Current Landscape of Higher Education Performance and Health-Related Esports Academic Programming
description: Jenny, S. E., Gawrysiak, J., & Besombes, N. (2021). Current Landscape of Higher Education Performance and Health-Related Esports Academic Programming. Association for Computing Machinery.
creator: Jenny, S. E., Gawrysiak, J., & Besombes, N.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Papers

eSports Venues: A New Sport Business Opportunity
description: Jenny, S. E., Keiper, M. C., ^Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M. (2018). eSports Venues: A New Sport Business Opportunity. Journal of Applied Sport Management.
creator: Jenny, S. E., Keiper, M. C., ^Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M.
publisher: Journal of Applied Sport Management
date: 2018
language: English
type: Journal Papers

eSports Venues
description: Jenny, S. E., Keiper, M. C., Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M. (2018). eSports Venues. Journal of Applied Sport Management, 10(1), 34-49.
creator: Jenny, S. E., Keiper, M. C., Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M.
publisher: Journal of Applied Sport Management
date: 2018
language: English
type: Journal Paper

Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy
description: Jenny, S. E., Krause, J. M., & Armstrong, T. (2021). Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy. Human Kinetics
creator: Jenny, S. E., Krause, J. M., & Armstrong, T.
publisher: Human Kinetics
date: 2021
language: English
type: Book

Virtual(ly) Athletes: Where eSports fit Within the Definition of ‘Sport’
description: Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2016). Virtual(ly) Athletes: Where eSports fit Within the Definition of ‘Sport’. Quest, 69(1), 1-18.
creator: Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W.
publisher: Quest
date: 2016
language: English
type: Journal Paper

Virtual and Authentic Tennis: Differences and Similarities of Three Common Tennis Strokes Performed by Collegiate Players
description: Jenny, S. E., Noble, K. M., Schary, D. P., & Hamill, S. D. (2018). Virtual and Authentic Tennis: Differences and Similarities of Three Common Tennis Strokes Performed by Collegiate Players. FACTA UNIVERSITATIS Series: Physical Education and Sport, 16(3), 525 – 541. doi: 10.22190/FUPES181218048J
creator: Jenny, S. E., Noble, K. M., Schary, D. P., & Hamill, S. D.
publisher: FACTA UNIVERSITATIS Series: Physical Education and Sport
date: 2018
language: English
type: Journal Paper

Esports.edu: An Inventory and Analysis of Global Higher Education Esports Academic Programming and Curricula
description: Jenny, S., Gawrysiak, J., & Besombes, N. (2021). Esports.edu: An Inventory and Analysis of Global Higher Education Esports Academic Programming and Curricula. International Journal of Esports.
creator: Jenny, S., Gawrysiak, J., & Besombes, N.
publisher: International Journal of Esports
date: 2021
language: English
type: Journal Papers

Pre-service Teachers’ Perceptions of Motion-based Video Gaming in Physical Education
description: Jenny, S., Hushman, G., & Hushman, C. (2013). Pre-service Teachers’ Perceptions of Motion-based Video Gaming in Physical Education. International Journal of Technology in Teaching and Learning, 9(1), 96-111.
creator: Jenny, S., Hushman, G., & Hushman, C.
publisher: International Journal of Technology in Teaching and Learning
date: 2013
language: English
type: Journal Paper

The Effectiveness of Developing Motor Skills Through Motion-based Video Gaming: A Review
description: Jenny, S.E., Schary, D. P., Noble, K. M. & Hamill, S. D. (2017). The Effectiveness of Developing Motor Skills Through Motion-based Video Gaming: A Review. Simulation & Gaming, 48(6), 722-734.
creator: Jenny, S.E., Schary, D. P., Noble, K. M. & Hamill, S. D.
publisher: Simulation & Gaming
date: 2017
language: English
type: Journal Paper

Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
description: Jeong, I., Nakagawa, K., Osu, R., & Kanosue, K. (2022). Difference in gaze control ability between low and high skill players of a real-time strategy game in esports. PloS one, 17(3), e0265526.
creator: Jeong, I., Nakagawa, K., Osu, R., & Kanosue, K.
publisher: PloS one
date: 2022
language: English
type: Journal Paper

Gamers First – How Consumer Preferences Impact eSports Media Offerings
description: Ji, Z., & Hanna, R. C. (2020). Gamers First – How Consumer Preferences Impact eSports Media Offerings. International Journal on Media Management, 22(1), 13-29.
creator: Ji, Z., & Hanna, R. C.
publisher: International Journal on Media Management
date: 2020
language: English
type: Journal Paper

