Game on: Comparison of Demographic Profiles, Consumption Behaviours, and Gambling Site Selection Criteria of eSports and Sports Bettors
description: Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Game on: Comparison of Demographic Profiles, Consumption Behaviours, and Gambling Site Selection Criteria of eSports and Sports Bettors. Gaming Law Review, 21(8), 575–587.
creator: Gainsbury, S., Abarbanel, B., & Blaszczynski, A.
publisher: Gaming Law Review
date: 2017
language: English
type: Journal Paper

Intensity and Gambling Harms: Exploring Breadth of Gambling Involvement Among Esports Bettors
description: Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and Gambling Harms: Exploring Breadth of Gambling Involvement Among Esports Bettors. Gaming Review, 21(8), 610-615.
creator: Gainsbury, S., Abarbanel, B., & Blaszczynski, A.
publisher: Gaming Review
date: 2017
language: English
type: Journal

To Watch or to Play, it is in the Game. The Game Culture on Twitch. Tv Among Performers
description: Gandolfi, E. (2016). To Watch or to Play, it is in the Game. The Game Culture on Twitch. Tv Among Performers, Plays and Audiences. Journal of Gaming & Virtual Worlds, 8(1), 63-82.
creator: Gandolfi, E.
publisher: Journal of Gaming & Virtual Worlds
date: 2016
language: English
type: Journal Paper

Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale
description: Gandolfi, E., Ferdig, R. E., & Soyturk, I. (2021). Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale. New Media & Society, 14614448211027171.
creator: Gandolfi, E., Ferdig, R. E., & Soyturk, I.
publisher: New Media & Society
date: 2021
language: English
type: Journal Paper

The Effect of Emerging Online New Media on Traditional Media Consumption. The Case of eSports and Traditional Sports
description: Gangarapu, S. (2018). The Effect of Emerging Online New Media on Traditional Media Consumption. The Case of eSports and Traditional Sports.
creator: Gangarapu, S.
date: 2018
language: English
type: Working Paper

Efeitos do treinamento físico-cognitivo no desempenho dos atletas de eSport: atuação do profissional de educação física
description: Gannam, B. (2022). Efeitos do treinamento físico-cognitivo no desempenho dos atletas de eSport: atuação do profissional de educação física.
creator: Gannam, B.
publisher: unesp
date: 2022
language: Portuguese
type: Paper

Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends
description: Gao, G., Min, A. & Shih, P. C. (2017). Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 307-317), ACM.
creator: Gao, G., Min, A. & Shih, P. C.
publisher: Australian Conference on Computer-Human Interaction
date: 2017
language: English
type: Conference Paper

Offensive language detection on video live streaming chat
description: Gao, Z., Yada, S., Wakamiya, S., & Aramaki, E. (2020). Offensive language detection on video live streaming chat. In Proceedings of the 28th International Conference on Computational Linguistics (pp. 1936-1940).
creator: Gao, Z., Yada, S., Wakamiya, S., & Aramaki, E.
publisher: International Conference on Computational Linguistics
date: 2020
language: English
type: Conference Paper

L’institutionnalisation du e-sport
description: Garcia-Bardidia, R., & Nau, J. P. (2017). L’institutionnalisation du e-sport. In Rabu, G. & Reverchon-Billot, M. (Eds.), Les enjeux juridiques de l’e-sport. Presses Universitaires d’Aix-Marseille.
creator: Garcia-Bardidia, R., & Nau, J. P.
publisher: Presses Universitaires d’Aix-Marseille
date: 2017
language: French
type: Book Chapter

Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players
description: Garcia-Lanzo, S., & Chamarro, A. (2018). Basic Psychological Needs, Passion and Motivations in Amateur and Semi-professional eSports Players. Aloma, 36(2), 59-68.
creator: Garcia-Lanzo, S., & Chamarro, A.
publisher: Aloma
date: 2018
language: English
type: Journal Paper

El Gran Libro de los Esports: Las Mejores Competiciones, Récords y Jugadores
description: García-Moreno, S., & Giner, Á. (2018). El Gran Libro de los Esports: Las Mejores Competiciones, Récords y Jugadores. Barcelona: Penguin Random House.
creator: García-Moreno, S., & Giner, Á.
publisher: Penguin Random House
date: 2018
language: Spanish
type: Book

