EXPLORING IMPULSIVE BUYING OF ESPORT PLAYER AMONG SAM RATULANGI UNIVERSITY STUDENTS
description: Wongkar, M., Kindangen, P., & Gunawan, E. (2022). EXPLORING IMPULSIVE BUYING OF ESPORT PLAYER AMONG SAM RATULANGI UNIVERSITY STUDENTS. Jurnal EMBA: Jurnal Riset Ekonomi, Manajemen, Bisnis dan Akuntansi, 10(4), 705-716.
creator: Wongkar, M., Kindangen, P., & Gunawan, E.
publisher: Jurnal Riset Ekonomi
date: 2022
language: English
type: Journal Paper

Exploring Player Experience in Ranked League of Legends
description: Mora-Cantallops, M., & Sicilia, M. A. (2018). Exploring Player Experience in Ranked League of Legends. Behavior and Information Technology, 37(12), 1224–1236.
creator: Mora-Cantallops, M., & Sicilia, M. A.
publisher: Behavior and Information Technology
date: 2018
language: English
type: Journal Paper

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
description: Dubbels, B. R. (2018). Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations. Hersheym, PA: IGI Global.
creator: Dubbels, B. R.
publisher: IGI Global
date: 2018
language: English
type: Book

Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
description: Hayday, E. J., & Collison, H. (2020). Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces. Social Inclusion, 8(3), 197-208.
creator: Hayday, E. J., & Collison, H.
publisher: Social Inclusion
date: 2020
language: English
type: Journal Paper

Exploring the Effectiveness of Learning American Football Through Playing the Video Game “Madden NFL”
description: Jenny, S. & Schary, D. (2014). Exploring the Effectiveness of Learning American Football Through Playing the Video Game “Madden NFL”. International Journal of Technology in Teaching and Learning, 10(1), 72-87.
creator: Jenny, S. & Schary, D.
publisher: International Journal of Technology in Teaching and Learning
date: 2014
language: English
type: Journal Paper

Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters
description: Ripetta, S., & Silvestri, A. (2024). Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters. PuntOorg International Journal, 9(1), 80–103. https://doi.org/10.19245/25.05.pij.9.1.6
creator: Ripetta, S., & Silvestri, A.
publisher: PuntOorg International Journal
date: 2024
language: English
type: Journal Paper

Exploring the interplay between CDN caching and video streaming performance
description: Ghabashneh, E., & Rao, S. (2020,). Exploring the interplay between CDN caching and video streaming performance. In IEEE INFOCOM 2020-IEEE Conference on Computer Communications (pp. 516-525). IEEE.
creator: Ghabashneh, E., & Rao, S.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale
description: Gandolfi, E., Ferdig, R. E., & Soyturk, I. (2021). Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale. New Media & Society, 14614448211027171.
creator: Gandolfi, E., Ferdig, R. E., & Soyturk, I.
publisher: New Media & Society
date: 2021
language: English
type: Journal Paper

Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective
description: Cheng, M., Chen, L., & Yuen, A. H. (2022). Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective. Educational technology research and development, 70(5), 1931-1949.
creator: Cheng, M., Chen, L., & Yuen, A. H.
publisher: Educational technology research and development
date: 2022
language: English
type: Journal Paper

Exploring viewers' experiences of parasocial interactions with videogame streamers on twitch
description: Wulf, T., Schneider, F. M., & Queck, J. (2021). Exploring viewers' experiences of parasocial interactions with videogame streamers on twitch. Cyberpsychology, Behavior, and Social Networking, 24(10), 648-653.
creator: Wulf, T., Schneider, F. M., & Queck, J.
publisher: Cyberpsychology, Behavior, and Social Networking
date: 2021
language: English
type: Journal Paper

Extemporaneous Coordination in Specialist Teams: the Familiarity Complementarity
description: Ching, K., Forti, E., & Rawley, E. (2021). Extemporaneous Coordination in Specialist Teams: the Familiarity Complementarity. Organization Science, 32(1), 1-17.
creator: Ching, K., Forti, E., & Rawley, E.
publisher: Organization Science
date: 2021
language: English
type: Journal Paper

Extending Disposition Theory of Sports Spectatorship to ESports
description: Trent, L. D., & Shafer, D. M. (2020). Extending Disposition Theory of Sports Spectatorship to ESports. International Journal of Communication, 14, 1049-1069.
creator: Trent, L. D., & Shafer, D. M.
publisher: International Journal of Communication
date: 2020
language: English
type: Journal Paper

Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games
description: Bowman, N. (2013). Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games. Media Psychology, 16(1), 39-64.
creator: Bowman, N.
publisher: Media Psychology
date: 2013
language: English
type: Journal Paper

Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso
description: Postigo Fuentes, A. Y., & Fernández Navas, M. (2020). Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso. Qualitative Research in Education, 9(2), 128-159.
creator: Postigo Fuentes, A. Y., & Fernández Navas, M.
publisher: Qualitative Research in Education
date: 2020
language: Spanish
type: Journal Paper

Factors Affecting eSports Audience Satisfaction – The Case of League of Legends
description: Lee, J.-Y., An, J.-W., & Lee, S.-W. (2014). Factors Affecting eSports Audience Satisfaction – The Case of League of Legends. Journal of Korea Game Society, 14(3), 35–46.
creator: Lee, J.-Y., An, J.-W., & Lee, S.-W.
publisher: Journal of Korea Game Society
date: 2014
language: English
type: Journal Paper

Factors affecting streamers' loyalty to live streaming platforms
description: Koo, H. (2018). Factors affecting streamers' loyalty to live streaming platforms, 22nd Biennial Conference of the International Telecommunications Society (ITS): "Beyond the Boundaries: Challenges for Business, Policy and Society", Seoul, Korea, 24th-27th June, 2018, International Telecommunications Society (ITS), Calgary
creator: Koo, H.
publisher: Biennial Conference of the International Telecommunications Society
date: 2018
language: English
type: Conference Paper

Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action
description: Xiao, M. (2019). Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action. Communication & Sport, 8(1), 92-122.
creator: Xiao, M.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

Factors influencing technological innovation efficiency in the Chinese video game industry: Applying the meta-frontier approach
description: Xi, X., Xi, B., Miao, C., Yu, R., Xie, J., Xiang, R., & Hu, F. (2022). Factors influencing technological innovation efficiency in the Chinese video game industry: Applying the meta-frontier approach. Technological Forecasting and Social Change, 178, 121574.
creator: Xi, X., Xi, B., Miao, C., Yu, R., Xie, J., Xiang, R., & Hu, F.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior
description: Lee, Y. H., Shin, W., & Cho, H. (2023). Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior. International Journal of Sports Science & Coaching
creator: Lee, Y. H., Shin, W., & Cho, H.
publisher: International Journal of Sports Science & Coaching
date: 2023
language: English
type: Journal Papers

Fair Use, Fair Play: Video Game Performances and Let's Plays as Transformative Use
description: Hagen, D. (2017). Fair Use, Fair Play: Video Game Performances and Let's Plays as Transformative Use. Wash. JL Tech. & Arts, 13, 245., HeinOnline
creator: Hagen, D.
publisher: JL Tech. & Arts
date: 2017
language: English
type: Journal Paper

Fairness, Copyright, and Video Games: Hate the Game, Not the Player
description: Shisha, S. (2020). Fairness, Copyright, and Video Games: Hate the Game, Not the Player. Fordham Intell. Prop. Media & Ent. LJ, 31, 694.
creator: Shisha, S.
publisher: Fordham Intell. Prop. Media & Ent. L.J.
date: 2020
language: English
type: Journal Paper

Fame and fortune, or just fun? A study on why people create content on video platforms
description: Törhönen, M., Sjöblom, M., Hassan, L., & Hamari, J. (2019). Fame and fortune, or just fun? A study on why people create content on video platforms. Internet Research, 30 (1).
creator: Törhönen, M., Sjöblom, M., Hassan, L., & Hamari, J.
publisher: Emerald
date: 2019
language: English
type: Journal Paper

Family Matters: Explaining Why Parental Involvement in eSports Is Changing and Why It's Important
description: Franco, J. (2019). Family Matters: Explaining Why Parental Involvement in eSports Is Changing and Why It's Important. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 117–120). Norderstedt: Books on Demand GmbH.
creator: Franco, J.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Farewell Message Cloud
description: Giannacco, C. (2015). Farewell Message Cloud. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 89–92). Norderstedt: Books on Demand GmbH.
creator: Giannacco, C.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

FC Schalke 04 Esports. Decision Making in a Changing Ecosystem
description: Schmidt, S. L., & Holzmayer, F. (2018). FC Schalke 04 Esports. Decision Making in a Changing Ecosystem. WHU Publishing Case Number CSM-0001, 1–21.
creator: Schmidt, S. L., & Holzmayer, F.
publisher: WHU
date: 2018
language: English
type: Working Paper