When game becomes life: The creators and spectators of online game replays and live streaming
description: Jia, A. L., Shen, S., Epema, D. H., & Iosup, A. (2016). When game becomes life: The creators and spectators of online game replays and live streaming. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 12(4), 1-24.
creator: Jia, A. L., Shen, S., Epema, D. H., & Iosup, A.
publisher: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
date: 2016
language: English
type: Conference Paper

Book Review: Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes
description: Jia, W. (2022). Book Review: Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes.
creator: Jia, W.
publisher: SAGE
date: 2022
language: English
type: Book Review

An audience participation angry birds platform for social well-being
description: Jiang, Y., Paliyawan, P., Harada, T., & Thawonmas, R. (2018). An audience participation angry birds platform for social well-being. In the 19th annual European GAME-ON Conference on Simulation and AI in Computer Games (GAMEON’2018). September (pp. 18-20).
creator: Jiang, Y., Paliyawan, P., Harada, T., & Thawonmas, R.
publisher: Annual European GAME-ON Conference on Simulation and AI in Computer Games (GAMEON’2018)
date: 2018
language: English
type: Coference Paper

Korea’s Online Gaming Empire
description: Jin, D. Y. (2010). Korea’s Online Gaming Empire. Cambridge, MA: MIT Press.
creator: Jin, D. Y.
publisher: MIT Press
date: 2010
language: English
type: Book

Smartland Korea: Mobile Communication, Culture, and Society
description: Jin, D. Y. (2017). Smartland Korea: Mobile Communication, Culture, and Society. Ann Arbor, MI: The University of Michigan Press.
creator: Jin, D. Y.
publisher: University of Michigan Press
date: 2017
language: English
type: Book

Historiography of Korean Esports: Perspective on Spectatorship
description: Jin, D. Y. (2020). Historiography of Korean Esports: Perspective on Spectatorship. International Journal of Communication, 14, 3727-3745.
creator: Jin, D. Y.
publisher: International Journal of Communication
date: 2020
language: English
type: Journal Paper

Emergence and Transformation of Global Esports: Competitive Perspectives of Korean and Canadian Esports Scenes.
description: Jin, D. Y. (2021). Emergence and Transformation of Global Esports: Competitive Perspectives of Korean and Canadian Esports Scenes. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Jin, D. Y.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Global esports: Transformation of Cultural Perceptions of Competitive Gaming
description: Jin, D. Y. (2021). Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Jin, D. Y.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book

The Politics of Online Gaming
description: Jin, D. Y., & Chee, F. (2009). The Politics of Online Gaming. In L. Hjorth & D. Chan (Eds.), Gaming Cultures and Place in Asia- Pacific (pp. 19-38)., New York, NY: Routledge
creator: Jin, D. Y., & Chee, F.
publisher: Routledge
date: 2009
language: English
type: Book Chapter

Convergence of Gaming and Media: Music and eSports.
description: Jin, Y., & Yoon, T.-J. (2021). Convergence of Gaming and Media: Music and eSports. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Jin, Y., & Yoon, T.-J.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Building viewer engagement through interaction rituals on Twitch. tv
description: Jodén, H., & Strandell, J. (2021). Building viewer engagement through interaction rituals on Twitch. tv. Information, Communication & Society, 1-18.
creator: Jodén, H., & Strandell, J.
publisher: Taylor & Francis
date: 2021
language: English
type: Journal Paper

Inclusion and exclusion in the digital economy: Disability and mental health as a live streamer on Twitch. tv
description: Johnson, M. R. (2019). Inclusion and exclusion in the digital economy: Disability and mental health as a live streamer on Twitch. tv. Information, Communication & Society, 22(4), 506-520.
creator: Johnson, M. R.
publisher: Taylor & Friends
date: 2019
language: English
type: Journal Paper

Behind the Streams: The Off-Camera Labour of Game Live Streaming
description: Johnson, M. R. (2021). Behind the Streams: The Off-Camera Labour of Game Live Streaming. Games and Culture, 16(8), 1001-1020.
creator: Johnson, M. R.
publisher: Sage
date: 2021
language: English
type: Journal Paper

Ethical judgments of esports spectators regarding cheating in competition
description: Johnson, M. R., & Abarbanel, B. (2022). Ethical judgments of esports spectators regarding cheating in competition. Convergence, 13548565221089214.
creator: Johnson, M. R., & Abarbanel, B.
publisher: Convergence
date: 2022
language: English
type: Journal Paper

Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming
description: Johnson, M. R., & Woodcock, J. (2017). Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming. Thesis 11, 138(1), 26–45.
creator: Johnson, M. R., & Woodcock, J.
publisher: Thesis
date: 2017
language: English
type: Journal Paper