Sports Video Games Participation: What Can we Learn for Esports?
description: García, J., & Murillo, C. (2020). Sports Video Games Participation: What Can we Learn for Esports? Sport, Business and Management, 10(2), 169-185.
creator: García, J., & Murillo, C.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

Traditional sports organizations' expansion to eSports
description: Gargallo Serrano, E. (2022). Traditional sports organizations’ expansion to eSports.
creator: Gargallo Serrano, E.
publisher: Hanken School of Economics
date: 2022
language: English
type: Master Thesis

Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
description: Gawrysiak, J., Burton, R., Jenny, S., & Williams, D. (2020). Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review. Physical Culture and Sport. Studies and Research, 86, 1-14
creator: Gawrysiak, J., Burton, R., Jenny, S., & Williams, D.
publisher: Physical Culture and Sport. Studies and Research
date: 2020
language: English
type: Journal Paper

Moving People from Science Adjacent to Science Doers with Twitch. tv
description: Gay, P. L. (2017). Moving People from Science Adjacent to Science Doers with Twitch. tv. In AAS/Division for Planetary Sciences Meeting Abstracts# 49 (Vol. 49, pp. 119-02).
creator: Gay, P. L.
date: 2017
language: English
type: Journal Paper

Cognitive Function Analysis in e-sport on Example of DotA 2 Game
description: Gdowski, M. (2017). Cognitive Function Analysis in e-sport on Example of DotA 2 Game. Doctoral dissertation. Instytut Radioelektroniki i Technik Multimedialnych.
creator: Gdowski, M.
publisher: Instytut Radioelektroniki i Technik Multimedialnych
date: 2017
language: English
type: Dissertation

Grubby and the Tears of Chengdu
description: Gebhardt, J. (2010). Grubby and the Tears of Chengdu. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 93–94). Norderstedt: Books on Demand GmbH.
creator: Gebhardt, J.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

eSports: Auf dem Weg zum Massenphänomen
description: Geiler, A. (2016) eSports: Auf dem Weg zum Massenphänomen. Zeitschrift für Herz-, Thorax-, und Gefäßchirurgie, 30(3), 213-216.
creator: Geiler, A.
publisher: Zeitschrift für Herz-, Thorax-, und Gefäßchirurgie
date: 2016
language: German
type: Journal Paper

From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream
description: Georgen, C., Duncan, S. C., & Cook, L. (2015). From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream. In CSCL 2015 Proceedings (pp. 581–585).
creator: Georgen, C., Duncan, S. C., & Cook, L.
publisher: CSCL 2015
date: 2015
language: English
type: Conference Paper

Esports and Streaming: Twitch Literacies
description: Gerber, H. R. (2017). Esports and Streaming: Twitch Literacies. Journal of Adolescent & Adult Literacy, 61(3), 343-345.
creator: Gerber, H. R.
publisher: Journal of Adolescent & Adult Literacy
date: 2017
language: English
type: Journal Paper

The literacies of a competitive esports team: Livestreaming, vods, and mods
description: Gerber, H. R. (2022). The literacies of a competitive esports team: Livestreaming, vods, and mods. L1-Educational Studies in Language and Literature, 1-25.
creator: Gerber, H. R.
publisher: L1-Educational Studies in Language and Literature
date: 2022
language: English
type: Journal Paper

Increasing Practical Verbal Behavior in Esports Players
description: German, V. P. (2022). Increasing Practical Verbal Behavior in Esports Players.
creator: German, V. P.
publisher: Florida Institute of Technology
date: 2022
language: English
type: Master Thesis

Exploring the interplay between CDN caching and video streaming performance
description: Ghabashneh, E., & Rao, S. (2020,). Exploring the interplay between CDN caching and video streaming performance. In IEEE INFOCOM 2020-IEEE Conference on Computer Communications (pp. 516-525). IEEE.
creator: Ghabashneh, E., & Rao, S.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Esports Analytics on Player Unknown's Battlegrounds Player Placement Prediction using Machine Learning
description: Ghazali, N. F., Sanat, N., & As'ari, M. A. (2021). Esports Analytics on Player Unknown's Battlegrounds Player Placement Prediction using Machine Learning. International Journal of Human & Technology Interaction, 5(1).
creator: Ghazali, N. F., Sanat, N., & As'ari, M. A.
publisher: International Journal of Human & Technology Interaction
date: 2021
language: English
type: Journal Paper

