Gender moderation and moderating gender: Sexual content policies in Twitch’s community guidelines
description: Zolides, A. (2021). Gender moderation and moderating gender: Sexual content policies in Twitch’s community guidelines. New Media & Society, 23(10), 2999-3015.
creator: Zolides, A.
publisher: Sage
date: 2021
language: English
type: Journal Paper

Gendered Conversation in a Social Game-Streaming Platform
description: Nakandala, S., Ciampaglia, G., Su, N., & Ahn, Y. Y. (2017). Gendered conversation in a social game-streaming platform. In Proceedings of the International AAAI Conference on Web and Social Media (Vol. 11, No. 1, pp. 162-171).
creator: Nakandala, S., Ciampaglia, G., Su, N., & Ahn, Y. Y
publisher: International AAAI Conference on Web and Social Media
date: 2017
language: English
type: Conference Paper

Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends
description: Gao, G., Min, A. & Shih, P. C. (2017). Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 307-317), ACM.
creator: Gao, G., Min, A. & Shih, P. C.
publisher: Australian Conference on Computer-Human Interaction
date: 2017
language: English
type: Conference Paper

Gendered Esports: Predicting Why Men and Women Play and Watch Esports Games
description: Tang, T., Cooper, R., & Kucek, J. (2021). Gendered Esports: Predicting Why Men and Women Play and Watch Esports Games. Journal of Broadcasting & Electronic Media, https://doi.org/10.1080/08838151.2021.1958815.
creator: Tang, T., Cooper, R., & Kucek, J.
publisher: Journal of Broadcasting & Electronic Media
date: 2021
language: English
type: Journal Paper

GenZ and Esports: Digitizing the Live Event Brand
description: de Freitas, R. (2021). GenZ and Esports: Digitizing the Live Event Brand. In W. Wörndl, C. Koo & J. L. Stienmetz (Eds.), Information and Communication Technologies in Tourism 2021: Proceedings of the ENTER 2021 eTourism Conference, January 19-22, 2021 (pp. 188-201). Cham: Springer.
creator: de Freitas, R.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia (Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon)
description: Macedo, T., & Fragoso, S. (2019). Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia (Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon). Revista Logos, 26(2), https://doi.org/10.12957/logos.2019.45603.
creator: Macedo, T., & Fragoso, S.
publisher: Revista Logos
date: 2019
language: Portuguese
type: Journal Paper

Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games
description: Lee, I., Kim, S., & Lee, B. (2019). Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 560, 1–12. DOI:https://doi.org/10.1145/3290605.3300790
creator: Lee, I., Kim, S., & Lee, B.
publisher: Association for Computing Machinery
date: 2019
language: English
type: Conference Paper

Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies
description: Stringfield, J. (2022). Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies.
creator: Stringfield, J.
publisher: Wiley
date: 2022
language: English
type: Book

Ggviz: Accelerating large-scale esports game analysis
description: Xenopoulos, P., Rulff, J., & Silva, C. (2022). Ggviz: Accelerating large-scale esports game analysis. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 1-22.
creator: Xenopoulos, P., Rulff, J., & Silva, C.
publisher: Proceedings of the ACM on Human-Computer Interaction
date: 2022
language: English
type: Conference Paper

Global esports: Transformation of Cultural Perceptions of Competitive Gaming
description: Jin, D. Y. (2021). Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Jin, D. Y.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book

Global Pandemic Compels Sport to Move to Esports: Understanding from Brand Extension Perspective
description: Ke, X., & Wagner, C. (2020). Global Pandemic Compels Sport to Move to Esports: Understanding from Brand Extension Perspective, Managing Sport and Leisure, 1-6.
creator: Ke, X., & Wagner, C.
publisher: Managing Sport and Leisure
date: 2020
language: English
type: Journal Paper

Going Back in Time and "Home"
description: Hiltscher, J., & Scholz, T. M. (2021). Going Back in Time and "Home". In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (p. 8). Norderstedt: Books on Demand.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Going Beyond Ambidexterity in the Media Industry: Esports as Pioneer of Ultradexterity
description: Scholz, T. M., & Stein, V. (2017). Going Beyond Ambidexterity in the Media Industry: Esports as Pioneer of Ultradexterity. International Journal of Gaming and Computer-Mediated Simulations, 9(2), 47-62.
creator: Scholz, T. M., & Stein, V.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