Feature Development for eSports Broadcasts With a Focus on the Intermission Between Matches
description: Söderin, J. (2017). Feature Development for eSports Broadcasts With a Focus on the Intermission Between Matches. KTH, Stockholm.
creator: Söderin, J.
publisher: KTH
date: 2017
language: English
type: Book

Features of Mental Activity of Students- eSport Players
description: Pishichik, V. I., Molokhina, G. A., Petrenko, E. A., & Milova, Y. V. (2019). Features of Mental Activity of Students- eSport Players. International Journal of Cognitive Research in Science, Engineering and Education, 7(2), 67-76.
creator: Pishichik, V. I., Molokhina, G. A., Petrenko, E. A., & Milova, Y. V.
publisher: International Journal of Cognitive Research in Science, Engineering and Education
date: 2019
language: English
type: Journal Paper

Federations in eSport
description: Salice, D. (2010). Federations in eSport. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 85-90). Norderstedt: Books on Demand.
creator: Salice, D.
publisher: Books on Demand
date: 2010
language: English
type: Book Chapter

Female Fighters: Perceptions of Femininity in the Super Smash Bros Community
description: Adams, J. L. (2016). Female Fighters: Perceptions of Femininity in the Super Smash Bros Community. Press Start, 3 (1), 99-114.
creator: Adams, J. L.
publisher: Press Start
date: 2016
language: English
type: Journal Paper

Female Teams im eSport: Re-Konstruktion der Kategorie Geschlecht
description: Streubel, A. (2010). Female Teams im eSport: Re-Konstruktion der Kategorie Geschlecht.
creator: Streubel, A.
date: 2010
language: German
type: Working Paper

Field Trial of Multi-Layer Slicing Over Disaggregated Optical Networks Enabling End-to-End Crowdsourced Video Streaming
description: Muqaddas, A. S., Stange Tessinari, R., De Dios, O. G., Hugues Salas, E., Casellas, R., Luque, L., Channegowda, M., Giorgetti, A., Sgambelluri, A., Cugini, F., Moreno-Muro, F-J., Garrich, M., Pavón Mariño , P., Morro, R., Farrow, K., Lord, A., Nejabati, R., & Simeonidou, D.(2020). Field trial of multi-layer slicing over disaggregated optical networks enabling end-to-end crowdsourced video streaming. In 2020 European Conference on Optical Communications (ECOC) (pp. 1-4). IEEE.
creator: Muqaddas, A. S., Stange Tessinari, R., De Dios, O. G., Hugues Salas, E., Casellas, R., Luque, L., Channegowda, M., Giorgetti, A., Sgambelluri, A., Cugini, F., Moreno-Muro, F-J., Garrich, M., Pavón Mariño , P., Morro, R., Farrow, K., Lord, A., Nejabati, R., & Simeonidou, D.
publisher: European Conference on Optical Communications
date: 2020
language: English
type: Conference Paper

FIFA 2022 game analysis using machine learning & computer vision.
description: Singh, S. (2022). FIFA 2022 game analysis using machine learning & computer vision (Master's thesis, University of Twente).
creator: Singh, S.
publisher: University of Twente
date: 2022
language: English
type: Master Thesis

Fighting Corruption in Esports. Towards Good Governance in Light of Integrity, Transparency and Neutrality
description: Shinohara, T. (2023). Fighting Corruption in Esports. Towards Good Governance in Light of Integrity, Transparency and Neutrality. In: Gilardi, F., Martin, P. (eds) Esports in the Asia-Pacific. Palgrave Series in Asia and Pacific Studies. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-99-3796-7_4
creator: Shinohara, T.
publisher: Palgrave Macmillan, Singapore
date: 2023
language: English
type: Book Chapters

Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming
description: Johnson, M. R., & Woodcock, J. (2017). Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming. Thesis 11, 138(1), 26–45.
creator: Johnson, M. R., & Woodcock, J.
publisher: Thesis
date: 2017
language: English
type: Journal Paper

Finding effective moderation practices on Twitch
description: London, T. M., Crundwell, J., Eastley, M. B., Santiago, N., & Jenkins, J. (2019). Finding effective moderation practices on Twitch. Digital Ethics: Rhetoric and Responsibility in Online Aggression, 51-68.
creator: London, T. M., Crundwell, J., Eastley, M. B., Santiago, N., & Jenkins, J.
publisher: Academia
date: 2019
language: English
type: Book Chapter
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FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
description: Boudaoud, B., Spjut, J., & Kim, J. (2022). FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming. In ACM SIGGRAPH 2022 Talks (pp. 1-2).
creator: Boudaoud, B., Spjut, J., & Kim, J.
publisher: ACM SIGGRAPH 2022 Talks
date: 2022
language: English
type: Conference Paper

