health
Ggviz: Accelerating large-scale esports game analysis
Xenopoulos, P., Rulff, J., & Silva, C. (2022). Ggviz: Accelerating large-scale esports game analysis. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 1-22.
eSports Events Trend: A Promising Opportunity for Tourism Offerings
Leon, M., Hinojosa-Ramos, M. V., León-Lopez, A., Belli, S., López-Raventós, C., & Florez, H. (2022). eSports Events Trend: A Promising Opportunity for Tourism Offerings. Sustainability, 14(21), 13803.
Leon, M., Hinojosa-Ramos, M. V., León-Lopez, A., Belli, S., López-Raventós, C., & Florez, H. (
Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective
Cheng, M., Chen, L., & Yuen, A. H. (2022). Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective. Educational technology research and development, 70(5), 1931-1949.
Educational technology research and development
Copyright protection of live esports broadcast under China's new Copyright Law
Gong, T., Fan, Z., Popovic, S., & Wang, G. (2022). Copyright protection of live esports broadcast under China's new Copyright Law. Technology in Society, 71, 102123.
Gong, T., Fan, Z., Popovic, S., & Wang, G.
Calling for information systems research on esports: An overview study
Ke, X., Wagner, C., & Du, H. S. (2022). Calling for information systems research on esports: An overview study. Communications of the Association for Information Systems, 50(1), 10.
Communications of the Association for Information Systems
The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres
Ohno, S. (2022). The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres. International Journal of Mental Health and Addiction, 20(3), 1873-1881.
International Journal of Mental Health and Addiction
SC2EGSet: StarCraft II Esport Replay and Game-state Dataset
Białecki, A., Jakubowska, N., Dobrowolski, P., Białecki, P., Krupiński, L., Szczap, A., ... & Gajewski, J. (2022). SC2EGSet: StarCraft II Esport Replay and Game-state Dataset. arXiv preprint arXiv:2207.03428.
Białecki, A., Jakubowska, N., Dobrowolski, P., Białecki, P., Krupiński, L., Szczap, A., ... & Gajewski, J.
Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons with Upper Limb Deficiencies
Hassan, M., Shimizu, Y., Hada, Y., & Suzuki, K. (2022). Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons with Upper Limb Deficiencies. IEEE Access, 10, 18933-18943.
Hassan, M., Shimizu, Y., Hada, Y., & Suzuki, K.
Stressors, associated responses, and coping strategies in professional esports players: A qualitative study
Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M. (2022). Stressors, associated responses, and coping strategies in professional esports players: A qualitative study. International Journal of Esports, 3(3).
Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M.
https://www.ijesports.org/article/76/html
Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework
Khir, M. M., Maon, S. N., & Demong, N. A. R. (2022). Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework. Journal of Entrepreneurship, Business and Economics, 10(2), 110-126.
Khir, M. M., Maon, S. N., & Demong, N. A. R.
http://www.scientificia.com/index.php/JEBE/article/view/176
Effectively optimizing esports performance through movement science principles
Iwatsuki, T., Hagiwara, G., & Dugan, M. E. (2022). Effectively optimizing esports performance through movement science principles. International Journal of Sports Science & Coaching, 17(1), 202-207.
Iwatsuki, T., Hagiwara, G., & Dugan, M. E.
International Journal of Sports Science & Coaching
Esports Players Are Less Extroverted and Conscientious than Athletes
Behnke, M., Stefanczyk, M. M., Żurek, G., & Sorokowski, P. (2022). Esports Players Are Less Extroverted and Conscientious than Athletes. Cyberpsychology, Behavior, and Social Networking.
Behnke, M., Stefanczyk, M. M., Żurek, G., & Sorokowski, P.
Cyberpsychology, Behavior, and Social Networking
Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach
Abbasi, A. Z. (2022). Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach. EuroMed Journal of Business, (ahead-of-print).