Optimal Sensor Position for a Computer Mouse
description: Kim, S., Lee, B., van Gemert, T., & Ouslavira, A. (2020). Optimal Sensor Position for a Computer Mouse. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–13. DOI:https://doi.org/10.1145/3313831.3376735
creator: Kim, S., Lee, B., van Gemert, T., & Ouslavira, A.
publisher: Association for Computing Machinery
date: 2020
language: English
type: Conference Paper

A Study of Wellness Core Technology and E-Sports
description: Kim, Y. (2013). A Study of Wellness Core Technology and E-Sports. In IT Convergence and Security Proceedings. Piscataway, NJ: IEEE.
creator: Kim, Y.
publisher: IT Convergence and Security Proceedings
date: 2013
language: English
type: Conference Paper

The Rise of E-Sports and Potential for Post-COVID Continued Growth
description: Kim, Y. H., Nauright, J., & Suveatwatanakul, C. (2020). The Rise of E-Sports and Potential for Post-COVID Continued Growth. Sport in Society, published online before print.
creator: Kim, Y. H., Nauright, J., & Suveatwatanakul, C.
publisher: Sport in Society
date: 2020
language: English
type: Journal Paper

A Study on the Impact of E-sports Participation by Students with Mental Retardation on Their Self-Confidence and Social Skills
description: Kim, Y. J., Choi, M. J., & Cha, Y. S. (2012). A Study on the Impact of E-sports Participation by Students with Mental Retardation on Their Self-Confidence and Social Skills. In Ubiquitous and Future Networks Conference Proceedings (pp. 471–475). Piscataway, NJ: IEEE.
creator: Kim, Y. J., Choi, M. J., & Cha, Y. S.
publisher: Ubiquitous and Future Networks Conference
date: 2012
language: English
type: Conference Paper

What Makes a Strong Team?: Using Collective Intelligence to Predict Team Performance in League of Legends
description: Kim, Y. J., Engel, D. Wooley, A. W., Lin, J. Y. T., McArthur, N., & Malone, T. W. (2017). What Makes a Strong Team?: Using Collective Intelligence to Predict Team Performance in League of Legends. CSCW, 2316-2329.
creator: Kim, Y. J., Engel, D. Wooley, A. W., Lin, J. Y. T., McArthur, N., & Malone, T. W.
publisher: CSCW
date: 2017
language: English
type: Conference Paper

An Exploration of Motives in Sport Video Gaming
description: Kim, Y., & Ross, S. D. (2006). An Exploration of Motives in Sport Video Gaming. International Journal of Sports Marketing & Sponsorship, 8(1), 34-46.
creator: Kim, Y., & Ross, S. D.
publisher: International Journal of Sports Marketing & Sponsorship
date: 2006
language: English
type: Journal Paper

An Exploration of Motives in Online Sport Video Gaming
description: Kim, Y., Ko, Y., Lee, S. & Ross, S. D. (2007). An Exploration of Motives in Online Sport Video Gaming. Book of Abstracts of North American Society for Sport Management (NASSM), 225-226.
creator: Kim, Y., Ko, Y., Lee, S. & Ross, S. D.
publisher: North American Society for Sport Management
date: 2007
language: English
type: Conference Paper

https://www.papers.esportsresearch.net/items/show/1676
title: PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games
description: Kimpo, F. L. Q., Luna, J. R. C., Sabban, P. M. F., & Yap, J. K. D. (2022). PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games.
creator: Kimpo, F. L. Q., Luna, J. R. C., Sabban, P. M. F., & Yap, J. K. D.
publisher: Ramon V. Del Rosario College of Business
date: 2022
language: English
type: Bachelor Thesis

Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports
description: Kirkegaard, E. O. W. (2018). Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports. PsyArxiv.
creator: Kirkegaard, E. O. W.
publisher: PsyArxiv
date: 2018
language: English
type: Working Paper

Developing & Proposing an Esports Undergraduate Academic Program
description: Kiser, C. (2022). Developing & Proposing an Esports Undergraduate Academic Program.
creator: Kiser, C.
publisher: https://scholar.valpo.edu/gas/96/
date: 2022

Using Data to "Git Gud": A Push for a Player-Centric Approach to the Use of Data in Esports
description: Kleinman, E., & El-Nasr, M. S. (2021). Using Data to "Git Gud": A Push for a Player-Centric Approach to the Use of Data in Esports. CHI 2021, May 08-13, 2021, Yokohama, Japan.
creator: Kleinman, E., & El-Nasr, M. S.
publisher: CHI 2021
date: 2021
language: English
type: Conference Paper

Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
description: Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (2022). Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. In CHI Conference on Human Factors in Computing Systems (pp. 1-13).
creator: Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (
publisher: CHI Conference on Human Factors in Computing Systems
date: 2022
language: English
type: Conference Paper

Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports
description: Klíma, O. (2022). Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports. American Journal of Cultural Sociology, 10(4), 570-595.
creator: Klíma, O.
publisher: American Journal of Cultural Sociology
date: 2022
language: English
type: Journal Paper

Marketing im E-Sport. Das 4C Framework und Optionen zur Vermarktung in der Welt.
description: Klose, S., Schöber, T. (2023). Marketing im E-Sport. Das 4C Framework und Optionen zur Vermarktung in der Welt. Meyer & Meyer Verlag.
creator: Klose, S., Schöber, T.
publisher: Meyer & Meyer Verlag
date: 2023
language: German
type: Book

Gun Violence, eSports, and Global Crises: A Proposed Model for Sport Crisis Communication Practitioners
description: Knight, H. R., Hartman, K. L., & Bennett, A. (2020). Gun Violence, eSports, and Global Crises: A Proposed Model for Sport Crisis Communication Practitioners. Journal of Global Sport Management, 5(2), 223-241.
creator: Knight, H. R., Hartman, K. L., & Bennett, A.
publisher: Journal of Global Sport Management
date: 2020
language: English
type: Journal Paper
identifier: DOI: 10.1080/24704067.2019.1576144

Towards predicting the subscription status of twitch. tv users
description: Kobs, K., Potthast, M., Wiegmann, M., Zehe, A., Stein, B., & Hotho, A. (2020). Towards predicting the subscription status of twitch. tv users.
creator: Kobs, K., Potthast, M., Wiegmann, M., Zehe, A., Stein, B., & Hotho, A.
publisher: ECML-PKDD ChAT Discovery Challenge
date: 2020
language: English
type: Conference Paper

Emote-Controlled: Obtaining Implicit Viewer Feedback Through Emote-Based Sentiment Analysis on Comments of Popular Twitch.tv Channels
description: Kobs, K., Zehe, A., Bernstetter, A., Chibane, J., Pfister, J., Tritscher, J., & Hotho, A. (2020). Emote-controlled: obtaining implicit viewer feedback through emote-based sentiment analysis on comments of popular twitch. tv channels. ACM transactions on social computing, 3(2), 1-34.
creator: Kobs, K., Zehe, A., Bernstetter, A., Chibane, J., Pfister, J., Tritscher, J., & Hotho, A.
publisher: ACM Transactions on Social Computing
date: 2020
language: English
type: Journal Paper

Investigating Psychological Well-Beeing Levels of Teenagers Interested in Esport Career
description: Kocadag, M. (2019). Investigating Psychological Well-Beeing Levels of Teenagers Interested in Esport Career. Research on Education and Psychology, 3(1), 1-10.
creator: Kocadag, M.
publisher: Research on Education and Psychology
date: 2019
language: English
type: Journal Paper

Revealing the eSport Athlete 3.0
description: Kocadag, M. (2021). Revealing the eSport Athlete 3.0. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 108-114). Norderstedt: Books on Demand.
creator: Kocadag, M.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

‘Smashing It’: How User Entrepreneurs Drive Innovation in Esports Communities
description: Koch, N., Pongratz, S., McCauley, B., & Achtenhagen, L. (2020). ‘Smashing It’: How User Entrepreneurs Drive Innovation in Esports Communities. International Journal of Esports, 1(1). Retrieved from https://ijesports.org/article/23/html
creator: Koch, N., Pongratz, S., McCauley, B., & Achtenhagen, L.
publisher: International Journal of Esports
date: 2020
language: English
type: Journal Paper

Online Communication of eSports Viewers: Topic Modeling Approach
description: Konstantinova, K., Bulygin, D., Okopny, P., & Musabirov, I. (2018). Online Communication of eSports Viewers: Topic Modeling Approach. In A. Cheok, M. Inami & T. Romão (Eds.), ACE 2017. Advances in Computer Entertainment Technology (pp. 608–613). Cham: Springer.
creator: Konstantinova, K., Bulygin, D., Okopny, P., & Musabirov, I.
publisher: Advances in Computer Entertainment Technology
date: 2018
language: English
type: Book Chapter

Factors affecting streamers' loyalty to live streaming platforms
description: Koo, H. (2018). Factors affecting streamers' loyalty to live streaming platforms, 22nd Biennial Conference of the International Telecommunications Society (ITS): "Beyond the Boundaries: Challenges for Business, Policy and Society", Seoul, Korea, 24th-27th June, 2018, International Telecommunications Society (ITS), Calgary
creator: Koo, H.
publisher: Biennial Conference of the International Telecommunications Society
date: 2018
language: English
type: Conference Paper