Fnatic's 2009: A Photo Collage Kind of Thing
description: Bidwell, S. (2010). Fnatic's 2009: A Photo Collage Kind of Thing. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 59–62). Norderstedt: Books on Demand GmbH.
creator: Bidwell, S.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games
description: Carrillo-Vera, J. A., Aguado-Terrón, J. M., & Gómez-García, S. (2018). Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 10(4), 42-61.
creator: Carrillo-Vera, J. A., Aguado-Terrón, J. M., & Gómez-García, S.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2018
language: English
type: Journal Paper

Forensic analysis of Twitch video streaming activities on Android
description: AlZahrani, A., Wani, M. A., & Bhat, W. A. (2021). Forensic analysis of Twitch video streaming activities on Android. Journal of Forensic Sciences, 66(5), 1721-1741.
creator: AlZahrani, A., Wani, M. A., & Bhat, W. A.
publisher: Journal of Forensic Sciences
date: 2021
language: English
type: Journal Paper

Forging a Link between Competitive Gaming, Sport and the Olympics: History and New Developments
description: Lu, Z. (2022). Forging a Link between Competitive Gaming, Sport and the Olympics: History and New Developments. The International Journal of the History of Sport, 1-19.
creator: Lu, Z.
publisher: Taylor & Francis
date: 2022
language: English
type: Journal Paper

Formas publicitarias adaptadas al nuevo escenario de los e-sports
description: Carrillo-Vera, J. A., & Aguado-Terrón, J. M. (2016). Formas publicitarias adaptadas al nuevo escenario de los e-sports. In Libro de Actas del I Congreso Iberoamericano de Investigadores en Publicidad (126).
creator: Carrillo-Vera, J. A., & Aguado-Terrón, J. M.
publisher: Libro de Actas del I Congreso Iberoamericano de Investigadores en Publicidad
date: 2016
language: Spanish
type: Conference Paper

Fortnite: The Business Model Pattern Behind the Scene
description: Stadtmann, G., Schöber, T. (2020). Fortnite: The Business Model Pattern Behind the Scene. Die Unternehmung (4). 426-444.
creator: Stadtmann, G., Schöber, T.
publisher: Die Unternehmung
date: 2020
language: English
type: Journal Paper

Fouille de motifs séquentiels pour l’élicitation de stratégies à partir de traces d’interactions entre agents en compétition
description: Bosc, G., Kaytoue, M., Raïssi, C., & Boulicaut, J. F. (2014). Fouille de motifs séquentiels pour l’élicitation de stratégies à partir de traces d’interactions entre agents en compétition. EGC, 14, 359-370.
creator: Bosc, G., Kaytoue, M., Raïssi, C., & Boulicaut, J. F.
publisher: EGC
date: 2014
language: French
type: Journal paper

Foundations for Esports Curricula in Higher Education
description: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., ... & Williams, J. P. (2021). Foundations for Esports Curricula in Higher Education. In Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education (pp. 27-55).
creator: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., ... & Williams, J. P.
publisher: Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education
date: 2021
language: English
type: Conference Paper

Framing eSports in Chinese university campuses.
description: Martin, P., & Song, W. (2021). Framing eSports in Chinese university campuses. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Martin, P., & Song, W.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Freedom and giving in game streams: A Foucauldian exploration of tips and donations on Twitch
description: Yoganathan, V., Osburg, V. S., & Stevens, C. J. (2021). Freedom and giving in game streams: A Foucauldian exploration of tips and donations on Twitch. Psychology & Marketing, 38(6), 1001-1013.
creator: Yoganathan, V., Osburg, V. S., & Stevens, C. J.
publisher: Wiley
date: 2021
language: English
type: Journal Paper

French Esports Institutionalization
description: Vansyngel, S., Velpry, A., & Besombes, N. (2018). French Esports Institutionalization. Proceedings of the 2nd GamiFIN Conference, Pori, Finland, 123-130.
creator: Vansyngel, S., Velpry, A., & Besombes, N.
publisher: GamiFIN Conference
date: 2018
language: English
type: Conference Paper

From Addicts to Athletes: Participation in the Discursive Construction of Digital Games in Urban China
description: Szablewicz, M. (2011). From Addicts to Athletes: Participation in the Discursive Construction of Digital Games in Urban China. In Selected Papers of Internet Research, IR 12.0 conference.
creator: Szablewicz, M.
publisher: Internet Research Conference
date: 2011
language: English
type: Conference Paper