Professional Esports Players: Motivation and Physical Activity Levels
description: Giakoni-Ramírez, F., Merellano-Navarro, E., & Duclos-Bastías, D. (2022). Professional Esports Players: Motivation and Physical Activity Levels. International Journal of Environmental Research and Public Health, 19(4), 2256.
creator: Giakoni-Ramírez, F., Merellano-Navarro, E., & Duclos-Bastías, D.
publisher: International Journal of Environmental Research and Public Health
date: 2022
language: English
type: Journal Paper

An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers' gaze, cognitive and emotional responses.
description: Giakoni, F., López, M., Segado, F., Manzanares, A., & Mínguez, J. (2022). An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses. SPORT TK-Revista EuroAmericana de Ciencias del Deporte, 11, 21-21.
creator: Giakoni, F., López, M., Segado, F., Manzanares, A., & Mínguez, J.
publisher: SPORT TK-EuroAmerican Journal of Sport Sciences
date: 2022
language: English
type: Journal Paper

Farewell Message Cloud
description: Giannacco, C. (2015). Farewell Message Cloud. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 89–92). Norderstedt: Books on Demand GmbH.
creator: Giannacco, C.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Understanding Esports Spectatorship: Players, Fans, Recruits
description: Gibbs, M., Carter, M., & Witkowski, E. (2017). Understanding Esports Spectatorship: Players, Fans, Recruits. In Selected Papers of #AoIR2017: The 18th Annual Conference of the Association of Internet Researchers Tartu, Estonia.
creator: Gibbs, M., Carter, M., & Witkowski, E.
publisher: Annual Conference of the Association of Internet Researchers
date: 2017
language: English
type: Conference Paper

Understanding the What and How of Successful Social Live Streaming
description: Giertz, J., Weiger, W. H., Törhönen, M., & Hamari, J. (2020). Understanding the What and How of Successful Social Live Streaming. Proceedings of the 4th International GamiFIN Conference 2020, 167-176.
creator: Giertz, J., Weiger, W. H., Törhönen, M., & Hamari, J.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Étude exploratoire du rôle des besoins psychologiques et de la motivation en contexte de jeux video en ligne
description: Girard, M. (2022). Étude exploratoire du rôle des besoins psychologiques et de la motivation en contexte de jeux video en ligne (Doctoral dissertation, Université du Québec à Chicoutimi).
creator: Girard, M
publisher: Université du Québec à Chicoutimi
date: 2022
language: French
type: Dissertation

Design challenges for livestreamed audience participation games
description: Glickman, S., McKenzie, N., Seering, J., Moeller, R., & Hammer, J. (2018). Design challenges for livestreamed audience participation games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 187-199).
creator: Glickman, S., McKenzie, N., Seering, J., Moeller, R., & Hammer, J.
publisher: Annual Symposium on Computer-Human Interaction in Play
date: 2018
language: English
type: Conference Paper

The Impact of eSport on My Life
description: Goek, D. P. (2010). The Impact of eSport on My Life. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 36–42). Norderstedt: Books on Demand GmbH.
creator: Goek, D. P.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

eSports in Korea: A Study on League of Legends Team Performances on the Share Price of Owning Corporations
description: Goetomo, F. (2017). eSports in Korea: A Study on League of Legends Team Performances on the Share Price of Owning Corporations. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 79–94). Norderstedt: Books on Demand GmbH.
creator: Goetomo, F.
publisher: Books on Demand GmbH
date: 2017
language: English
type: Book Chapter

The League of Legends Experience: A Year Inside The Wild, Wonderful, Riotous World Of The Planet's Most Popular eSport
description: Goldberg, H. (2015). The League of Legends Experience: A Year Inside The Wild, Wonderful, Riotous World Of The Planet's Most Popular eSport. Harold Goldberg Publishing.
creator: Goldberg, H.
publisher: Harold Goldberg Publishing
date: 2015
language: English
type: Book

Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19
description: Goldman, M. M., & Hedlund, D. P. (2020). Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19. International Journal of Sport Communication, 13(3), 370-380.
creator: Goldman, M. M., & Hedlund, D. P.
publisher: International Journal of Sport Communication
date: 2020
language: English
type: Journal Paper