Golden Ticket - Money Games at the Dota 2 International Championship in China
description: Boluk, S., & LeMieux, P. (2021). Golden Ticket - Money Games at the Dota 2 International Championship in China. ROMchip, 3(1).
creator: Boluk, S., & LeMieux, P.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

Good Game, Well Played: A Ethnographic Study of Collegiate Esport in Southern California
description: Skoglund, P.-I. (2018). Good Game, Well Played: A Ethnographic Study of Collegiate Esport in Southern California. Master’s Thesis. University of Bergen, Bergen.
creator: Skoglund, P.-I.
publisher: University of Bergen
date: 2018
language: English
type: Dissertation

Good Luck Have Fun: The Rise of Esports
description: Li, R. (2017). Good Luck Have Fun: The Rise of Esports. New York, NY: Skyhorse.
creator: Li, R.
publisher: Skyhorse
date: 2017
language: English
type: Book

Good Vibes Friday: reflections on livestreaming during the COVID-19 lockdown
description: Warren, S. (2020). Good Vibes Friday: reflections on livestreaming during the COVID-19 lockdown. Dancecult: Journal of Electronic Dance Music Culture, 12(1).
creator: Warren, S.
publisher: Dancecult: Journal of Electronic Dance Music Culture
date: 2020
language: English
type: Journal Paper

Governance and Policy in Sport Organizations
description: Hums, M. A., & MacLean, J. C. (2018). Governance and Policy in Sport Organizations. Routledge.
creator: Hums, M. A., & MacLean, J. C.
publisher: Routledge
date: 2018
language: English
type: Book

Governance challenges in esports: a best practice framework for addressing integrity and wellbeing issues
description: Kelly, S. J., Derrington, S., & Star, S. (2022). Governance challenges in esports: a best practice framework for addressing integrity and wellbeing issues. International Journal of Sport Policy and Politics, 14(1), 151-168.
creator: Kelly, S. J., Derrington, S., & Star, S.
publisher: International Journal of Sport Policy and Politics
date: 2022
language: English
type: Journal Paper

Governance in League of Legends: A Hybrid System
description: Kou, Y. & Nardi, B. (2014). Governance in League of Legends: A Hybrid System. Foundations of Digital Games
creator: Kou, Y. & Nardi, B.
publisher: Foundations of Digital Games
date: 2014
language: English
type: Conference Paper

Governance in Sport: Analysis and Application
description: Dowling, M. (2021). Governance in Sport: Analysis and Application. Sport Management Education Journal.
creator: Dowling, M.
publisher: Sport Management Education Journal
date: 2021
language: English
type: Journal Paper

Governing Esports: Public Policy, Regulation and the Law
description: Windolz, E. (2020). Governing Esports: Public Policy, Regulation and the Law. Sports Law eJournal, 1(1).
creator: Windolz, E.
publisher: Sports Law eJournal
date: 2020
language: English
type: Journal Paper

Grenzen der Vertragsgestaltung im eSport am Beispiel Tfue vs. FaZe Clan (Limits of contract drafting in Esports based on the example of Tfue vs. FaZe Clan)
description: Nothelfer, N., & Wörner, M. (2020). Grenzen der Vertragsgestaltung im eSport am Beispiel Tfue vs. FaZe Clan. eSport-Recht – Politik, Praxis und Wissenschaft im Dialog
creator: Nothelfer, N., & Wörner, M.
publisher: Nomos
date: 2020
language: German
type: Book Chapter

Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario
description: Macedo, T. & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (Eds.), Videogame Sciences and Arts. VJ 2019 (pp. 150-165), Springer, Cham.
creator: Macedo, T. & Falcão, T.
publisher: Springer, Cham
date: 2019
language: English
type: Book Chapter

Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario
description: Macedo, T., & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In International Conference on Videogame Sciences and Arts (pp. 150-165). Springer, Cham.
creator: Macedo, T., & Falcão, T.
publisher: Springer
date: 2019
language: English
type: Conference Paper

Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development
description: Witkowski, E. (2022). Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development. Games and Culture, 15554120221084449.
creator: Witkowski, E.
publisher: Sage
date: 2022
language: English
type: Journal Paper