From Arcades to Online: Updating Copyright to Accommodate Video Game Streaming
description: Robinson, N. (2018). From Arcades to Online: Updating Copyright to Accommodate Video Game Streaming. NCJL & Tech., 20, 286., HeinOnline
creator: Robinson, N.
publisher: HeinOnline
date: 2018
language: English
type: Journal Paper

From Casual to Professional: How Brazilians Achieved eSports Success in Counter-Strike: Global Offensive
description: Menasce, R. M. (2019). From Casual to Professional: How Brazilians Achieved eSports Success in Counter-Strike: Global Offensive. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 121–140). Norderstedt: Books on Demand GmbH.
creator: Menasce, R. M.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

From E-Heroin to E-Sports: The Development of Competitive Gaming in China.
description: Lu, Z. (2016). From E-Heroin to E-Sports: The Development of Competitive Gaming in China. The International Journal of the History of Sport, 33(18), 2186-2206.
creator: Lu, Z.
publisher: The International Journal of the History of Sport
date: 2016
language: English
type: Journal Paper

From electronic heroin to created in China: game reports and gaming discourse in China 1981-2017
description: Cao, S., & He, W. (2021). From electronic heroin to created in China: game reports and gaming discourse in China 1981-2017. International Communication of Chinese Culture, https://doi.org/10.1007/s40636-021-00232-2.
creator: Cao, S., & He, W.
publisher: International Communication of Chinese Culture
date: 2021
language: English
type: Journal Paper

From eSports Data to Game Commentary: Datasets, Models, and Evaluation Metrics
description: Wang, Z., & Yoshinaga, N. (2021). From eSports Data to Game Commentary: Datasets, Models, and Evaluation Metrics. DEIM Forum 2021, H13-3.
creator: Wang, Z., & Yoshinaga, N.
publisher: DEIM Forum
date: 2021
language: English
type: Conference Paper

From Generative to Conventional Play: MOBA and League of Legends
description: Ferrari, S. (2013). From Generative to Conventional Play: MOBA and League of Legends. In Proceedings of DIGRA 2013: DeFragging Game Studies, Atlanta, GA.
creator: Ferrari, S.
publisher: DIGRA
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type: Conference Paper

From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream
description: Georgen, C., Duncan, S. C., & Cook, L. (2015). From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream. In CSCL 2015 Proceedings (pp. 581–585).
creator: Georgen, C., Duncan, S. C., & Cook, L.
publisher: CSCL 2015
date: 2015
language: English
type: Conference Paper

From Players to Viewers: the Construction of the Media Spectacle in the E-sports Context
description: Carrillo-Vera, J. A. (2016). From Players to Viewers: the Construction of the Media Spectacle in the E-sports Context. Juego digital II: Anàlisi. Quaderns de Comunicació i Cultura, 55, 1-16.
creator: Carrillo-Vera, J. A.
publisher: Juego digital II: Anàlisi. Quaderns de Comunicació i Cultura
date: 2016
language: English
type: Journal Paper

From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players
description: Balakina, D., Serada, A., & Schott, G. (2022, November). From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players. In Proceedings of the 25th International Academic Mindtrek Conference (pp. 41-52).
creator: Balakina, D., Serada, A., & Schott, G.
publisher: International Academic Mindtrek Conference
date: 2022
language: English
type: Conference Paper

From Videogamer to e-Sportsman: Toward a Growing Professionalism of World-class Players?
description: Mora, P., & Héas, S. (2005). From Videogamer to e-Sportsman: Toward a Growing Professionalism of World-class Players? In M. Bittanti & S. Morris (Eds.), Doom: Giocare in Prima Persona. Milano: Costa & Nolan. [Originally published in French in Consommations et Sociétés, special videogames issue, coordinated by Mélanie Roustan. Translated to Italian for Doombook and English version available online.]
creator: Mora, P., & Héas, S.
publisher: Costa & Nolan
date: 2005
language: English
type: Book Chapter

From virtual strangers to irl friends: relationship development in livestreaming communities on twitch
description: Sheng, J. T., & Kairam, S. R. (2020). From virtual strangers to irl friends: relationship development in livestreaming communities on twitch. Proceedings of the ACM on Human-Computer Interaction, 4(CSCW2), 1-34.
creator: Sheng, J. T., & Kairam, S. R.
publisher: ACM on Human-Computer Interaction
date: 2020
language: English
type: Conference Paper