The Affective Audience in Professional e-Sport: An Exploration of Spectators, and their Impact on Video Game Playing.
description: Gommesen, N. (2012). The Affective Audience in Professional e-Sport: An Exploration of Spectators, and their Impact on Video Game Playing. Master’s thesis. IT University of Copenhagen, Copenhagen.
creator: Gommesen, N.
publisher: IT University of Copenhagen
date: 2012
language: English
type: Dissertation

Copyright protection of live esports broadcast under China's new Copyright Law
description: Gong, T., Fan, Z., Popovic, S., & Wang, G. (2022). Copyright protection of live esports broadcast under China's new Copyright Law. Technology in Society, 71, 102123.
creator: Gong, T., Fan, Z., Popovic, S., & Wang, G.
publisher: Technology in Society
date: 2022
language: English
type: Journal Paper

Marketing Strategies for Esports
description: González-Moreno, S. E., Palma-Ruiz, J. M., & Caro-Lazos, L. E. (2022). Marketing Strategies for Esports. In Esports and the Media (pp. 52-68). Routledge.
creator: González-Moreno, S. E., Palma-Ruiz, J. M., & Caro-Lazos, L. E.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players
description: González, P. (2022). Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players. Interacciones, e261-e261.
creator: González, P.
publisher: Interacciones
date: 2022
language: English
type: Journal Paper

Elektronischer Sport - Historische Entwicklung und aktuelle Fragestellungen
description: Görlich, D., & Breuer, M. (2020). Elektronischer Sport - Historische Entwicklung und aktuelle Fragestellungen. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 1–20). Wiesbaden: Springer Gabler.
creator: Görlich, D., & Breuer, M.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Introduction à l’Esport. The next big thing
description: Granados, S. (2016). Introduction à l’Esport. The next big thing. E-Book at Amazon.
creator: Granados, S.
publisher: Amazon
date: 2016
language: French
type: Book

Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live
description: Gray, K. L. (2013). Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, 2.
creator: Gray, K. L.
publisher: Ada: A Journal of Gender, New Media, and Technology
date: 2013
language: English
type: Journal Paper

They’re Just Too Urban’: Black Gamers Streaming on Twitch
description: Gray, K. L. (2017). They’re Just Too Urban’: Black Gamers Streaming on Twitch. Digital Sociologies, 1, 355-368.
creator: Gray, K. L.
publisher: Digital Sociologies,
date: 2017
language: English
type: Journal Paper

Black Gamers’ Resistance
description: Gray, K. L. (2020). Black Gamers’ Resistance. Race and Media: Critical Approaches, 241.
creator: Gray, K. L.
publisher: New York University Press
date: 2020
language: English
type: Journal Paper

Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm
description: Greer, N., Hing, N., Rockloff, M., Browne, M., & King, D. L. (2022). Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm. Journal of Gambling Studies, 1-24.
creator: Greer, N., Hing, N., Rockloff, M., Browne, M., & King, D. L.
publisher: Journal of Gambling Studies
date: 2022
language: English
type: Journal Paper

The Effort for eSport Events is Significantly Higher
description: Grenke, T. (2018). The Effort for eSport Events is Significantly Higher. Stadiaworld/ Sports Venues, 40-41.
creator: Grenke, T.
publisher: Stadiaworld/ Sports Venues
date: 2018
language: English
type: Journal Paper

eSports and the Olympic Movement: A Short Analysis of the IOC Esports Forum
description: Gries, S. (2019). eSports and the Olympic Movement: A Short Analysis of the IOC Esports Forum. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 9–19). Norderstedt: Books on Demand GmbH.
creator: Gries, S.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

The Psychosocial Impact of Professional Gambling, Professional Video Gaming & eSports
description: Griffiths, M. D. (2017). The Psychosocial Impact of Professional Gambling, Professional Video Gaming & eSports. Casino & Gaming International, 28, 59-63.
creator: Griffiths, M. D.
publisher: Casino & Gaming International
date: 2017
language: English
type: Journal Paper

Breaking the Stereotype: the Case of Online Gaming
description: Griffiths, M. D., Davies, M. N., & Chappell, D. (2003). Breaking the Stereotype: the Case of Online Gaming. CyberPsychology & Behavior, 6, 81–91.
creator: Griffiths, M. D., Davies, M. N., & Chappell, D.
publisher: CyberPsychology & Behavior
date: 2003
language: English
type: Journal Paper