‘It’s like the Gold Rush‘: The Lives and Careers of Professional Video Game Streamers on Twitch.tv
description: Johnson, M. R., & Woodcock, J. (2019). ‘It’s like the Gold Rush‘: The Lives and Careers of Professional Video Game Streamers on Twitch.tv. Information, Communication and Society, 22(3), 336-351.
creator: Johnson, M. R., & Woodcock, J.
publisher: Information, Communication & Society
date: 2019
language: English
type: Journal Paper

The impacts of live streaming and Twitch. tv on the video game industry
description: Johnson, M. R., & Woodcock, J. (2019). The impacts of live streaming and Twitch. tv on the video game industry. Media, Culture & Society, 41(5), 670-688.
creator: Johnson, M. R., & Woodcock, J.
publisher: Sage
date: 2019
language: English
type: Journal Paper

“And today’s top donator is”: How live streamers on Twitch. tv monetize and gamify their broadcasts
description: Johnson, M. R., & Woodcock, J. (2019). “And today’s top donator is”: How live streamers on Twitch. tv monetize and gamify their broadcasts. Social Media+ Society, 5(4), 2056305119881694.
creator: Johnson, M. R., & Woodcock, J.
publisher: Sage
date: 2019
language: English
type: Journal Paper

The imperative to be seen: The moral economy of celebrity video game streaming on Twitch. tv
description: Johnson, M. R., Carrigan, M., & Brock, T. (2019). The imperative to be seen: The moral economy of celebrity video game streaming on Twitch. tv. First Monday, 24(8).
creator: Johnson, M. R., Carrigan, M., & Brock, T.
publisher: First Monday
date: 2019
language: English
type: Journal Paper

Broadband and Circuits: the Place of Public Gaming in the History of Sport
description: Jonasson, K. (2016). Broadband and Circuits: the Place of Public Gaming in the History of Sport. Sport, Ethics and Philosophy, 10(1), 5-13.
creator: Jonasson, K.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Electronic Sport and its Impact on Future Sport
description: Jonasson, K., & Thiborg, J. (2010). Electronic Sport and its Impact on Future Sport. Sport in Society, 13(2), 287–299.
creator: Jonasson, K., & Thiborg, J.
publisher: Sport in Society
date: 2010
language: English
type: Journal Paper

Esports, Higher Ed. and Young People with Disabilities
description: Jonasson, K., Nelson, A., & Svensson, M. (2022). Esports, Higher Ed. and Young People with Disabilities. In ERNC22, Esport Research Network Conference, Jönköping, Sweden, November 21-23, 2022.
creator: Jonasson, K., Nelson, A., & Svensson, M.
publisher: Esport Research Network Conference
date: 2022
language: English
type: Conference Paper

The Psycho-social Work Environment of e-Sport Professionals: Applying the Job Demands-resources Theory to Pro-players
description: Jonsson, J. (2018). The Psycho-social Work Environment of e-Sport Professionals: Applying the Job Demands-resources Theory to Pro-players. Master’s thesis. University of Umea, Umea.
creator: Jonsson, J.
publisher: University of Umea
date: 2018
language: English
type: Dissertation

Learning to automatically spectate games for Esports using object detection mechanism
description: Joo, H. T., Lee, S. H., Bae, C. M., & Kim, K. J. (2023). Learning to automatically spectate games for Esports using object detection mechanism. Expert Systems with Applications, 213, 118979.
creator: Joo, H. T., Lee, S. H., Bae, C. M., & Kim, K. J.
publisher: Expert Systems with Applications
date: 2023
language: English
type: Journal Paper

La bellesa de l'esport
description: Jubierre, X. (2022). La bellesa de l'esport. Política & prosa, (41), 47-53.
creator: Jubierre, X.
publisher: Dialnet
date: 2022
language: French
type: Journal Paper
identifier: Not available

Doing space in face-to-face interaction and on interactive multimodal platforms
description: Jucker, A. H., Hausendorf, H., Dürscheid, C., Frick, K., Hottiger, C., Kesselheim, W., Linke, A., Meyer, N.& Steger, A. (2018). Doing space in face-to-face interaction and on interactive multimodal platforms. Journal of Pragmatics, 134, 85-101.
creator: Jucker, A. H., Hausendorf, H., Dürscheid, C., Frick, K., Hottiger, C., Kesselheim, W., Linke, A., Meyer, N.& Steger, A.
publisher: Elsevier
date: 2018
language: English
type: Journal Paper