From Zero to Hero, René Treurs eSports Journey
description: Treur, R. (2019). From Zero to Hero, René Treurs eSports Journey. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 114–116). Norderstedt: Books on Demand GmbH.
creator: Treur, R.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach
description: Qian, T. Y., Wang, J. J., Zhang, J. J., & Hulland, J. (2020). Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach. Communication & Sport, 1-25.
creator: Qian, T. Y., Wang, J. J., Zhang, J. J., & Hulland, J.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

Future design of accessibility in games: A design vocabulary
description: Cairns, P., Power, C., Barlet, M., Haynes, G. (2019). Future design of accessibility in games: A design vocabulary. International Journal of Human-Computer Studies.
creator: Cairns, P., Power, C., Barlet, M., Haynes, G.
publisher: International Journal of Human-Computer Studies
date: 2019
language: English
type: Journal Papers

Futures Perspectives on Next Generation e-Sports Infrastructure and Exploring Their Benefits
description: Rai, L., & Yan, G. (2009). Futures Perspectives on Next Generation e-Sports Infrastructure and Exploring Their Benefits. International Journal of Sport Science and Engineering, 3(1), 027-033.
creator: Rai, L., & Yan, G.
publisher: International Journal of Sport Science and Engineering
date: 2009
language: English
type: Journal Paper

Fuzzy Logic Based Decision Support System for Broadcaster on Twitch
description: Atagün, E., Korkmaz, M., Tı̇muçı̇n, T., & Yücedağ, İ. (2018). Fuzzy Logic Based Decision Support System for Broadcaster on Twitch. In Proceedings of the International Technological Sciences And Design Symposium (pp. 27-29).
creator: Atagün, E., Korkmaz, M., Tı̇muçı̇n, T., & Yücedağ, İ.
publisher: International Technological Sciences And Design Symposium
date: 2018
language: English
type: Conference Paper

Gambling engagement mechanisms in twitch live streaming
description: Abarbanel, B., & Johnson, M. R. (2020). Gambling engagement mechanisms in twitch live streaming. International Gambling Studies, 20(3), 393-413.
creator: Abarbanel, B., & Johnson, M. R.
publisher: Taylor & Francis
date: 2020
language: English
type: Journal Paper

Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming
description: Kane, M. (2009). Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming. London: Penguin.
creator: Kane, M.
publisher: Penguin
date: 2009
language: English
type: Book

Game Changers: Business and Research Opportunities in K-12 eSports
description: West, C. A., Nix, J. V., & Hinerman, K. M. (2021). Game Changers: Business and Research Opportunities in K-12 eSports. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 200-221). IGI Global.
creator: West, C. A., Nix, J. V., & Hinerman, K. M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Game Development Live on Twitch: Observations of Practice and Educational Synergies
description: Consalvo, M., & Phelps, A. (2021). Game Development Live on Twitch: Observations of Practice and Educational Synergies. Game Production Studies, 123.
creator: Consalvo, M., & Phelps, A.
publisher: Amsterdam University Press
date: 2021
language: English
type: Book Chapter

Game Leadership - What can We Learn from Competitive Games?
description: Scholz, T. M. (2015). Game Leadership - What can We Learn from Competitive Games? In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 93–111). Norderstedt: Books on Demand GmbH.
creator: Scholz, T. M.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits
description: Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G.M. Tinsley, Filipe J. Teixeira (2023). Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits. Elsevier.
creator: Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G.M. Tinsley, Filipe J. Teixeira
publisher: Elsevier
date: 2023
language: English
type: Journal Papers

Game on: Comparison of Demographic Profiles, Consumption Behaviours, and Gambling Site Selection Criteria of eSports and Sports Bettors
description: Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Game on: Comparison of Demographic Profiles, Consumption Behaviours, and Gambling Site Selection Criteria of eSports and Sports Bettors. Gaming Law Review, 21(8), 575–587.
creator: Gainsbury, S., Abarbanel, B., & Blaszczynski, A.
publisher: Gaming Law Review
date: 2017
language: English
type: Journal Paper

Game On: How I Became a Nintendo World Championships Finalist.
description: Webster, S. (2015). Game On: How I Became a Nintendo World Championships Finalist.
creator: Webster, S.
date: 2015
language: English
type: Book

Game On: The Rise of the eSports Middle Kingdom
description: Yu, H. (2018). Game On: The Rise of the eSports Middle Kingdom. Media Industries, 5(1), 88-105.
creator: Yu, H.
publisher: Media Industries
date: 2018
language: English
type: Journal Paper

Game streamers’ practices on Twitch and management of well-being
description: Yu, V., Paola, K., Alvarez, B., & Chen, V. H. H. (2021). Game streamers’ practices on Twitch and management of well-being. Journal of Communication Technology, Association for Education in Journalism and Mass Communication, 54-77.
creator: Yu, V., Paola, K., Alvarez, B., & Chen, V. H. H.
publisher: Association for Education in Journalism and Mass Communication
date: 2021
language: English
type: Journal Paper

