Embracing the Sportification of Society: Defining e-Sports Through a Polymorphic View on Sport
description: Heere, B. (2018). Embracing the Sportification of Society: Defining e-Sports Through a Polymorphic View on Sport. Sport Management Review, 21(1), 21-24.
creator: Heere, B.
publisher: Sport Management Review
date: 2018
language: English
type: Journal Paper

Esports associations and the pursuit of legitimacy: evidence from Germany
description: Heidenreich, H., Brandt, C., Dickson, G., & Kurscheidt, M. (2022): Esports associations and the pursuit of legitimacy: evidence from Germany. Frontiers in Sports and Active Living, 257.
creator: Heidenreich, H., Brandt, C., Dickson, G., & Kurscheidt, M.
publisher: Frontiers
date: 2022
language: English
type: Journal Paper

The eSports Market and eSports Sponsoring
description: Heinz, J., & Ströh, A. (2017). The eSports Market and eSports Sponsoring. Marburg: Tectum.
creator: Heinz, J., & Ströh, A.
publisher: Tectum
date: 2017
language: English
type: Book

Effects of Sleep on Competitive Esports Performance-Case EXEN Esports
description: Helttunen, J. (2022). Effects of Sleep on Competitive Esports Performance-Case EXEN Esports.
creator: Helttunen, J.
publisher: KAMK University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Cybersport
description: Hemphill, D. (2005). Cybersport. Journal of the Philosophy of Sport, 32(2), 195–207.
creator: Hemphill, D.
publisher: Journal of the Philosophy of Sport
date: 2005
language: English
type: Journal Paper

Cybersport
description: Hemphill, D. (2015). Cybersport. In C. Torres (Ed.), The Bloomsbury Companion to the Philosophy of Sport (pp. 346–348). Sydney, Australia: Bloomsbury.
creator: Hemphill, D.
publisher: Bloomsbury
date: 2015
language: English
type: Book Chapter

Establishing a Conference Esports Program and Related Legal Issues: for Collegiate Esports
description: Henry, C. (2022). Establishing a Conference Esports Program and Related Legal Issues: for Collegiate Esports. In Understanding Collegiate Esports (pp. 139-150). Routledge.
creator: Henry, C.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Die Urheberrechte der Publisher bei eSport: vertragliche Ausgestaltung der Rechteeinräumung bei Computerspielen
description: Hentsch, C.-H. (2018). Die Urheberrechte der Publisher bei eSport: vertragliche Ausgestaltung der Rechteeinräumung bei Computerspielen. Multimedia und Recht, 3-6.
creator: Hentsch, C.-H.
publisher: Multimedia und Recht
date: 2018
language: German
type: Journal Paper

Learning Team-Based Esport Games: Success Factors in Learning from Spectating
description: Hesketh, J. M. (2022). Learning Team-Based Esport Games: Success Factors in Learning from Spectating (Doctoral dissertation, University of York).
creator: Hesketh, J. M.
publisher: University of York
date: 2022
language: English
type: Dissertation

Will eSports Ever Become Widely Accepted as Official Sports and How will they Affect the Way we Entertain Ourselves if They do?
description: Hewitt, E. (2014). Will eSports Ever Become Widely Accepted as Official Sports and How will they Affect the Way we Entertain Ourselves if They do? Computers for Everyone, 81-83.
creator: Hewitt, E.
publisher: Computers for Everyone
date: 2014
language: English
type: Journal Paper

Esports
description: Higgins, M. G. (2020). Esports. Saddleback Educational Publishing.
creator: Higgins, M. G.
publisher: Saddleback Educational Publishing
date: 2020
language: English
type: Book

Jugenschutz im eSport: Rechtsfragen und Regelungen für minderjährige Spieler und Zuschauer bei eSport-Veranstaltungen
description: Hilgert, F., & Eickhoff, V. (2018). Jugenschutz im eSport: Rechtsfragen und Regelungen für minderjährige Spieler und Zuschauer bei eSport-Veranstaltungen. Multimedia und Recht, 16-19.
creator: Hilgert, F., & Eickhoff, V.
publisher: Multimedia und Recht
date: 2018
language: German
type: Journal Paper

My Slightly Confused Memories of CPL 2004
description: Hiltscher, D. (2010). My Slightly Confused Memories of CPL 2004. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 28–30). Norderstedt: Books on Demand GmbH.
creator: Hiltscher, D.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