Assessment of the Utilization of Ergonomics in Collegiate Varsity Esports Programs
description: Jung, K. S. (2022). Assessment of the Utilization of Ergonomics in Collegiate Varsity Esports Programs (Doctoral dissertation, Ohio University).
creator: Jung, K. S.
publisher: Russ College of Engineering and Technology of Ohio University
date: 2022
language: English
type: Master Thesis

Modeling and Analysis of Feautures of Team Play Strategies in eSports Applications
description: Kadan, A. M., Li, L., & Chen, T. (2018). Modeling and Analysis of Feautures of Team Play Strategies in eSports Applications. Sovremennye Informacionnye Technologii i IT-obrazovanie, 14 (2), 397-407.
creator: Kadan, A. M., Li, L., & Chen, T.
publisher: Sovremennye Informacionnye Technologii i IT-obrazovanie
date: 2018
language: English
type: Journal Paper

“eSport”: Mehr als eine momentane Spielerei
description: Kainz, F., Haupt, T., & Werner, C. (2018). “eSport”: Mehr als eine momentane Spielerei. Causa Sport, 2/2018, 153-160.
creator: Kainz, F., Haupt, T., & Werner, C.
publisher: Causa Sport
date: 2018
language: German
type: Journal Paper

Motion Games in Real Sports Environments
description: Kajastila, R., & Hamalainen, P. (2015). Motion Games in Real Sports Environments. Interactions, March-April, 44-47
creator: Kajastila, R., & Hamalainen, P.
publisher: Interactions
date: 2015
language: English
type: Journal Paper

Recognizing Esports as a Sport
description: Kane, D., & Spradley, B. D. (2017). Recognizing Esports as a Sport. The Sport Journal, published online 11 May.
creator: Kane, D., & Spradley, B. D.
publisher: The Sport Journal
date: 2017
language: English
type: Journal Paper

Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming
description: Kane, M. (2009). Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming. London: Penguin.
creator: Kane, M.
publisher: Penguin
date: 2009
language: English
type: Book

A Polymorphic Approach to Esports Betting
description: Kang, C. (2019). A Polymorphic Approach to Esports Betting. Brigham Young University Prelaw Review, 33 (7), 1-10.
creator: Kang, C.
publisher: Brigham Young University Prelaw Review
date: 2019
language: English
type: Journal Paper

Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
description: Kang, J. O., Kang, K. D., Lee, J. W.,, Nam, J. J., & Han, D. H. (2020). Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players. International Journal of Environmental Research in Public Health, 17(13), 4797-4809.
creator: Kang, J. O., Kang, K. D., Lee, J. W.,, Nam, J. J., & Han, D. H.
publisher: International Journal of Environmental Research in Public Health
date: 2020
language: English
type: Journal Paper

The Future of Electronic Sports in High Schools
description: Kanne, K. (2015). The Future of Electronic Sports in High Schools. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 60–65). Norderstedt: Books on Demand GmbH.
creator: Kanne, K.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

eSport-Engagements von Fußball-Landesverbänden
description: Kanz, J. (2020). eSport-Engagements von Fußball-Landesverbänden. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 175–191). Wiesbaden: Springer Gabler.
creator: Kanz, J.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Streaming in Esports: Lessons Learned From Student Reflection Journals
description: Karadakis, K. (2022). Streaming in Esports: Lessons Learned From Student Reflection Journals. Sport Management Education Journal, 1(aop), 1-3.
creator: Karadakis, K.
publisher: Sport Management Education Journal
date: 2022
language: English
type: Journal Paper

Esport Knowledge, Skills, and Abilities: Perspectives from Subject Matter Experts
description: Karadakis, K., & Painchaud, M. M. (2022). Esport Knowledge, Skills, and Abilities: Perspectives from Subject Matter Experts. Athens Journal of Sports 2022, 9: 1-22
creator: Karadakis, K., & Painchaud, M. M.
publisher: Athens Journal of Sports
date: 2022
language: English
type: Journal Paper

Comparing Traditional Sports and Electronic Sports
description: Karakus, E. C. (2015). Comparing Traditional Sports and Electronic Sports. Master’s Thesis. University of Illinois at Urbana-Champaign, Urbana, IL.
creator: Karakus, E. C.
publisher: University of Illinois at Urbana-Champaign
date: 2015
language: English
type: Dissertation

The examination of relationship between e-sports players’ the athlete identities and effective communication levels
description: Karakuş, K. (2022). The examination of relationship between e-sports players’ the athlete identities and effective communication levels. Mediterranean Journal of Sport Science, 5(2), 241-253. DOI: 10.38021/asbid.1117316
creator: Karakuş, K.
publisher: Mediterranean Journal of Sport Science
date: 2022
language: English
type: Journal Papers
identifier: DOI: 10.38021/asbid.1117316