Competitive Video Game Play: An Investigation of Identification and Competition
description: Griffiths, R. P., Eastin, M. S., & Cicchirillo, V. (2016). Competitive Video Game Play: An Investigation of Identification and Competition. Communication Research, 43(4), 468-486.
creator: Griffiths, R. P., Eastin, M. S., & Cicchirillo, V.
publisher: Communication Research
date: 2016
language: English
type: Journal Paper

Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty
description: Groen, M. (2013). Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty. In K. Mitgutsch, S. Huber, J. Wimmer, M. Wagner & H. Rosenstingl (Eds.), Context Matters (pp. 235–240). Vienna: New Academic Press.
creator: Groen, M.
publisher: New Academic Press
date: 2013
language: English
type: Book Chapter

(Un)Doing Gender? Female Tournaments in the E-Sports Scene
description: Groen, M. (2016). (Un)Doing Gender? Female Tournaments in the E-Sports Scene. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 2537.
creator: Groen, M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2016
language: English
type: Journal Paper

Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture
description: Groen, M. (2018). Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Groen, M.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Digital Governmentality: Toxicity in Gaming Streams
description: Groen, M. (2020). Digital Governmentality: Toxicity in Gaming Streams. In Games and Ethics (pp. 97-111). Springer VS, Wiesbaden.
creator: Groen, M.
publisher: Springer
date: 2020
language: English
type: Journal Paper

Interactions of Twitch users and their usage behavior
description: Gros, D., Hackenholt, A., Zawadzki, P., & Wanner, B. (2018). Interactions of Twitch users and their usage behavior. In International Conference on Social Computing and Social Media (pp. 201-213). Springer, Cham.
creator: Gros, D., Hackenholt, A., Zawadzki, P., & Wanner, B.
publisher: Springer
date: 2018
language: English
type: Conference Paper

World of streaming. Motivation and gratification on Twitch
description: Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K. (2017). World of streaming. Motivation and gratification on Twitch. In International Conference on Social Computing and Social Media (pp. 44-57). Springer, Cham.
creator: Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K.
publisher: Springer
language: English
type: Conference Paper

Die mediale Rezeption des eSports
description: Grotz, M., & Breuer, M. (2020). Die mediale Rezeption des eSports. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 123–141). Wiesbaden: Springer Gabler.
creator: Grotz, M., & Breuer, M.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

ESports: A New Era of Spectator Games
description: Grubic, D., Smith-Ditizio, A. A., & Smith, A. D. (2017). ESports: A New Era of Spectator Games. Working Paper
creator: Grubic, D., Smith-Ditizio, A. A., & Smith, A. D.
date: 2017
language: English
type: Working Paper

Predicting Outcomes of Professional DotA 2 Matches.
description: Grutzik, P., Higgins, J., & Tran, L. (2017). Predicting Outcomes of Professional DotA 2 Matches. Working Paper
creator: Grutzik, P., Higgins, J., & Tran, L.
publisher: Stanford
date: 2017
language: English
type: Working Paper

Using sociocultural data from online gaming and game communities
description: Guarino, S., Eusebi, L., Bracken, B., & Jenkins, M. (2019). Using sociocultural data from online gaming and game communities. Social‐Behavioral Modeling for Complex Systems, 407-441.
creator: Guarino, S., Eusebi, L., Bracken, B., & Jenkins, M.
publisher: Wiley
date: 2019
language: English
type: Book Chapter

Investigation of the Effect of eSport on HRV Signal by Using PoincaréPlot Analysis
description: Gündoğdu, S., Çolak, Ö., & Polat, Ö. (2022). Investigation of the Effect of eSport on HRV Signal by Using PoincaréPlot Analysis. Traitement du Signal, 39(2).
creator: Gündoğdu, S., Çolak, Ö., & Polat, Ö.
publisher: Traitement du Signal
date: 2022
language: English
type: Journal Paper

Aktuelle Methoden und Tools für Planung und Forecast
description: Günther, C., Eiselmayer, S., Lehmann, G., Fröhlich, S., Biel, A. (2022). Aktuelle Methoden und Tools für Planung und Forecast. Controller Magazin, 2/22, p. 60-66. Haufe.
creator: Günther, C., Eiselmayer, S., Lehmann, G., Fröhlich, S., Biel, A.
publisher: Haufe
date: 2022
language: German
type: Journal
identifier: not available