A Short History of eSports
description: Hiltscher, J. (2015). A Short History of eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 9–14). Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

eSports is a Sport, But One-Sided Training Overshadows Its Benefits for Body, Mind and Society
description: Hiltscher, J. (2019). eSports is a Sport, But One-Sided Training Overshadows Its Benefits for Body, Mind and Society. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 44–48). Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

eSports Yearbook 2015/16
description: Hiltscher, J., & Scholz, T. M. (2017). eSports Yearbook 2015/16. Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2017
language: English
type: Book

eSports Yearbook 2017/18
description: Hiltscher, J., & Scholz, T. M. (2019). eSports Yearbook 2017/18. Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2019
language: English
type: Book

The Road Ahead: Understanding eSports for Planning the Future
description: Hiltscher, J., & Scholz, T. M. (2019). The Road Ahead: Understanding eSports for Planning the Future. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 7–8). Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

eSports Yearbook 2019/20
description: Hiltscher, J., & Scholz, T. M. (2021). eSports Yearbook 2019/20. Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2021
language: English
type: Book

Going Back in Time and "Home"
description: Hiltscher, J., & Scholz, T. M. (2021). Going Back in Time and "Home". In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (p. 8). Norderstedt: Books on Demand.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Social Motivations of Live-streaming Viewer Engagement on Twitch
description: Hilvert-Bruce, Z., Neil, J. T., Sjoblom, M., & Hamari, J. (2018). Social Motivations of Live-streaming Viewer Engagement on Twitch. Computers in Human Behavior, 84, 58-67.
creator: Hilvert-Bruce, Z., Neil, J. T., Sjoblom, M., & Hamari, J.
publisher: Computers in Human Behavior
date: 2018
language: English
type: Journal Paper

An Exploration of Mental Skills Among Competitive League of Legend Players
description: Himmelstein, D., Liu, Y., & Shapiro, J. L. (2017). An Exploration of Mental Skills Among Competitive League of Legend Players. International Journal of Gaming and Computer-Mediated Simulations, 9(2), 1–21.
creator: Himmelstein, D., Liu, Y., & Shapiro, J. L.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling
description: Hing, N., Lole, L., Russell, A. M., Rockloff, M., King, D. L., Browne, M., ... & Greer, N. (2022). Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling. Plos one, 17(5), e0266571.
creator: Hing, N., Lole, L., Russell, A. M., Rockloff, M., King, D. L., Browne, M., ... & Greer, N.
publisher: Plos one
date: 2022
language: English
type: Journal Paper

Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports
description: Hinnant, N. (2013). Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports. Master’s thesis. Georgia State University, Atlanta, GA.
creator: Hinnant, N
publisher: Georgia State University
date: 2013
language: English
type: Dissertation

eSport und Medien: Warum ist oder sollte eSport für traditionelle Medien ein Thema sein?
description: Hintermüller, M., & Horky, T. (2020). eSport und Medien: Warum ist oder sollte eSport für traditionelle Medien ein Thema sein? In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 143–160). Wiesbaden: Springer Gabler.
creator: Hintermüller, M., & Horky, T.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks
description: Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T. (2022). Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks. Journal of Digital Life, 2.
creator: Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T.
publisher: Journal of Digital Life
date: 2022
language: 2022
type: Journal Paper

Locating the Game: Gaming Cultures in/and the Asia-Pacific
description: Hjorth, L., & Chan, D. (2009). Locating the Game: Gaming Cultures in/and the Asia-Pacific. New York, NY: Routledge.
creator: Hjorth, L., & Chan, D.
publisher: Routledge
date: 2009
language: English
type: Book

Nationalism in a Virtual World: A League of Legends Case Study
description: Ho, S. (2019). Nationalism in a Virtual World: A League of Legends Case Study. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 74–96). Norderstedt: Books on Demand GmbH.
creator: Ho, S.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence
description: Ho, W.K., Sum, K.W.R. & Tang, D. A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence. Curr Psychol (2024). https://doi.org/10.1007/s12144-024-05997-4
creator: Ho, W.K., Sum, K.W.R. & Tang, D.
publisher: Current Psychology
date: 2024
language: English
type: Journal Paper

Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
description: Hodge, V., Devlin, S., Sephton, N., Block, F., Drachen, A., & Cowling, P. (2017). Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. arXiv Preprint
creator: Hodge, V., Devlin, S., Sephton, N., Block, F., Drachen, A., & Cowling, P.
publisher: arXiv
date: 2017
language: English
type: Working Paper