The examination of the commitment to sports and athlete sleep behaviour of esports players
description: Karakuş, K., Cevahircioğlu, B., Apaydın, N. (2021). The examination of the commitment to sports and athlete sleep behaviour of esports players. The Journal of International Anatolia Sport Science, 6(3), 50-64. DOI: 10.5505/jiasscience.2022.25744
creator: Karakuş, K., Cevahircioğlu, B., Apaydın, N.
publisher: The Journal of International Anatolia Sport Science
date: 2021
language: English
type: Journal Papers
identifier: DOI: 10.38021/asbid.1117316

Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development
description: Karhulahti, V.-M. (2020). Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development. Bloomsbury.
creator: Karhulahti, V.-M.
publisher: Bloomsbury
date: 2020
language: English
type: Book

Reconsidering Esport: Economics and Executive Ownership
description: Karhulahti, V.-M. (2017). Reconsidering Esport: Economics and Executive Ownership. Physical Culture and Sport. Studies and Research, Volume LXXIV, 43-53.
creator: Karhulahti, V.-M.
publisher: Physical Culture and Sport. Studies and Research
date: 2017
language: English
type: Journal Paper

Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
description: Karhulahti, V.-M. (2016). Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming. In Proceedings of the First International Joint Conference of DiGRA and FDG, 1–5 August 2016. Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
creator: Karhulahti, V.-M.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

“Two Queens and a Pwn, Please.” An Ethics for Purchase, Loot, and Advantage Design in eSports
description: Karhulahti, V.-M. & Kimppa, K. (2018). “Two Queens and a Pwn, Please.” An Ethics for Purchase, Loot, and Advantage Design in eSports. In Proceedings of the 2nd International GamiFIN Conference (pp. 115-122), Pori, Finland.
creator: Karhulahti, V.-M. & Kimppa, K.
publisher: International GamiFIN Conference
date: 2018
language: ENglish
type: Conference Paper

Do E-Athletes Move? A Study on Training and Physical Exercise in Elite E-Sports
description: Kari, T., & Karhulahti, V.-M. (2016). Do E-Athletes Move? A Study on Training and Physical Exercise in Elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations, 8(4), 53–66.
creator: Kari, T., & Karhulahti, V.-M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2016
language: English
type: Journal Paper

An Extended Study on Training and Physical Exercise in Esports
description: Kari, T., Siutila, M. & Karhulahti, V.-M. (2018). An Extended Study on Training and Physical Exercise in Esports. In B. R. Dubbels (Ed.), Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (pp. 270-292). IGI Global.
creator: Kari, T., Siutila, M. & Karhulahti, V.-M.
publisher: IGI Global
date: 2018
language: English
type: Book Chapter

Le e-sport, un nouveau « sport » numérique universitaire?
description: Karsenti, T., & Bugmann, J. (2018). Le e-sport, un nouveau « sport » numérique universitaire? Revue internationale des technologies en pédagogie universitaire, 15(1).
creator: Karsenti, T., & Bugmann, J.
publisher: Revue internationale des technologies en pédagogie universitaire
date: 2018
language: French
type: Journal Paper

E-sports in Turkey within the Context of Globalization
description: Kartal, M. (2020). E-sports in Turkey within the Context of Globalization. Doctoral dissertation
creator: Kartal, M.
date: 2020
language: Turkish
type: Doctoral Dissertation

Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities
description: Kartal, M. (2023). Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities. International Journal of Disabilities Sports and Health Sciences.
creator: Kartal, M.
publisher: International Journal of Disabilities Sports and Health Sciences
date: 2023
language: English
type: Journal Paper

Career Opportunities and Threats in Esports
description: Kartal, M. (2023). Career Opportunities and Threats in Esports.Mediterranean Journal of Sport Science (MJSS).
creator: Kartal, M.
publisher: Mediterranean Journal of Sport Science (MJSS)
date: 2023
language: Turkish
type: Journal Papers

DotA: An eSport Dream
description: Kasper, P. (2010). DotA: An eSport Dream. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (p. 46). Norderstedt: Books on Demand GmbH.
creator: Kasper, P.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

The Debate: For & Against e-Sports
description: Kates, A., & Clapperton, G. (2015). The Debate: For & Against e-Sports. Engineering & Technology, 10(1), 28.
creator: Kates, A., & Clapperton, G.
publisher: Engineering & Technology
date: 2015
language: English
type: Journal Paper