Der sozialversicherungsrechtliche Status von E-Sportlern (The Status of Esports Players under Social Security Law)
description: Koops, C., & Nothelfer, N. (2021). Der sozialversicherungsrechtliche Status von E-Sportlern. Neue Zeitschrift für Sozialrecht, 918-922.
creator: Koops, C., & Nothelfer, N.
publisher: C. H. Beck
date: 2021
language: German
type: Journal Paper

eSports Governance and Its Failures
description: Koot, J. (2019). eSports Governance and Its Failures. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 20–27). Norderstedt: Books on Demand GmbH.
creator: Koot, J.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Analysis of the Reaction Time of eSports Players through the Gaze Tracking and Personality Trait
description: Koposov, D., Semenova, M., Somov, A., Lange, A., Stepanov, A., & Burnaev E. (2020). Analysis of the Reaction Time of eSports Players through the Gaze Tracking and Personality Trait. 2020 IEEE 29th International Symposium on Industrial Electronics (ISIE), Delft, Netherlands, 1560-1565.
creator: Koposov, D., Semenova, M., Somov, A., Lange, A., Stepanov, A., & Burnaev E.
publisher: 2020 IEEE 29th International Symposium on Industrial Electronics (ISIE)
date: 2020
language: English
type: Conference Paper
identifier: doi: 10.1109/ISIE45063.2020.9152422

Ejes para una investigación en deportes electrónicos
description: Kopp, J. (2017). Ejes para una investigación en deportes electrónicos. Revista Lúdicamente, 6(11).
creator: Kopp, J.
publisher: Revista Lúdicamente
date: 2017
language: Spanish
type: Journal Paper

Rechtlicher Handlungsbedarf im eSport
description: Körber, T., & Schuchmann, J. (2016). Rechtlicher Handlungsbedarf im eSport. Stadionwelt inside.
creator: Körber, T., & Schuchmann, J.
publisher: Stadionwelt inside
date: 2016
language: English
type: Journal Paper

Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games
description: Kordyaka, B. (2018). Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games. In Proceedings of the 39th International Conference on Information Systems (ICIS2018). San Francisco, CA.
creator: Kordyaka, B.
publisher: International Conference on Information Systems
date: 2018
language: English
type: Conference Paper

Crafting Identity in League of Legends – Purchases as a Tool to Achieve Desired Impressions
description: Kordyaka, B., & Hribersek, S. (2019). Crafting Identity in League of Legends – Purchases as a Tool to Achieve Desired Impressions. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.
creator: Kordyaka, B., & Hribersek, S.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Understanding Brand Loyalty – The Case of the eSports Consumer from a Relationship Quality Perspective
description: Kordyaka, B., Hribersek, S., Kruse, B., & Niehaves, B. (2020). Understanding Brand Loyalty – The Case of the eSports Consumer from a Relationship Quality Perspective. Proceedings of the 4th International GamiFIN Conference 2020, 188-198.
creator: Kordyaka, B., Hribersek, S., Kruse, B., & Niehaves, B.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

To Diversify or Not? Uncovering the Effects of Identification and Media Engagement on Franchise Loyalty in eSports
description: Kordyaka, B., Jahn, K., & Niehaves, B. (2020). To Diversify or Not? Uncovering the Effects of Identification and Media Engagement on Franchise Loyalty in eSports. International Journal on Media Management, 22(1), 49-66.
creator: Kordyaka, B., Jahn, K., & Niehaves, B.
publisher: International Journal on Media Management
date: 2020
language: English
type: Journal Paper

Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior
description: Kordyaka, B., Klesel, M., & Jahn, K. (2019). Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.
creator: Kordyaka, B., Klesel, M., & Jahn, K.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming
description: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B. (2020). Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming. Proceedings of the 4th International GamiFIN Conference 2020, 199-209.
creator: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Why am I watching? Capturing the interplay of social and technological aspects of online live streaming
description: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B. (2020). Why am I watching? Capturing the interplay of social and technological aspects of online live streaming. In GamiFIN (pp. 199-209).
creator: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B.
publisher: GamiFIN
date: 2020
language: English
type: Journal Paper

Towards Understanding of eSports Athletes’ Potentialities: The Sensing System for Data Collection and Analysis
description: Korotin, A., Khromov, N., Stepanov, A., Lange, A., Burnaev, E., & Somov, A. (2019). Towards Understanding of eSports Athletes’ Potentialities: The Sensing System for Data Collection and Analysis. ArXiv
creator: Korotin, A., Khromov, N., Stepanov, A., Lange, A., Burnaev, E., & Somov, A.
publisher: ArXiv
date: 2019
language: English
type: Working Paper

Sponsorships in eSports
description: Korpimies, S. (2019). Sponsorships in eSports. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 58–73). Norderstedt: Books on Demand GmbH.
creator: Korpimies, S.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players
description: Kósa, G., Feher, G., Horvath, L., Zadori, I., Nemeskeri, Z., Kovacs, M., ... & Tibold, A. (2022). Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players. International Journal of Environmental Research and Public Health, 19(6), 3204.
creator: Kósa, G., Feher, G., Horvath, L., Zadori, I., Nemeskeri, Z., Kovacs, M., Fejes, É, Meszaros, J., Bank, Z. & Tibold, A.
publisher: International Journal of Environmental Research and Public Health
date: 2022
language: English
type: Journal Paper