Understanding Collegiate Esports: A Practitioner's Guide to Developing Community and Competition
description: Hoffman, J. L., Pauketat, R., & Varzeas, K. A. (Eds.). (2022). Understanding Collegiate Esports: A Practitioner’s Guide to Developing Community and Competition. Taylor & Francis.
creator: Hoffman, J. L., Pauketat, R., & Varzeas, K. A.
publisher: Taylor & Francis
date: 2022
language: English
type: Book

Gaming Communities
description: Hohlfeld, L. (2022). Gaming Communities.
creator: Hohlfeld, L.
publisher: Häme University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

The Econtractor? Defining the Esports Employment Relationship
description: Holden, J. T., & Baker, T. A. (2019). The Econtractor? Defining the Esports Employment Relationship. American Business Law Journal, 56(2), 391-440.
creator: Holden, J. T., & Baker, T. A.
publisher: American Business Law Journal
date: 2019
language: English
type: Journal Paper

A Short Treatise On Esports and the Law: How America Regulates Its Next National Pastime
description: Holden, J. T., Edelman, M., & Baker, T. A. (2020). A Short Treatise On Esports and the Law: How America Regulates Its Next National Pastime. University of Illinois Law Review, 2, 509-581.
creator: Holden, J. T., Edelman, M., & Baker, T. A.
publisher: University of Illinois Law Review
date: 2020
language: English
type: Journal Paper

Virtue(al) Games — Real Drugs
description: Holden, J. T., Kabourakis, A., Tweedie, J. W. (2019). Virtue(al) Games — Real Drugs. Sport, Ethics and Philosophy, 13(1), 19-32.
creator: Holden, J. T., Kabourakis, A., Tweedie, J. W.
publisher: Sport, Ethics and Philosophy
date: 2019
language: English
type: Journal Paper

The Future is Now: eSports Policy Considerations and Potential Litigation
description: Holden, J. T., Kaburakis, A., & Rodenberg R. M. (2017). The Future is Now: eSports Policy Considerations and Potential Litigation. Journal of Legal Aspects of Sport, 27, 46–78.
creator: Holden, J. T., Kaburakis, A., & Rodenberg R. M.
publisher: Journal of Legal Aspects of Sport
date: 2017
language: English
type: Journal Paper

Esports: Children, Stimulants, and Video Gaming-induced Inactivity
description: Holden, J. T., Kaburakis, A., & Rodenberg, R. M. (2018). Esports: Children, Stimulants, and Video Gaming-induced Inactivity. Journal of Paediatrics and Child Health, 54(8), 830–831.
creator: Holden, J. T., Kaburakis, A., & Rodenberg, R. M.
publisher: Journal of Paediatrics and Child Health
date: 2018
language: English
type: Journal Paper

Esports Corruption: Gambling, Doping, and Global Governance
description: Holden, J. T., Rodenberg, R. M., & Kaburakis, A. (2017). Esports Corruption: Gambling, Doping, and Global Governance. Maryland Journal of Internation Law, 32(1), 236-273.
creator: Holden, J. T., Rodenberg, R. M., & Kaburakis, A.
publisher: Maryland Journal of Internation Law
date: 2017
language: English
type: Journal Paper

Time to be Grown-ups About Video Gaming: The Rising eSports Industry and the Need for Regulation
description: Hollist, K. E. (2015). Time to be Grown-ups About Video Gaming: The Rising eSports Industry and the Need for Regulation. Arizona Law Review, 57, 823-847.
creator: Hollist, K. E.
publisher: Arizona Law Review
date: 2015
language: English
type: Journal Paper

Virtual Domains for Sports and Games
description: Holt, J. (2016). Virtual Domains for Sports and Games. Sport, Ethics and Philosophy, 10(1),5-13.
creator: Holt, J.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

The digital innovation ecosystem of eSports: a structural perspective
description: Hölzle, K., Kullik, O., Rose, R., & Teichert, M. (2022). The digital innovation ecosystem of eSports: a structural perspective. In Handbook on Digital Business Ecosystems. Edward Elgar Publishing.
creator: Hölzle, K., Kullik, O., Rose, R., & Teichert, M.
publisher: Edward Elgar Publishing
date: 2022
language: English
type: Book Chapter