Online gaming with a purpose: exploring positive personal development achieved through esports play
description: Guo, Z., Cahalane, M., & Carbonie, A. (2022). Online gaming with a purpose: exploring positive personal development achieved through esports play. Behaviour & Information Technology, 1-23.
creator: Guo, Z., Cahalane, M., & Carbonie, A.
publisher: Behaviour & Information Technology
date: 2022
language: English
type: Journal Paper

Investigation of the Performance of Esports Games with Data Envelopment Analysis
description: Güral, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A. (2022). Investigation of the Performance of Esports Games with Data Envelopment Analysis. Cuadernos de Psicología del Deporte, 22(2).
creator: Güral, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A.
publisher: Cuadernos de Psicología del Deporte
date: 2022
language: Spanish
type: Journal Paper
identifier: Not Available

Investigación del rendimiento de los juegos de e-Sports con análisis de envío de datos
description: GÜRAL, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A. (2022). Investigación del rendimiento de los juegos de e-Sports con análisis de envío de datos. Cuadernos de Psicología del Deporte, 22(2), 258-267.
creator: GÜRAL, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A.
publisher: Universidad de Murcia
date: 2022
language: Spanish
type: Journal Paper

Programming as a performance: Live-streaming and its implications for computer science education
description: Haaranen, L. (2017). Programming as a performance: Live-streaming and its implications for computer science education. In Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education (pp. 353-358).
creator: Haaranen, L.
publisher: ACM Conference on Innovation and Technology in Computer Science Education
date: 2017
language: English
type: Conference Paper

Fair Use, Fair Play: Video Game Performances and Let's Plays as Transformative Use
description: Hagen, D. (2017). Fair Use, Fair Play: Video Game Performances and Let's Plays as Transformative Use. Wash. JL Tech. & Arts, 13, 245., HeinOnline
creator: Hagen, D.
publisher: JL Tech. & Arts
date: 2017
language: English
type: Journal Paper

A study on psychological training of eSports using digital games: Focusing on rhythm game
description: Hagiwara, G., Akiyama, D., Furukado, R. & Takeshita, S. (2020). A study on psychological training of eSports using digital games: Focusing on rhythm game. Journal of Human Sport and Exercise 15 (3proc), 495-503.
creator: Hagiwara, G., Akiyama, D., Furukado, R. & Takeshita, S.
publisher: Journal of Human Sport and Exercise
date: 2020
language: English
type: Conference Proceedings

Examining effectiveness of e-sports activity in Japan
description: Hagiwara, G., Daisuke, A., & Takeshita, S. (2019). Examining effectiveness of e-sports activity in Japan. Journal of Human Sport and Exercise 14 (4proc). 1038-1045.
creator: Hagiwara, G., Daisuke, A., & Takeshita, S.
publisher: Journal of Human Sport and Exercise
date: 2019
language: English
type: Conference Proceedings

eSports – Competitive Sports or Recreational Activity?
description: Hallmann, K., & Giel, T. (2018). eSports – Competitive Sports or Recreational Activity? Sports Management Review, 21(1), 14-20.
creator: Hallmann, K., & Giel, T.
publisher: Sports Management Review
date: 2018
language: English
type: Journal Paper

What is eSports and Why do People Watch it?
description: Hamari, J., & Sjoeblom, M. (2016). What is eSports and Why do People Watch it? Internet Research, 27(2), 211-232.
creator: Hamari, J., & Sjoeblom, M.
publisher: Internet Research
date: 2016
language: English
type: Journal Paper

The Rise of Esports
description: Hamilton, J. (2019). The Rise of Esports. ITNOW, 61(3), 28-29.
creator: Hamilton, J.
publisher: ITNOW
date: 2019
language: English
type: Journal Paper

Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media
description: Hamilton, W., Garretson, O., & Kerne, A. (2014). Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media. Paper Presented at CHI 2014, Toronto, Ontario, Canada.
creator: Hamilton, W., Garretson, O., & Kerne, A.
publisher: CHI
date: 2014
language: English
type: Conference Paper

High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context
description: Hamilton, W., Kerne, A., & Robbins, T. (2012). High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context. Paper presented at UIST’12, Cambridge, MA.
creator: Hamilton, W., Kerne, A., & Robbins, T.
publisher: UIST
date: 2012
language: English
type: Conference Paper

Towards Examining The Effects of Live Streaming an Educational Game
description: Hammad, N., Harpstead, E., & Hammer, J. (2021). Towards Examining The Effects of Live Streaming an Educational Game. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6).
creator: Hammad, N., Harpstead, E., & Hammer, J.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
type: Conference Paper