Grubby - My First Tournament
description: Schenkhuizen, M. (2010). Grubby - My First Tournament. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 111–117). Norderstedt: Books on Demand GmbH.
creator: Schenkhuizen, M.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Grubby and the Tears of Chengdu
description: Gebhardt, J. (2010). Grubby and the Tears of Chengdu. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 93–94). Norderstedt: Books on Demand GmbH.
creator: Gebhardt, J.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Guidebook for eSport fighting-game event planning: case Install 2022
description: Kropachev, S. (2022). Guidebook for eSport fighting-game event planning: case Install 2022.
creator: Kropachev, S.
publisher: LAB University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Gun Violence, eSports, and Global Crises: A Proposed Model for Sport Crisis Communication Practitioners
description: Knight, H. R., Hartman, K. L., & Bennett, A. (2020). Gun Violence, eSports, and Global Crises: A Proposed Model for Sport Crisis Communication Practitioners. Journal of Global Sport Management, 5(2), 223-241.
creator: Knight, H. R., Hartman, K. L., & Bennett, A.
publisher: Journal of Global Sport Management
date: 2020
language: English
type: Journal Paper
identifier: DOI: 10.1080/24704067.2019.1576144

Habilidades psicológicas en los esports: Estudio cualitativo en jugadores individuales y de equipo
description: Bonilla, I. (2022), Chamarro, A., & Ventura, C. Habilidades psicológicas en los esports: Estudio cualitativo en jugadores individuales y de equipo.
creator: Bonilla, I.
publisher: None
date: 2022
language: Spanish
type: Paper

Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture
description: Groen, M. (2018). Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Groen, M.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming
description: Migliore, L., McGee, C., & Moore, M. N. (Eds.). (2021). Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming. Cham: Springer.
creator: Migliore, L., McGee, C., & Moore, M. N.
publisher: Springer
date: 2021
language: English
type: Book

Handbook of Research on Pathways and Opportunities Into the Business of Esports
description: Andrews, S., & Crawford, C. M. (Eds.). (2021). Handbook of Research on Pathways and Opportunities Into the Business of Esports. IGI Global.
creator: Andrews, S., & Crawford, C. M.
publisher: IGI Global
date: 2021
language: English
type: Book

Harassment Experiences of Women and LGBTQ Live Streamers and How They Handled Negativity
description: Uttarapong, J., Cai, J., & Wohn, D. Y. (2021). Harassment Experiences of Women and LGBTQ Live Streamers and How They Handled Negativity. In ACM International Conference on Interactive Media Experiences (pp. 7-19).
creator: Uttarapong, J., Cai, J., & Wohn, D. Y.
publisher: ACM International Conference on Interactive Media Experiences
date: 2021
language: English
type: Conference Paper

Hardcore Gamers and Casual Gamers Playing Online Together
description: Bosser, A. G., & Nakatsu, R. (2006). Hardcore Gamers and Casual Gamers Playing Online Together. In Harper R., Rauterberg M., Combetto M. (Eds.) Entertainment Computing – ICEC 2006. ICEC 20.
creator: Bosser, A. G., & Nakatsu, R.
publisher: Entertainment Computing
date: 2006
language: English
type: Conference Paper

he Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise
description: Toth, A. J., Kowal, M., & Campbell, M. J. (2019). The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise. Frontiers in Psychology, 10, 1-7.
creator: Toth, A. J., Kowal, M., & Campbell, M. J.
publisher: Frontiers in Psychology
date: 2019
language: English
type: Journal Paper

Health and psychological factors associated with in-game rank, and positive youth development in esports
description: Trotter, M. G. (2022). Health and psychological factors associated with in-game rank, and positive youth development in esports (Doctoral dissertation, Queensland University of Technology).
creator: Trotter, M. G.
publisher: Queensland University of Technology
date: 2022
language: English
type: Doctoral Dissertation

Health Risks and Musculoskeletal Problems of Smartphone-game Elite eSport Players: a Cross-sectional Descriptive Study
description: Lam, W. K., Liu, R. T., Chen, B., Huang, X. Z., Yi, J., & Wong, D. W. C. (2022). Health Risks and Musculoskeletal Problems of Smartphone-game Elite eSport Players: a Cross-sectional Descriptive Study.
creator: Lam, W. K., Liu, R. T., Chen, B., Huang, X. Z., Yi, J., & Wong, D. W. C.
publisher: Research Square
date: 2022
language: English
type: Journal Paper

Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework
description: Khir, M. M., Maon, S. N., & Demong, N. A. R. (2022). Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework. Journal of Entrepreneurship, Business and Economics, 10(2), 110-126.
creator: Khir, M. M., Maon, S. N., & Demong, N. A. R.
publisher: Journal of Entrepreneurship, Business and Economics
date: 2022
language: English
type: Journal Paper

Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks
description: Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T. (2022). Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks. Journal of Digital Life, 2.
creator: Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T.
publisher: Journal of Digital Life
date: 2022
language: 2022
type: Journal Paper

HedgewarsSGC: A Competitive Shared Game Control Setting
description: Lessel, P., Altmeyer, M., Hennemann, M., & Krüger, A. (2019). HedgewarsSGC: A Competitive Shared Game Control Setting. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-6).
creator: Lessel, P., Altmeyer, M., Hennemann, M., & Krüger, A.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2019
language: English
type: Conference Paper

Herausforderungen für die weitere Entwicklung des eSport: Überlegungen aus der Perspektive des Veranstalters
description: Frey, D., & Pommer, J. (2018). Herausforderungen für die weitere Entwicklung des eSport: Überlegungen aus der Perspektive des Veranstalters. MultiMedia und Recht, 7-11.
creator: Frey, D., & Pommer, J.
publisher: MultiMedia und Recht
date: 2017
language: German
type: Journal Paper

High School Esports: An Activity Book for Players and Coaches
description: Verret, V. (2018). High School Esports: An Activity Book for Players and Coaches. CreateSpace Independent Publishing Platform.
creator: Verret, V.
publisher: CreateSpace Independent Publishing Platform
date: 2018
language: English
type: Book

High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context
description: Hamilton, W., Kerne, A., & Robbins, T. (2012). High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context. Paper presented at UIST’12, Cambridge, MA.
creator: Hamilton, W., Kerne, A., & Robbins, T.
publisher: UIST
date: 2012
language: English
type: Conference Paper

Historiography of Korean Esports: Perspective on Spectatorship
description: Jin, D. Y. (2020). Historiography of Korean Esports: Perspective on Spectatorship. International Journal of Communication, 14, 3727-3745.
creator: Jin, D. Y.
publisher: International Journal of Communication
date: 2020
language: English
type: Journal Paper

History and Analysis of eSport Systems
description: Snavely, T. L. (2014). History and Analysis of eSport Systems. Master's Thesis. University of Texas, Austin.
creator: Snavely, T. L.
publisher: University of Texas
language: English
type: Dissertation

History and Effectiveness of Sponsorships in Esports
description: Webb, M. D. (2022). History and Effectiveness of Sponsorships in Esports. The Park Place Economist, 29(1), 9.
creator: Webb, M. D.
publisher: The Park Place Economist
date: 2022
language: English
type: Journal Paper

Hjernen Bag Astralis
description: Sorensen, D., & Bernsen, M. (2019). Hjernen Bag Astralis. People's Press.
creator: Sorensen, D., & Bernsen, M.
publisher: People's Press
date: 2019
language: Danish
type: Book

hoorai's Most Valuable Asset
description: Syrota, L. (2010). hoorai's Most Valuable Asset. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 95–102). Norderstedt: Books on Demand GmbH.
creator: Syrota, L.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Hotel Amenities and Hidden Costs Associated With eSports Tourism in the Ukraine: Development of eSport Hospitality Opportunities
description: Lebedeva, N. A. (2021). Hotel Amenities and Hidden Costs Associated With eSports Tourism in the Ukraine: Development of eSport Hospitality Opportunities. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 371-396). IGI Global.
creator: Lebedeva, N. A.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

How a Hobby Became Some Kind of Destiny
description: Meyer, M. (2010). How a Hobby Became Some Kind of Destiny. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 47–50). Norderstedt: Books on Demand GmbH.
creator: Meyer, M.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

How a Live Streamer's Choice in Played Game Affects Mental Health Conversations
description: LaMastra, N., Uttarapong, J., Gandhi, R., Cook, C. L., & Wohn, D. Y. (2020). How a Live Streamer's Choice in Played Game Affects Mental Health Conversations. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 297-300).
creator: LaMastra, N., Uttarapong, J., Gandhi, R., Cook, C. L., & Wohn, D. Y.
publisher: Symposium on Computer-Human Interaction in Play
date: 2020
language: English
type: Conference Paper

How AI is driving the esports boom
description: Kugler, L. (2022). How AI is driving the esports boom. Communications of the ACM, 65(9), 17-18.
creator: Kugler, L.
publisher: Communications of the ACM
date: 2022
language: English
type: Journal Paper

How Did Regular Sports Bettors Behave During Covid-19 Lockdown? Evidence from Poland.
description: Nosal, P., & Lopez-Gonzalez, H. (2021). How Did Regular Sports Bettors Behave During Covid-19 Lockdown? Evidence from Poland. European Sport Management Quarterly, DOI: 10.1080/16184742.2021.1909092
creator: Nosal, P., & Lopez-Gonzalez, H.
publisher: European Sport Management Quarterly
date: 2021
language: English
type: Journal Paper