The Emergence of College eSports in North America.
description: Kauweloa, N. S. (2021). The Emergence of College eSports in North America. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Kauweloa, N. S.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Taking College Esports Seriously
description: Kauweloa, N., & Winter, J. S. (2019). Taking College Esports Seriously. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Kauweloa, N., & Winter, J. S.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Collegiate E-sports as Work or Play
description: Kauweloa, S., & Winter, J. S. (2016). Collegiate E-sports as Work or Play. In Proceedings of 1st International Joint Conference of DIGRA and FDG.
creator: Kauweloa, S., & Winter, J. S.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study
description: Kawabe, K., Horiuchi, F., Hosokawa, R., Nakachi, K., Soga, J., & Ueno, S. I. (2022). Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study. Behavioral Sciences, 12(6), 172.
creator: Kawabe, K., Horiuchi, F., Hosokawa, R., Nakachi, K., Soga, J., & Ueno, S. I.
publisher: Behavioral Sciences
date: 2022
language: English
type: Journal Paper

Parcours d’une e-combattante
description: Kayane (2016). Parcours d’une e-combattante. 404 éditions.
creator: Kayane
publisher: 404 éditions
date: 2016
language: French
type: Book

Watch me Playing, I am a Professional
description: Kaytoue, M., & Raïssi, C. (2012). Watch me Playing, I am a Professional. In WWW 2012 Companion. Lyon, France.
creator: Kaytoue, M., & Raïssi, C.
publisher: WWW 2012 Companion
date: 2012
language: English
type: Conference Paper

Global Pandemic Compels Sport to Move to Esports: Understanding from Brand Extension Perspective
description: Ke, X., & Wagner, C. (2020). Global Pandemic Compels Sport to Move to Esports: Understanding from Brand Extension Perspective, Managing Sport and Leisure, 1-6.
creator: Ke, X., & Wagner, C.
publisher: Managing Sport and Leisure
date: 2020
language: English
type: Journal Paper

EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT
description: Ke, X., Wagner, C. (2022): "EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT". ECIS 2022 Research Papers. 105. https://aisel.aisnet.org/ecis2022_rp/105
creator: Ke, X., Wagner, C.
publisher: ECIS 2022 Research Papers
date: 2022
language: English
type: Conference Paper

Calling for information systems research on esports: An overview study
description: Ke, X., Wagner, C., & Du, H. S. (2022). Calling for information systems research on esports: An overview study. Communications of the Association for Information Systems, 50(1), 10.
creator: Ke, X., Wagner, C., & Du, H. S.
publisher: Communications of the Association for Information Systems
date: 2022
language: English
type: Journal Paper

Promoting mental health in esports
description: Kegelaers J, Trotter MG, Watson M, Pedraza-Ramirez I, Bonilla I, Wylleman P, Mairesse O and Van Heel M (2024) Promoting mental health in esports. Front. Psychol. 15:1342220. doi: 10.3389/fpsyg.2024.1342220
creator: Kegelaers J, Trotter MG, Watson M, Pedraza-Ramirez I, Bonilla I, Wylleman P, Mairesse O and Van Heel M.
publisher: Front. Psychol.
date: 2024
language: English
type: Journal Paper
identifier: doi: 10.3389/fpsyg.2024.1342220

No Reason to LoL at LoL: the Addition of eSports to Intercollegiate Atheltic Departments
description: Keiper, M. C., Manning, R. D., Jenny, S. E., Olrich, T., & Croft, C. (2017). No Reason to LoL at LoL: the Addition of eSports to Intercollegiate Atheltic Departments. Journal for the Study of Sports and Athletes in Education, 11(2), 143-160.
creator: Keiper, M. C., Manning, R. D., Jenny, S. E., Olrich, T., & Croft, C.
publisher: Journal for the Study of Sports and Athletes in Education
date: 2017
language: English
type: Journal Paper

Spectator Experiences at MLG Dallas vs. Korea
description: Kelly, C. (2011). Spectator Experiences at MLG Dallas vs. Korea. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 50–53). Norderstedt: Books on Demand GmbH.
creator: Kelly, C.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

A new frontier: alcohol sponsorship activation through esports
description: Kelly, S. J., & Van der Leij, D. (2021). A new frontier: alcohol sponsorship activation through esports. Marketing Intelligence & Planning, 39(4), 533-558.
creator: Kelly, S. J., & Van der Leij, D.
publisher: Marketing Intelligence & Planning
date: 2021
language: English
type: Journal Paper