The Relationship Between Basic Needs Satisfaction, Self-determined Motivation, and Burnout in Korean Esports Players
description: Hong, H. J., Wilkinson, G., & Rocha, C. M. (2022). The Relationship Between Basic Needs Satisfaction, Self-determined Motivation, and Burnout in Korean Esports Players. Journal of Gambling Studies, 1-16.
creator: Hong, H. J., Wilkinson, G., & Rocha, C. M.
publisher: Journal of Gambling Studies
date: 2022
language: English
type: Journal Paper

The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown
description: Hong, J. C., Juan, H. C., & Hung, W. C. (2022). The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown. Computers in Human Behavior, 132, 107244.
creator: Hong, J. C., Juan, H. C., & Hung, W. C.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

Detecting In-Game Play Event in Live Esports Stream
description: Hong, S. J., & Lee, S. K. (2022, October). Detecting In-Game Play Event in Live Esports Stream. In 2022 13th International Conference on Information and Communication Technology Convergence (ICTC) (pp. 1929-1931). IEEE.
creator: Hong, S. J., & Lee, S. K.
publisher: International Conference on Information and Communication Technology Convergence
date: 2022
language: English
type: Conference Paper

Developing sports marketing in Finland: case: Urheiluverkosto. fi
description: Honkanen, N. (2022). Developing sports marketing in Finland: case: Urheiluverkosto. fi.
creator: Honkanen, N.
publisher: LAB University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

The Evolution of the Electronic Sports Entertainment Industry and its Popularity
description: Hope, A. (2014). The Evolution of the Electronic Sports Entertainment Industry and its Popularity. In J. Sharp & R. Self (Eds.), Computers for Everyone (pp. 87-89).
creator: Hope, A.
publisher: Computers for Everyone
date: 2014
language: English
type: Book Chapter

Playing for the Legend in the Age of Empires II Online Community
description: Horrigan, M. (2022). Playing for the Legend in the Age of Empires II Online Community. Press Start, 8(1), 20-40.
creator: Horrigan, M.
publisher: Press Start
date: 2022
language: English
type: Journal Paper

League of Legends, Mass Market Product or Great eSports Title?
description: Horstmann, M. (2012). League of Legends, Mass Market Product or Great eSports Title?. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 83–88). Norderstedt: Books on Demand GmbH.
creator: Horstmann, M.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

A Magical Moment in Katowice?
description: Horstmann, M. (2015). A Magical Moment in Katowice? In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 36–38). Norderstedt: Books on Demand GmbH.
creator: Horstmann, M.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Esport: Professional League of Legends as Cultural History
description: Howard, M. (2018). Esport: Professional League of Legends as Cultural History. Master’s thesis. University of Houston, Houston, TX.
creator: Howard, M.
publisher: University of Houston
date: 2018
language: English
type: Dissertation

In Hushed Voices: Censorship and Corporate Power in Professional League of Legends 2010-2017
description: Howard, M. J. (2019). In Hushed Voices: Censorship and Corporate Power in Professional League of Legends 2010-2017. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 28–43). Norderstedt: Books on Demand GmbH.
creator: Howard, M. J.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

The Human Behind the Controller: A Look Into the World of Competitive Smash Bros. and Esports
description: Hu, K. (2019). The Human Behind the Controller: A Look Into the World of Competitive Smash Bros. and Esports.
creator: Hu, K.
date: 2019
language: English
type: Book

Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework
description: Hu, M., Zhang, M., & Wang, Y. (2017). Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework. Computers in Human Behavior, 75, 594-606.
creator: Hu, M., Zhang, M., & Wang, Y.
publisher: Elsevier
date: 2017
language: English
type: Journal Paper

Testing Variation in Esports Spectators' Motivations in Relation to Consumption Behaviour
description: Hua, Y. T., Liu, K. Y., Huang, H. C., Rotherham, I. D., & Ma, S. C. (2023). Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour. Sustainability, 15(3), 2028.
creator: Hua, Y. T., Liu, K. Y., Huang, H. C., Rotherham, I. D., & Ma, S. C.
publisher: Sustainability
date: 2023
language: English
type: Journal Paper

Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming
description: Huang, H., Xu, J. H., Ling, X., & Paliyawan, P. (2022). Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming. In 2022 IEEE International Conference on Consumer Electronics (ICCE) (pp. 1-2). IEEE.
creator: Huang, H., Xu, J. H., Ling, X., & Paliyawan, P.
publisher: IEEE
date: 2022
language: English
type: Conference Paper