How do esports actors perceive the Metaverse as a servicescape for esports: An interpretative phenomenological analysis: An exploratory study about the business …
description: Abed, A., & Rinkevic, K. (2022). How do esports actors perceive the Metaverse as a servicescape for esports: An interpretative phenomenological analysis: An exploratory study about the business opportunities and challenges in the Metaverse.
creator: Abed, A., & Rinkevic, K.
publisher: Jönköping Business School
date: 2022
language: English
type: Bachelor Thesis

How Do Esports Companies Support Their Community’s Wellness?
description: Miah, A. (2020). How Do Esports Companies Support Their Community’s Wellness?. International Journal of Esports, 1(1). Retrieved from https://ijesports.org/article/18/html
creator: Miah, A.
publisher: International Journal of Esports
date: 2020
language: English
type: Journal Paper

How Does Match-Fixing Inform Computer Game Security?
description: Yan, J. (2018). How Does Match-Fixing Inform Computer Game Security? Cambridge International Workshop on Security Protocols XXVI, 166–170.
creator: Yan, J.
publisher: Cambridge International Workshop on Security Protocols
date: 2018
language: English
type: Conference Paper

How DotA is Getting Deeper
description: Carton, S. (2019). How DotA is Getting Deeper. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 141–147). Norderstedt: Books on Demand GmbH.
creator: Carton, S.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

How franchised eSports brands can direct communications to different consumers
description: Nolin, G. (2022). How franchised eSports brands can direct communications to different consumers.
creator: Nolin, G.
publisher: Murray State University
date: 2022
language: English
type: Senior Thesis

How live streaming influences purchase intentions in social commerce: An IT affordance perspective
description: Sun, Y., Shao, X., Li, X., Guo, Y., & Nie, K. (2019). How live streaming influences purchase intentions in social commerce: An IT affordance perspective. Electronic Commerce Research and Applications, 37, 100886.
creator: Sun, Y., Shao, X., Li, X., Guo, Y., & Nie, K.
publisher: Elsevier
date: 2019
language: English
type: Journal Paper

How Sponsors Should Bring Relevant-Added Value to Esports
description: Freitas, B. D. A., Countreras-Espinosa, R. S., & Correia, P. Á. P. (2020). How Sponsors Should Bring Relevant-Added Value to Esports. Scientific Annals of Economics and Business, 67(3), 363-387.
creator: Freitas, B. D. A., Countreras-Espinosa, R. S., & Correia, P. Á. P.
publisher: Scientific Annals of Economics and Business
date: 2020
language: English
type: Journal Paper

How To Be a Professional Gamer: An eSports Guide to League of Legends
description: Fnatic, & Diver, M. (2016). How To Be a Professional Gamer: An eSports Guide to League of Legends. Random House.
creator: Fnatic, & Diver, M.
publisher: Random House
date: 2016
language: English
type: Book

How to earn money in live streaming platforms?—A study of donation-based markets
description: Tang, M., & Huang, J. (2019). How to earn money in live streaming platforms?—A study of donation-based markets. In IEEE INFOCOM 2019-IEEE Conference on Computer Communications (pp. 1558-1566). IEEE.
creator: Tang, M., & Huang, J.
publisher: IEEE
date: 2019
language: English
type: Conference Paper

Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends
description: Sabtan, B. A. (2022). Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends (Doctoral dissertation, University of Waterloo).
creator: Sabtan, B. A.
publisher: University of Waterloo
date: 2022
language: English
type: Doctoral Dissertation

Identifying Stressors and Coping Strategies of Elite eSports Competitors
description: Smith, M. J., Birch, P. D. J., & Bright, D. (2019). Identifying Stressors and Coping Strategies of Elite eSports Competitors. International Journal of Gaming and Computer-Mediated Simulations, 11(2), 22-39.
creator: Smith, M. J., Birch, P. D. J., & Bright, D.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2019
language: English
type: Journal Paper

Identifying the Pros, Cons and Tactics of eSports Sponsorships: An Integrative Literature Review
description: Abreu Freitas, B. D., Contreras-Espinosa, S. R., Pereira Correia, P. Á. (2020). Identifying the Pros, Cons and Tactics of eSports Sponsorships: An Integrative Literature Review. Comunicação Pública, 15(28),
creator: Abreu Freitas, B. D., Contreras-Espinosa, S. R., Pereira Correia, P. Á.
publisher: Comunicação Pública
date: 2020
language: Portuguese
type: Journal Paper