Governance challenges in esports: a best practice framework for addressing integrity and wellbeing issues
description: Kelly, S. J., Derrington, S., & Star, S. (2022). Governance challenges in esports: a best practice framework for addressing integrity and wellbeing issues. International Journal of Sport Policy and Politics, 14(1), 151-168.
creator: Kelly, S. J., Derrington, S., & Star, S.
publisher: International Journal of Sport Policy and Politics
date: 2022
language: English
type: Journal Paper

The Key to Key Presses: eSports Game Input Streaming and Copyright Protection
description: Kelly, S. M., & Sigmon, K. A. (2018). The Key to Key Presses: eSports Game Input Streaming and Copyright Protection. Interact Entertain Law Review, 1(1), 2–16.
creator: Kelly, S. M., & Sigmon, K. A.
publisher: Interact Entertain Law Review
date: 2018
language: English
type: Journal Paper

The New Frontiert of Esports and Gaming: A Scoping Meta-Review of Health Impacts and Research Agenda
description: Kelly, S., & Leung, J. (2021). The New Frontiert of Esports and Gaming: A Scoping Meta-Review of Health Impacts and Research Agenda. Frontiers in Sports and Active Living, https://doi.org/10.3389/fspor.2021.640362
creator: Kelly, S., & Leung, J.
publisher: Frontiers in Sports and Active Living
date: 2021
language: English
type: Journal Paper

Brace Yourselves: Esports is Coming
description: Kemp, C., Pienaar, P. R., & Rae, D. E. (2020). Brace Yourselves: Esports is Coming. South African Journal of Sports Medicine, 32(1), 1-2.
creator: Kemp, C., Pienaar, P. R., & Rae, D. E.
publisher: South African Journal of Sports Medicine
date: 2020
language: English
type: Journal Paper

Illegitimate, Monstrous and Out There: Female ‘Quake’ Players and Inappropriate Pleasures
description: Kennedy, H. W. (2006). Illegitimate, Monstrous and Out There: Female ‘Quake’ Players and Inappropriate Pleasures. In J. Hollows & R. P. (Eds.), Feminism in Popular Culture (pp. 183-201). Oxford: Berg.
creator: Kennedy, H. W.
publisher: Oxford
date: 2006
language: English
type: Book Chapter

The Rapid Growth of E-Sports and the Lagging Law
description: Kesselman, M.-S. (2014). The Rapid Growth of E-Sports and the Lagging Law. The Journal of High Technology Law, November 4.
creator: Kesselman, M.-S.
publisher: The Journal of High Technology Law
date: 2014
language: English
type: Journal Paper

Control Freak: How an Injured eSports Athlete Got Back into the Game
description: Khan, I. (2017). Control Freak: How an Injured eSports Athlete Got Back into the Game. CUNY Academic Works, Fall 2017.
creator: Khan, I.
publisher: CUNY Academic Works
date: 2017
language: English
type: Working Paper

Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework
description: Khir, M. M., Maon, S. N., & Demong, N. A. R. (2022). Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework. Journal of Entrepreneurship, Business and Economics, 10(2), 110-126.
creator: Khir, M. M., Maon, S. N., & Demong, N. A. R.
publisher: Journal of Entrepreneurship, Business and Economics
date: 2022
language: English
type: Journal Paper

Esports Athletes and Players: A Comparative Study
description: Khromov, N., Korotin, A., Lange, A., Stepanov, A., Burnaev, E., & Somov, A. (2018). Esports Athletes and Players: A Comparative Study. arXiv
creator: Khromov, N., Korotin, A., Lange, A., Stepanov, A., Burnaev, E., & Somov, A.
publisher: arXiv
date: 2018
language: English
type: Working Paper

Effect Of Digital Sports Games Playing Motivation On Attitutes To Moral Decision-Making: A Research On The Esports Players
description: Kilci, A. K., & Yalçıner, S. (2020). Dijital Spor Oyunları Oynama Motivasyonu’nun Ahlâki Karar Alma Tutumlarına Etkisi: EsporOyuncuları Üzerine Bir Araştırma (Effect Of Digital Sports Games Playing Motivation On Attitutes To Moral Decision-Making: A Research On The Esports Players). International Social Sciences Studies Journal, 6(68), 3641-3649.
creator: Kilci, A. K., & Yalçıner, S.
publisher: International Social Sciences Studies Journal
date: 2020
language: Turkish
type: Journal Paper

Yellowstar: Devenez un champion de League of Legends
description: Kim, B. (2016). Yellowstar: Devenez un champion de League of Legends. Paris: Éditions Albin Michel.
creator: Kim, B.
publisher: Éditions Albin Michel
date: 2016
language: French
type: Book