Les impacts des programmes de sports électroniques sur les joueurs (The impact of Esports programs on players)
description: Les impacts des programmes de sports électroniques sur les joueurs (The impact of Esports programs on players). (2025). Huard Pelletier, V., Chapleau, E., St-Amand-Tellier, B., Tétreau, C.
creator: Huard Pelletier, V., Chapleau, E., St-Amand-Tellier, B., Tétreau, C.
publisher: /
date: 2025
language: French
type: Scientific report

Esports Sponsorship: An Empirical Examination of Esports Consumers’ Perceptions of Non-Endemic Sponsors
description: Huettermann, M., Trail, G. T., Pizzo, A. D., & Stallone, V. (2020). Esports Sponsorship: An Empirical Examination of Esports Consumers’ Perceptions of Non-Endemic Sponsors. Journal of Global Sport Management, 1-26.
creator: Huettermann, M., Trail, G. T., Pizzo, A. D., & Stallone, V.
publisher: Journal of Global Sport Management
date: 2020
language: English
type: Journal Paper

Culture and Business of PC Bangs in Korea
description: Huhh, J. (2008). Culture and Business of PC Bangs in Korea. Games and Culture, 3(1), 26–37.
creator: Huhh, J.
publisher: Games and Culture
date: 2008
language: English
type: Journal Paper

The Social Context of the Benefits Achieved in eSport
description: Huk, T. (2019). The Social Context of the Benefits Achieved in eSport. The New Educational Review, 55, 160-169.
creator: Huk, T.
publisher: The New Educational Review
date: 2019
language: English
type: Journal Paper

A Motivational Model Explaining Performance in Video Games
description: Hulaj, R., Nyström, M. B. T., Sörman, D. E., Backlund, C. Röhlcke, S., & Jonsson, B. (2020). A Motivational Model Explaining Performance in Video Games, Frontiers in Psychology, 11, 1-12.
creator: Hulaj, R., Nyström, M. B. T., Sörman, D. E., Backlund, C. Röhlcke, S., & Jonsson, B.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Governance and Policy in Sport Organizations
description: Hums, M. A., & MacLean, J. C. (2018). Governance and Policy in Sport Organizations. Routledge.
creator: Hums, M. A., & MacLean, J. C.
publisher: Routledge
date: 2018
language: English
type: Book

Serious Games in STEM: Online Collaborative Design of a Lunar Simulator
description: Hunt Estevez, C., Jones, J., Shrestha, S., & Vincenti, G. (2021). Serious Games in STEM: Online Collaborative Design of a Lunar Simulator. In International Conference on Human-Computer Interaction (pp. 223-235). Springer, Cham.
creator: Hunt Estevez, C., Jones, J., Shrestha, S., & Vincenti, G.
publisher: International Conference on Human-Computer Interaction
date: 2021
language: English
type: Conference Paper

Dimensionalizing esports Consumption: Alternative journeys to professional play
description: Huston, C., Cruz, A. G. B., & Zoppos, E. (2021). Dimensionalizing esports Consumption: Alternative journeys to professional play. Journal of Consumer Culture, published online.
creator: Huston, C., Cruz, A. G. B., & Zoppos, E.
publisher: Journal of Consumer Culture
date: 2021
language: English
type: Journal Paper

Signs of Meta-change in Second Modernity: The Growth of e-Sport and the World Cyber Games
description: Hutchins, B. (2008). Signs of Meta-change in Second Modernity: The Growth of e-Sport and the World Cyber Games. New Media and Society, 10(6), 851–869.
creator: Hutchins, B.
publisher: New Media and Society
date: 2008
language: English
type: Journal Paper

Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport
description: Hutchins, B. & Rowe, D. (2012). Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport. London: Routledge.
creator: Hutchins, B. & Rowe, D.
publisher: Routledge
date: 2012
language: English
type: Book

Cheating in E-Sports: A Proposal to Regulate the Growing Problem of E-Doping
description: Hwang, J. (2022). Cheating in E-Sports: A Proposal to Regulate the Growing Problem of E-Doping. Northwestern University Law Review, 116(5), 1283-1318.
creator: Hwang, J.
publisher: University Law Review
date: 2022
language: English
type: Journal Paper