The Potential of Physiological Monitoring Technologies in Esports
description: Koshy, A., & Koshy, G. M. (2020). The Potential of Physiological Monitoring Technologies in Esports. International Journal of Esports, 1(1). Retrieved from https://ijesports.org/article/22/html
creator: Koshy, A., & Koshy, G. M.
publisher: International Journal of Esports
date: 2020
language: English
type: Journal Paper

Esports Transmediality: The Case Overwatch.
description: Koskimaa, R., Välisalo, T., Ruotsalainen, M., & Karhulahti, V.-M. (2021). Esports Transmediality: The Case Overwatch. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Koskimaa, R., Välisalo, T., Ruotsalainen, M., & Karhulahti, V.-M.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Governance in League of Legends: A Hybrid System
description: Kou, Y. & Nardi, B. (2014). Governance in League of Legends: A Hybrid System. Foundations of Digital Games
creator: Kou, Y. & Nardi, B.
publisher: Foundations of Digital Games
date: 2014
language: English
type: Conference Paper

Playing with Strangers: Understanding Temporary Teams in League of Legends
description: Kou, Y., & Gui, X. (2014). Playing with Strangers: Understanding Temporary Teams in League of Legends. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (pp. 161-169). ACM
creator: Kou, Y., & Gui, X.
publisher: Annual Symposium on Computer-Human Interaction in Play
date: 2014
language: English
type: Conference Paper

Regulating Anti-social behavior on the Internet: The Example of League of Legends
description: Kou, Y., & Nardi, B. (2013). Regulating Anti-social behavior on the Internet: The Example of League of Legends. iConference 2013.
creator: Kou, Y., & Nardi, B.
publisher: iConference
date: 2013
language: English
type: Conference Paper

Esport and simracing markets–The effects of COVID-19, difficulties and opportunities
description: Kovács, J. M., & Szabó, Á. (2022). Esport and simracing markets–The effects of COVID-19, difficulties and opportunities. Society and Economy, 1-17.
creator: Kovács, J. M., & Szabó, Á.
publisher: Society and Economy
date: 2022
language: English
type: Journal Paper

Media Technologies and Learning in the StarCraft eSport Community
description: Kow, Y. M., & Young, T. (2013). Media Technologies and Learning in the StarCraft eSport Community. CSCW ’13. San Antonio, TX.
creator: Kow, Y. M., & Young, T.
publisher: CSCW
date: 2013
language: English
type: Conference Paper

Crafting the Metagame: Connected Learning in the StarCraft 2 Community
description: Kow, Y. M., Young, T., & Salen Tekinbas, K. (2014). Crafting the Metagame: Connected Learning in the StarCraft 2 Community. Irvine, CA: Digital Media and Learning Research Hub.
creator: Kow, Y. M., Young, T., & Salen Tekinbas, K.
publisher: Digital Media and Learning Research Hub
date: 2014
language: English
type: Book

Exploring Electronic Sports: An Interdisciplinary Approach
description: Kozachuk, J., Foroughi, C., Freeman, G. (2016). Exploring Electronic Sports: An Interdisciplinary Approach. In Proceedings of the 2016 Human Factors and Ergonomics Society (pp. 2118–2122).
creator: Kozachuk, J., Foroughi, C., Freeman, G.
publisher: Human Factors and Ergonomics Society
date: 2016
language: English
type: Conference Paper

Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers
description: Kraemer, W. J., Caldwell, L. K., Post, E. M., Beeler, M. K., Emerson, A., Volek, J. S., ... & Onate, J. A. (2022). Arousal/Stress Effects of “Overwatch” eSports Game Competition in Collegiate Gamers. Journal of Strength and Conditioning Research, 36(10), 2671-2675.
creator: Kraemer, W. J., Caldwell, L. K., Post, E. M., Beeler, M. K., Emerson, A., Volek, J. S., ... & Onate, J. A.
publisher: Journal of Strength and Conditioning Research
date: 2022
language: English
type: Journal Paper

“Hot hand” in Esports: Quiet Eye Does Not Generalize to Multiple Targets in a Computerized Task.
description: Krajník, J. (2022). “Hot hand” in Esports: Quiet Eye Does Not Generalize to Multiple Targets in a Computerized Task.
creator: Krajník, J.
publisher: Lunds Universitet
date: 2022
language: English
type: Master Thesis

Repeating the Digital Dividend? Sport Marketing's Move into Esports: Insights from Germany.
description: Kramer, K., Wagner, D., & Scheck, B. (2021). Repeating the Digital Dividend? Sport Marketing's Move into Esports: Insights from Germany. European Journal of International Management, 15(2/3), 339-366.
creator: Kramer, K., Wagner, D., & Scheck, B.
publisher: European Journal of International Management
date: 2021
language: English
type: Journal Paper