Identité(s) du joueur et du personnage. Au-delà de l’analyse mimétique des jeux vidéo
description: Dor, S. (2015). Identité(s) du joueur et du personnage. Au-delà de l’analyse mimétique des jeux vidéo. In C. Perraton & M. Bonenfant (eds.), Identité et multiplicité en ligne (p. 67-86). Presses de l’Université du Québec.
creator: Dor, S.
publisher: Presses de l’Université du Québec
date: 2015
language: French
type: Book Chapter

Identity transformation, stigma power, and mental wellbeing of Chinese eSports professional players
description: Zhao, Y., & Zhu, Y. (2020). Identity transformation, stigma power, and mental wellbeing of Chinese eSports professional players. International Journal of Cultural Studies
creator: Zhao, Y., & Zhu, Y.
publisher: International Journal of Cultural Studies
date: 2020
language: English
type: Journal Paper

Il videogioco in Italia: Storie, Rappresentazioni, Contesti, Marco Benoît Carbone and Riccardo Fassone (eds)(2020)
description: Fiumara, F. (2022). Il videogioco in Italia: Storie, Rappresentazioni, Contesti, Marco Benoît Carbone and Riccardo Fassone (eds)(2020). Journal of Italian Cinema & Media Studies, 10(3), 541-543.
creator: Fiumara, F.
publisher: Journal of Italian Cinema & Media Studies
date: 2022
language: Italian
type: Journal Paper

Illegitimate, Monstrous and Out There: Female ‘Quake’ Players and Inappropriate Pleasures
description: Kennedy, H. W. (2006). Illegitimate, Monstrous and Out There: Female ‘Quake’ Players and Inappropriate Pleasures. In J. Hollows & R. P. (Eds.), Feminism in Popular Culture (pp. 183-201). Oxford: Berg.
creator: Kennedy, H. W.
publisher: Oxford
date: 2006
language: English
type: Book Chapter

Impact of eSports Upon Higher Education From a Faculty Perspective: Transformational Pathways and Opportunities
description: Andrews, S. K., Michael, T. B., Williams, M. A., Lacher, L. L., & Crawford, C. M. (2021). Impact of eSports Upon Higher Education From a Faculty Perspective: Transformational Pathways and Opportunities. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 149-178). IGI Global.
creator: Andrews, S. K., Michael, T. B., Williams, M. A., Lacher, L. L., & Crawford, C. M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports
description: Abbasi, A. Z., Nisar, S., Rehman, U., & Ting, D. H. (2020). Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports. Frontiers in Psychology, 11, 1-15.
creator: Abbasi, A. Z., Nisar, S., Rehman, U., & Ting, D. H.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Impact of Sponsorships in eSports on the Buying Behavior
description: Saarnisto, M. (2017). Impact of Sponsorships in eSports on the Buying Behavior. Master’s thesis. Vaasan Ammattikorkeakoulu University of Applied Sciences, Vaasan.
creator: Saarnisto, M.
publisher: Vaasan Ammattikorkeakoulu University of Applied Sciences
date: 2017
language: English
type: Dissertation

Impact of the Arrangement of Game Information on Recall Performance of Multiplayer Online Battle Arena Players.
description: Bonny, J. W., & Castaneda, L. M. (2016). Impact of the Arrangement of Game Information on Recall Performance of Multiplayer Online Battle Arena Players. Applied Cognitive Psychology, 30(5), 664-671.
creator: Bonny, J. W., & Castaneda, L. M.
publisher: Applied Cognitive Psychology
date: 2016
language: English
type: Journal Paper

Impact of the Family Environment on Juvenile Mental Health: eSports Online Game Addiction and Delinquency
description: Choi, C., Hums, M., & Bum, C. H. (2018). Impact of the Family Environment on Juvenile Mental Health: eSports Online Game Addiction and Delinquency. International Journal of Environmental Research and Public Health, 15(12), 2850.
creator: Choi, C., Hums, M., & Bum, C. H.
publisher: International Journal of Environmental Research and Public Health
date: 2018
language: English
type: Journal Paper

Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
description: Machado, S., de Oliveira Sant'Ana, L., Cid, L., Teixeira, D., Rodrigues, F., Travassos, B., & Monteiro, D. (2022). Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes. Frontiers in Psychology, 4869.
creator: Machado, S., de Oliveira Sant'Ana, L., Cid, L., Teixeira, D., Rodrigues, F., Travassos, B., & Monteiro, D.
publisher: Frontiers in Psychology
date: 2022
language: English
type: Journal Paper

Implementasi Algoritma K-Means untuk Menganalisa Pemain Video Game Mobile Legend untuk Mengetahui Tipe Hero dan Role yang Sering Digunakan pada Setiap Kalangan
description: Devila, L. E., Cholil, S. R., Athallah, R. D., & Irawan, A. A. (2022). Implementasi Algoritma K-Means untuk Menganalisa Pemain Video Game Mobile Legend untuk Mengetahui Tipe Hero dan Role yang Sering Digunakan pada Setiap Kalangan. STRING (Satuan Tulisan Riset dan Inovasi Teknologi), 6(3), 261-268.
creator: Devila, L. E., Cholil, S. R., Athallah, R. D., & Irawan, A. A.
publisher: STRING
date: 2022
language: Indonesian
type: Journal Paper

Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities
description: Finch, D. J., O'Reilly, N., Abeza, G., Clark, B., Legg, D. (2019). Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities. Hershey, PA: Business Science Reference.
creator: Finch, D. J., O'Reilly, N., Abeza, G., Clark, B., Legg, D.
publisher: Business Science Reference
date: 2019
language: English
type: Book

Improving quality of experience for mobile broadcasters in personalized live video streaming
description: Ren, Q., Cui, Y., Wu, W., Chen, C., Chen, Y., Liu, J., & Huang, H. (2018). Improving quality of experience for mobile broadcasters in personalized live video streaming. In 2018 IEEE/ACM 26th International Symposium on Quality of Service (IWQoS) (pp. 1-6). IEEE.
creator: Ren, Q., Cui, Y., Wu, W., Chen, C., Chen, Y., Liu, J., & Huang, H.
publisher: IEEE
date: 2018
language: English
type: Conference Paper

Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences
description: Micallef, D., Parker, L., Brennan, L., Schivinski, B., & Jackson, M. (2022). Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences. Nutrients, 14(11), 2226.
creator: Micallef, D., Parker, L., Brennan, L., Schivinski, B., & Jackson, M.
publisher: Nutrients
date: 2022
language: English
type: Journal Paper

In Esport We Trust
description: Rogerie, A. (2019). In Esport We Trust. AFNIL.
creator: Rogerie, A.
publisher: AFNIL
date: 2019
language: French
type: Book

In Hushed Voices: Censorship and Corporate Power in Professional League of Legends 2010-2017
description: Howard, M. J. (2019). In Hushed Voices: Censorship and Corporate Power in Professional League of Legends 2010-2017. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 28–43). Norderstedt: Books on Demand GmbH.
creator: Howard, M. J.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

In Real Life
description: Tabak, L. (2014). In Real Life. Tuttle Publishing.
creator: Tabak, L.
publisher: Tuttle Publishing
date: 2014
language: English
type: Book

Inclusion and exclusion in the digital economy: Disability and mental health as a live streamer on Twitch. tv
description: Johnson, M. R. (2019). Inclusion and exclusion in the digital economy: Disability and mental health as a live streamer on Twitch. tv. Information, Communication & Society, 22(4), 506-520.
creator: Johnson, M. R.
publisher: Taylor & Friends
date: 2019
language: English
type: Journal Paper

Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch
description: Brewer, J., Romine, M., & Taylor, T. L. (2020). Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch. In DIS2020, July 06-10, Eindhoven, Netherlands.
creator: Brewer, J., Romine, M., & Taylor, T. L.
publisher: DIS2020
date: 2020
language: English
type: Conference Paper

Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch
description: Brewer, J., Romine, M., & Taylor, T. L. (2020). Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 757-769).
creator: Brewer, J., Romine, M., & Taylor, T. L.
publisher: ACM Designing Interactive Systems Conference
date: 2020
language: English
type: Conference Paper

Inclusion of Electronic Sports in the Olympic Games for the Right (or Wrong) Reasons
description: Pack, S. M., & Hedlund, D. P. (2020). Inclusion of Electronic Sports in the Olympic Games for the Right (or Wrong) Reasons. International Journal of Sport Policy and Politics, published online before print.
creator: Pack, S. M., & Hedlund, D. P.
publisher: International Journal of Sport Policy and Politics
date: 2020
language: English
type: Journal Paper