Exploring College Students' Perceptions of Esports and Esports Academic Programs
description: Hwang, J., & Kim, J. (2022). Exploring College Students’ Perceptions of Esports and Esports Academic Programs. Sport Management Education Journal, 1(aop), 1-11.
creator: Hwang, J., & Kim, J.
publisher: Sport Management Education Journal
date: 2022
language: English
type: Journal Paper

Effects of in-game brand congruity on esports consumers' implicit and explicit memory
description: Hwang, Y., Watanabe, N. M., & Nagel, M. (2022). Effects of in-game brand congruity on esports consumers' implicit and explicit memory. International Journal of Sports Marketing and Sponsorship, (ahead-of-print).
creator: Hwang, Y., Watanabe, N. M., & Nagel, M.
publisher: Journal Paper
date: 2022
language: English
type: International Journal of Sports Marketing and Sponsorship

Just a Game? Adoption of Franchising in Esports
description: Ibrahim, F., & Lewis, L. (2020). Just a Game? Adoption of Franchising in Esports. Franchise Law Journal, 39(3), 371-386.
creator: Ibrahim, F., & Lewis, L.
publisher: Franchise Law Journal
date: 2020
language: English
type: Journal Paper

Predicting pick-ban sequence in League of Legends games
description: Inzitari, T., Lyons, B., & Al Islam, M. N. (2022). Predicting pick-ban sequence in League of Legends games.
creator: Inzitari, T., Lyons, B., & Al Islam, M. N.
publisher: ACM
date: 2022
language: English
type: Paper

Professional Players' Rights and Obligations in Counter Strike: Global Offensive
description: Ioanitiu, L. (2022). Professional Players’ Rights and Obligations in Counter Strike: Global Offensive.
creator: Ioanitiu, L.
publisher: KAMK University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

BM’ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports
description: Irwin, S. V., & Naweed, A. (2018). BM’ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports. Games and Culture, 15(4), 411-433.
creator: Irwin, S. V., & Naweed, A.
publisher: Games and Culture
date: 2018
language: English
type: Journal Paper

"You gotta understand the context of this though": Preliminary insights on perceptions of trash talk across esport communities
description: Irwin, S., Naweed, A., & Lastella, M. (2021). "You gotta understand the context of this though": Preliminary insights on perceptions of trash talk across esport communities. Proceedings of DiGRA Australia 2021
creator: Irwin, S., Naweed, A., & Lastella, M.
publisher: DiGRA Australia
date: 2021
language: English
type: Conference Paper

Is is toxic? Banter? Or just talking shit? Applying the AACTT framework to understand trash talk behaviour in esports
description: Irwin, S., Naweed, A., & Lastella, M. (2022). Is is toxic? Banter? Or just talking shit? Applying the AACTT framework to understand trash talk behaviour in esports.
creator: Irwin, S., Naweed, A., & Lastella, M.
publisher: digraa
date: 2022
language: English
type: Paper

(Re)creating the Nation Online: Nationalism in Chinese Dota 2 Fandom
description: Ismangil, M. (2018). (Re)creating the Nation Online: Nationalism in Chinese Dota 2 Fandom. Asiascape: Digital Asia, 5(3).
creator: Ismangil, M.
publisher: Asiascape: Digital Asia
date: 2018
language: English
type: Journal Paper

eSports: A Chinese sport?
description: Ismangil, M., & Fung, A. (2021). eSports: A Chinese sport? In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Ismangil, M., & Fung, A.
publisher: Bloomsbury Academic.
date: 2021
language: English
type: Book Chapter

Effectively optimizing esports performance through movement science principles
description: Iwatsuki, T., Hagiwara, G., & Dugan, M. E. (2022). Effectively optimizing esports performance through movement science principles. International Journal of Sports Science & Coaching, 17(1), 202-207.
creator: Iwatsuki, T., Hagiwara, G., & Dugan, M. E.
publisher: International Journal of Sports Science & Coaching
date: 2022
language: English
type: Journal Paper

Risks in eSports and Company Stakeholder Responsibility
description: Jackson, J. (2021). Risks in eSports and Company Stakeholder Responsibility. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 115-136). Norderstedt: Books on Demand.
creator: Jackson, J.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Converging experiences, converging audiences: An analysis of doctor who on Twitch
description: Jacobs, N., & Booth, P. (2021). Converging experiences, converging audiences: An analysis of doctor who on Twitch. Convergence, 27(5), 1324-1342.
creator: Jacobs, N., & Booth, P.
publisher: Sage
date: 2021
language: English
type: Journal Paper