Physical Educators’ Exergaming Integration Experiences, Attitudes, and Self-Efficacy Beliefs
description: Krause, J. M., & Jenny, S. E. (2023). Physical Educators’ Exergaming Integration Experiences, Attitudes, and Self-Efficacy Beliefs. Sagamore Publishing.
creator: Krause, J. M., & Jenny, S. E.
publisher: Sagamore Publishing
date: 2023
language: English
type: Journal Papers

Esports meets human-computer interaction
description: Kriglstein, S., Martin-Niedecken, A. L., Spjut, J., Damen, N. B., Türkay, S., & Drachen, A. (2022). Esports meets human-computer interaction. Interactions, 29(3), 42-47.
creator: Kriglstein, S., Martin-Niedecken, A. L., Spjut, J., Damen, N. B., Türkay, S., & Drachen, A.
publisher: Interactions
date: 2022
language: English
type: Journal Paper

Be Part Of It: Spectator Experience in Gaming and Esports
description: Kriglstein, S., Wallner, G., Charleer, S., Gerling, K., Mirza-Babei, P., Schirra, S., & Tscheligi, M. (2020). Be Part Of It: Spectator Experience in Gaming and Esports. CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1-7.
creator: Kriglstein, S., Wallner, G., Charleer, S., Gerling, K., Mirza-Babei, P., Schirra, S., & Tscheligi, M.
publisher: CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
date: 2020
language: English
type: Conference Paper

Guidebook for eSport fighting-game event planning: case Install 2022
description: Kropachev, S. (2022). Guidebook for eSport fighting-game event planning: case Install 2022.
creator: Kropachev, S.
publisher: LAB University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Esports and its Reinforcement of Gender Divides
description: Kruthika, N. S. (2020). Esports and its Reinforcement of Gender Divides. Marquette Sports Law Review, 30(2), 347-369.
creator: Kruthika, N. S.
publisher: Marquette Sports Law Review
date: 2020
language: English
type: Journal Paper

How AI is driving the esports boom
description: Kugler, L. (2022). How AI is driving the esports boom. Communications of the ACM, 65(9), 17-18.
creator: Kugler, L.
publisher: Communications of the ACM
date: 2022
language: English
type: Journal Paper

UNDERSTANDING ESPORTS CONSUMPTION MOTIVE IN INDIA
description: Kumar, A., Yadav, V., & Chauhan, D. (2022). UNDERSTANDING ESPORTS CONSUMPTION MOTIVE IN INDIA.
creator: Kumar, A., Yadav, V., & Chauhan, D.
publisher: IRJETS
date: 2022
language: English
type: Conference Paper

Integrating Real-World and Virtual Experiences Through eSports-Type ‘Cheering'
description: Kunigita, H., & Kohda, Y. (2021). Integrating Real-World and Virtual Experiences Through eSports-Type ‘Cheering’. In International Conference on Applied Human Factors and Ergonomics (pp. 478-484). Springer, Cham.
creator: Kunigita, H., & Kohda, Y.
publisher: International Conference on Applied Human Factors and Ergonomics
date: 2021
language: English
type: Conference Paper

Value co-creation in eSports from a service ecosystem perspective
description: Kunz, R. E., & Roth, A. (2022). Value co-creation in eSports from a service ecosystem perspective. In Handbook on Digital Business Ecosystems. Edward Elgar Publishing.
creator: Kunz, R. E., & Roth, A.
publisher: Edward Elgar Publishing
date: 2022
language: English
type: Journal Paper

User Acceptance of Sport-related Virtual Reality
description: Kunz, R., Bauhofer, M., & Mutterlein, J. (2017). User Acceptance of Sport-related Virtual Reality. EMMA Conference.
creator: Kunz, R., Bauhofer, M., & Mutterlein, J.
publisher: EMMA
date: 2017
language: English
type: Conference Paper

Die Anwendbarkeit des technischen Arbeitsschutzrechts bei spielbezogenen eSport-Tätigkeiten (The Applicability of Technical Occupational Safety to Game-Related Esports Activities)
description: Kurt, S., & Nothelfer, N. (2020). Die Anwendbarkeit des technischen Arbeitsschutzrechts bei spielbezogenen eSport-Tätigkeiten. Recht der Arbeit, 211-220.
creator: Kurt, S., & Nothelfer, N.
publisher: Recht der Arbeit, C.H. Beck
date: 2020
language: German
type: Journal Paper

Communication in Multiplayer Gaming: Examining Player Responses to Gender Cues.
description: Kuznekoff, J. H. & Rose, L. M. (2013). Communication in Multiplayer Gaming: Examining Player Responses to Gender Cues. New Media & Society, 15(4), 541-556.
creator: Kuznekoff, J. H. & Rose, L. M.
publisher: New Media & Society
date: 2013
language: English
type: Journal Paper