Incorporating Key Human “High-Touch” Needs Into eSports: The Effective Game Zone
description: Polka, W. S., VanHusen, M. J., & Carlson, J. (2021). Incorporating Key Human “High-Touch” Needs Into eSports: The Effective Game Zone. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 270-302). IGI Global.
creator: Polka, W. S., VanHusen, M. J., & Carlson, J.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Increasing Practical Verbal Behavior in Esports Players
description: German, V. P. (2022). Increasing Practical Verbal Behavior in Esports Players.
creator: German, V. P.
publisher: Florida Institute of Technology
date: 2022
language: English
type: Master Thesis

Indexing Esport Performance
description: Sharpe, B. T., Besombes, N., Welsh, M. R., & Birch, P. D. (2022). Indexing Esport Performance. Journal of Electronic Gaming and Esports, 1(aop), 1-13.
creator: Sharpe, B. T., Besombes, N., Welsh, M. R., & Birch, P. D.
publisher: Journal of Electronic Gaming and Esports
date: 2022
language: English
type: Journal Paper

Indie Sports Games: Performance and Performativity
description: Stein, A. (2012). Indie Sports Games: Performance and Performativity. Loading… The Journal of the Canadian Game Studies Association, 7(11), 61-77.
creator: Stein, A.
publisher: Loading… The Journal of the Canadian Game Studies Association
date: 2012
language: English
type: Journal Paper

Inferring streaming video quality from encrypted traffic: Practical models and deployment experience
description: Bronzino, F., Schmitt, P., Ayoubi, S., Martins, G., Teixeira, R., & Feamster, N. (2019). Inferring streaming video quality from encrypted traffic: Practical models and deployment experience. Proceedings of the ACM on Measurement and Analysis of Computing Systems, 3(3), 1-25.
creator: Bronzino, F., Schmitt, P., Ayoubi, S., Martins, G., Teixeira, R., & Feamster, N.
publisher: ACM on Measurement and Analysis of Computing Systems
date: 2019
language: English
type: Conference Paper

Influence mechanism of tourists' impulsive behavior in E-sports tourism: Mediating role of arousal
description: Zhang, S., Liu, W., Han, W., Xie, J., & Sun, M. (2022). Influence mechanism of tourists' impulsive behavior in E-sports tourism: Mediating role of arousal. Tourism Management Perspectives, 44, 101032.
creator: Zhang, S., Liu, W., Han, W., Xie, J., & Sun, M.
publisher: Tourism Management Perspectives
date: 2022
language: English
type: Journal Paper

Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study
description: Kawabe, K., Horiuchi, F., Hosokawa, R., Nakachi, K., Soga, J., & Ueno, S. I. (2022). Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study. Behavioral Sciences, 12(6), 172.
creator: Kawabe, K., Horiuchi, F., Hosokawa, R., Nakachi, K., Soga, J., & Ueno, S. I.
publisher: Behavioral Sciences
date: 2022
language: English
type: Journal Paper

Influence of Esports Spectating on Customer Retention in Freemium Video Games
description: Tyrväinen, V. (2018). Influence of Esports Spectating on Customer Retention in Freemium Video Games. Master’s Thesis. Tampere University of Technology, Tampere.
creator: Tyrväinen, V.
publisher: Tampere University of Technology
date: 2018
language: English
type: Dissertation

Influence of service performance variables and brand variables on the loyalty of esports event users
description: Amor, JSC.; Aguado-Berenguer, S.; García-Pascual, F. (2022). Influence of service performance variables and brand variables on the loyalty of esports event users. Retos
creator: Amor, JSC.; Aguado-Berenguer, S.; García-Pascual, F.
publisher: Retos
date: 2022
language: Spanish

Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements
description: Yang, Y. (2020). Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements.
creator: Yang, Y.
publisher: International Conference on Human-Computer Interaction
date: 2020
language: English
type: Conference Paper

Informal Roles within eSports Teams: A Content Analysis of the Game Counter-Strike: Global Offensive
description: Drenthe, R. (2017). Informal Roles within eSports Teams: A Content Analysis of the Game Counter-Strike: Global Offensive. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 36–48). Norderstedt: Books on Demand GmbH.
creator: Drenthe, R.
publisher: Books on Demand GmbH
date: 2017
language: English
type: Book Chapter

Inside the E-Sports Industry
description: Mooney, C. (2017). Inside the E-Sports Industry. Norwood House Press.
creator: Mooney, C.
publisher: Norwood House Press
date: 2017
language: English
type: Book