The Essential Guide to the Business & Law of Esports & Professional Video Gaming
description: Jacobson, J. M. (2021). The Essential Guide to the Business & Law of Esports & Professional Video Gaming. Boca Raton: CRC Press.
creator: Jacobson, J. M.
publisher: CRC Press
date: 2021
language: English
type: Book

Virtual Reality eSport: welche Entwicklungen müssen im Virtual Reality Bereich stattfinden, um eSport mit Virtual Reality-Devices verbinden zu können?
description: Jagersberger, T. (2016). Virtual Reality eSport: welche Entwicklungen müssen im Virtual Reality Bereich stattfinden, um eSport mit Virtual Reality-Devices verbinden zu können? Master Thesis. Fachhochschule Salzburg, Salzburg.
creator: Jagersberger, T.
publisher: Fachhochschule Salzburg
date: 2016
language: German
type: Dissertation

eSport aus verbandlicher Perspektive: Rechtsbegriff, Regulierungspraxis und aktuelle rechtliche Herausforderungen
description: Jagnow, H., & Baumann, A. (2018). eSport aus verbandlicher Perspektive: Rechtsbegriff, Regulierungspraxis und aktuelle rechtliche Herausforderungen. MultiMedia und Recht, 8/2018, 12-15.
creator: Jagnow, H., & Baumann, A.
publisher: MultiMedia und Recht
date: 2018
language: German
type: Journal Paper

Characterizing and detecting livestreaming chatbots
description: Jain, S., Niranjan, D., Lamba, H., Shah, N., & Kumaraguru, P. (2019). Characterizing and detecting livestreaming chatbots. In Proceedings of the 2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (pp. 683-690).
creator: Jain, S., Niranjan, D., Lamba, H., Shah, N., & Kumaraguru, P.
publisher: IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
date: 2019
language: English
type: Conference Paper

Pengaruh Strategi Ketangguhan Mental Terhadap Motivasi Berprestasi Atlet
description: Jalal, N. M., Amaliah, R., Wardhani, R. C. A., Rifqah, R., Muhammad, F., & Ajra, M. F. (2022). Pengaruh Strategi Ketangguhan Mental Terhadap Motivasi Berprestasi Atlet. Aksara: Jurnal Ilmu Pendidikan Nonformal, 8(2), 809-814.
creator: Jalal, N. M., Amaliah, R., Wardhani, R. C. A., Rifqah, R., Muhammad, F., & Ajra, M. F.
publisher: Aksara: Jurnal Ilmu Pendidikan Nonformal
date: 2022
language: Indonesian
type: Journal Paper

The Value of E-Sports Is in the Eye of the Beholder, But Can E-Sports Operators Influence What the Spectators See?
description: Jalonen, H. (2019). The Value of E-Sports Is in the Eye of the Beholder, But Can E-Sports Operators Influence What the Spectators See? Advances in Applied Sociology, 9, 306-329.
creator: Jalonen, H.
publisher: Advances in Applied Sociology
date: 2019
language: English
type: Journal Paper

Antecedents of Esports Gameplay Intention: Genre as a Moderator
description: Jang, W. W., & Byon K. K. (2020). Antecedents of Esports Gameplay Intention: Genre as a Moderator. Computers in Human Behavior, 109.
creator: Jang, W. W., & Byon K. K.
publisher: Computers in Human Behavior
date: 2020
language: English
type: Journal Paper

Antecedents and Consequence Associated with eSports Gameplay
description: Jang, W. W., & Byon, K. K. (2019). Antecedents and Consequence Associated with eSports Gameplay. International Journal of Sports Marketing and Sponsorship, 21(1), 1-22.
creator: Jang, W. W., & Byon, K. K.
publisher: International Journal of Sports Marketing and Sponsorship
date: 2019
language: English
type: Journal Paper

Mediating Effect of Esports Content Live Streaming in the Relationship Between Esports Recreational Gameplay and Esports Event Broadcast
description: Jang, W. W., Byon, K. K., Baker, T. A., & Tsuji, Y. (2020). Mediating Effect of Esports Content Live Streaming in the Relationship Between Esports Recreational Gameplay and Esports Event Broadcast, Sport, Business and Management, published online before print.
creator: Jang, W. W., Byon, K. K., Baker, T. A., & Tsuji, Y.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events
description: Jang, W. W., Kim, K. A., & Byon, K. K. (2020). Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events, Frontiers in Psychology, 11, 1-11.
creator: Jang, W. W., Kim, K. A., & Byon, K. K.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