A Deep Learning Model for Extracting Live Streaming Video Highlights using Audience Messages
description: Han, H. K., Huang, Y. C., & Chen, C. C. (2019). A Deep Learning Model for Extracting Live Streaming Video Highlights using Audience Messages. In Proceedings of the 2019 2nd Artificial Intelligence and Cloud Computing Conference (pp. 75-81).
creator: Han, H. K., Huang, Y. C., & Chen, C. C.
publisher: Artificial Intelligence and Cloud Computing Conference
date: 2019
language: English
type: Conference Paper

Skins in the Game: Counter-Strike, Esports, and the Shady World of Online Gambling
description: Hardenstein, T. (2017). Skins in the Game: Counter-Strike, Esports, and the Shady World of Online Gambling. Unpublished Manuscript.
creator: Hardenstein, T.
date: 2017
language: English
type: Working Paper

Marketing and Sponsorship in eSports
description: Härig, D. (2015). Marketing and Sponsorship in eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 55–59). Norderstedt: Books on Demand GmbH.
creator: Härig, D.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

The Art of War Fighting Games, Performativity, and Social Game Play
description: Harper, T. (2010). The Art of War Fighting Games, Performativity, and Social Game Play. Doctoral dissertation. Ohio University, Athens, OH.
creator: Harper, T.
publisher: Ohio University
date: 2010
language: English
type: Dissertation

The Culture of Digital Fighting Games: Performance and Practice
description: Harper, T. (2014). The Culture of Digital Fighting Games: Performance and Practice. New York, NY: Routledge.
creator: Harper, T.
publisher: Routledge
date: 2014
language: English
type: Book

Toward a twitch research toolkit: a systematic review of approaches to research on game streaming
description: Harpstead, E., Rios, J. S., Seering, J., & Hammer, J. (2019). Toward a twitch research toolkit: a systematic review of approaches to research on game streaming. In Proceedings of the annual symposium on computer-human interaction in play (pp. 111-119).
creator: Harpstead, E., Rios, J. S., Seering, J., & Hammer, J.
publisher: Annual symposium on computer-human interaction in play
date: 2019
language: English
type: Conference Paper

The State of Play of Team Fortress 2 - A Underdog Story
description: Harris, H. (2012). The State of Play of Team Fortress 2 - A Underdog Story. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 35–58). Norderstedt: Books on Demand GmbH.
creator: Harris, H.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

Designing Complementary Communication Systems
description: Harry, D. (2012). Designing Complementary Communication Systems. Doctoral Dissertation. MIT Media Lab, Cambridge, MA.
creator: Harry, D.
publisher: MIT Media Lab
date: 2012
language: English
type: Dissertation

The Issue of “Deep Control” in Professional E-Sports – A Critical Analysis of Intellectual Property Structures in Electronic Gaming
description: Harttung, J. (2015). The Issue of “Deep Control” in Professional E-Sports – A Critical Analysis of Intellectual Property Structures in Electronic Gaming. Master’s Thesis. University of Toronto, Toronto.
creator: Harttung, J.
publisher: University of Toronto
date: 2015
language: English
type: Dissertation

Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons with Upper Limb Deficiencies
description: Hassan, M., Shimizu, Y., Hada, Y., & Suzuki, K. (2022). Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons with Upper Limb Deficiencies. IEEE Access, 10, 18933-18943.
creator: Hassan, M., Shimizu, Y., Hada, Y., & Suzuki, K.
publisher: IEEE Access
date: 2022
language: English
type: Journal Paper

The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions
description: Hattingh, W., Van den Berg, L. and Bevan-Dye, A. (2023). The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions. Emerald Publishing.
creator: Hattingh, W., Van den Berg, L. and Bevan-Dye, A.
publisher: Emerald Publishing
date: 2023
language: English
type: Journal Papers

Energy Expenditure during eSports - A Case Report.
description: Haupt, S., Wolf, A., & Schmidt, W. (2021). Energy Expenditure during eSports - A Case Report. German Journal of Sports Medicine, 72, 36-40.
creator: Haupt, S., Wolf, A., & Schmidt, W.
publisher: German Journal of Sports Medicine
date: 2021
language: English
type: Journal Paper

Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities
description: Hayday E. J., Collison, H., & Kohe, G. Z. (2020). Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities, Leisure Studies, published online before print.
creator: Hayday E. J., Collison, H., & Kohe, G. Z.
publisher: Leisure Studies
date: 2020
language: English
type: Journal Paper

Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
description: Hayday, E. J., & Collison, H. (2020). Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces. Social Inclusion, 8(3), 197-208.
creator: Hayday, E. J., & Collison, H.
publisher: Social Inclusion
date: 2020
language: English
type: Journal Paper

COVID-19 and Esport
description: Hayday, E. J., & Collison, H. (2022). COVID-19 and Esport. Routledge Handbook of Sport and COVID-19, 186.
creator: Hayday, E. J., & Collison, H.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Understanding the potential for esports to support social inclusion agendas
description: Hayday, E., & Collison, H. (2022). Understanding the potential for esports to support social inclusion agendas. In Social Issues in Esports (pp. 131-147). Routledge.
creator: Hayday, E., & Collison, H.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Esports Insights
description: Hayday, E., Collison-Randall, H., & Kelly, S. (2022). Esports Insights. Routledge.
creator: Hayday, E., Collison-Randall, H., & Kelly, S.
publisher: Routledge
date: 2022
language: English
type: Book

Kickstart My Market: Exploring an Alternative Method of Raising Capital in a New Media Sector
description: Hayduk, T. M. (2020). Kickstart My Market: Exploring an Alternative Method of Raising Capital in a New Media Sector. Journal of Media Business Studies, 1-24.
creator: Hayduk, T. M.
publisher: Journal of Media Business Studies
date: 2020
language: English
type: Journal Paper

Utilizing massive viewers for video transcoding in crowdsourced live streaming
description: He, Q., Zhang, C., & Liu, J. (2016). Utilizing massive viewers for video transcoding in crowdsourced live streaming. In 2016 IEEE 9th International Conference on Cloud Computing (CLOUD) (pp. 116-123). IEEE.
creator: He, Q., Zhang, C., & Liu, J.
publisher: IEEE
date: 2016
language: English
type: Conference Paper

The Relationship Between Real Sports and Digital Adaptation in e-Sport Gaming
description: Hebbel-Seeger, A. (2012). The Relationship Between Real Sports and Digital Adaptation in e-Sport Gaming. International Journal of Sports Marketing and Sponsorship, 13(2), 43 – 54.
creator: Hebbel-Seeger, A.
publisher: International Journal of Sports Marketing and Sponsorship
date: 2012
language: English
type: Journal Paper

eSport im politischen Diskurs
description: Hebbel-Seeger, A., & Pelc, M. S. (2020). eSport im politischen Diskurs. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 215–229). Wiesbaden: Springer Gabler.
creator: Hebbel-Seeger, A., & Pelc, M. S.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

eSport im Profi-Fußball der DFL: zu Erwartungen, Zielen und Markeneinfluss
description: Hebbel-Seeger, A., & Siemers, L. (2018). eSport im Profi-Fußball der DFL: zu Erwartungen, Zielen und Markeneinfluss. Sciamus – Sport und Management, 2/2018, 42-58.
creator: Hebbel-Seeger, A., & Siemers, L.
publisher: Sciamus – Sport und Management
date: 2018
language: English
type: Journal Paper

Esports Business Management
description: Hedlund, D., Fried, G., & Smith, R. (Eds.). (2020). Esports Business Management. Human Kinetics: Champaign.
creator: Hedlund, D., Fried, G., & Smith, R.
publisher: Human Kinetics
date: 2020
language: English
type: Book

A Typology of Esport Players
description: Hedlung, D. P. (2021). A Typology of Esport Players. Journal of Global Sport Management.
creator: Hedlung, D. P.
publisher: Journal of Global Sport Management
date: 2021
language: English
type: Journal Paper

eSports: the need for a structured support system for players
description: This study investigates the roles and responsibilities of eSports stakeholders in ensuring eSports players’ health and wellbeing through the following research questions: (1) What are the roles and responsibilities of different stakeholders in helping ensure eSports players’ mental and physical health?; and (2) What are stakeholders’ perspectives on criticisms which may affect players’ health and wellbeing as well as the quality of their careers?
creator: Hee Jung Hong
publisher: Informa UK Limited, trading as Taylor & Francis Group
date: 28 Jan 2022
language: English
type: Article