Game With A Purpose To Collect Home Audio Data
description: Kim, B., Cheng, Y., Li, Z., Li, R., Tan, C., Wang, S., Shi, Y. & Hammer, J. (2019). Game With A Purpose To Collect Home Audio Data. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 445-452).
creator: Kim, B., Cheng, Y., Li, Z., Li, R., Tan, C., Wang, S., Shi, Y. & Hammer, J.
publisher: Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
date: 2019
language: English
type: Conference Paper

Where Esport Law Does not Exist
description: Kim, H. E. (2022). Where Esport Law Does not Exist. Available at SSRN 4047288.
creator: Kim, H. E.
publisher: SSRN
date: 2022
language: English
type: Paper

The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again
description: Kim, H. M., & Kim, S. (2022). The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again. Technological Forecasting and Social Change, 179, 121649.
creator: Kim, H. M., & Kim, S.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

A study on the popularization of eSports: Focusing on the Awareness of Korean eSports Users and Policy
description: Kim, J., & Hwang, O. C. (2022). A study on the popularization of eSports: Focusing on the Awareness of Korean eSports Users and Policy. e 스포츠 연구: 한국 e 스포츠학회지, 4(2), 93-105.
creator: Kim, J., & Hwang, O. C.
publisher: 스포츠학회지
date: 2022
language: English
type: Journal Paper

Spectator E-sport and Well-being through Live Streaming Services
description: Kim, J., & Kim. M. (2020). Spectator E-sport and Well-being through Live Streaming Services. Technology in Society, 63.
creator: Kim, J., & Kim. M.
publisher: Technology in Society
date: 2020
language: English
type: Journal Paper

Who will subscribe to my streaming channel? The case of twitch
description: Kim, J., Bae, K., Park, E., & del Pobil, A. P. (2019). Who will subscribe to my streaming channel? The case of twitch. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing (pp. 247-251).
creator: Kim, J., Bae, K., Park, E., & del Pobil, A. P.
publisher: Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing
date: 2019
language: English
type: Conference Paper

Neural-Enhanced Live Streaming: Improving Live Video Ingest via Online Learning
description: Kim, J., Jung, Y., Yeo, H., Ye, J., & Han, D. (2020). Neural-enhanced live streaming: Improving live video ingest via online learning. In Proceedings of the Annual conference of the ACM Special Interest Group on Data Communication on the applications, technologies, architectures, and protocols for computer communication (pp. 107-125).
creator: Kim, J., Jung, Y., Yeo, H., Ye, J., & Han, D.
publisher: Annual conference of the ACM Special Interest Group on Data Communication on the applications, technologies, architectures, and protocols for computer communication
date: 2020
language: English
type: Conference paper

Learning how spectator reactions affect popularity on twitch
description: Kim, J., Park, K., Song, H., Park, J. Y., & Cha, M. (2020). Learning how spectator reactions affect popularity on twitch. In 2020 IEEE International Conference on Big Data and Smart Computing (BigComp) (pp. 147-154). IEEE.
creator: Kim, J., Park, K., Song, H., Park, J. Y., & Cha, M.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-cultural Dimensions of the Development of Expertise
description: Kim, S. H., & Thomas, M. K. (2015). A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-cultural Dimensions of the Development of Expertise. Asian Journal of Information Technology, 14(5), 176–186.
creator: Kim, S. H., & Thomas, M. K.
publisher: Asian Journal of Information Technology
date: 2015
language: English
type: Journal Paper

… OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL INTENTIONS TOWARD ESPORT …
description: Kim, S. J. (2022). THE ESPORT POINTS OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL INTENTIONS TOWARD ESPORT ORGANIZATIONS.
creator: Kim, S. J.
publisher: University of Massachusetts Amherst
date: 2022
language: English
type: Doctoral Dissertation

Public relations: the missing element in the eSport governance
description: Kim, S., & Manoli, A. E. (2022). Public relations: the missing element in the eSport governance. Managing Sport and Leisure, 1-5.
creator: Kim, S., & Manoli, A. E.
publisher: Managing Sport and Leisure
date: 2022
language: English
type: Journal Paper

Impact Activation Improves Rapid Button Pressing
description: Kim, S., Lee, B., & Oulasvirta, A. (2018). Impact Activation Improves Rapid Button Pressing. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 571, 1–8. DOI:https://doi.org/10.1145/3173574.3174145
creator: Kim, S., Lee, B., & Oulasvirta, A.
publisher: Association for Computing Machinery
date: 2018
language: English
type: Conference Paper