The Modern Nerd's Guide to Esports
description: Jankowski, M. (2018). The Modern Nerd's Guide to Esports. Gareth Stevens Publishing.
creator: Jankowski, M.
publisher: Gareth Stevens Publishing
date: 2018
language: English
type: Book

Gaming at a LAN Event: The Social Context of Playing Video Games
description: Jansz, J., & Martens, L. (2005). Gaming at a LAN Event: The Social Context of Playing Video Games. New Media & Society, 7, 333–355.
creator: Jansz, J., & Martens, L.
publisher: New Media & Society
date: 2005
language: English
type: Journal Paper

SENSEI: An Intelligent Advisory System for the eSport Community and Casual Players
description: Janusz, A., Slezak, D., Stawicki, S., & Stencel, K. (2018). SENSEI: An Intelligent Advisory System for the eSport Community and Casual Players. 2018 IEEE/WIC/ACM International Conference on Web Intelligence (WI).
creator: Janusz, A., Slezak, D., Stawicki, S., & Stencel, K.
publisher: International Conference on Web Intelligence
date: 2018
language: English
type: Conference Paper

Critically Approaching the Playful and Participatory Genealogy of MOBAs
description: Jarrett, J. (2016). Critically Approaching the Playful and Participatory Genealogy of MOBAs. In DiGRA/FDG.
creator: Jarrett, J.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Exploring the Effectiveness of Learning American Football Through Playing the Video Game “Madden NFL”
description: Jenny, S. & Schary, D. (2014). Exploring the Effectiveness of Learning American Football Through Playing the Video Game “Madden NFL”. International Journal of Technology in Teaching and Learning, 10(1), 72-87.
creator: Jenny, S. & Schary, D.
publisher: International Journal of Technology in Teaching and Learning
date: 2014
language: English
type: Journal Paper

Track chair: Esports and education
description: Jenny, S. E. (2022). Track chair: Esports and education. Jönköping University.
creator: Jenny, S. E.
publisher: Jönköping University
date: 2022
language: English
type: Conference Papers

A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction.
description: Jenny, S. E., & Pastore, R. (2023). A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction. Elsevier.
creator: Jenny, S. E., & Pastore, R.
publisher: Elsevier
date: 2023
language: English
type: Book Chapters

Virtual and “Real-life” Wall/Rock Climbing: Motor Movement Comparisons and Video Gaming Pedagogical Perceptions
description: Jenny, S. E., & Schary, D. P. (2016). Virtual and “Real-life” Wall/Rock Climbing: Motor Movement Comparisons and Video Gaming Pedagogical Perceptions. Sports Technology, 8(3), 100-111.
creator: Jenny, S. E., & Schary, D. P.
publisher: Sports Technology
date: 2016
language: English
type: Journal Paper

Motion-based Video Game and Authentic Wall/Rock Climbing: Motivations and Perceptions of Novice Climbers
description: Jenny, S. E., & Schary, D. P. (2015). Motion-based Video Game and Authentic Wall/Rock Climbing: Motivations and Perceptions of Novice Climbers. International Journal of Technology in Teaching and Learning, 11(1), 35-49.
creator: Jenny, S. E., & Schary, D. P.
publisher: International Journal of Technology in Teaching and Learning
date: 2015
language: English
type: Journal Paper

Learning a Sport Through Video Gaming: A Mixed-methods Experimental Study
description: Jenny, S. E., Chung, J. J., Rademaker, S. M., & Schary, D. P. (2017). Learning a Sport Through Video Gaming: A Mixed-methods Experimental Study. Loading… Journal of the Canadian Gaming Studies Organization, 10(17), 1-20.
creator: Jenny, S. E., Chung, J. J., Rademaker, S. M., & Schary, D. P.
publisher: Loading… Journal of the Canadian Gaming Studies Organization
date: 2017
language: English
type: Journal Paper

Sport Video Gaming Verses Direct Instruction: Examining Sport Knowledge and Future Sport Intention
description: Jenny, S. E., Chung, J., & Krause, J. M. (2022). Sport Video Gaming Verses Direct Instruction: Examining Sport Knowledge and Future Sport Intention. Creative Commons.
creator: Jenny, S. E., Chung, J., & Krause, J. M.
publisher: Creative Commons
date: 2022
language: English
type: Journal Papers