Game With A Purpose To Collect Home Audio Data
description: Kim, B., Cheng, Y., Li, Z., Li, R., Tan, C., Wang, S., Shi, Y. & Hammer, J. (2019). Game With A Purpose To Collect Home Audio Data. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 445-452).
creator: Kim, B., Cheng, Y., Li, Z., Li, R., Tan, C., Wang, S., Shi, Y. & Hammer, J.
publisher: Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
date: 2019
language: English
type: Conference Paper

Game-Changing Event Definition and Detection in an eSports Corpus
description: Olshefski, E. G. (2015). Game-Changing Event Definition and Detection in an eSports Corpus. Proceedings of the 3rd Workshop on EVENTS at the NAACL-HLT 2015, 77–81.
creator: Olshefski, E. G.
publisher: Workshop on EVENTS at the NAACL-HLT
date: 2015
language: English
type: Conference Paper

Gamer identities of video game live streamers with disabilities
description: Anderson, S. L., & Johnson, M. R. (2021). Gamer identities of video game live streamers with disabilities. Information, Communication & Society, 1-16.
creator: Anderson, S. L., & Johnson, M. R.
publisher: Taylor & Francis
date: 2021
language: English
type: Journal Paper

Gamers as a Safety Hazard
description: Scholz, C. (2010). Gamers as a Safety Hazard. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 51–52). Norderstedt: Books on Demand GmbH.
creator: Scholz, C.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Gamers First – How Consumer Preferences Impact eSports Media Offerings
description: Ji, Z., & Hanna, R. C. (2020). Gamers First – How Consumer Preferences Impact eSports Media Offerings. International Journal on Media Management, 22(1), 13-29.
creator: Ji, Z., & Hanna, R. C.
publisher: International Journal on Media Management
date: 2020
language: English
type: Journal Paper

Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering
description: Abarbanel, B., Macey, J., Hamari, J., & Melton, R. (2020). Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering. Journal of Emerging Sport Studies, 3(1), 1.
creator: Abarbanel, B., Macey, J., Hamari, J., & Melton, R.
publisher: Journal of Emerging Sport Studies
date: 2020
language: English
type: Journal Paper

Gamers with Different Ability and the role of EAI (E-Sports Ability Indonesia)
description: Tjokrodinata, C., Bangun, C. R. A., Dinansyah, F., & Farmita, A. R. (2022). Gamers with Different Ability and the role of EAI (E-Sports Ability Indonesia). Jurnal Interaksi: Jurnal Ilmu Komunikasi, 6(1), 52-66.
creator: Tjokrodinata, C., Bangun, C. R. A., Dinansyah, F., & Farmita, A. R.
publisher: Jurnal Interaksi: Jurnal Ilmu Komunikasi
date: 2022
language: English
type: Journal Paper

Games, Gamification, and eSports Intersections Within Digital and Online Learning
description: Dickenson, V. L. (2021). Games, Gamification, and eSports Intersections Within Digital and Online Learning. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 128-148). IGI Global.
creator: Dickenson, V. L.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports
description: Qian, T. Y., Matz, R., Luo, L., & Xu, C. (2022). Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports. Journal of Business Research, 145, 482-494.
creator: Qian, T. Y., Matz, R., Luo, L., & Xu, C.
publisher: Journal of Business Research
date: 2022
language: English
type: Journal Paper

Gaming at a LAN Event: The Social Context of Playing Video Games
description: Jansz, J., & Martens, L. (2005). Gaming at a LAN Event: The Social Context of Playing Video Games. New Media & Society, 7, 333–355.
creator: Jansz, J., & Martens, L.
publisher: New Media & Society
date: 2005
language: English
type: Journal Paper

Gaming Communities
description: Hohlfeld, L. (2022). Gaming Communities.
creator: Hohlfeld, L.
publisher: Häme University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives
description: Toft-Nielsen, C. (2016). Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives. Nordicom Review, 37, 71-83.
creator: Toft-Nielsen, C.
publisher: Nordicom Review
date: 2016
language: English
type: Journal Paper

Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy
description: Newman, J. I., Xue, H., Watanabe, N. M., Yan, G., & McLeod, C. M. (2020). Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy. Communication & Sport, published online before print
creator: Newman, J. I., Xue, H., Watanabe, N. M., Yan, G., & McLeod, C. M.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