Optimal seat allocation strategy for e‐sports gaming center
description: Kwag, S., Lee, W. J., & Ko, Y. D. (2022). Optimal seat allocation strategy for e‐sports gaming center. International Transactions in Operational Research, 29(2), 783-804.
creator: Kwag, S., Lee, W. J., & Ko, Y. D.
publisher: International Transactions in Operational Research
date: 2022
language: English
type: Journal Paper

Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
description: Kwak, H., Blackburn, J., & Han, S. (2015). Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games. Seoul: CHI.
creator: Kwak, H., Blackburn, J., & Han, S.
publisher: CHI
date: 2015
language: English
type: Conference Paper

Effects of TeaCrine®(theacrine), Dynamine™(methylliberine), and caffeine on gamer psychomotor performance in a first-person shooter video game scenario
description: La Monica, M. B., Listman, J. B., Donovan, I., Johnson, T. E., Heeger, D. J., & Mackey, W. E. (2021). Effects of TeaCrine®(theacrine), Dynamine™(methylliberine), and caffeine on gamer psychomotor performance in a first-person shooter video game scenario. Journal of Exercise and Nutrition, 4(2).
creator: La Monica, M. B., Listman, J. B., Donovan, I., Johnson, T. E., Heeger, D. J., & Mackey, W. E.
publisher: Journal of Exercise and Nutrition
date: 2021
language: English
type: Journal Paper

Scambaiting as a Form of Online Video Entertainment: An Exploratory Study
description: Laato, S., & Rauti, S. (2020). Scambaiting as a Form of Online Video Entertainment: An Exploratory Study. In International Conference on Soft Computing and Pattern Recognition (pp. 738-748). Springer, Cham.
creator: Laato, S., & Rauti, S.
publisher: Conference on Soft Computing and Pattern Recognition
date: 2020
language: English
type: Conference Paper

Live Multi-Streaming and Donation Recommendations via Coupled Donation-Response Tensor Factorization
description: Lai, H. C., Tsai, J. Y., Shuai, H. H., Huang, J. L., Lee, W. C., & Yang, D. N. (2020). Live Multi-Streaming and Donation Recommendations via Coupled Donation-Response Tensor Factorization. In Proceedings of the 29th ACM International Conference on Information & Knowledge Management (pp. 665-674).
creator: Lai, H. C., Tsai, J. Y., Shuai, H. H., Huang, J. L., Lee, W. C., & Yang, D. N.
publisher: ACM International Conference on Information & Knowledge Management
date: 2020
language: English
type: Conference Paper

The Impact of eSports Performance and Social Interaction on eSports Online Viewership and Viewer Experience
description: Lai, W., Wang, W., & Li, F. (2022). The Impact of eSports Performance and Social Interaction on eSports Online Viewership and Viewer Experience.
creator: Lai, W., Wang, W., & Li, F.
publisher: WHICEB
date: 2022
language: English
type: Conference Paper

Study on eSports Industry in Finland
description: Laitila, O., & Rauhansalo, T. (2018). Study on eSports Industry in Finland. In Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues. University of Jyväskylä: Finland.
creator: Laitila, O., & Rauhansalo, T.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series
description: Lam, W. K., Chen, B., Liu, R. T., Cheung, J. C. W., & Wong, D. W. C. (2022). Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series. Biology, 11(5), 737.
creator: Lam, W. K., Chen, B., Liu, R. T., Cheung, J. C. W., & Wong, D. W. C.
publisher: Biology
date: 2022
language: English
type: Journal Paper

Health Risks and Musculoskeletal Problems of Smartphone-game Elite eSport Players: a Cross-sectional Descriptive Study
description: Lam, W. K., Liu, R. T., Chen, B., Huang, X. Z., Yi, J., & Wong, D. W. C. (2022). Health Risks and Musculoskeletal Problems of Smartphone-game Elite eSport Players: a Cross-sectional Descriptive Study.
creator: Lam, W. K., Liu, R. T., Chen, B., Huang, X. Z., Yi, J., & Wong, D. W. C.
publisher: Research Square
date: 2022
language: English
type: Journal Paper

How a Live Streamer's Choice in Played Game Affects Mental Health Conversations
description: LaMastra, N., Uttarapong, J., Gandhi, R., Cook, C. L., & Wohn, D. Y. (2020). How a Live Streamer's Choice in Played Game Affects Mental Health Conversations. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 297-300).
creator: LaMastra, N., Uttarapong, J., Gandhi, R., Cook, C. L., & Wohn, D. Y.
publisher: Symposium on Computer-Human Interaction in Play
date: 2020
language: English
type: Conference Paper

E-Sport im Fernsehen-Eine Analyse der Chancen eines neuen Themenfelds bei deutschen Fernsehsendern.
description: Lange, S. M. (2022). E-Sport im Fernsehen-Eine Analyse der Chancen eines neuen Themenfelds bei deutschen Fernsehsendern.
creator: Lange, S. M.
publisher: Hochschule Bonn-Rhein-Sieg
date: 2022
language: German
type: Bachelor Thesis

Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation
description: Lantano, F., Petruzzelli, A. M., & Panniello, U. (2022). Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation. Technological Forecasting and Social Change, 174, 121210.
creator: Lantano, F., Petruzzelli, A. M., & Panniello, U.
publisher: Technological Forecasting and Social Change
date: 2022
language: English
type: Journal Paper

Esport Geek Life
description: LaPorte, D. (2016). Esport Geek Life. Bouqinbec.
creator: LaPorte, D.
publisher: Bouqinbec
date: 2016
language: French
type: Book

The Play of Champions: Toward a Theory of Skill in eSport
description: Larsen, L. J. (2020). The Play of Champions: Toward a Theory of Skill in eSport. Sport, Ethics and Philosophy, published online before print.
creator: Larsen, L. J.
publisher: Sport, Ethics and Philosophy
date: 2020
language: English
type: Journal Paper

A campus-level view of Netflix and Twitch: Characterization and performance implications
description: Laterman, M., Arlitt, M., & Williamson, C. (2017). A campus-level view of Netflix and Twitch: Characterization and performance implications. In 2017 International Symposium on Performance Evaluation of Computer and Telecommunication Systems (SPECTS) (pp. 1-8). IEEE.
creator: Laterman, M., Arlitt, M., & Williamson, C.
publisher: IEEE
date: 2017
language: English
type: Conference Paper

eSport im traditionellen Sportverein
description: Lauff, M. (2020). eSport im traditionellen Sportverein. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 161-174). Wiesbaden: Springer Gabler.
creator: Lauff, M.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

eSports Players: Gender-A Balance Between Community and Competition.
description: Law, Y.-Y. (2021). eSports Players: Gender-A Balance Between Community and Competition. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Law, Y.-Y.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

eSports: from a competition to a billion-dollar industry: Tencent Ltd case study
description: Le Luan, N. T., & Nguyen Ba Long, K. (2022). eSports: from a competition to a billion-dollar industry: Tencent Ltd case study.
creator: Le Luan, N. T., & Nguyen Ba Long, K.
publisher: LAB University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Enhancing the Experience of Virtual Conferences in Social Virtual Environments
description: Le, D. A., Maclntyre, B., & Outlaw, J. (2020). Enhancing the experience of virtual conferences in social virtual environments. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 485-494). IEEE.
creator: Le, D. A., Maclntyre, B., & Outlaw, J.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Application of digitalization and technology in developing digital marketing for the e-sports industry in Vietnam
description: Le, D. Q. (2022). Application of digitalization and technology in developing digital marketing for the e-sports industry in Vietnam.
creator: Le, D. Q.
publisher: LAB University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Ping to Win?: Non-verbal Communication and Team Performance in Competitive Online Multiplayer Games
description: Leavitt, A., Keegan, B. C., & Clark, J. (2016). Ping to Win?: Non-verbal Communication and Team Performance in Competitive Online Multiplayer Games. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 4337-4350). ACM.
creator: Leavitt, A., Keegan, B. C., & Clark, J.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2016
language: English
type: Conference Paper

Hotel Amenities and Hidden Costs Associated With eSports Tourism in the Ukraine: Development of eSport Hospitality Opportunities
description: Lebedeva, N. A. (2021). Hotel Amenities and Hidden Costs Associated With eSports Tourism in the Ukraine: Development of eSport Hospitality Opportunities. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 371-396). IGI Global.
creator: Lebedeva, N. A.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

E-Sports as a Growing Industry
description: Lee, A. J. (2005). E-Sports as a Growing Industry. Research Report. Seoul: Samsung Economic Research Institute.
creator: Lee, A. J.
publisher: Samsung Economic Research Institute
date: 2005
language: English
type: Working Paper

The Current State and Development Plan of e-Sports Industry
description: Lee, A. J. & Ko, J. M. (2005). The Current State and Development Plan of e-Sports Industry. Samsung Economic Research Institute.
creator: Lee, A. J. & Ko, J. M.
publisher: Samsung Economic Research Institute
date: 2005
language: English
type: Working Paper

Modelling Error Rates in Temporal Pointing
description: Lee, B., & Oulasvirta, A. (2016). Modelling Error Rates in Temporal Pointing. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). Association for Computing Machinery, New York, NY, USA, 1857–1868. DOI:https://doi.org/10.1145/2858036.2858143
creator: Lee, B., & Oulasvirta, A.
publisher: Association for Computing Machinery
date: 2016
language: English
type: Conference Paper

Moving Target Selection: A Cue Integration Model
description: Lee, B., Kim, S., Oulasvirta, A., Lee, J.-I., & Park, E. (2018). Moving Target Selection: A Cue Integration Model. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 230, 1–12. DOI:https://doi.org/10.1145/3173574.3173804
creator: Lee, B., Kim, S., Oulasvirta, A., Lee, J.-I., & Park, E.
publisher: Association for Computing Machinery
date: 2018
language: English
type: Conference Paper

AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
description: Lee, B., Nancel, M., Kim, S., & Oulasvirta, A. (2020). AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–12. DOI:https://doi.org/10.1145/3313831.3376244
creator: Lee, B., Nancel, M., Kim, S., & Oulasvirta, A.
publisher: Association for Computing Machinery
date: 2020
language: English
type: Conference Paper

The Revolution of StarCraft Network Traffic
description: Lee, C. (n.d.). The Revolution of StarCraft Network Traffic.
creator: Lee, C.
date: n.d.
language: English
type: Working Paper

Comparison of eSports and Traditional Sports Consumption Motives
description: Lee, D., & Schoenstedt, L. J. (2012). Comparison of eSports and Traditional Sports Consumption Motives. Journal of Research, 6(2), 39-44.
creator: Lee, D., & Schoenstedt, L. J.
publisher: Journal of Research
date: 2012

Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games
description: Lee, I., Kim, S., & Lee, B. (2019). Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 560, 1–12. DOI:https://doi.org/10.1145/3290605.3300790
creator: Lee, I., Kim, S., & Lee, B.
publisher: Association for Computing Machinery
date: 2019
language: English
type: Conference Paper

Esports as a Catalysator for Connected Learning: The North American Scholastic Esports Federation
description: Lee, J. S., & Steinkuehler, C. (2019). Esports as a Catalysator for Connected Learning: The North American Scholastic Esports Federation. XRDS, 25(4), 54-59.
creator: Lee, J. S., & Steinkuehler, C.
publisher: XRDS
date: 2019
language: English
type: Journal Paper

Art Education in eSports: How to Incorporate Aesthetics Into the eSport Marketing Curriculum
description: Lee, J.-y. D., Chou, W.-h. W. (2021). Art Education in eSports: How to Incorporate Aesthetics Into the eSport Marketing Curriculum. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 222-238). IGI Global.
creator: Lee, J.-y. D., Chou, W.-h. W.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Factors Affecting eSports Audience Satisfaction – The Case of League of Legends
description: Lee, J.-Y., An, J.-W., & Lee, S.-W. (2014). Factors Affecting eSports Audience Satisfaction – The Case of League of Legends. Journal of Korea Game Society, 14(3), 35–46.
creator: Lee, J.-Y., An, J.-W., & Lee, S.-W.
publisher: Journal of Korea Game Society
date: 2014
language: English
type: Journal Paper

Discussion on the Consumers Motivation to Watch E-sports Game and the Follow-up Behaviors Intention
description: Lee, S.-S., Tan, W. P., Lin, H.-Y., Lin, C. W., & Teo, K. (2018). Discussion on the Consumers Motivation to Watch E-sports Game and the Follow-up Behaviors Intention.
creator: Lee, S.-S., Tan, W. P., Lin, H.-Y., Lin, C. W., & Teo, K.
date: 2018
language: English
type: Working Paper

The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends
description: Lee, S., An, J., & Lee, J. (2014). The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends. In J. Strouhal (Ed.), Proceedings of International Conference on Business, Management & Corporate Social Responsibility (pp. 33–36). Batam, Indonesia: ICEHM.
creator: Lee, S., An, J., & Lee, J.
publisher: International Conference on Business, Management & Corporate Social Responsibility
date: 2014
language: English
type: Conference Paper

Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study
description: Lee, S., Bonnar, D., Roane, B., Gradisar, M., Dunican, I. C., Lastella, M., Maisey, G., & Suh, S. (2021). Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study. International Journal of Environmental Research and Public Health 18 (2).
creator: Lee, S., Bonnar, D., Roane, B., Gradisar, M., Dunican, I. C., Lastella, M., Maisey, G., & Suh, S.
publisher: International Journal of Environmental Research and Public Health
date: 2021
language: English
type: Journal Paper

Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior
description: Lee, Y. H., Shin, W., & Cho, H. (2023). Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior. International Journal of Sports Science & Coaching
creator: Lee, Y. H., Shin, W., & Cho, H.
publisher: International Journal of Sports Science & Coaching
date: 2023
language: English
type: Journal Papers

eSport Mastery: Inner-Mechanics
description: Lee, Z. (2013). eSport Mastery: Inner-Mechanics. CreateSpace Independent Publishing Platform.
creator: Lee, Z.
publisher: CreateSpace Independent Publishing Platform
date: 2013
language: English
type: Book

Le développement de l’eSport en France permet-il la mise en place d’une dynamique de professionnalisation des acteurs de cette industrie économique ? Le cas des joueurs professionnels d’eSport
description: Lefebvre, F. (2016). Le développement de l’eSport en France permet-il la mise en place d’une dynamique de professionnalisation des acteurs de cette industrie économique ? Le cas des joueurs professionnels d’eSport. Master’s thesis. Université Paris Sud Saclay, Orsay-Ville.
creator: Lefebvre, F.
publisher: Université Paris Sud Saclay
date: 2016
language: French
type: Dissertation