Gaming Sexism: Gender and Identity in the Era of Casual Video Games
description: Cote, A. C. (2020). Gaming Sexism: Gender and Identity in the Era of Casual Video Games. New York: NYU Press.
creator: Cote, A. C.
publisher: NYU Press
date: 2020
language: English
type: Book

Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19
description: Bickmann, P., Wechsler, K. Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2020). Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19. International Journal of Gaming and Computer-Mediated Simulations, 12(3), 1-17.
creator: Bickmann, P., Wechsler, K. Rudolf, K., Tholl, C., Froböse, I., & Grieben, C.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2020
language: English
type: Journal Paper

GCN-WP–Semi-Supervised Graph Convolutional Networks for Win Prediction in Esports
description: Bisberg, A. J., & Ferrara, E. (2022, August). GCN-WP–Semi-Supervised Graph Convolutional Networks for Win Prediction in Esports. In 2022 IEEE Conference on Games (CoG) (pp. 449-456). IEEE.
creator: Bisberg, A. J., & Ferrara, E.
publisher: IEEE Conference on Games
date: 2022
language: English
type: Conference Paper

Geek is the New Jock: The Relationship between Geek Culture and Sports
description: Muniowski, L. (2018). Geek is the New Jock: The Relationship between Geek Culture and Sports. In Age of the Geek: Depictions of Nerds and Geeks in Popular Media. New York, NY: Palgrave.
creator: Muniowski, L.
publisher: Palgrave
date: 2018
language: English
type: Book Chapter

Geeks at Play: Doing Masculinity in an Online Gaming Site
description: Chen Christensen, N. (2006). Geeks at Play: Doing Masculinity in an Online Gaming Site. Reconstruction, 6.1 (Winter).
creator: Chen Christensen, N.
publisher: Reconstruction
date: 2006
language: English
type: Journal Paper

Geeks, Fandoms, and Social Engagement
description: Peeples, D., Yen, J., & Weigle, P. (2018). Geeks, Fandoms, and Social Engagement. Child & Adolescent Psychiatric Clinics, 27(2), 247-267.
creator: Peeples, D., Yen, J., & Weigle, P.
publisher: Child & Adolescent Psychiatric Clinics
date: 2018
language: English
type: Journal Paper

Gemeinnützige Förderung der Allgemeinheit durch e-Sport?
description: Fischer, P. (2019). Gemeinnützige Förderung der Allgemeinheit durch e-Sport? Recht der Jugend und des Bildungswesens, 67(4), 365-376
creator: Fischer, P.
publisher: Recht der Jugend und des Bildungswesens
date: 2019
language: German
type: Journal Paper

Gender and live-streaming: source credibility and motivation
description: Todd, P. R., & Melancon, J. (2018). Gender and live-streaming: source credibility and motivation. Journal of Research in Interactive Marketing.
creator: Todd, P. R., & Melancon, J.
publisher: Emerald
date: 2018
language: English
type: Journal Paper

Gender and the Two-Tiered System of Collegiate Esports
description: Taylor, N., & Stout, B. (2020). Gender and the Two-Tiered System of Collegiate Esports. Critical Studies in Media Communication, published online before print.
creator: Taylor, N., & Stout, B.
publisher: Critical Studies in Media Communication
date: 2020
language: English
type: Journal Paper

Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”
description: Friman, U., & Ruotsalainen, M. (2022). Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”. Modes of Esports Engagement in Overwatch, 135.
creator: Friman, U., & Ruotsalainen, M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Gender differences in perceptions of trolling in livestream video broadcasting
description: Todd, P. R., & Melancon, J. (2019). Gender differences in perceptions of trolling in livestream video broadcasting. Cyberpsychology, Behavior, and Social Networking, 22(7), 472-476.
creator: Todd, P. R., & Melancon, J.
publisher: Cyberpsychology, Behavior, and Social Networking
date: 2019
language: English
type: Journal Paper

Gender in esports research: a literature review
description: Rogstad, E. T.
creator: Rogstad, E. T. (2021). Gender in esports research: a literature review. European Journal for Sport and Society
publisher: European Journal for Sport and Society
date: 2021
language: English
type: Journal Paper

Gender influence on brand recommendation at an esports event
description: Amor, J. S. C., Alguacil, M., & Gómez-Tafalla, A. M. (2022). Gender influence on brand recommendation at an esports event. Journal of Physical Education and Sport, 22(1), 231-238.
creator: Amor, J. S. C., Alguacil, M., & Gómez-Tafalla, A. M.
publisher: Journal of Physical Education and Sport
date: 2022
language: English
type: Journal Paper